Two Augmented Reality projects for Android at the British Museum. A presentation at Digital Learning Adventures in Museums (#dlam11) on 4 February 2011.
Bridging the New Digital Divide: Innovation in Mobile Education �PlayScience
Presentation by Dr. J. Alison Bryant for Colombia 3.0 Innovation & Entrepreneurship Summit (Bogota, Oct. 31, 2013)
We look at the promise (and challenges) of mobile education around the world, with case studies of innovative approaches to solving educaitonal
Two Augmented Reality projects for Android at the British Museum. A presentation at Digital Learning Adventures in Museums (#dlam11) on 4 February 2011.
Bridging the New Digital Divide: Innovation in Mobile Education �PlayScience
Presentation by Dr. J. Alison Bryant for Colombia 3.0 Innovation & Entrepreneurship Summit (Bogota, Oct. 31, 2013)
We look at the promise (and challenges) of mobile education around the world, with case studies of innovative approaches to solving educaitonal
21 keys to capture 21st century students (talk)
In the century of digital richness, variety of information, social media, it can be extremely difficult to grab your students' attention. Teachers all over the world are trying to compete with those distractions of the modern world. During my presentation, I will share only the most effective techniques I use at my lessons. We will discuss strategies of capturing students' attention as well as holding it. You will discover ways of how to make your students fall in love with your lesson and pay attention to even the smallest detail of it.
Three takeaways
Participants will:
1 discover ways of capturing students' attention
2 explore techniques of holding students' attention
3 get practical and effective tools which make learners more interested
Create a digital solution involving parents/caregivers in early childhood lea...Reach for Change
Project Limunat: A pocket learning device to inspire, monitor and reform learning. Limunat works much alike the Tamagochi: Each kid gets a “monster” which becomes their learning companion. It grows and thrives when children interact with it (answer quiz questions). When ignored, the monster will complain. The concept is a fun way for kids to learn. Caregivers can also hijack the advice, and send their own questions via sms. They also get feedback on the child’s progress, which helps teachers adjust their teaching methods to meet children’s needs.
Presentation made by Dr. Voltz to educators about the positive effects from using 21st Century Technology to transform teaching in K-12 classrooms and drastically improve student performance.
Educational Priorities for the 21st CenturySam Gliksman
The current rate of technology advance, coupled with the rapid growth of the Internet, is revolutionizing society and the ways in which we communicate, connect and learn. In order to remain relevant, schools need to revise their educational objectives and prepare students with skills for a life of continual change and re-learning.
Presentation summarising five years of mobile learning projects and their evaluation in the British Museum's Samsung Digital Discovery Centre. This was presented at the MCG Museums Get Mobile! event in Bristol on 16 May 2014.
21 keys to capture 21st century students (talk)
In the century of digital richness, variety of information, social media, it can be extremely difficult to grab your students' attention. Teachers all over the world are trying to compete with those distractions of the modern world. During my presentation, I will share only the most effective techniques I use at my lessons. We will discuss strategies of capturing students' attention as well as holding it. You will discover ways of how to make your students fall in love with your lesson and pay attention to even the smallest detail of it.
Three takeaways
Participants will:
1 discover ways of capturing students' attention
2 explore techniques of holding students' attention
3 get practical and effective tools which make learners more interested
Create a digital solution involving parents/caregivers in early childhood lea...Reach for Change
Project Limunat: A pocket learning device to inspire, monitor and reform learning. Limunat works much alike the Tamagochi: Each kid gets a “monster” which becomes their learning companion. It grows and thrives when children interact with it (answer quiz questions). When ignored, the monster will complain. The concept is a fun way for kids to learn. Caregivers can also hijack the advice, and send their own questions via sms. They also get feedback on the child’s progress, which helps teachers adjust their teaching methods to meet children’s needs.
Presentation made by Dr. Voltz to educators about the positive effects from using 21st Century Technology to transform teaching in K-12 classrooms and drastically improve student performance.
Educational Priorities for the 21st CenturySam Gliksman
The current rate of technology advance, coupled with the rapid growth of the Internet, is revolutionizing society and the ways in which we communicate, connect and learn. In order to remain relevant, schools need to revise their educational objectives and prepare students with skills for a life of continual change and re-learning.
Presentation summarising five years of mobile learning projects and their evaluation in the British Museum's Samsung Digital Discovery Centre. This was presented at the MCG Museums Get Mobile! event in Bristol on 16 May 2014.
A presentation about the potential of AR in museum learning which draws inspiration from The British Museum's digital learning programme. This presentation was given at the Museum Ideas conference in London on 3 October 2013.
Mobile Learning in Museums: Insights from recent researchShelley Mannion
Insights from four years of evaluation and research on mobile learning at the British Museum's Samsung Digital Discovery Centre. Presented at the University of Leicester Museum Studies brown bag research seminar on 19 June 2013. Many thanks to Dr. Giasemi Vavoula and Laura Diaz Ramos for inviting me to speak and organising the event.
This talk looks at translating successful learning activities in the physical world to the digital space. Case studies from the British Museum’s Samsung Digital Discovery Centre, MOMA, Cleveland Museum of Art and others demonstrate how to take traditional analogue activities and re-imagine them for mobile and gallery-based digital applications, and the unique opportunity space that educators work in for inexpensive piloting and experimentation. Presented at an Engage seminar on 15 May 2013.
Presentation of the findings around the Hajj Mobile application launched in early 2012 as part of the schools offer for the Hajj: Journey to the Heart of Islam exhibition at the British Museum. This presentation was shared at the Computers and the History of Art conference in November 2012. Thanks to my collaborators Nick Badcott, William Robinson and Alessandra von Aesch.
Presentation about our digital learning work at The British Museum's Samsung Digital Discovery Centre at the FIEC conference (http://bit.ly/Xk6Uxd) in Santiago de Compostela, Spain in November 2012. The conference was held at the stunning City of Culture, a complex of buildings nestled in the hills above the sacred city.
Different styles and applications of Augmented Reality in the culture and arts sector. Presentation was part of Quick and Dirty AR workshop at Museums and the Web 2012 in San Diego.
Presentation for Augmented Planet developers event. Kensington, London, 2011. Includes examples of #AR applications by/for cultural institutions, artists, educators.