Many UX designers struggle to work within a Scrum environment and see Scrum as a framework mainly for developers. Working in time-boxed Sprints and delivering small pieces iteratively and incrementally might force designers to focus on a single story at a time. This in turn can lead to tunnel vision, losing focus of the big picture and resulting in a fragmented user experience. This presentation covers where design fits in Scrum and how to apply design principles in Agile environments and work effectively with Scrum teams to produce a great user experience.
This document discusses how to align UX design with Agile development approaches. It describes how Agile focuses on business value and constant delivery of working software while UX focuses on user satisfaction. Integrating UX designers into cross-functional Agile teams helps balance these perspectives but can be challenging. The document recommends techniques like Design Thinking, Design Sprints, Lean UX, shared style guides, and co-creation activities to help UX designers collaborate effectively in Agile environments.
Lean UX is a framework that focuses on optimizing product development processes with user-centered design principles in agile software development. It emphasizes early customer involvement to continuously validate designs, solving real user problems rather than features, and collaborative cross-functional teams. The five key principles are: 1) early customer validation, 2) solving user problems, 3) cross-functional teams, 4) flexible tools, and 5) experimentation through quick design iterations. Benefits include empowered teams, momentum through engagement, and quality through user validation, while challenges include breaking silos and client expectations around documentation.
The document discusses a modular approach to UX processes that is flexible and accounts for differences in teams, clients, and projects. It proposes mixing and matching UX activities based on goals rather than following a rigid process. The key aspects are to 1) determine goals and what needs to be learned to meet them, 2) select UX activities that will provide the needed insights efficiently, and 3) document only what is necessary for communication, as processes and documentation needs vary by situation.
The document discusses the foundations of Lean UX which include design thinking, agile software development, and the Lean Startup method. It emphasizes that Lean UX teams should be cross-functional, small, co-located, and focus on outcomes rather than outputs. The principles of Lean UX are to remove waste, conduct continuous discovery with customers, embrace failure for learning, and get team members out of the office to engage with users.
The document discusses the principles of DevOps. It emphasizes people over processes and tools, working software over documentation, and customer collaboration over rigid contracts. It promotes frequent delivery of working software, daily interaction between teams, and welcoming changes at any stage. The goal is to increase stakeholder satisfaction through practices like inspecting and adapting processes, keeping designs simple, and empowering self-organizing teams.
In this talk, Suze explores a case study from her recent work in a London agency, where, working for a large retail client, the programme of work moved from a project-based delivery model incorporating Scrum to a more product-based model. Drawing on aspects of Kanban, Design Thinking and Lean Startup, and implementing a dual-track agile approach, the team is now ‘thinking more product’.
Suze will delve into how the organisation has shifted to this model and how it coped with the change. She will talk through some of the difficulties that she experienced along the way and how these issues were mitigated, and provide take away techniques to help in your organisations.
More details:
https://confengine.com/agile-india-2019/proposal/8036/thinking-more-product-moving-from-scrum-to-a-dual-track-agile-approach
Conference link: https://2019.agileindia.org
Many UX designers struggle to work within a Scrum environment and see Scrum as a framework mainly for developers. Working in time-boxed Sprints and delivering small pieces iteratively and incrementally might force designers to focus on a single story at a time. This in turn can lead to tunnel vision, losing focus of the big picture and resulting in a fragmented user experience. This presentation covers where design fits in Scrum and how to apply design principles in Agile environments and work effectively with Scrum teams to produce a great user experience.
This document discusses how to align UX design with Agile development approaches. It describes how Agile focuses on business value and constant delivery of working software while UX focuses on user satisfaction. Integrating UX designers into cross-functional Agile teams helps balance these perspectives but can be challenging. The document recommends techniques like Design Thinking, Design Sprints, Lean UX, shared style guides, and co-creation activities to help UX designers collaborate effectively in Agile environments.
Lean UX is a framework that focuses on optimizing product development processes with user-centered design principles in agile software development. It emphasizes early customer involvement to continuously validate designs, solving real user problems rather than features, and collaborative cross-functional teams. The five key principles are: 1) early customer validation, 2) solving user problems, 3) cross-functional teams, 4) flexible tools, and 5) experimentation through quick design iterations. Benefits include empowered teams, momentum through engagement, and quality through user validation, while challenges include breaking silos and client expectations around documentation.
The document discusses a modular approach to UX processes that is flexible and accounts for differences in teams, clients, and projects. It proposes mixing and matching UX activities based on goals rather than following a rigid process. The key aspects are to 1) determine goals and what needs to be learned to meet them, 2) select UX activities that will provide the needed insights efficiently, and 3) document only what is necessary for communication, as processes and documentation needs vary by situation.
The document discusses the foundations of Lean UX which include design thinking, agile software development, and the Lean Startup method. It emphasizes that Lean UX teams should be cross-functional, small, co-located, and focus on outcomes rather than outputs. The principles of Lean UX are to remove waste, conduct continuous discovery with customers, embrace failure for learning, and get team members out of the office to engage with users.
The document discusses the principles of DevOps. It emphasizes people over processes and tools, working software over documentation, and customer collaboration over rigid contracts. It promotes frequent delivery of working software, daily interaction between teams, and welcoming changes at any stage. The goal is to increase stakeholder satisfaction through practices like inspecting and adapting processes, keeping designs simple, and empowering self-organizing teams.
In this talk, Suze explores a case study from her recent work in a London agency, where, working for a large retail client, the programme of work moved from a project-based delivery model incorporating Scrum to a more product-based model. Drawing on aspects of Kanban, Design Thinking and Lean Startup, and implementing a dual-track agile approach, the team is now ‘thinking more product’.
Suze will delve into how the organisation has shifted to this model and how it coped with the change. She will talk through some of the difficulties that she experienced along the way and how these issues were mitigated, and provide take away techniques to help in your organisations.
More details:
https://confengine.com/agile-india-2019/proposal/8036/thinking-more-product-moving-from-scrum-to-a-dual-track-agile-approach
Conference link: https://2019.agileindia.org
[19.2 UserZoom Spring Release Webinar] Get Card Sort Insights with ConfidenceUserZoom
1) The webinar provided overviews of the new 19.2 spring release of UserZoom which included enhancements to the card sorting feature and panelist experience.
2) A demo showed improved visualizations for card sorting results including time on task metrics and intuitive dendrograms.
3) Enhancements to the IntelliZoom panelist portal were demonstrated through a user story, including improved sign up and profile management features.
4) The release highlighted UserZoom's focus on providing faster insights through new features and an improved resource center for support.
Role of UX Design in Building Products: How I Stopped Designing and Started t...Praneet Koppula
The document discusses how UX specialists can improve their relationships with developers by facilitating research and design workshops that involve developers. It recommends UX specialists focus on building empathy with internal teams, involve teams in user research and testing, and advocate for users while letting go of design ownership so teams feel responsible. Case studies show how facilitating team involvement in research and design reduced the time to launch products. The document argues UX skills are valuable for any team.
Democratising UX: how to spread user research education and insights throughout your organisation
With demand for UX insights within organisations outstripping the capacity of UX teams to deliver research, there is a growing need for greater UX knowledge and capability across different functions within businesses. But how do you spread user research beyond the walls of your UX research team? What is the value of everyone having access to UX insights—or having the ability to run research themselves?
On 26th March, we gathered a range of speakers to share their successes, challenges and expert advice around democratising UX. Learn from a variety of different perspectives on the topic, and have the opportunity to share your own experiences with the community.
Lee Duddell educates the audience on 'Common Mistakes Rookies Make When Testing (and How to Overcome Them)’.
Beyond Usability Testing: Assessing the Usefulness of Your Designhawleymichael
Usability tests are meant to find usability problems. If your question is, “where are the usability problems in this design”, usability testing is right for you. With usability testing, can study how well someone can get from point A to point B and where are the problems along the way. Finding usability problems is the focus, and the method works great.
But, we are finding that many of the questions business sponsors and stakeholders have are not about finding usability problems. The questions they have are more about the overall usefulness of a design, its potential for success, and how well it meets expectations.
This presentation will define usefulness research, show how it is different from usability tests, and offer different approaches for asking the right questions of users. Whether you think this is slap-your-forehead obvious or a method that needs to be expanded and refined, we seek to have a lively conversation.
The document provides an overview of Module 1 of an introduction to the Microsoft Solutions Framework (MSF). It discusses key topics covered in the module, including the origins and components of MSF, common obstacles to successful IT projects, and how MSF aims to help organizations overcome these obstacles through its process models and disciplines. The module introduces MSF's models, disciplines, and terminology and explains how MSF fits within the broader IT lifecycle.
BENCHMARKING MINI-SERIES PART #1: Proving Value & Quantifying the Impact of U...UserZoom
This document provides an overview of benchmarking user experience (UX) research to quantify the impact and prove value. It discusses conducting longitudinal benchmarking by collecting baseline data and retesting over time or after changes. Competitive benchmarking involves testing your site against competitors' sites to learn from their successes and failures. Key performance indicators (KPIs) like task success rates, times, and user feedback are measured to calculate an overall quality of experience score (qxScore) on a standardized index. Consistent methodology, tasks, participants, and metrics allow for reliable comparison over time.
This presentation outlines principles and thoughts that guide me in my pursuit of creating high quality complex software
I will also try to give concrete examples at the end of the presentation of what this looks like in practice
Dual Track Agile Or, How I learned to stop worrying and love the scrumUXDXConf
In software there are two key types of work - discovery and delivery. However, that doesn't mean there are different people doing those jobs. If the whole team is responsible for product success, not just getting things built, then the whole team needs to understand and contribute to both kinds of work.
Dual track agile and the UXDX model both convey the approach of design and development working together.
I am no expert on the subject of Design Systems but what I am, is bilingual. I grew up in graphics and design was my first language. I moved to development and lived here long enough to start dreaming in code.
What I am is an interpreter fast becoming adept at catching the subtle nuances easily lost in translation, acting as a go-between when designs are switched to code. Focusing on my team's journey on creating the spacing for Zoopla's design systems. I will touch on the:
- communication challenges between design & engineering
- the skills I used to be the bridge between both roles
- process in creating a shared language between the product team, and
- any future improvements I can foresee
Evolving The Impact of Usability Testing: Supporting New Roles & Business Me...UserZoom
As usability testing has become a critical step in building excellent user experiences, more roles are involved in testing and extracting outcomes. Teams have higher demands for collaborative testing and to assure conclusions are directly impacting business metrics in a positive way. In this session hear the story about how UserZoom has collaborated with its customers to redesign its own UX to support these evolving needs.
The document discusses the principles and processes of Lean UX. It defines UX and explains that Lean UX aims to remove waste from the design process through principles like continuous discovery, small batch sizes, and learning over analysis. The key Lean UX processes described are to declare assumptions, gather feedback and do research, create a minimum viable product (MVP), and run experiments to continually learn and improve the product. The overall goal of Lean UX is to harmonize collaboration between designers and developers through an iterative process of designing, testing, and learning from customers.
Extreme programming (XP) is an agile software development framework that emphasizes customer satisfaction, teamwork, and adaptability to changing requirements. It improves projects through communication, simplicity, feedback, respect, and courage. Key principles include being adaptive to change rather than predictive, focusing on people over processes, and having simple rules like pair programming, test-driven development, and continuous integration. The goal is to empower developers while trimming unnecessary activities to reduce costs and frustrations for all involved.
1) UX stands for user experience and refers to understanding the needs, wants, and limitations of end users through research and a user-centered design process.
2) UX designers follow a process that includes strategy, research, analysis, design, and production. They start by defining goals and conducting research to understand users, then analyze findings to inform the design of wireframes, prototypes, and visual design.
3) Collaboration between UX designers and developers is important for successful product development. Both roles are opinionated but share the goal of delivering value to users. Regular communication helps ensure design and development work in sync.
This document discusses using Lean methods like Lean UX and Lean Startup to reduce uncertainty through iterative experiments. It emphasizes formulating assumptions and hypotheses to guide product development, creating minimum viable products (MVPs) to test hypotheses, and using cross-functional collaboration in an iterative process to continuously learn and improve. The goal is to avoid wasting resources building things no one wants by getting customer feedback faster through lower-risk, more frequent experiments.
How to create new processes to sustain a design system
How to evolve the way companies build and ship products
How to decide on a governance model for design systems
This is a presentation that Margaret Menzies has used to introduce myself to new teams. The last section is an executive summary of Scrum methodology and a basic implementation schedule.
Cultivating collaboration collaborativemanagementdayEllen Grove
This document discusses cultivating collaboration through agile work. It notes that agile work is a highly collaborative project delivery method that has small functional releases delivered frequently. It describes an activity where participants work in pairs or groups with different configurations to collaboratively fold origami. The document encourages building collaboration muscles through local agile user groups and recommended books on agile methods.
The Secret Sauce for Effective Usability Testing Diane Bowen
The document discusses Diane Bowen's experience conducting her first usability tests as a new UX researcher. It describes how her initial method of just interviewing participants and writing observations was not very effective. She later learned better practices like asking questions to define test goals and participant criteria, writing non-leading questions, having product teams observe interviews and debrief immediately after, and synthesizing findings into a task analysis to identify trouble spots. The document advocates for testing with a small number of users, inviting product teams to interviews, debriefing sessions directly after, and sending synthesized findings to inform the team.
Proactively Designing for Diversity, Equity, and InclusionVMware Tanzu
SpringOne 2021
Session Title: Proactively Designing for Diversity, Equity, and Inclusion
Speakers: Megan Peaslee, Lead UX Researcher at University of Washington - Masters Student; Meghna Nayak, Product Designer at N/A; Rachel Feltes, UX Designer at University of Washington; Sara Koeck, UX Researcher at University of Washington
Design thinking is a creative problem-solving process that encourages considering problems from multiple perspectives to develop innovative solutions. It involves 5 main stages: empathizing to understand user needs, defining the problem, ideating potential solutions, prototyping ideas, and testing prototypes with users in an iterative process. The goal is to gain an understanding of the problem from the user's viewpoint in order to design an effective solution.
The document discusses integrating user experience (UX) design into an Agile/SCRUM development process. It outlines some key Agile values and principles, such as prioritizing customer satisfaction, welcoming changing requirements, and delivering working software frequently. It notes some common pain points that both UX and Agile aim to address, such as impossible estimates, missed deadlines, unusable software, and frustrated users. Finally, it provides some guidelines for integrating UX into Agile, such as researching first, designing second, collaborating closely across teams, and prioritizing features based on user needs, business goals, and technical feasibility.
The document discusses sustainable software development practices that allow teams to respond to changing requirements over time with low cost of change. Key aspects of sustainable development include having a working product at all times, emphasizing defect prevention through rigorous testing, continual refinement of the product and development practices, and focusing on design to support flexibility and change. Sustainable practices help teams balance short-term needs with long-term maintainability through iterative development and continual learning and improvement.
[19.2 UserZoom Spring Release Webinar] Get Card Sort Insights with ConfidenceUserZoom
1) The webinar provided overviews of the new 19.2 spring release of UserZoom which included enhancements to the card sorting feature and panelist experience.
2) A demo showed improved visualizations for card sorting results including time on task metrics and intuitive dendrograms.
3) Enhancements to the IntelliZoom panelist portal were demonstrated through a user story, including improved sign up and profile management features.
4) The release highlighted UserZoom's focus on providing faster insights through new features and an improved resource center for support.
Role of UX Design in Building Products: How I Stopped Designing and Started t...Praneet Koppula
The document discusses how UX specialists can improve their relationships with developers by facilitating research and design workshops that involve developers. It recommends UX specialists focus on building empathy with internal teams, involve teams in user research and testing, and advocate for users while letting go of design ownership so teams feel responsible. Case studies show how facilitating team involvement in research and design reduced the time to launch products. The document argues UX skills are valuable for any team.
Democratising UX: how to spread user research education and insights throughout your organisation
With demand for UX insights within organisations outstripping the capacity of UX teams to deliver research, there is a growing need for greater UX knowledge and capability across different functions within businesses. But how do you spread user research beyond the walls of your UX research team? What is the value of everyone having access to UX insights—or having the ability to run research themselves?
On 26th March, we gathered a range of speakers to share their successes, challenges and expert advice around democratising UX. Learn from a variety of different perspectives on the topic, and have the opportunity to share your own experiences with the community.
Lee Duddell educates the audience on 'Common Mistakes Rookies Make When Testing (and How to Overcome Them)’.
Beyond Usability Testing: Assessing the Usefulness of Your Designhawleymichael
Usability tests are meant to find usability problems. If your question is, “where are the usability problems in this design”, usability testing is right for you. With usability testing, can study how well someone can get from point A to point B and where are the problems along the way. Finding usability problems is the focus, and the method works great.
But, we are finding that many of the questions business sponsors and stakeholders have are not about finding usability problems. The questions they have are more about the overall usefulness of a design, its potential for success, and how well it meets expectations.
This presentation will define usefulness research, show how it is different from usability tests, and offer different approaches for asking the right questions of users. Whether you think this is slap-your-forehead obvious or a method that needs to be expanded and refined, we seek to have a lively conversation.
The document provides an overview of Module 1 of an introduction to the Microsoft Solutions Framework (MSF). It discusses key topics covered in the module, including the origins and components of MSF, common obstacles to successful IT projects, and how MSF aims to help organizations overcome these obstacles through its process models and disciplines. The module introduces MSF's models, disciplines, and terminology and explains how MSF fits within the broader IT lifecycle.
BENCHMARKING MINI-SERIES PART #1: Proving Value & Quantifying the Impact of U...UserZoom
This document provides an overview of benchmarking user experience (UX) research to quantify the impact and prove value. It discusses conducting longitudinal benchmarking by collecting baseline data and retesting over time or after changes. Competitive benchmarking involves testing your site against competitors' sites to learn from their successes and failures. Key performance indicators (KPIs) like task success rates, times, and user feedback are measured to calculate an overall quality of experience score (qxScore) on a standardized index. Consistent methodology, tasks, participants, and metrics allow for reliable comparison over time.
This presentation outlines principles and thoughts that guide me in my pursuit of creating high quality complex software
I will also try to give concrete examples at the end of the presentation of what this looks like in practice
Dual Track Agile Or, How I learned to stop worrying and love the scrumUXDXConf
In software there are two key types of work - discovery and delivery. However, that doesn't mean there are different people doing those jobs. If the whole team is responsible for product success, not just getting things built, then the whole team needs to understand and contribute to both kinds of work.
Dual track agile and the UXDX model both convey the approach of design and development working together.
I am no expert on the subject of Design Systems but what I am, is bilingual. I grew up in graphics and design was my first language. I moved to development and lived here long enough to start dreaming in code.
What I am is an interpreter fast becoming adept at catching the subtle nuances easily lost in translation, acting as a go-between when designs are switched to code. Focusing on my team's journey on creating the spacing for Zoopla's design systems. I will touch on the:
- communication challenges between design & engineering
- the skills I used to be the bridge between both roles
- process in creating a shared language between the product team, and
- any future improvements I can foresee
Evolving The Impact of Usability Testing: Supporting New Roles & Business Me...UserZoom
As usability testing has become a critical step in building excellent user experiences, more roles are involved in testing and extracting outcomes. Teams have higher demands for collaborative testing and to assure conclusions are directly impacting business metrics in a positive way. In this session hear the story about how UserZoom has collaborated with its customers to redesign its own UX to support these evolving needs.
The document discusses the principles and processes of Lean UX. It defines UX and explains that Lean UX aims to remove waste from the design process through principles like continuous discovery, small batch sizes, and learning over analysis. The key Lean UX processes described are to declare assumptions, gather feedback and do research, create a minimum viable product (MVP), and run experiments to continually learn and improve the product. The overall goal of Lean UX is to harmonize collaboration between designers and developers through an iterative process of designing, testing, and learning from customers.
Extreme programming (XP) is an agile software development framework that emphasizes customer satisfaction, teamwork, and adaptability to changing requirements. It improves projects through communication, simplicity, feedback, respect, and courage. Key principles include being adaptive to change rather than predictive, focusing on people over processes, and having simple rules like pair programming, test-driven development, and continuous integration. The goal is to empower developers while trimming unnecessary activities to reduce costs and frustrations for all involved.
1) UX stands for user experience and refers to understanding the needs, wants, and limitations of end users through research and a user-centered design process.
2) UX designers follow a process that includes strategy, research, analysis, design, and production. They start by defining goals and conducting research to understand users, then analyze findings to inform the design of wireframes, prototypes, and visual design.
3) Collaboration between UX designers and developers is important for successful product development. Both roles are opinionated but share the goal of delivering value to users. Regular communication helps ensure design and development work in sync.
This document discusses using Lean methods like Lean UX and Lean Startup to reduce uncertainty through iterative experiments. It emphasizes formulating assumptions and hypotheses to guide product development, creating minimum viable products (MVPs) to test hypotheses, and using cross-functional collaboration in an iterative process to continuously learn and improve. The goal is to avoid wasting resources building things no one wants by getting customer feedback faster through lower-risk, more frequent experiments.
How to create new processes to sustain a design system
How to evolve the way companies build and ship products
How to decide on a governance model for design systems
This is a presentation that Margaret Menzies has used to introduce myself to new teams. The last section is an executive summary of Scrum methodology and a basic implementation schedule.
Cultivating collaboration collaborativemanagementdayEllen Grove
This document discusses cultivating collaboration through agile work. It notes that agile work is a highly collaborative project delivery method that has small functional releases delivered frequently. It describes an activity where participants work in pairs or groups with different configurations to collaboratively fold origami. The document encourages building collaboration muscles through local agile user groups and recommended books on agile methods.
The Secret Sauce for Effective Usability Testing Diane Bowen
The document discusses Diane Bowen's experience conducting her first usability tests as a new UX researcher. It describes how her initial method of just interviewing participants and writing observations was not very effective. She later learned better practices like asking questions to define test goals and participant criteria, writing non-leading questions, having product teams observe interviews and debrief immediately after, and synthesizing findings into a task analysis to identify trouble spots. The document advocates for testing with a small number of users, inviting product teams to interviews, debriefing sessions directly after, and sending synthesized findings to inform the team.
Proactively Designing for Diversity, Equity, and InclusionVMware Tanzu
SpringOne 2021
Session Title: Proactively Designing for Diversity, Equity, and Inclusion
Speakers: Megan Peaslee, Lead UX Researcher at University of Washington - Masters Student; Meghna Nayak, Product Designer at N/A; Rachel Feltes, UX Designer at University of Washington; Sara Koeck, UX Researcher at University of Washington
Design thinking is a creative problem-solving process that encourages considering problems from multiple perspectives to develop innovative solutions. It involves 5 main stages: empathizing to understand user needs, defining the problem, ideating potential solutions, prototyping ideas, and testing prototypes with users in an iterative process. The goal is to gain an understanding of the problem from the user's viewpoint in order to design an effective solution.
The document discusses integrating user experience (UX) design into an Agile/SCRUM development process. It outlines some key Agile values and principles, such as prioritizing customer satisfaction, welcoming changing requirements, and delivering working software frequently. It notes some common pain points that both UX and Agile aim to address, such as impossible estimates, missed deadlines, unusable software, and frustrated users. Finally, it provides some guidelines for integrating UX into Agile, such as researching first, designing second, collaborating closely across teams, and prioritizing features based on user needs, business goals, and technical feasibility.
The document discusses sustainable software development practices that allow teams to respond to changing requirements over time with low cost of change. Key aspects of sustainable development include having a working product at all times, emphasizing defect prevention through rigorous testing, continual refinement of the product and development practices, and focusing on design to support flexibility and change. Sustainable practices help teams balance short-term needs with long-term maintainability through iterative development and continual learning and improvement.
This document discusses teams and virtual teams. It defines a team as a group of people who come together to achieve a common purpose, whether short or long term. It then lists factors for building a productive team such as having clear goals and delegating authority. The document defines a virtual team as relying primarily on electronic communication. It discusses challenges of virtual teams including building cohesion and trust without in-person interaction. Overall, the document provides an overview of teams and virtual teams, their characteristics, tools used, and advantages and disadvantages.
The document provides an overview of Agile basics including:
- What Agile is and its iterative, incremental approach to software delivery
- The origins of Agile in the 1990s and its formalization in 2001 with the Agile Manifesto
- The four values and twelve principles of the Agile Manifesto which emphasize individuals, collaboration, customer feedback, and responding to change
The Agile Manifesto (and a brief history lesson)Adrian Howard
The Agile Manifesto values individuals and interactions, working software, customer collaboration, and responding to change over processes/tools, documentation, contract negotiation, and strict plans. It lists 12 principles including satisfying customers through early delivery, welcoming changing requirements, frequent delivery, business/developers working daily together, and face-to-face communication. The manifesto helped uncover better software development practices through values emphasizing people over process.
MSF is a framework created by Microsoft to guide organizations in aligning their technology infrastructure with business objectives. It provides a flexible set of models, resources, and processes across the entire IT lifecycle. Key principles of MSF include fostering open communication, empowering team members, establishing clear accountability, focusing on delivering business value, staying agile to changes, investing in quality, and learning from experiences.
Many UX designers struggle to work within a Scrum environment and see Scrum as a framework mainly for programmers. Working in time-boxed Sprints and delivering small pieces iteratively and incrementally might force designers to focus on a single story at a time. This in turn can lead to tunnel vision, losing focus of the big picture and resulting in a fragmented user experience. Come to this presentation to learn where design fits in Scrum and how to apply design principles in Agile environments and work effectively with Scrum teams to produce a great user experience.
The NMTG UX Job Description is for a User Experience Designer position at Cisco. The UX Designer will be responsible for collaborating across teams to conceptualize, design, and prototype innovative and highly usable applications for next generation network management. This will include UI design patterns, frameworks, and working with other designers to create interactive prototypes. The UX Designer must also ensure designs can be adopted across product suites through coordination with stakeholders.
Working Together: the UX role in a Scaled Agile FrameworkKelley Howell
Working together is supposed to be made much easier in an Agile environment. Indeed, collaborating well is the whole point of moving to an Agile framework. It works great on small teams, but how does it work when you have large teams and very complex products, where many interdependent teams, products, and systems have to coordinate? We use Scaled Agile Framework, or SAFE. This is one way the UX practitioner will be working with the team.
Leveraging Product Management and UX Teams to Build Great ProductsProductPlan
The most effective Product and UX teams embrace collaboration and focus on delivering an exceptional product experience for their customers. User-focused product teams tend to win big by creating end-to-end product experiences that attract, delight, and retain their customers. In this webinar, Annie Dunham, Director of Product Management at ProductPlan, and Kelsey Hughes, UX Designer at Pendo, discuss how they encourage user-centric thinking in their respective roles.
The document discusses user experience (UX) design in an agile development process. It defines UX design and the roles of a UX designer. It then describes some problems with traditional "waterfall" design and how agile UX addresses these by taking an iterative, prototype-driven approach with frequent testing. The benefits of agile UX include chunking work, close developer collaboration, and fast feedback. Challenges include feeling rushed and ensuring designs are truly iterative rather than just additive.
Harness the power of Agile methodologies by seamlessly integrating them with remote developers. Hire remote developers aligned with Agile principles to ensure adaptable workflows and regular feedback loops. Embrace collaboration tools and iterative approaches for optimal results. Learn how to hire remote developers who drive Agile success in virtual environments.
For more information visit https://acquaintsoft.com/hire-developers
This document discusses agile software development methods. It outlines the agile manifesto which values individuals and interactions over processes, working software over documentation, and customer collaboration over contract negotiation. Some key agile principles include customer satisfaction, welcome changing requirements, and frequent delivery of working software. Common agile methods like extreme programming and scrum are also summarized. Advantages include improved customer satisfaction and responsiveness to change, while disadvantages include potential lack of documentation.
Vitālijs Jakovels and Armands Baranovskis: Successful Collaboration in Agile ...Agile Lietuva
The document discusses successful collaboration in agile projects based on a case study between eBIT and Tieto Latvia working with the Ministry of Education and Science Republic of Latvia. Key aspects of their cooperation included defining the scope through user stories, agreeing on customer involvement and acceptance criteria, and making the partnership seamless for the customer. The collaboration also focused on individuals and interactions, working software over documentation, and responding to changes by prioritizing work and maintaining a shared understanding of limitations.
This document provides a glossary of Agile terms with definitions. It includes over 100 terms related to Agile principles, practices, roles, artifacts, and more. The terms cover topics such as Agile methodologies, ceremonies, estimating techniques, leadership styles, and more.
The document discusses integrating user experience (UX) design and Agile/SCRUM development processes. It notes that both aim to address problems like unclear scope, missed deadlines, and unusable software. It outlines Agile values like prioritizing working software and customer collaboration. Agile principles include satisfying customers through early delivery, welcoming changing requirements, and delivering working software frequently through collaboration between business and development teams.
Bishwajit Mohapatra has over 9 years of experience in IT project management, business analysis, and quality assurance. He has managed teams and projects for clients such as PricewaterhouseCoopers and Apple across multiple countries. Mohapatra has expertise in agile methodologies, process improvement, and setting key performance indicators. He is pursuing challenging roles where he can apply skills in project management, business analysis, and stakeholder communication.
The complexity in the simplicity of Agile? by Arie van BennekumAgile ME
Looking at Agile, it is so simple. In fact Agile is just structured common sense. Still so many people struggle to get their success in Agile. What is going on? The point is Agile, with all its simplicity, is based on different paradigms and the old paradigms hinder. The question is, can you identify thew old paradigms and furthermore, how do you change them. Arie van Bennekum will take you in his talk on his 22 years Agile journey and share his experience, successes, his delta’s and IATM, the Integrated Agile Transformation Model he developed for Agile transformations. IATM is a successful Agile change process to (the next level of) Agile he and his teams use doing international Agile transformations.
DevOps vs Agile — Understand The Difference!Serena Gray
DevOps gained entry in the software development domain, where the focus is to synergize development and operations teams and thus make the development process streamlined and efficient. The productivity levels are increased and superior products are delivered.
In this article, you will get to know what are the differences between DevOps and Agile.
Agile software development is a collaborative approach where cross-functional teams work together to deliver working software frequently, such as every few weeks, through self-organization and adaptability. It values interactions, customer collaboration, and responding to change. Some agile methods include Scrum, Extreme Programming, Kanban, and features like co-location, pair programming, and frequent delivery of working software.
Connect Conference 2022: Passive House - Economic and Environmental Solution...TE Studio
Passive House: The Economic and Environmental Solution for Sustainable Real Estate. Lecture by Tim Eian of TE Studio Passive House Design in November 2022 in Minneapolis.
- The Built Environment
- Let's imagine the perfect building
- The Passive House standard
- Why Passive House targets
- Clean Energy Plans?!
- How does Passive House compare and fit in?
- The business case for Passive House real estate
- Tools to quantify the value of Passive House
- What can I do?
- Resources
PDF SubmissionDigital Marketing Institute in NoidaPoojaSaini954651
https://www.safalta.com/online-digital-marketing/advance-digital-marketing-training-in-noidaTop Digital Marketing Institute in Noida: Boost Your Career Fast
[3:29 am, 30/05/2024] +91 83818 43552: Safalta Digital Marketing Institute in Noida also provides advanced classes for individuals seeking to develop their expertise and skills in this field. These classes, led by industry experts with vast experience, focus on specific aspects of digital marketing such as advanced SEO strategies, sophisticated content creation techniques, and data-driven analytics.
Decormart Studio is widely recognized as one of the best interior designers in Bangalore, known for their exceptional design expertise and ability to create stunning, functional spaces. With a strong focus on client preferences and timely project delivery, Decormart Studio has built a solid reputation for their innovative and personalized approach to interior design.
Maximize Your Content with Beautiful Assets : Content & Asset for Landing Page pmgdscunsri
Figma is a cloud-based design tool widely used by designers for prototyping, UI/UX design, and real-time collaboration. With features such as precision pen tools, grid system, and reusable components, Figma makes it easy for teams to work together on design projects. Its flexibility and accessibility make Figma a top choice in the digital age.
Revolutionizing the Digital Landscape: Web Development Companies in Indiaamrsoftec1
Discover unparalleled creativity and technical prowess with India's leading web development companies. From custom solutions to e-commerce platforms, harness the expertise of skilled developers at competitive prices. Transform your digital presence, enhance the user experience, and propel your business to new heights with innovative solutions tailored to your needs, all from the heart of India's tech industry.
Explore the essential graphic design tools and software that can elevate your creative projects. Discover industry favorites and innovative solutions for stunning design results.
Architectural and constructions management experience since 2003 including 18 years located in UAE.
Coordinate and oversee all technical activities relating to architectural and construction projects,
including directing the design team, reviewing drafts and computer models, and approving design
changes.
Organize and typically develop, and review building plans, ensuring that a project meets all safety and
environmental standards.
Prepare feasibility studies, construction contracts, and tender documents with specifications and
tender analyses.
Consulting with clients, work on formulating equipment and labor cost estimates, ensuring a project
meets environmental, safety, structural, zoning, and aesthetic standards.
Monitoring the progress of a project to assess whether or not it is in compliance with building plans
and project deadlines.
Attention to detail, exceptional time management, and strong problem-solving and communication
skills are required for this role.
Storytelling For The Web: Integrate Storytelling in your Design ProcessChiara Aliotta
In this slides I explain how I have used storytelling techniques to elevate websites and brands and create memorable user experiences. You can discover practical tips as I showcase the elements of good storytelling and its applied to some examples of diverse brands/projects..
Fonts play a crucial role in both User Interface (UI) and User Experience (UX) design. They affect readability, accessibility, aesthetics, and overall user perception.
International Upcycling Research Network advisory board meeting 4Kyungeun Sung
Slides used for the International Upcycling Research Network advisory board 4 (last one). The project is based at De Montfort University in Leicester, UK, and funded by the Arts and Humanities Research Council.
20. Build working software sooner
then assess for market fit & viability
Working software over
comprehensive documentation
21. Consensus built into the process
brings speed & agility
Collaboration with team &
users is mandatory
22. The user must be included & all team
members are required to validate
learnings through experimentation
Collaboration with team &
users is mandatory
23. The user must be included & all team
members are required to validate
learnings through experimentation
Responding to change
over following a plan
24. The goal is to figure out what’s
wrong & fix it
Responding to change
over following a plan