This document summarizes a presentation about launching free-to-play mobile games. It discusses the challenges of discovery on app stores dominated by a few large developers and networks. It then analyzes the mobile gaming market in four quadrants based on marketing approach and financial requirements. Case studies of three successful games are presented that exemplify different quadrants: Crossy Road using virality, Marvel: Contest of Champions leveraging an existing brand, and Cookie Jam focusing on sustainable growth. The conclusion emphasizes choosing a quadrant-aligned strategy and focusing on product-market fit over short-term downloads.