Retail store for kids first time launch in Pune, Business plan for launching the store, Digital marketing, Budgeting, Layout, Product pricing and promotion
Toy Manufacturer profitability case.pdfSDITDivision
TOY BOX:
Unlocking New Potential
Team Star Struck
IIM Bangalore
Toys & Games in UK is a ~€8Bn market with a ~3.5% expected
growth; showing characteristics of a mature market
Note: Conversion rate used is 1GBP = 1.14EUR
Source: Case data; Statista reports; Team analysis
Toys & Games market in the UK over time (Revenue)
Engagement Monetization
Toy Portfolio
>50% increase in likeliness to
spend on sudden craze toys
Stocking up high demand
toys during peak periods –
effective inventory mgmt
3D Consideration for Success
Revenue (Bn EUR)
Video Game
Consoles
Toys for
Toddlers &
Kids
Dolls &
Stuffed Toys
Plastic &
Other Toys
Construction
Sets &
Models
Puzzles Card
Games
Underlying behavioral shift driving long term market changes;
emerging trends present attractive growth opportunity
Note: List of trends not exhaustive
Source: Case data; Team analysis Market Growth
Time duration
Market Growth
Time duration
Evolutionary
Change
Taste &
Preference
Change
Market
Consolidation
❖ Maturing market with too many
players pushing down scope
of profitability
❖ American super brands &
MNCs consolidating power
via acquisition of small players
E-retailing
(Online channel)
Technological
precedence
Substitute
Industry threat
Age
Compression
❖ Other forms of entertainment
eating up time & spending
share of kids (music, football..)
❖ Attempt to portray toys as more
‘Childish’ turning successful for
kids nearing the age of 10
❖ Increasing penetration &
affordability of gadgets
boosting early age adoption
❖ AR / VR and other new age
toys kicking out the traditional
giants out of business
❖ Tendency of children to move
away from Toys starting earlier
❖ Social conditioning leading
them to lose interest / discard
a given toy relatively quicker
❖ Following the retailing trend
across all industries prioritizing
convenience
❖ External factors like Covid-19
forced accelerated e-retailing
adoption
Brain activity
preference
❖ Parents and middle-aged toy
shoppers are increasingly
shifting their focus towards
educational toys
❖ Especially after COVID-19,
parents want to fill learning gap
through play time at home
Toys R Us is consolidating a flat growth market; Correlation
between portfolio, scale & profitability gives useful insights
Note: Smaller players have been clubbed under ‘Other’
Way of Kindness: game mechanics applied to service design and engagement mark...Vincent Sider
It is about time to create meaning online and encourage people to act kindly to one another. The presentation, built on the shoulders of giants ( see reference) looks at how game mechanics can be applied to service design and engagement marketing to encourage and reward Kindness between people.
NB : I have used some third parties slides to create that presentation . Please kindly contact me for any issue: vsider2@hotmail.fr
Corporate gifts are an important tool in your company’s marketing strategy. Branded Corporate Gifts service delivers a complete solution which saves you time, reduces waste, maximises your space and puts more pounds in your pocket.
Toy Manufacturer profitability case.pdfSDITDivision
TOY BOX:
Unlocking New Potential
Team Star Struck
IIM Bangalore
Toys & Games in UK is a ~€8Bn market with a ~3.5% expected
growth; showing characteristics of a mature market
Note: Conversion rate used is 1GBP = 1.14EUR
Source: Case data; Statista reports; Team analysis
Toys & Games market in the UK over time (Revenue)
Engagement Monetization
Toy Portfolio
>50% increase in likeliness to
spend on sudden craze toys
Stocking up high demand
toys during peak periods –
effective inventory mgmt
3D Consideration for Success
Revenue (Bn EUR)
Video Game
Consoles
Toys for
Toddlers &
Kids
Dolls &
Stuffed Toys
Plastic &
Other Toys
Construction
Sets &
Models
Puzzles Card
Games
Underlying behavioral shift driving long term market changes;
emerging trends present attractive growth opportunity
Note: List of trends not exhaustive
Source: Case data; Team analysis Market Growth
Time duration
Market Growth
Time duration
Evolutionary
Change
Taste &
Preference
Change
Market
Consolidation
❖ Maturing market with too many
players pushing down scope
of profitability
❖ American super brands &
MNCs consolidating power
via acquisition of small players
E-retailing
(Online channel)
Technological
precedence
Substitute
Industry threat
Age
Compression
❖ Other forms of entertainment
eating up time & spending
share of kids (music, football..)
❖ Attempt to portray toys as more
‘Childish’ turning successful for
kids nearing the age of 10
❖ Increasing penetration &
affordability of gadgets
boosting early age adoption
❖ AR / VR and other new age
toys kicking out the traditional
giants out of business
❖ Tendency of children to move
away from Toys starting earlier
❖ Social conditioning leading
them to lose interest / discard
a given toy relatively quicker
❖ Following the retailing trend
across all industries prioritizing
convenience
❖ External factors like Covid-19
forced accelerated e-retailing
adoption
Brain activity
preference
❖ Parents and middle-aged toy
shoppers are increasingly
shifting their focus towards
educational toys
❖ Especially after COVID-19,
parents want to fill learning gap
through play time at home
Toys R Us is consolidating a flat growth market; Correlation
between portfolio, scale & profitability gives useful insights
Note: Smaller players have been clubbed under ‘Other’
Way of Kindness: game mechanics applied to service design and engagement mark...Vincent Sider
It is about time to create meaning online and encourage people to act kindly to one another. The presentation, built on the shoulders of giants ( see reference) looks at how game mechanics can be applied to service design and engagement marketing to encourage and reward Kindness between people.
NB : I have used some third parties slides to create that presentation . Please kindly contact me for any issue: vsider2@hotmail.fr
Corporate gifts are an important tool in your company’s marketing strategy. Branded Corporate Gifts service delivers a complete solution which saves you time, reduces waste, maximises your space and puts more pounds in your pocket.
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Motivate your Employees, Partners, Sales Team, Consumers through Rewards by X...Xoxoday
Get best business results by reinforcing positive behaviour to your Employees, Partners, Sales Team, Consumers. Digital Rewards and incentives help in increasing consumer engagement.
Ludendo Group - La Grande Récré - Corporate PresentationBenjamin CHAMBE
Ludendo Group and its brands provide the greatest shopping experience in term of products' range, digital services and shop concept. We are a digital and omni-channel oriented company.
We are looking for Master Franchisees candidates all around the world
Join us in the magnificent Toys world!
Campaign Name: Big Billion Day Sale
Duration: 4 Weeks IMC campaign for 1 DAY Event
IMC campaign agency : Lowe Lintas, Bangalore
Estimated Budget of Campaign: Rs 70 Crores
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Launch of retail Store in Pune for kids
1. Retail Management
Business model for Kids Wear and Toys Store
(Assignment – 3)Submitted By:
Gaurav Dixit E15
Sabaa Maini E46
Amandeep Singh F06
Saurabh Solanki F23
Subhadra Pant F26
2. MISSION&VISION
Introduction
Toonz is the
new shopping
destination
for kids wear
and toys in
Pune
Mission
Give unique
experience to kids
To become world’s
favorite
destination for
kids Apparels
Style the kids for
tomorrow
Vision
Be the most
memorable
& magical
destination
for kids
4. Store Location and Size
Hinjewadi MG road Aundh
Size of store would be 2100 sq. feet, ground floor
only, having retail hybrid layout, Glass frontage 20 to
25 feet.With standard double store doors, store room,
washroom, fire equipment, changing room etc.
Store
Layout
5.
6. Kids wearand toys categories:
Traditional Wear
Functional Wear
Casual Wear
Superhero
Wear
Fun Games Technical Games
Sports Games
Intellectual Games
Kitchen Games
Product /Service
Categories
×Stationary, Colors, Copy, Slates board
×Kids story books drawing books, Tablet games
×Sports: Painting, Music, Puzzle, Block games,
Cradle, Trolley, Walker
×Clothes, Comic Books, Cartoon promotion aids
7.
8. Different Strategy for Kids Wear & Toys
Pricing strategy
Toys & Stationary Kids Wear
Psychological
pricing
Product
bundling
Stationary: Penetration
Skimming with global
price in High Price Toys
like ride-ons, Puzzle
games
At Par price for the
Board games,
category killers for toys
11. Store branding
strategy
Brand Personality: Exciting
Creating a great window that tells story about Wear and Toys
giving Amazing experience to family and tells it well.
Window acting as an invitation to the passerby encouraging
impulse sales and peaks a customer’s curiosity.
Being Locally Relevant: Staff, Manager, Store Music sync with
nerves of localities.
Portray as Unique caring Fun trustworthy and innovative
Motto: We want to position us as no compromise with Quality
and care
Washable, hygienic, robust, long lasting and value for money.
Target audience oriented, Periodical reviews & exclusivity
12. • Toys made of fabric:
flame resistant or flame
retardant.
• Stuffed toys easily
washable.
• Painted toys covered
with lead-free paint.
• Art materials: Non-toxic.
• Crayons and paints
having ASTM D-4236 standards
USPofToys
13. Value added services
Mascot
Playing arena for kids
Music and cartoons on displays
screen
Wall stickers
Free Wifi
offering free or next-day delivery
options or in-store pickup service
a signed copy of a book
14. CRM PROGRAM
Loyalty card (Purchasing behavior, data analytics using Big data to provide
best deals)
Comicon Parties ticket to loyal customers & lucky new customer based on
contest
First refusal on new products before they are made available for the public
to buy, through organizing special shopping events in-store or giving
shoppers exclusive access to special products or deals online.
15. Business Expansion
Strategy – Next 2 years
Opening exclusive stores in
Vadodara, Ahmedabad, Kurla and
Bengaluru
Expand in Uttar Pradesh, Karnataka,
Tamil Nadu and Rajasthan
( Chain in states)
16. Assumptions: P&L Statement
Assumptions
Revenue expected to increase @ 17%
Cost of goods sold to increase @10%
Price of goods sold increased @ 12%
Units purchased increased @ 17%
Avg. cost of unit increased @ 5% per annum
Rent increased @ 10% per annum
Salary increased @ 5% per annum
Marketing Expenses incresed @ 20%
Admin expenses increased @ 8%
Other expenses increased @ 6%
No of Employees 6
Salary per emp. 10,000
Electricity Costs
Units Consumed 500
Cost of Unit 12
17. PER MONTH PER YEAR Estimated Forecasted
2016-17 2017-18: E 2018-19: F
Units Sold per month 600 7200 8424 9856
Avg. price of unit ₹ 650 ₹ 650 ₹ 728 ₹ 815
CAGR 17%
Revenue ₹ 3,90,000 ₹ 46,80,000 ₹ 61,32,672 ₹ 80,36,253
Other Income ₹ 10,000 ₹ 1,20,000 ₹ 1,20,000 ₹ 1,20,000
Total Income ₹ 4,00,000 ₹ 48,00,000 ₹ 62,52,672 ₹ 81,56,253
Units purchased 700 8400 9828 11499
Avg. cost of unit ₹ 350 ₹ 350 ₹ 368 ₹ 386
Cost of goods sold ₹ 2,45,000 ₹ 29,40,000 ₹ 36,11,790 ₹ 44,37,084
Rent ₹ 30,000 ₹ 3,60,000 ₹ 3,96,000 ₹ 4,35,600
Salary ₹ 60,000 ₹ 7,20,000 ₹ 7,56,000 ₹ 7,93,800
Electricity ₹ 6,000 ₹ 72,000 ₹ 72,000 ₹ 72,000
General & Admin Expenses ₹ 8,000 ₹ 96,000 ₹ 1,03,680 ₹ 1,11,974
Marketing Expenses ₹ 5,000 ₹ 60,000 ₹ 72,000 ₹ 86,400
Promotional Expenses ₹ 10,000 ₹ 1,20,000 ₹ 1,20,000 ₹ 1,20,000
Other Expenses ₹ 6,000 ₹ 72,000 ₹ 76,320 ₹ 80,899
Total Expenses ₹ 3,70,000 ₹ 44,40,000 ₹ 52,07,790 ₹ 61,37,758
Profit ₹ 30,000 ₹ 3,60,000 ₹ 10,44,882 ₹ 20,18,496
Growth 190.25% 93.18%