LEAN & AGILE - DISCOVERING & RESPONDING TO VALUE
craig.strong@gohubble.com
@craigstrong
uk.linkedin.com/in/craigstrong/
Craig Strong
Chief Technology/Product Officer
www.LeanProductLifecycle.com
S&P 500 index has decreased from 61
years in 1958 to just 18 years today
PRODUCT LIFECYCLES ARE NOT LINEAR, LONG OR ASSURED 4
ANNUAL PERFORMANCE TRAP
Jeremy Hope, 2003. Beyond Budgeting: How Managers Can Break Free from the Annual Performance Trap. Edition. Harvard Business Review Press.
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UNCERTAINTY—IN THE ECONOMY, SOCIETY, POLITICS—
HAS BECOME SO GREAT AS TO RENDER FUTILE, IF NOT
COUNTERPRODUCTIVE, THE KIND OF PLANNING MOST
COMPANIES STILL PRACTICE: FORECASTING BASED 

ON PROBABILITIES

Peter Drucker
THE NEED FOR ADAPTIVE MANAGEMENT
DELIVERING &
DISCOVERY
REPEATING THE SAME DESIGN
http://www.rics.org/Global/NRM_1_Order_of_cost_estimating_and_cost_planning_2nd_edition_PGguidance_2012.pdf
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http://www.gids.nl/sydney/opera.html
COMPLEX DESIGN - NEW GROUND
Discovery

& Learning
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CYNEFIN FRAMEWORK 11
YOUR PLAN SHOULD BE EMERGENT AND ADAPTIVE 12
DISCOVER VALUE
IN A PREDICTABLE
WORLD YOU NEED
PREDICTABLE
PLANS.THE WORLD OF
BUSINESS IS SELDOM
PREDICTABLE.
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LEAN
PRODUCT
DEVELOPMENT
DESIGN THINKING
1. DESIGN PRINCIPLES
2. HUMAN-CENTRED
EMPATHY
3. CONTEXTUAL ENQUIRY
4. IDEATION
5. PROTOTYPING
6. CUSTOMER CO-DESIGN
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AGILE DEVELOPMENT
1. SPRINTS/ITERATIONS
2. INSPECT & ADAPT LEARNING
3. USER STORIES/PRIORITISED BACKLOGS
4. CROSS-FUNCTIONAL TEAMS
5. AGILE PRINCIPLES
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LEAN STARTUP
1. HYPOTHESES DRIVEN
2. VALIDATED LEARNING
3. MVP
4. BUILD - MEASURE - LEARN
5. FAIL FAST & PIVOT
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TOGETHER 18
REMEMBER, IF WE’RE BUILDING SOMETHING THAT
NOBODY WANTS, IT DOESN’T MATTER IF WE’RE DOING IT
ON TIME AND ON BUDGET
Eric Ries
LEAN STARTUP
REVENUE MODELS
MVP’S IS A PROCESS 21
BUILDING A NEW APP
I WANT TO USE
FEATURES A&B
I WANT TO USE
FEATURES
A,B,C
I WANT TO USE
FEATURES A,B,C,D,E
I WANT TO USE
FEATURES
A,B,C,D,E,F,G
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BUILDING A PRODUCT
1. 7 FEATURES
2. EACH FEATURE :
1. 1 WEEKS TO PLAN
2. 2 WEEKS TO DEVELOP
3. 1 WEEKS TO TEST
3. WHEN YOU DELIVER YOUR FEATURES, YOU
EARN $1K PER WEEK PER CUSTOMER
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WATERFALL PLAN
7 WEEKS PLANNING
14 WEEKS DEVELOPING
7 WEEKS TESTING
4 Customers
7 Features
Earnings $0
Start To Earn $4k pw
28wks Dev
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ITERATIVE RELEASE TO CUSTOMER SEGMENTS
4 Weeks
A B
C
D
E
F
G
8 Weeks 12 Weeks 16 Weeks 20 Weeks 24 Weeks 28 Weeks
$4k
$12k
$20k $32k
$44k
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SUCCESS & FAILURE
https://www.infoq.com/articles/standish-chaos-2015
26
DELIVER OFTEN, LEARN MORE !
http://clearcode.cc/2014/12/agile-vs-waterfall-method/
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SMALLER, FASTER DELIVERY CYCLES = INCREASED AND FASTER LEARNING
http://bitly.com/deliveringvalueicl
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LEARNING & GROWING
https://jamesbirchler.com/2016/10/06/lean-startup-practices-write-hypotheses-you-can-learn-from/
“THE LEAN STARTUP METHOD TEACHES YOU HOW TO
DRIVE A STARTUP-HOW TO STEER, WHEN TO TURN, AND
WHEN TO PERSEVERE-AND GROW A BUSINESS WITH
MAXIMUM ACCELERATION.”
http://theleanstartup.com/principles
LEAN STARTUP
LEAN PRODUCT LIFECYCLE 31
SEARCH & EXECUTE ARE DIFFERENT
32
NON-LINEAR PROCESS 33
VERSION OF A NEW PRODUCT WHICH ALLOWS A TEAM TO
COLLECT THE MAXIMUM AMOUNT OF VALIDATED
LEARNING ABOUT CUSTOMERS WITH THE LEAST EFFORT
LEAN STARTUP
WHAT IS AN MVP
MINIMAL VIABLE PRODUCT
MVP IS A
PROCESS NOT A
PRODUCT
35
MINIMAL VIABLE PRODUCT 36
BUSINESS MODEL CANVAS
Alex Osterwälder & Yves Pigneur
• Innovation Tool
• Lightweight, Visual and Flexible
• Collaborative And Responsive
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YOUR PRODUCT IS NOT THE PRODUCT
1. It is important to realise that a product or service idea is not
sufficient for success.
2. You could have a good idea, but if you do not have a good
business model to support it, then your business will fail.
3. It is not enough to just have a good product, it must be
delivered to customers in a manner that is sustainably
profitable. 

A lot of people focus too much on just the product.
4. But the same amount of effort needs to be put into developing
the business model.
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BUSINESS MODEL CANVAS 39
VALUE PROPOSITION CANVAS 40
BUSINESS MODEL DESIGN 41
LOCAL MAXIMA 42
EXPERIMENTATION - LEARN FAST
1. Pick riskiest assumption from Business Model Canvas
2. Brainstorm a few different tests, offline and online
3. Try to break the test into even smaller units of work
4. Choose test & define testable hypothesis
5. Set a goal (minimum success criteria)
6. Run the test (try to hit the goal)
7. Review results and make a decision
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HYPOTHESES
“I/We Believe….” [target market]
“Will” [do this action/use this solution]
“For” [this reason]
44
SUCCESS CRITERIA
“We will know we are right when ”
[minimum success criteria]
45
EXAMPLE 46
EXAMPLE 47
INSTAGRAM 48
INSTAGRAM
https://blog.kissmetrics.com/kevin-systrom/
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ZOOM IN PIVOT 50
LEARN FAST THE LEAN WAY 51
ANY QUESTIONS ? 52
IT’S BEEN A PLEASURE
THANK YOU
craig.strong@gohubble.com
craig@strongandagile.co.uk
@craigstrong
uk.linkedin.com/in/craigstrong/
www.LeanProductLifecycle.com
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Lean & Agile - Discovering & Reposing To Value