The document outlines an assignment for a Level 3 Extended Diploma in Creative Media Production focusing on games design. The assignment involves three tasks: 1) Producing a report on four types of research methods and examples of resources; 2) Creating a report researching a classic and modern video game, including a history and financial review with a questionnaire; 3) Developing a presentation detailing the research findings from tasks 1 and 2, including an analysis of the researched game. The assignment aims to develop understanding of research techniques and applying methods to gain information about games to near-professional standards.
June 3, 2024 Anti-Semitism Letter Sent to MIT President Kornbluth and MIT Cor...Levi Shapiro
Letter from the Congress of the United States regarding Anti-Semitism sent June 3rd to MIT President Sally Kornbluth, MIT Corp Chair, Mark Gorenberg
Dear Dr. Kornbluth and Mr. Gorenberg,
The US House of Representatives is deeply concerned by ongoing and pervasive acts of antisemitic
harassment and intimidation at the Massachusetts Institute of Technology (MIT). Failing to act decisively to ensure a safe learning environment for all students would be a grave dereliction of your responsibilities as President of MIT and Chair of the MIT Corporation.
This Congress will not stand idly by and allow an environment hostile to Jewish students to persist. The House believes that your institution is in violation of Title VI of the Civil Rights Act, and the inability or
unwillingness to rectify this violation through action requires accountability.
Postsecondary education is a unique opportunity for students to learn and have their ideas and beliefs challenged. However, universities receiving hundreds of millions of federal funds annually have denied
students that opportunity and have been hijacked to become venues for the promotion of terrorism, antisemitic harassment and intimidation, unlawful encampments, and in some cases, assaults and riots.
The House of Representatives will not countenance the use of federal funds to indoctrinate students into hateful, antisemitic, anti-American supporters of terrorism. Investigations into campus antisemitism by the Committee on Education and the Workforce and the Committee on Ways and Means have been expanded into a Congress-wide probe across all relevant jurisdictions to address this national crisis. The undersigned Committees will conduct oversight into the use of federal funds at MIT and its learning environment under authorities granted to each Committee.
• The Committee on Education and the Workforce has been investigating your institution since December 7, 2023. The Committee has broad jurisdiction over postsecondary education, including its compliance with Title VI of the Civil Rights Act, campus safety concerns over disruptions to the learning environment, and the awarding of federal student aid under the Higher Education Act.
• The Committee on Oversight and Accountability is investigating the sources of funding and other support flowing to groups espousing pro-Hamas propaganda and engaged in antisemitic harassment and intimidation of students. The Committee on Oversight and Accountability is the principal oversight committee of the US House of Representatives and has broad authority to investigate “any matter” at “any time” under House Rule X.
• The Committee on Ways and Means has been investigating several universities since November 15, 2023, when the Committee held a hearing entitled From Ivory Towers to Dark Corners: Investigating the Nexus Between Antisemitism, Tax-Exempt Universities, and Terror Financing. The Committee followed the hearing with letters to those institutions on January 10, 202
The French Revolution, which began in 1789, was a period of radical social and political upheaval in France. It marked the decline of absolute monarchies, the rise of secular and democratic republics, and the eventual rise of Napoleon Bonaparte. This revolutionary period is crucial in understanding the transition from feudalism to modernity in Europe.
For more information, visit-www.vavaclasses.com
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This Gasta posits a strategic approach to integrating AI into HEIs to prepare staff, students and the curriculum for an evolving world and workplace. We will highlight the advantages of working with these technologies beyond the realm of teaching, learning and assessment by considering prompt engineering skills, industry impact, curriculum changes, and the need for staff upskilling. In contrast, not engaging strategically with Generative AI poses risks, including falling behind peers, missed opportunities and failing to ensure our graduates remain employable. The rapid evolution of AI technologies necessitates a proactive and strategic approach if we are to remain relevant.
Macroeconomics- Movie Location
This will be used as part of your Personal Professional Portfolio once graded.
Objective:
Prepare a presentation or a paper using research, basic comparative analysis, data organization and application of economic information. You will make an informed assessment of an economic climate outside of the United States to accomplish an entertainment industry objective.
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This slides describes the basic concepts of ICT, basics of Email, Emerging Technology and Digital Initiatives in Education. This presentations aligns with the UGC Paper I syllabus.
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The Roman Empire, a vast and enduring power, stands as one of history's most remarkable civilizations, leaving an indelible imprint on the world. It emerged from the Roman Republic, transitioning into an imperial powerhouse under the leadership of Augustus Caesar in 27 BCE. This transformation marked the beginning of an era defined by unprecedented territorial expansion, architectural marvels, and profound cultural influence.
The empire's roots lie in the city of Rome, founded, according to legend, by Romulus in 753 BCE. Over centuries, Rome evolved from a small settlement to a formidable republic, characterized by a complex political system with elected officials and checks on power. However, internal strife, class conflicts, and military ambitions paved the way for the end of the Republic. Julius Caesar’s dictatorship and subsequent assassination in 44 BCE created a power vacuum, leading to a civil war. Octavian, later Augustus, emerged victorious, heralding the Roman Empire’s birth.
Under Augustus, the empire experienced the Pax Romana, a 200-year period of relative peace and stability. Augustus reformed the military, established efficient administrative systems, and initiated grand construction projects. The empire's borders expanded, encompassing territories from Britain to Egypt and from Spain to the Euphrates. Roman legions, renowned for their discipline and engineering prowess, secured and maintained these vast territories, building roads, fortifications, and cities that facilitated control and integration.
The Roman Empire’s society was hierarchical, with a rigid class system. At the top were the patricians, wealthy elites who held significant political power. Below them were the plebeians, free citizens with limited political influence, and the vast numbers of slaves who formed the backbone of the economy. The family unit was central, governed by the paterfamilias, the male head who held absolute authority.
Culturally, the Romans were eclectic, absorbing and adapting elements from the civilizations they encountered, particularly the Greeks. Roman art, literature, and philosophy reflected this synthesis, creating a rich cultural tapestry. Latin, the Roman language, became the lingua franca of the Western world, influencing numerous modern languages.
Roman architecture and engineering achievements were monumental. They perfected the arch, vault, and dome, constructing enduring structures like the Colosseum, Pantheon, and aqueducts. These engineering marvels not only showcased Roman ingenuity but also served practical purposes, from public entertainment to water supply.
Honest Reviews of Tim Han LMA Course Program.pptxtimhan337
Personal development courses are widely available today, with each one promising life-changing outcomes. Tim Han’s Life Mastery Achievers (LMA) Course has drawn a lot of interest. In addition to offering my frank assessment of Success Insider’s LMA Course, this piece examines the course’s effects via a variety of Tim Han LMA course reviews and Success Insider comments.
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Synthetic fiber production is a fascinating and complex field that blends chemistry, engineering, and environmental science. By understanding these aspects, students can gain a comprehensive view of synthetic fiber production, its impact on society and the environment, and the potential for future innovations. Synthetic fibers play a crucial role in modern society, impacting various aspects of daily life, industry, and the environment. ynthetic fibers are integral to modern life, offering a range of benefits from cost-effectiveness and versatility to innovative applications and performance characteristics. While they pose environmental challenges, ongoing research and development aim to create more sustainable and eco-friendly alternatives. Understanding the importance of synthetic fibers helps in appreciating their role in the economy, industry, and daily life, while also emphasizing the need for sustainable practices and innovation.
Biological screening of herbal drugs: Introduction and Need for
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Antifertility, Toxicity studies as per OECD guidelines
Acetabularia Information For Class 9 .docxvaibhavrinwa19
Acetabularia acetabulum is a single-celled green alga that in its vegetative state is morphologically differentiated into a basal rhizoid and an axially elongated stalk, which bears whorls of branching hairs. The single diploid nucleus resides in the rhizoid.
TESDA TM1 REVIEWER FOR NATIONAL ASSESSMENT WRITTEN AND ORAL QUESTIONS WITH A...
Je unit3 y1_assignment brief
1. Qualification Level 3 Extended Diploma in Creative Media Production – Games Design
Y1
Unit number and title L3 Unit 3 – Research Techniques for the Creative Media Industries.
Start date Wednesday 3rd September, 2014
Deadline Thursday 18th December, 2014
Assessor name Jordan Eastwood
Assignment title Unit 3 JE1 – Research Report for Game Studio.
The purpose of this assignment is to:
Unit 3 LO1: Understand the nature and purposes of research in the creative media industries.
Unit 3 LO2: Be able to apply a range of research methods and techniques.
Unit 3 LO3: Be able to present results of research.
Scenario
Looking at the Industry is important, designers come up with good ideas that are original and people research into that gameplay
mechanic to expand on its fun factor, Research is important and key to developing a Video Game, You need references for your
work, characters, environments, gameplay mechanics, enemies, boss fights, combat systems etc.
You started making your own Video Game and are willing to create a niche in the market, so you decide to create a Research
Report on a Video Game series but decided you wanted all primary research, so you decided to play one of the games in the
series to get an understanding on the games before you detail a report about it, when using your research a publishing company
has asked you to make it in-depth, marking terminology, aspects of the game you are looking at, what you could take from that
game and use in your own in terms of graphics, gameplay, mechanics and how did your research help you.
The publishing company has also asked to find out how financially viable that product has made, so a research report on
financial gains and losses for the game series chosen, a questionnaire would be the best bet to gain key research and find what
the public want in terms of the genre.
In the final requirement the Publisher has asked you to detail and present your findings, this presentation should detail the
game, about the game, findings, financial, conclusion etc. just feeding the knowledge to the publisher that you have researched
in fine detail about the game you are trying to create by using the research findings you have provided.
1
2. Tasks Grading Criteria Mapping
Task 1 – Types of Research.
You have decided to develop a Research report on different types of research you can
use, the games company has asked you to look into 4 major types that can develop your
knowledge and understanding of what you can use.
You must produce a report on different types of research and what resources you can
use to develop your research as a whole. Describing 4 different types and what sub
research types can be used.
Comprehensively explain the nature and purposes of research in the creative
Media industries with elucidated examples and consistently using subject terminology
correctly.
When evidence is produced it must be uploaded to your blog in the Task 1 section. The
title of this blog post is: Types of Research.
Unit 3 P1/M1/D1
Task 2 – Report on Classic and Modern Game Research.
You must produce a report to research into a video game, the game should be from
Classic and current generation and a written detailed report about the games and its
history, and additional to this a section in the report should include the history of the
product and financial review. Not just looking at the game but also the media
surrounded by the product as well.
A questionnaire will be created about the product and handed out to the public to fill in
and return to collect research data.
Apply research methods and techniques to near professional standards working
independently to professional expectations.
When evidence is produced it must be uploaded to your blog in the Task 2 section. The
title of this blog post is: Report on Classic and Modern game research.
Unit 3 P2/M2/D2
Task 3 – Research Findings Presentation.
This task will require a presentation to be prepared notifying everything you have found
about the game, looking from the game in the past, modern era and analysing your
research techniques to get this information, looking at the game in a detailed form.
Slides will be added and presented as well in person and on the blog.
Present results of research to near-professional standards.
When evidence is produced it must be uploaded to your blog in the Task 3 section. The
title of this blog post is: Research Findings Presentation
Unit 3 P1/M1/D1
Unit 3 P2/M2/D2
Unit 3 P3/M3/D3
This brief has been verified as being fit for purpose
Assessor Jordan Eastwood
Signature Date:
Internal verifier
Signature Date:
2
4. Unit 3 Research Techniques for the Creative Media Industries
P1: Describe the nature and
purposes of research in the
creative media industries with
some appropriate use of subject
terminology
[IE]
M1: explain the nature and
purposes of research in the
creative media industries with
detailed illustrative examples
and with generally correct use of
subject terminology
D1: comprehensively explain the
Nature and purposes of research
in the creative media industries
with elucidated examples and
consistently using subject
terminology correctly
P2: apply research methods and
techniques with some assistance
[IE]
M2: apply research methods and
techniques competently with only
occasional assistance
D2: apply research methods and
techniques to near-professional
standards working independently
to professional expectations
P3: present results of research M3: present results of research
competently
D3: present results of research to
near-professional standards.
4