Interactive | Service Design
             2011 2nd semester class by jylee




                                 interacitveService.jylee6977.com/tc
1    09/07 Introduction       Ice Braking 및 수업 소개


                           2    09/14 서비스 디자인의 시작

                                                         - 서비스 디자인 사례
                           3    09/21 서비스 디자인 방법론 소개
                                                         - 서비스 디자인 방법론 소개


| Schedule                 4    09/28 사용자 관찰(1)          - 관찰에 대해


                                                         - 워크샵
                           5    10/05 서비스 디자인 컨퍼런스 위크
                                                         - 세미나
       Part1 Observation                                 - Desk Research, Field Work(1)
                           6    10/12 Framing Project
                                                         - SWOT, Stakeholder Map

                                                         - Field Work(2)
                           7    10/19   Observation(1)
                                                         - Customer Journey, Persona,

                                                         -Field Work(3)
                           8    10/26   Observation(2)
                                                         -Expectation Map, A Day in a life

       Part2 Define        9    11/02 Mid Term

                                                         -Idea Generation, What If
                           10   11/09   Idea
                                                         - Scenario & Storyboard

                                                         - Interactive Rapid Prototyping
       Part3 Develop       11   11/16   Prototype
                                                         - Service Staging

                                                         -Service Staging
                           12   11/23   Prototype
                                                         -Service Blueprint

       Part4 Deliver       13   11/30   Modeling         - Information Design, Interface | Interaction Design


                           14   12/7    Refine


                           15   12/14 기말고사               - 최종 Presentation
| Process jylee



     Observationà Idea à Prototyping à Modeling (me)
| Mapping Methodologies




     Desk Research Observation              Idea               Prototype   Modeling
문
제

Start from problem




                     Mapping | SD Thinking (Modeling)
                                   Affinity Diagram
                                        Persona
                               Customer Journey Map
                        Expectation Map | Context Mapping(*)
| Process jylee



     Observationà Idea à Prototyping à Modeling (me)
| Group Idea Tools




     Desk Research Observation        Idea           Prototype   Modeling
                                  Idea Generation
문                                     What If
제                                Context panorama
                                  Design Scenario
                                 (Group Sketching)
Start from problem
| Idea Generation

à Group brainstorming sessions


Mind mapping, SWOT analysis, Six Thinking Hats
Generating Momentum or Reflection
Ice Brakers, Prompts to imagination
d.School Mindmap
                                                               By David Kelly




| Idea Generation

à Mind Mapping


The mind map is a tool for the visual
elicitation of our thoughts and their
connections. The visualization begins with a
problem or an idea put in the centre of the
representation. Then signs, lines, words and
drawings are used in order to build a system
of thoughts around the starting point.
The hand and the mind work simultaneously.

(2006) Bill Moggridge, Designing Interactions, The MIT Press, Cambridge
| What if

à Prompt exploration of even the most outlandish scenarios


Explore wide-ranging changes rather than specific service experience situations.
Challenging Questions.
Technological, Societal, Cultural level

Ex.
“What would happen to your service of the internet went mobile?”
| Context Panorama

à Prompt exploration of even the most outlandish scenarios


Explore wide-ranging changes rather than specific service experience situations.
Challenging Questions.
Technological, Societal, Cultural level

Ex.
“What would happen to your service of the internet went mobile?”
| Context Panorama

The context panorama is a visualization of the
first service ideas that is produced in order to
feed the creative process and orient the
following design activities.

HOW
Each basic idea is visualized through a simple image (one
or more than one if necessary). The pictures are
presented together with some keywords that support the
desired understanding of the message.
| Poster
à The service Poster is a
simulation of a future
promotional advertising of the
service.
Through the elaboration of the
Poster, the designers imagine how
the new offering could be launched
on the market and perceived by
the consumers. The Poster gives
the opportunity to understand the
link between the service idea and
the existing reality and, at the same
time, it could be an effective way of
visualizing the solution.

(2006) Bill Moggridge, Designing Interactions, The
MIT Press, Cambridge
| Tomorrow Headlines
à The tomorrow headlines
are fictional articles published
on magazines or journals that
the designers imagine by
projecting themselves in the
future and trying to
understand what kind of            This brings the designers ask
impact the service will have       themselves how the service will be
on the society.                    presented to the potential users
                                   and what reactions it will cause.
                                   This tool is also a way to visualize
                                   the idea and make it more tangible,
                                   more real and more univocally
                                   perceived among the team and the
                                   stakeholders.
| Design Scenario
(Group Sketching)


 The group sketching is a quick, fast and
 economic tool for developing and explaining
 ideas simultaneously.
| Group Idea Tools




     Desk Research Observation   Idea               Prototype   Modeling
문
제

Start from problem




                                        Creation
                                      Storyboards
                                  Desktop Walkthrought
| Storyboards
(Group Sketching)


 The storyboard is a tool derived from the
 cinematographic tradition; it is the
 representation of use cases through a series
 of drawings or pictures, put together in a
 narrative sequence.

 The service storyboard shows the
 manifestation of every touchpoints and the
 relationships between them and the user in
 the creation of the experience.
| Desktop Walkthrough
 (Lego Serious Play)
Desktop walkthroughs are very simple exercises in
imagining a service experience using small, hand sized
toys. A typical desktop walkthrough involves a customer, a
member of staff, an environment and some paper touch
points. You literally walk through the service moment,
taking pictures and ideally with another person, imagining
what the various actors are doing, saying and feeling. It
can be useful to run the walk through using various
different personas and under different imagined situations.
It gives choreography of the service elements, and insight i
nto any impractical or illogical ideas and moments.
| TASK


         1. Poster/Tomorrow Headline(Draw/Print A2)
         2. Storyboard ( Sketch Book )
         3. Desktop Walkthrough준비
| Observation Methodologies




     Desk Research Observation             Idea               Prototype   Modeling
문
제

Start from problem




                     Mapping | SD Thinking (Modeling)
                                   Affinity Diagram
                                        Persona
                                Customer Journey Map
                       Expectation Map | Context Mapping(*)

[ISD]09 service_design_idea

  • 1.
    Interactive | ServiceDesign 2011 2nd semester class by jylee interacitveService.jylee6977.com/tc
  • 2.
    1 09/07 Introduction Ice Braking 및 수업 소개 2 09/14 서비스 디자인의 시작 - 서비스 디자인 사례 3 09/21 서비스 디자인 방법론 소개 - 서비스 디자인 방법론 소개 | Schedule 4 09/28 사용자 관찰(1) - 관찰에 대해 - 워크샵 5 10/05 서비스 디자인 컨퍼런스 위크 - 세미나 Part1 Observation - Desk Research, Field Work(1) 6 10/12 Framing Project - SWOT, Stakeholder Map - Field Work(2) 7 10/19 Observation(1) - Customer Journey, Persona, -Field Work(3) 8 10/26 Observation(2) -Expectation Map, A Day in a life Part2 Define 9 11/02 Mid Term -Idea Generation, What If 10 11/09 Idea - Scenario & Storyboard - Interactive Rapid Prototyping Part3 Develop 11 11/16 Prototype - Service Staging -Service Staging 12 11/23 Prototype -Service Blueprint Part4 Deliver 13 11/30 Modeling - Information Design, Interface | Interaction Design 14 12/7 Refine 15 12/14 기말고사 - 최종 Presentation
  • 3.
    | Process jylee Observationà Idea à Prototyping à Modeling (me)
  • 4.
    | Mapping Methodologies Desk Research Observation Idea Prototype Modeling 문 제 Start from problem Mapping | SD Thinking (Modeling) Affinity Diagram Persona Customer Journey Map Expectation Map | Context Mapping(*)
  • 5.
    | Process jylee Observationà Idea à Prototyping à Modeling (me)
  • 6.
    | Group IdeaTools Desk Research Observation Idea Prototype Modeling Idea Generation 문 What If 제 Context panorama Design Scenario (Group Sketching) Start from problem
  • 7.
    | Idea Generation àGroup brainstorming sessions Mind mapping, SWOT analysis, Six Thinking Hats Generating Momentum or Reflection Ice Brakers, Prompts to imagination
  • 8.
    d.School Mindmap By David Kelly | Idea Generation à Mind Mapping The mind map is a tool for the visual elicitation of our thoughts and their connections. The visualization begins with a problem or an idea put in the centre of the representation. Then signs, lines, words and drawings are used in order to build a system of thoughts around the starting point. The hand and the mind work simultaneously. (2006) Bill Moggridge, Designing Interactions, The MIT Press, Cambridge
  • 9.
    | What if àPrompt exploration of even the most outlandish scenarios Explore wide-ranging changes rather than specific service experience situations. Challenging Questions. Technological, Societal, Cultural level Ex. “What would happen to your service of the internet went mobile?”
  • 10.
    | Context Panorama àPrompt exploration of even the most outlandish scenarios Explore wide-ranging changes rather than specific service experience situations. Challenging Questions. Technological, Societal, Cultural level Ex. “What would happen to your service of the internet went mobile?”
  • 11.
    | Context Panorama Thecontext panorama is a visualization of the first service ideas that is produced in order to feed the creative process and orient the following design activities. HOW Each basic idea is visualized through a simple image (one or more than one if necessary). The pictures are presented together with some keywords that support the desired understanding of the message.
  • 12.
    | Poster à Theservice Poster is a simulation of a future promotional advertising of the service. Through the elaboration of the Poster, the designers imagine how the new offering could be launched on the market and perceived by the consumers. The Poster gives the opportunity to understand the link between the service idea and the existing reality and, at the same time, it could be an effective way of visualizing the solution. (2006) Bill Moggridge, Designing Interactions, The MIT Press, Cambridge
  • 13.
    | Tomorrow Headlines àThe tomorrow headlines are fictional articles published on magazines or journals that the designers imagine by projecting themselves in the future and trying to understand what kind of This brings the designers ask impact the service will have themselves how the service will be on the society. presented to the potential users and what reactions it will cause. This tool is also a way to visualize the idea and make it more tangible, more real and more univocally perceived among the team and the stakeholders.
  • 14.
    | Design Scenario (GroupSketching) The group sketching is a quick, fast and economic tool for developing and explaining ideas simultaneously.
  • 15.
    | Group IdeaTools Desk Research Observation Idea Prototype Modeling 문 제 Start from problem Creation Storyboards Desktop Walkthrought
  • 16.
    | Storyboards (Group Sketching) The storyboard is a tool derived from the cinematographic tradition; it is the representation of use cases through a series of drawings or pictures, put together in a narrative sequence. The service storyboard shows the manifestation of every touchpoints and the relationships between them and the user in the creation of the experience.
  • 17.
    | Desktop Walkthrough (Lego Serious Play) Desktop walkthroughs are very simple exercises in imagining a service experience using small, hand sized toys. A typical desktop walkthrough involves a customer, a member of staff, an environment and some paper touch points. You literally walk through the service moment, taking pictures and ideally with another person, imagining what the various actors are doing, saying and feeling. It can be useful to run the walk through using various different personas and under different imagined situations. It gives choreography of the service elements, and insight i nto any impractical or illogical ideas and moments.
  • 18.
    | TASK 1. Poster/Tomorrow Headline(Draw/Print A2) 2. Storyboard ( Sketch Book ) 3. Desktop Walkthrough준비
  • 19.
    | Observation Methodologies Desk Research Observation Idea Prototype Modeling 문 제 Start from problem Mapping | SD Thinking (Modeling) Affinity Diagram Persona Customer Journey Map Expectation Map | Context Mapping(*)