The document discusses object-oriented programming concepts in Java including defining classes and objects, using abstraction and encapsulation to simplify problems, and utilizing inheritance, polymorphism, abstract classes, and interfaces. It provides examples of modeling classes with UML diagrams, implementing accessors and mutators, using inheritance and polymorphism through method overloading and overriding, and defining abstract classes and interfaces to simulate multiple inheritance. The document is intended to teach learners object-oriented programming fundamentals in Java.
super.display() calls the display() method defined in the Rectangle superclass. This allows the subclass method to reuse the superclass implementation and then add additional functionality.
Object oriented programming involves modeling real-world entities as objects that encapsulate both data and behavior. Programmers define classes that specify the attributes and methods of these objects. This is a different approach than traditional procedural programming, as it focuses on objects rather than functions.
Object oriented programming involves modeling real-world entities as objects that encapsulate both data and behavior. Programmers define classes that specify the attributes and methods of these objects. This is a different approach than traditional procedural programming, as it focuses on objects rather than functions.
This document provides a PHP 5 cheat sheet that summarizes key PHP types, functions, and predefined variables. It covers boolean, integer, and string types; arrays; classes; date/time functions; and the $_SERVER and $_FILES predefined variables. For each section, it lists main elements and functions with brief descriptions.
This document provides an overview of several built-in classes in Java, including Arrays, Math, wrapper classes, and BigInteger. It discusses the key methods and functionality of each class. The Arrays class contains static methods for common array operations like sorting and searching. The Math class contains commonly used mathematical functions that operate on primitive types. Wrapper classes "wrap" the primitive types in object classes. BigInteger provides operations for very large integers.
Programming in Java: Combining Objects. Last delivered in 2016. All educational material listed or linked to on these pages in relation to King's College London may be provided for reference only, and therefore does not necessarily reflect the current course content.
This document discusses key object-oriented programming concepts including encapsulation, inheritance, polymorphism, abstract classes, and interfaces. It provides examples of how encapsulation hides implementation details and inheritance allows classes to inherit properties from superclasses. Polymorphism allows objects to take on multiple forms through inheritance. Abstract classes cannot be instantiated directly but provide a common definition that concrete subclasses implement. Interfaces define behaviors for classes to implement but do not provide implementations.
super.display() calls the display() method defined in the Rectangle superclass. This allows the subclass method to reuse the superclass implementation and then add additional functionality.
Object oriented programming involves modeling real-world entities as objects that encapsulate both data and behavior. Programmers define classes that specify the attributes and methods of these objects. This is a different approach than traditional procedural programming, as it focuses on objects rather than functions.
Object oriented programming involves modeling real-world entities as objects that encapsulate both data and behavior. Programmers define classes that specify the attributes and methods of these objects. This is a different approach than traditional procedural programming, as it focuses on objects rather than functions.
This document provides a PHP 5 cheat sheet that summarizes key PHP types, functions, and predefined variables. It covers boolean, integer, and string types; arrays; classes; date/time functions; and the $_SERVER and $_FILES predefined variables. For each section, it lists main elements and functions with brief descriptions.
This document provides an overview of several built-in classes in Java, including Arrays, Math, wrapper classes, and BigInteger. It discusses the key methods and functionality of each class. The Arrays class contains static methods for common array operations like sorting and searching. The Math class contains commonly used mathematical functions that operate on primitive types. Wrapper classes "wrap" the primitive types in object classes. BigInteger provides operations for very large integers.
Programming in Java: Combining Objects. Last delivered in 2016. All educational material listed or linked to on these pages in relation to King's College London may be provided for reference only, and therefore does not necessarily reflect the current course content.
This document discusses key object-oriented programming concepts including encapsulation, inheritance, polymorphism, abstract classes, and interfaces. It provides examples of how encapsulation hides implementation details and inheritance allows classes to inherit properties from superclasses. Polymorphism allows objects to take on multiple forms through inheritance. Abstract classes cannot be instantiated directly but provide a common definition that concrete subclasses implement. Interfaces define behaviors for classes to implement but do not provide implementations.
This document discusses objects, classes, and object-oriented programming concepts in Java, including:
- Objects contain data fields and methods, and have a state and behavior. A class defines the common properties and behaviors of objects.
- Classes contain attributes like instance variables and methods. Objects are instantiated from classes using the new operator. Methods can access and modify an object's attributes.
- Access modifiers like public and private control visibility and accessibility of class members. Getter and setter methods are used to access private attributes. Constructors initialize new objects.
This document provides an introduction to object-oriented programming (OOP) concepts in PHP, including classes, objects, inheritance, and more. It explains that classes define the structure and behavior of objects, and objects are instances of classes. It demonstrates class and object syntax in PHP using a shape class example. It also covers inheritance, abstract classes, interfaces, visibility, static methods/properties, and determining an object's class. The document provides examples to illustrate each OOP concept discussed.
The document discusses Java packages and some key concepts around them:
1. A Java package is a mechanism for organizing Java classes into namespaces. Classes in the same package can access each other's package-access members.
2. Programmers use packages to organize classes belonging to the same category. This makes it easy to determine related classes and find files of similar types. Packages also prevent naming conflicts.
3. By convention, package names are written in all lowercase and company names are included in the package name based on the reversed domain name, such as "com.example.mypackage" for a package created by example.com.
Threads allow a program to split into multiple threads that can run concurrently. A thread is a lightweight subprocess that shares memory and resources with other threads in a process. Threads allow programs to perform multiple tasks simultaneously or asynchronously. Threads have a life cycle and priority levels that determine their order of execution. Threads can be created by implementing the Runnable interface or extending the Thread class. Synchronization ensures that only one thread can access a shared resource at a time to prevent race conditions. Inter-thread communication allows threads to coordinate using wait(), notify(), and notifyAll() methods. Deadlocks can occur when threads are waiting indefinitely for resources held by each other.
A presentation on Design Patterns. This was created for the workshop at NED University of Engineering and Technology Karachi, Pakistan CIS Department held on April 7, 2012.
Had a wonderful experience
The document discusses abstract classes and interfaces in Java. It defines an abstract class as a class that can contain abstract methods without an implementation. An abstract method is defined as a method without an implementation. The document provides an example of an abstract Shape class with an abstract Area() method that is implemented differently in subclasses Rectangle and Circle. It also discusses interfaces as classes that can contain method signatures without implementations, and how classes that implement interfaces must implement all interface methods. The document provides examples of how to create and implement interfaces. Finally, it briefly discusses enums as a way to define constants and assign them to variables.
Object Oriented Programming Concepts using JavaGlenn Guden
This document discusses object-oriented programming and compares old procedural programming techniques using structures to the newer object-oriented approach using classes. Specifically:
- Old programming used structures to define data types and separate functions to operate on those structures.
- The new object-oriented approach defines classes that encapsulate both the data structure and functions together as objects.
- Some key benefits of the object-oriented approach are that new types of objects can be added without changing existing code, and that new objects can inherit features from existing objects, making the code easier to modify.
This document provides an overview of Java utilities and collection classes. It discusses the Java Math class and methods for numeric operations. It also describes wrapper classes for primitive data types and lists the eight primitive types in Java. Finally, it provides an example of using the Collections class to sort, reverse, shuffle a list and check element frequencies.
PYTHON-Chapter 3-Classes and Object-oriented Programming: MAULIK BORSANIYAMaulik Borsaniya
Classes and Object-oriented Programming:
Classes: Creating a Class, The Self Variable, Constructor, Types of Variables, Namespaces, Types of Methods (Instance Methods, Class Methods, Static Methods), Passing Members of One Class to Another Class, Inner Classes
Inheritance and Polymorphism: Constructors in Inheritance, Overriding Super Class Constructors and Methods, The super() Method, Types of Inheritance, Single Inheritance, Multiple Inheritance, Method Resolution Order (MRO), Polymorphism, Duck Typing Philosophy of Python, Operator Overloading, Method Overloading, Method Overriding
Abstract Classes and Interfaces: Abstract Method and Abstract Class, Interfaces in Python, Abstract Classes vs. Interfaces,
This document discusses defining classes in Java. It covers:
1. How classes are used to define new types and encapsulate data and methods.
2. The basic structure of a class including fields, methods, and constructors.
3. How to define classes, create objects from classes, and access fields and methods of objects.
Hlutbundin forritun er öflug leið til að búa til hugbúnað. Hins vegar er auðvelt að gleyma eiginleikum hlutbundinna mála. Í þessum fyrri hluta um þetta efni munum við rifja upp hugtök eins og encapsulation, skil og polymorphma. Við munum líka skoða nokkur prinsipp eins og Separtaion of Concern (SoC).
Í þessu fyrirlestri mun ég upplýsa leyndarmál sem aðeins góðir forritarar vita.
Lesson 2 introduces key concepts of the Java programming language including basic syntax, class definitions, methods, and variables. The document provides examples to demonstrate Java naming conventions, class structure with modifiers and methods, and how Java code is compiled and run. It also describes packages and how they are used to organize related classes and avoid naming conflicts in Java programs.
This document discusses Java collections and arrays. It covers the Java.util package, interfaces in the collections framework like Set, List, Queue and Deque. It describes traversing collections with iterators and their methods. General purpose collection implementations like ArrayList, HashSet and HashMap are discussed. Arrays are compared to collections, noting that collections are dynamically sized while arrays are fixed size.
This document discusses Java collections and algorithms. It covers sorting and shuffling algorithms, wrappers that decorate collections, extending abstract collection classes, legacy collection classes, and enumerating collections. Sorting and shuffling algorithms like sort() and shuffle() are used to order and randomize collections. Wrappers add functionality to underlying collections. Abstract classes define methods for subclasses to implement. Legacy classes like Vector predate the collections framework. Enumerations traverse collections by iterating elements.
Here is the Cuboid class with private instance variables, public volume() method, setter and getter methods as specified in the question:
public class Cuboid {
private double length;
private double breadth;
private double height;
public double volume() {
return length * breadth * height;
}
public boolean setLength(double len) {
if(len > 0) {
this.length = len;
return true;
}
return false;
}
public boolean setBreadth(double bre) {
if(bre > 0) {
this.breadth = bre;
return true;
}
return false;
}
public boolean setHeight(double hei
This document discusses Java Beans, including:
- Java Beans are reusable Java classes that follow common conventions like having getter/setter methods and a no-arg constructor.
- The Java Beans component model defines Beans as reusable visual components that can be manipulated in builder tools.
- Creating a Java Bean class involves following conventions like making properties accessible via getter/setter methods.
- Indexed, bound, and constrained properties are special types of properties that can be array-based or notify listeners of changes.
The document provides an overview of object-oriented programming concepts in Java including classes, objects, inheritance, polymorphism, encapsulation, and abstraction. It also discusses Java features like platform independence, robustness, portability, and security. Additionally, it covers Java components like JDK, JRE, and JVM and how the Java compiler works.
This document discusses accessing instance variables and methods in Java. It provides an example of creating a Puppy class with an instance variable (puppyAge) and methods (setAge and getAge). An object is created from the Puppy class and the methods are called to set and get the puppy's age. The instance variable can also be directly accessed from the object. The document also discusses source file declaration rules and an example of creating an Employee class with instance variables and methods, along with a separate test class containing a main method to create Employee objects and call their methods.
Java tutorial for Beginners and Entry LevelRamrao Desai
This document provides an overview of key Java concepts including classes, objects, inheritance, interfaces, exceptions, and more. It begins with a roadmap and definitions of object-oriented concepts like class and object. It then covers class variables and methods, visibility, static vs non-static, constructors, and the this keyword. The document also discusses inheritance, polymorphism, interfaces, exceptions, and error handling in Java.
This document discusses objects, classes, and object-oriented programming concepts in Java, including:
- Objects contain data fields and methods, and have a state and behavior. A class defines the common properties and behaviors of objects.
- Classes contain attributes like instance variables and methods. Objects are instantiated from classes using the new operator. Methods can access and modify an object's attributes.
- Access modifiers like public and private control visibility and accessibility of class members. Getter and setter methods are used to access private attributes. Constructors initialize new objects.
This document provides an introduction to object-oriented programming (OOP) concepts in PHP, including classes, objects, inheritance, and more. It explains that classes define the structure and behavior of objects, and objects are instances of classes. It demonstrates class and object syntax in PHP using a shape class example. It also covers inheritance, abstract classes, interfaces, visibility, static methods/properties, and determining an object's class. The document provides examples to illustrate each OOP concept discussed.
The document discusses Java packages and some key concepts around them:
1. A Java package is a mechanism for organizing Java classes into namespaces. Classes in the same package can access each other's package-access members.
2. Programmers use packages to organize classes belonging to the same category. This makes it easy to determine related classes and find files of similar types. Packages also prevent naming conflicts.
3. By convention, package names are written in all lowercase and company names are included in the package name based on the reversed domain name, such as "com.example.mypackage" for a package created by example.com.
Threads allow a program to split into multiple threads that can run concurrently. A thread is a lightweight subprocess that shares memory and resources with other threads in a process. Threads allow programs to perform multiple tasks simultaneously or asynchronously. Threads have a life cycle and priority levels that determine their order of execution. Threads can be created by implementing the Runnable interface or extending the Thread class. Synchronization ensures that only one thread can access a shared resource at a time to prevent race conditions. Inter-thread communication allows threads to coordinate using wait(), notify(), and notifyAll() methods. Deadlocks can occur when threads are waiting indefinitely for resources held by each other.
A presentation on Design Patterns. This was created for the workshop at NED University of Engineering and Technology Karachi, Pakistan CIS Department held on April 7, 2012.
Had a wonderful experience
The document discusses abstract classes and interfaces in Java. It defines an abstract class as a class that can contain abstract methods without an implementation. An abstract method is defined as a method without an implementation. The document provides an example of an abstract Shape class with an abstract Area() method that is implemented differently in subclasses Rectangle and Circle. It also discusses interfaces as classes that can contain method signatures without implementations, and how classes that implement interfaces must implement all interface methods. The document provides examples of how to create and implement interfaces. Finally, it briefly discusses enums as a way to define constants and assign them to variables.
Object Oriented Programming Concepts using JavaGlenn Guden
This document discusses object-oriented programming and compares old procedural programming techniques using structures to the newer object-oriented approach using classes. Specifically:
- Old programming used structures to define data types and separate functions to operate on those structures.
- The new object-oriented approach defines classes that encapsulate both the data structure and functions together as objects.
- Some key benefits of the object-oriented approach are that new types of objects can be added without changing existing code, and that new objects can inherit features from existing objects, making the code easier to modify.
This document provides an overview of Java utilities and collection classes. It discusses the Java Math class and methods for numeric operations. It also describes wrapper classes for primitive data types and lists the eight primitive types in Java. Finally, it provides an example of using the Collections class to sort, reverse, shuffle a list and check element frequencies.
PYTHON-Chapter 3-Classes and Object-oriented Programming: MAULIK BORSANIYAMaulik Borsaniya
Classes and Object-oriented Programming:
Classes: Creating a Class, The Self Variable, Constructor, Types of Variables, Namespaces, Types of Methods (Instance Methods, Class Methods, Static Methods), Passing Members of One Class to Another Class, Inner Classes
Inheritance and Polymorphism: Constructors in Inheritance, Overriding Super Class Constructors and Methods, The super() Method, Types of Inheritance, Single Inheritance, Multiple Inheritance, Method Resolution Order (MRO), Polymorphism, Duck Typing Philosophy of Python, Operator Overloading, Method Overloading, Method Overriding
Abstract Classes and Interfaces: Abstract Method and Abstract Class, Interfaces in Python, Abstract Classes vs. Interfaces,
This document discusses defining classes in Java. It covers:
1. How classes are used to define new types and encapsulate data and methods.
2. The basic structure of a class including fields, methods, and constructors.
3. How to define classes, create objects from classes, and access fields and methods of objects.
Hlutbundin forritun er öflug leið til að búa til hugbúnað. Hins vegar er auðvelt að gleyma eiginleikum hlutbundinna mála. Í þessum fyrri hluta um þetta efni munum við rifja upp hugtök eins og encapsulation, skil og polymorphma. Við munum líka skoða nokkur prinsipp eins og Separtaion of Concern (SoC).
Í þessu fyrirlestri mun ég upplýsa leyndarmál sem aðeins góðir forritarar vita.
Lesson 2 introduces key concepts of the Java programming language including basic syntax, class definitions, methods, and variables. The document provides examples to demonstrate Java naming conventions, class structure with modifiers and methods, and how Java code is compiled and run. It also describes packages and how they are used to organize related classes and avoid naming conflicts in Java programs.
This document discusses Java collections and arrays. It covers the Java.util package, interfaces in the collections framework like Set, List, Queue and Deque. It describes traversing collections with iterators and their methods. General purpose collection implementations like ArrayList, HashSet and HashMap are discussed. Arrays are compared to collections, noting that collections are dynamically sized while arrays are fixed size.
This document discusses Java collections and algorithms. It covers sorting and shuffling algorithms, wrappers that decorate collections, extending abstract collection classes, legacy collection classes, and enumerating collections. Sorting and shuffling algorithms like sort() and shuffle() are used to order and randomize collections. Wrappers add functionality to underlying collections. Abstract classes define methods for subclasses to implement. Legacy classes like Vector predate the collections framework. Enumerations traverse collections by iterating elements.
Here is the Cuboid class with private instance variables, public volume() method, setter and getter methods as specified in the question:
public class Cuboid {
private double length;
private double breadth;
private double height;
public double volume() {
return length * breadth * height;
}
public boolean setLength(double len) {
if(len > 0) {
this.length = len;
return true;
}
return false;
}
public boolean setBreadth(double bre) {
if(bre > 0) {
this.breadth = bre;
return true;
}
return false;
}
public boolean setHeight(double hei
This document discusses Java Beans, including:
- Java Beans are reusable Java classes that follow common conventions like having getter/setter methods and a no-arg constructor.
- The Java Beans component model defines Beans as reusable visual components that can be manipulated in builder tools.
- Creating a Java Bean class involves following conventions like making properties accessible via getter/setter methods.
- Indexed, bound, and constrained properties are special types of properties that can be array-based or notify listeners of changes.
The document provides an overview of object-oriented programming concepts in Java including classes, objects, inheritance, polymorphism, encapsulation, and abstraction. It also discusses Java features like platform independence, robustness, portability, and security. Additionally, it covers Java components like JDK, JRE, and JVM and how the Java compiler works.
This document discusses accessing instance variables and methods in Java. It provides an example of creating a Puppy class with an instance variable (puppyAge) and methods (setAge and getAge). An object is created from the Puppy class and the methods are called to set and get the puppy's age. The instance variable can also be directly accessed from the object. The document also discusses source file declaration rules and an example of creating an Employee class with instance variables and methods, along with a separate test class containing a main method to create Employee objects and call their methods.
Java tutorial for Beginners and Entry LevelRamrao Desai
This document provides an overview of key Java concepts including classes, objects, inheritance, interfaces, exceptions, and more. It begins with a roadmap and definitions of object-oriented concepts like class and object. It then covers class variables and methods, visibility, static vs non-static, constructors, and the this keyword. The document also discusses inheritance, polymorphism, interfaces, exceptions, and error handling in Java.
This document provides an overview of Java fundamentals including classes, objects, encapsulation, abstraction, inheritance, polymorphism and other core OOP concepts. Key points covered include:
- Classes contain variable declarations and method definitions while objects have state, behavior and identity.
- Encapsulation is achieved by declaring class variables as private and providing public get and set methods.
- Abstraction hides certain details and shows only essential information to the user using abstract classes and interfaces.
- Inheritance allows classes to extend functionality from other classes in a hierarchical manner to achieve code reuse.
- Polymorphism allows a single action to be performed in different ways depending on the object used.
This presentation is ideal for a beginner of Java or someone who wants to brush up their Java Knowledge. It's simple to understand and well organized in a way most of the area in core Java has been covered.
This class is abstract but it does not provide implementation of abstract method print(). An abstract class must be subclassed and the abstract methods must be implemented in the subclass. We cannot create an object of an abstract class directly, it has to be through its concrete subclass.
The document provides an overview of lecture 03 on objects and classes in Java, including reviewing basic concepts, declaring and using classes, implementing inheritance, and discussing abstract classes and interfaces. It also includes examples of declaring classes, using constructors and methods, and implementing inheritance and polymorphism. The lecture aims to help students understand object-oriented concepts in Java like classes, objects, inheritance and polymorphism.
- Java uses classes and objects to organize code and data. A class defines the blueprint for an object and can contain attributes and methods.
- To create a class, use the "class" keyword followed by the class name. Objects are instances of classes and are created using the "new" keyword.
- The basic structure of a Java program includes creating a class, writing a main method with the public static void signature, and using print statements to output text. Command line arguments can be passed into the main method.
- Inheritance allows classes to inherit and extend the functionality of other classes. Subclasses inherit attributes and behaviors from their parent superclass. This supports code reuse and method overriding for polymorphism.
This 5-day Java workshop covers object-oriented programming (OOP) concepts like encapsulation, abstraction, inheritance, and polymorphism. It discusses the four principles of OOP and how to achieve abstraction through classes, objects, and inheritance. The document provides examples of using objects, constructors, and the this keyword. It also covers access modifiers, static methods, and encapsulation to control access to object attributes through getters and setters.
The document provides an overview of advanced class features in Java, including method overloading, overriding, and constructors. It discusses the differences between overloaded and overridden methods, and how to call parent class methods using super. It also covers enumerations, wrapper classes, autoboxing/unboxing, annotations, and inner classes.
The document discusses object-oriented programming fundamentals including packages, access specifiers, the this keyword, encapsulation, inheritance, overriding, and polymorphism. A package organizes related classes and interfaces into namespaces. Access specifiers set access levels for classes, variables, methods, and constructors. The this keyword refers to the current object. Encapsulation hides implementation details by making fields private and providing public access methods. Inheritance allows a class to acquire properties of another class. Overriding defines a method with the same signature as a parent method. Polymorphism allows an object to take on multiple forms through method overloading and object references to child classes.
This document introduces Java and its key features. It states that Java is an interpreted and compiled language that is object-oriented and simple. It was developed by Sun Microsystems and first introduced in 1992. The document then discusses Java's data types, control structures like if/else and loops, object-oriented features like encapsulation and inheritance, and concepts like polymorphism and abstraction. It also covers classes, objects, constructors, and method overloading in Java.
This document discusses object-oriented programming concepts in Objective-C such as classes, inheritance, polymorphism, and exceptions. It covers creating interface and implementation files, using properties and methods, inheritance hierarchies with subclasses, overriding methods, abstract classes, polymorphism through dynamic binding, and exceptions. Key topics include creating .h and .m files to define a class, using self to reference the current object, returning objects from methods, and extending classes through inheritance while allowing method overriding.
The document provides an overview of basic Java concepts including:
1. Classes define data (fields) and code (methods) to represent objects, with fields accessible via getters/setters and methods operating on the fields.
2. Inheritance allows subclasses to extend existing classes, reusing and overriding their methods and fields.
3. Abstract classes define common interfaces for subclasses through abstract methods without bodies, while concrete subclasses implement the methods.
This document provides an introduction to object-oriented programming (OOP) concepts. It defines key OOP terms like class, object, instance, abstraction, encapsulation, inheritance, polymorphism, interface, abstract, type hinting and namespaces. It explains the differences between OOP and procedural or functional programming approaches. It also provides examples to illustrate classes, objects, inheritance, interfaces, abstract classes, type casting and hinting, and namespaces. The document concludes by suggesting further resources for strengthening OOP skills.
Reflection in Java allows programs to inspect and modify classes, fields, methods, and constructors at runtime without knowing the names or types of said classes, fields, methods, or constructors at compile time. The lecture discusses the core reflection classes like Class, Field, Method, Constructor, and AccessibleObject. It demonstrates how to use reflection to get information about a class like its fields and methods, as well as how to invoke methods, get/set field values, and create new instances of classes using reflection on an example ATM class. Arrays can also be manipulated using reflection through the Array class.
The document discusses JavaScript object-oriented programming concepts like constructors, properties, functions, inheritance, and polymorphism. It provides examples of how to define classes using constructors and the prototype object to add methods. Inheritance is implemented by setting the child's prototype to the parent class. Polymorphism allows calling methods on parent and child classes. Exercises are proposed to implement Human, Student, and Parent classes.
Ohhh ok ok ok ok then i can be taken in my life and i am not able to enter the correct me if you are not able to see you in your eyes and sorry for the
Java classes and objects are fundamental concepts in object-oriented programming. A class defines the attributes and behaviors of a type of object, acting as a blueprint. An object is an instance of a class, having state stored in fields and behavior through methods. The document provides examples of defining a Dog class with name, breed and color attributes, along with behaviors like barking. It also demonstrates creating Puppy objects, setting fields, and calling methods. Constructors initialize new objects, and classes can contain variables, methods and constructors.
The document discusses plans to establish a Human Rights Observatory (HRO) within the Commission on Human Rights (CHR) of the Philippines. It outlines the proposed functions, focus areas, and organizational development of the HRO. The HRO would utilize a knowledge management system with an online database to track and report on human rights situations in the country. It would monitor implementation of laws and policies related to rights of indigenous peoples, women, migrant workers, environmental rights, and other vulnerable groups. The document also presents initial proposals for structural, process and outcome indicators to measure compliance with human rights obligations.
RIGHTS-BASED SUSTAINABLE DEVELOPMENT GOALS MONITORDwight Sabio
The document lists various human rights issues and the relevant sustainable development goals. It pairs specific rights like the right to freedom from discrimination, right to life, right to rule of law, and right to education with monitoring activities and goals like monitoring discrimination in all forms, extrajudicial killings, providing support and resolution for victims of violence, and monitoring access to free education. The overall document focuses on pairing human rights monitoring with sustainable development goals.
Report on Girl Children: A Rapid Assessment of their SituationDwight Sabio
The document provides an overview of the human rights situation of girl children in the Philippines based on consultations conducted by the Commission on Human Rights. It finds that the most common issues girl children face are teenage pregnancy, sexual abuse, and bullying. It also notes that discrimination and poverty have a greater impact on girl children in rural areas. The document examines the rights of girl children under international treaties and Philippine laws, and aims to surface issues girl children face and promote their human rights.
The Commission on Human Rights (CHR) is designated as the Gender Ombud under the Magna Carta of Women. As Gender Ombud, the CHR has the power to establish guidelines to facilitate women's access to legal remedies and promote their rights. In 2016, the CHR strengthened its internal structures through the Gender Equality and Women's Human Rights Center to effectively carry out its core mandates of protection, promotion, and policy advocacy for women's rights. The transition year between administrations posed challenges like cases of violence and derogatory statements against women. The CHR conducted investigations and issued advisories upholding women's rights. It also held a national inquiry on reproductive health in response to contraceptive bans.
Strengthening legal referral mechanisms on cases of genderDwight Sabio
The document discusses gender-based violence in the Philippines and mechanisms for addressing it. It defines gender-based violence and outlines laws that have been passed to combat various forms of violence against women. Data from national surveys in 2008 and 2013 show that around 20% of women experienced physical or sexual violence and many suffered injuries, though few sought help. The document examines frontline service providers like barangay VAW desks and coordination bodies, noting efforts to strengthen referral systems are needed to better help victims given challenges in the current system.
This document outlines the findings and recommendations from the 2017 National Inquiry on the Human Rights Situation of Indigenous Peoples in the Philippines conducted by the Commission on Human Rights (CHR). Key findings include violations of indigenous peoples' rights to ancestral domains due to the Joint Administrative Order No. 1 and lack of free, prior, and informed consent. Recommendations call for reviewing laws and policies to protect indigenous peoples' collective rights, providing state assistance for ancestral domain development, and establishing an Indigenous Peoples' Human Rights Observatory. The CHR aims to address conflicts, displacements, and other issues affecting indigenous communities through monitoring, capacity building, and inter-agency cooperation.
This document discusses CPU scheduling in operating systems. It introduces CPU scheduling as the basis for multiprogrammed operating systems. Various scheduling algorithms are described such as first-come first-served (FCFS), shortest job first (SJF), priority scheduling, and round robin (RR). Evaluation criteria for scheduling algorithms like CPU utilization, throughput, turnaround time, and waiting time are also presented. Multilevel queue and multilevel feedback queue scheduling are discussed as ways to improve performance.
This document discusses processes and interprocess communication from Chapter 3 of the textbook "Operating System Concepts" by Silberschatz, Galvin and Gagne. It covers key topics such as the process concept, process state, scheduling, context switching, process creation and termination. It also discusses two models for interprocess communication - shared memory and message passing. An example of the producer-consumer problem is provided to illustrate how cooperating processes use interprocess communication.
This document summarizes key concepts from Chapter 3 of the textbook "Operating System Concepts - 8th Edition" by Silberschatz, Galvin and Gagne. It discusses processes including the process concept, scheduling, creation and termination. It describes how processes communicate through interprocess communication using either shared memory or message passing. Examples of process communication in client-server systems and specific IPC systems like POSIX shared memory are also provided.
ABC Supermarket is implementing a POS system to automate transactions at cash registers. The POS system will track sales and differentiate transactions by payment type - cash, credit card, or gift certificate. Customers will select products, cashiers will scan items and compute the total, and customers will select a payment method for the cashier to process.
This document outlines a mini-project to practice addition, subtraction, and converting between ASCII and hexadecimal formats. It provides algorithms for converting 2-digit hexadecimal numbers to ASCII and vice versa. The project instructions are to create I/O functions, input 2 numbers as ASCII, convert to hexadecimal, calculate and display the sum and difference, and allow the user to repeat. An example output is given demonstrating handling of positive and negative results.
The document discusses generating audio output from an Arduino board by connecting a speaker. It provides code examples to play single tones, a melody, and allows custom music to be played by modifying the code. The tone() function is used to generate square waves of specific frequencies from a digital pin connected to a speaker via a resistor, producing the vibration needed for sound.
This document discusses connecting an Arduino board to an HC-05 Bluetooth module to enable Bluetooth control of an LED. It provides the hardware components, circuit schematic, Arduino code to control the LED based on Bluetooth input, and Processing code to build a GUI for controlling the LED remotely over Bluetooth. The Arduino code listens for Bluetooth input and turns the LED on or off, while the Processing code displays buttons to control the LED and receives status updates over Bluetooth.
This document outlines objectives and instructions for Mini-Project #2, which involves inputting a name and age with error checking, converting the string length to ASCII and age to an integer, and outputting the length of the name and age plus one. The objectives are to use subroutines, if/else statements for error checking, and conversions between ASCII and hexadecimal. Instructions include placing I/O routines in subroutines and inputting/validating a 30-character name and 2-character age, then displaying output with the name length and next year's age.
Arduino is an open-source prototyping platform based on easy-to-use hardware and software. It consists of a programmable circuit board called a microcontroller and Arduino IDE software to write code. The Arduino platform makes the microcontroller functions more accessible. The tutorial is intended for students or hobbyists to learn microcontrollers and sensors quickly with little investment. Basic knowledge of C/C++ and microcontrollers is assumed.
This document provides specifications for a machine project assignment to create a mobile game app. The game must raise awareness about one of the UN's Millennium Development Goals and possible solutions. It must have basic functional requirements like allowing the player to save/load and a graphical user interface. Optional bonus items can earn extra points if the basic requirements are met. Milestones include initial and revised game/system designs due before two class sessions, with the final project due before the third class. Projects will be graded based on the game concept, system design, and implementation.
This document outlines a proposed game design called [Game Title]. The target audience is [Target MDG]. The game aims to be rated [Rating] by the ESRB. Players take on the role of [role] with the objective of [objective]. Gameplay involves [1-2 gameplay elements]. Inspiration comes from [game inspiration]. The design includes [1-2 game elements] and is illustrated in a [drawing/diagram].
This class diagram submission includes a class diagram image and identifies the student submitting the work as <Last Name>, <First Name> along with the date submitted as <DD> - <MMM> - <YYYY>.
This document outlines the requirements for a machine project assignment to create a mobile game that raises awareness about the Millennium Development Goals. Students must design a simple single-player game that allows saving/loading and incorporates one specific MDG goal. The game should be based on object-oriented principles and submitted along with initial and revised designs and class diagrams by two milestones. Bonus points are available for additional features like multiplayer mode or animations if the basic requirements are met. The final submission is due by the specified deadline.
The document provides instructions for a mini-project to write an 8088 assembly language program using TASM. The program should read in a user's name and ID number of maximum 20 and 7 characters respectively, display them on screen along with a greeting message. It instructs to clear the screen first before writing the program and ensuring no null input.
Takashi Kobayashi and Hironori Washizaki, "SWEBOK Guide and Future of SE Education," First International Symposium on the Future of Software Engineering (FUSE), June 3-6, 2024, Okinawa, Japan
Software Engineering, Software Consulting, Tech Lead, Spring Boot, Spring Cloud, Spring Core, Spring JDBC, Spring Transaction, Spring MVC, OpenShift Cloud Platform, Kafka, REST, SOAP, LLD & HLD.
DDS Security Version 1.2 was adopted in 2024. This revision strengthens support for long runnings systems adding new cryptographic algorithms, certificate revocation, and hardness against DoS attacks.
Essentials of Automations: The Art of Triggers and Actions in FMESafe Software
In this second installment of our Essentials of Automations webinar series, we’ll explore the landscape of triggers and actions, guiding you through the nuances of authoring and adapting workspaces for seamless automations. Gain an understanding of the full spectrum of triggers and actions available in FME, empowering you to enhance your workspaces for efficient automation.
We’ll kick things off by showcasing the most commonly used event-based triggers, introducing you to various automation workflows like manual triggers, schedules, directory watchers, and more. Plus, see how these elements play out in real scenarios.
Whether you’re tweaking your current setup or building from the ground up, this session will arm you with the tools and insights needed to transform your FME usage into a powerhouse of productivity. Join us to discover effective strategies that simplify complex processes, enhancing your productivity and transforming your data management practices with FME. Let’s turn complexity into clarity and make your workspaces work wonders!
Measures in SQL (SIGMOD 2024, Santiago, Chile)Julian Hyde
SQL has attained widespread adoption, but Business Intelligence tools still use their own higher level languages based upon a multidimensional paradigm. Composable calculations are what is missing from SQL, and we propose a new kind of column, called a measure, that attaches a calculation to a table. Like regular tables, tables with measures are composable and closed when used in queries.
SQL-with-measures has the power, conciseness and reusability of multidimensional languages but retains SQL semantics. Measure invocations can be expanded in place to simple, clear SQL.
To define the evaluation semantics for measures, we introduce context-sensitive expressions (a way to evaluate multidimensional expressions that is consistent with existing SQL semantics), a concept called evaluation context, and several operations for setting and modifying the evaluation context.
A talk at SIGMOD, June 9–15, 2024, Santiago, Chile
Authors: Julian Hyde (Google) and John Fremlin (Google)
https://doi.org/10.1145/3626246.3653374
Neo4j - Product Vision and Knowledge Graphs - GraphSummit ParisNeo4j
Dr. Jesús Barrasa, Head of Solutions Architecture for EMEA, Neo4j
Découvrez les dernières innovations de Neo4j, et notamment les dernières intégrations cloud et les améliorations produits qui font de Neo4j un choix essentiel pour les développeurs qui créent des applications avec des données interconnectées et de l’IA générative.
Graspan: A Big Data System for Big Code AnalysisAftab Hussain
We built a disk-based parallel graph system, Graspan, that uses a novel edge-pair centric computation model to compute dynamic transitive closures on very large program graphs.
We implement context-sensitive pointer/alias and dataflow analyses on Graspan. An evaluation of these analyses on large codebases such as Linux shows that their Graspan implementations scale to millions of lines of code and are much simpler than their original implementations.
These analyses were used to augment the existing checkers; these augmented checkers found 132 new NULL pointer bugs and 1308 unnecessary NULL tests in Linux 4.4.0-rc5, PostgreSQL 8.3.9, and Apache httpd 2.2.18.
- Accepted in ASPLOS ‘17, Xi’an, China.
- Featured in the tutorial, Systemized Program Analyses: A Big Data Perspective on Static Analysis Scalability, ASPLOS ‘17.
- Invited for presentation at SoCal PLS ‘16.
- Invited for poster presentation at PLDI SRC ‘16.
What is Augmented Reality Image Trackingpavan998932
Augmented Reality (AR) Image Tracking is a technology that enables AR applications to recognize and track images in the real world, overlaying digital content onto them. This enhances the user's interaction with their environment by providing additional information and interactive elements directly tied to physical images.
AI Fusion Buddy Review: Brand New, Groundbreaking Gemini-Powered AI AppGoogle
AI Fusion Buddy Review: Brand New, Groundbreaking Gemini-Powered AI App
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https://sumonreview.com/ai-fusion-buddy-review
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✅Create Stunning AI App Suite Fully Powered By Google's Latest AI technology, Gemini
✅Use Gemini to Build high-converting Converting Sales Video Scripts, ad copies, Trending Articles, blogs, etc.100% unique!
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✅Pre-built High-Converting 100+ website Templates and 2000+ graphic templates logos, banners, and thumbnail images in Trending Niches.
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See My Other Reviews Article:
(1) AI Genie Review: https://sumonreview.com/ai-genie-review
(2) SocioWave Review: https://sumonreview.com/sociowave-review
(3) AI Partner & Profit Review: https://sumonreview.com/ai-partner-profit-review
(4) AI Ebook Suite Review: https://sumonreview.com/ai-ebook-suite-review
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E-Invoicing Implementation: A Step-by-Step Guide for Saudi Arabian CompaniesQuickdice ERP
Explore the seamless transition to e-invoicing with this comprehensive guide tailored for Saudi Arabian businesses. Navigate the process effortlessly with step-by-step instructions designed to streamline implementation and enhance efficiency.
Revolutionizing Visual Effects Mastering AI Face Swaps.pdfUndress Baby
The quest for the best AI face swap solution is marked by an amalgamation of technological prowess and artistic finesse, where cutting-edge algorithms seamlessly replace faces in images or videos with striking realism. Leveraging advanced deep learning techniques, the best AI face swap tools meticulously analyze facial features, lighting conditions, and expressions to execute flawless transformations, ensuring natural-looking results that blur the line between reality and illusion, captivating users with their ingenuity and sophistication.
Web:- https://undressbaby.com/
Artificia Intellicence and XPath Extension FunctionsOctavian Nadolu
The purpose of this presentation is to provide an overview of how you can use AI from XSLT, XQuery, Schematron, or XML Refactoring operations, the potential benefits of using AI, and some of the challenges we face.
Introducing Crescat - Event Management Software for Venues, Festivals and Eve...Crescat
Crescat is industry-trusted event management software, built by event professionals for event professionals. Founded in 2017, we have three key products tailored for the live event industry.
Crescat Event for concert promoters and event agencies. Crescat Venue for music venues, conference centers, wedding venues, concert halls and more. And Crescat Festival for festivals, conferences and complex events.
With a wide range of popular features such as event scheduling, shift management, volunteer and crew coordination, artist booking and much more, Crescat is designed for customisation and ease-of-use.
Over 125,000 events have been planned in Crescat and with hundreds of customers of all shapes and sizes, from boutique event agencies through to international concert promoters, Crescat is rigged for success. What's more, we highly value feedback from our users and we are constantly improving our software with updates, new features and improvements.
If you plan events, run a venue or produce festivals and you're looking for ways to make your life easier, then we have a solution for you. Try our software for free or schedule a no-obligation demo with one of our product specialists today at crescat.io
Using Query Store in Azure PostgreSQL to Understand Query PerformanceGrant Fritchey
Microsoft has added an excellent new extension in PostgreSQL on their Azure Platform. This session, presented at Posette 2024, covers what Query Store is and the types of information you can get out of it.
Do you want Software for your Business? Visit Deuglo
Deuglo has top Software Developers in India. They are experts in software development and help design and create custom Software solutions.
Deuglo follows seven steps methods for delivering their services to their customers. They called it the Software development life cycle process (SDLC).
Requirement — Collecting the Requirements is the first Phase in the SSLC process.
Feasibility Study — after completing the requirement process they move to the design phase.
Design — in this phase, they start designing the software.
Coding — when designing is completed, the developers start coding for the software.
Testing — in this phase when the coding of the software is done the testing team will start testing.
Installation — after completion of testing, the application opens to the live server and launches!
Maintenance — after completing the software development, customers start using the software.
Empowering Growth with Best Software Development Company in Noida - Deuglo
Lecture Notes
1. Object-oriented
Programming
At the end of this chapter, the learner will be able to:
1) Define classes and objects.
2) Use abstraction and encapsulation to simplify
complicated problems.
3) Utilize inheritance and polymorphism in Java.
4) Define and use abstract classes.
5) Define and implement interfaces.