This document discusses optical see-through head-mounted displays (OST-HMDs) in augmented reality. It covers the history of OST-HMDs and VR HMDs, challenges with OST-HMDs like field of view and latency, and approaches to improve realism through better visuals, spatial alignment, and temporal synchronization. The document also envisions future applications of OST-HMDs for vision augmentation and enhancement. These could involve analyzing individual eyes, compensating for visual impairments, and even predicting vision to enhance human capabilities.
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Introduction to Optical See-Through HMDs in AR
1. Introduction to Optical See-
Through Head-Mounted Displays
in Augmented Reality
Yuta Itoh
23th May, 2016
2. ~2016.03: Ph.D. at TU Munich,
@Germany
2016.04~: Project Assistant Prof.
@Sugimoto lab
Yuta Itoh
Research topics:
OST-HMDs, Eye tracking, AH
Research: http://campar.in.tum.de/Main/YutaItoh
4. Augmented Reality (AR)
Feiner, Steven, Blair Macintyre, and Dorée
Seligmann. "Knowledge-based augmented
reality." Communications of the ACM 36.7
(1993): 53-62.
Hirota, Gentaro, et al. "Superior
augmented reality registration by
integrating landmark tracking and
magnetic tracking." ACM SIGGRAPH
1996.
Fuse virtual contents into the reality
5. Augmented Reality (AR)
[1] Klinker et al. ISMR’99, [2] Kato and Bilinghurst, [3] Kaufmann and Schmalstieg 2003
[3] IWAR’99, Sony Computer Entertainment, [4] Schwerdtfeger et al. VRST 2008, [5] Bichlmeier et al. ISMAR 20017
7. Fuchs, Henry, et al. "Optimizing a head-tracked stereo display
system to guide hepatic tumor ablation." Studies in health
technology and informatics 132 (2007): 126-131.
Augmented Reality (AR)
Fuchs, Henry, et al. Augmented reality visualization for
laparoscopic surgery. Springer Berlin Heidelberg, 1998.
24. Field of View
Issues on OST-HMD
https://twitter.com/ksasao/status/715569511684911105
25. Field of View
Issues on OST-HMD
“Pinlight Displays: Wide Field of View Augmented Reality Eyeglasses
using Defocused Point Light Sources”Maimone et al., TOG’14
26. Issues on OST-HMD
“Pinlight Displays: Wide Field of View Augmented Reality Eyeglasses
using Defocused Point Light Sources”Maimone et al., TOG’14
Field of View
29. Temporal Realism in OST-HMDs
“How fast is fast enough? : a study of the effects of latency in direct-
touch pointing tasks”Jota et al. CH’13
https://www.youtube.com/watch?v=PCbSTj7LjJg
“latencies down to 2.38 ms are required to alleviate
user perception when dragging”
30. Temporal Realism in OST-HMDs
Digital Light Processing Projector
“Minimizing Latency for Augmented Reality Displays: Frames
Considered Harmful”Zheng et al. ISMAR’14
31. Temporal Realism in OST-HMDs
Lincoln, Peter, et al. "From Motion to Photons in 80 Microseconds: Towards Minimal
Latency for Virtual and Augmented Reality." (2016), IEEE VR 2016 (Best paper award)
38. Grubert, J., Tümler, J., & Mecke, R. (2008). Untersuchungen zur optimierung der see-through-
kalibrierung fuer mobile augmented reality assistenzsysteme. Michael Schenk, Hrsg, 6(7).
Spatial Realism in OST-HMDs
60. Low-vision devices
Peli, Eli. "Vision multiplexing: an engineering approach to vision rehabilitation device development." Optometry &
Vision Science 78.5 (2001): 304-315.
Peli, Eli. "Treating with spectacle lenses: a novel idea!?." Optometry & Vision Science 79.9 (2002): 569-580.
61. Enhancing Color
Toshiyuki Amano, Oliver Bimber, and Anselm Grundhöfer. "Appearance Enhancement for Visually Impaired with
Projector Camera Feedback.“, TECHNICAL REPORT, BAUHAUS-UNIVERSITY WEIMAR, JANUARY 2009
62. Broecker, Markus, Ross T. Smith, and Bruce H. Thomas. "Adaptive substrate for
enhanced spatial augmented reality contrast and resolution." transport 3.6 (2011): 22.
Enhancing Contrast
63. Huang, Fu-Chung, et al. "Computational light field display for correcting visual
aberrations." ACM SIGGRAPH 2013 Posters. ACM, 2013.
De-blurring displays
71. Realism in OST-HMDs
Better understandings of
Tracking, Graphics, HMD
optics, Eye balls, etc.
Summary
Vision Augmentation
Extend human capability
Questions & comments: yuta.itoh@keio.jp
Research: http://campar.in.tum.de/Main/YutaItoh
72. Resources related to OST-HMD&AR
“Optical See-Through AR Calibration: Methods for Current & Next
Generation Head-Mounted Displays”, Kenneth Moser
https://sites.google.com/site/krm104/project-updates/ieeevr2016tutorialslidesandmaterials
“How to calibrate your Optical See-Through Head Mounted Displays”,
Jens Grubert and Yuta Itohenneth Moser
http://www.slideshare.net/JensGrubert/google-glass-the-meta-and-co-how-to-calibrate-your-optical-
seethrough-head-mounted-displays
“2016 AR Summer School ”, Mark Billinghurst,
http://www.slideshare.net/marknb00/2016-ar-summer-school-lecture1