Presentation for the TechSummit 2018 Startup competition in Bratislava. Introducing a new product & platform to help teachers organize after-school courses.
Educators have many learning tools that generate data but keeping track of all the sources and outcomes across different technologies can be challenging. The document questions how educators can bring together all the data from the various tools used in classrooms to better track the multitude of learning experiences and sources.
Treasure your e twinning team section 3Laura Maffei
The document provides guidance on strengthening an eTwinning school team. It discusses the benefits of the eTwinning School Label, including continuity of eTwinning actions and involvement. Some challenges mentioned are staff turnover and lack of resources. Strategies are presented to motivate involvement, share good practices, and strengthen the school profile. Effective communication is emphasized through planning, visibility, dissemination, and exploiting results. The importance of focusing communication on specific target audiences like families, teachers, and students is highlighted. Developing eTwinning teams of teachers can benefit from cooperative learning and professional development opportunities while using ICT and languages. Incentives and tools like infographics, video spots, and dissemination plans are suggested to promote participation.
Using Elgg to support an Alternate Reality GameKatie Piatt
Slides presented at ElggJam 2007.
More information on this project at:
http://katiepiatt.blogspot.com/2009/05/studentquest-2006-aka-who-is-herring.html
Education Perfect is an online learning platform used by over 300,000 students from more than 1,000 schools globally. It covers major subject areas like maths based on the Australian curriculum. For maths, it uses spaced repetition to encourage concept revision and provides dynamic questions and immediate feedback to promote deeper understanding. Teachers can create lessons and assignments and access detailed student performance reports to track progress. The platform aims to enhance learning through adaptive features and gamification elements like earning points and prizes.
This document describes SmartLab, a technological and collaborative learning environment that provides a modern connected platform for high quality educational content. The SmartLab solution includes a complete smart classroom setup, a fun and attractive coworking space, and support services. It provides a single login for teachers and students to access consolidated reports and content from various providers. SmartLab aims to address challenges schools face in effectively utilizing technology and keeping content relevant through partnerships with top providers, continuous teacher training, usage monitoring and support.
This document provides an overview of an innovative product and marketing project conducted by Ms. Bijal Damani at The Galaxy Education System SN Kansagra School in Gujarat, India. The project involved dividing students into teams to develop an original product idea and corresponding marketing campaign, including advertisements, a website, and presentation. It aimed to develop 21st century skills such as innovative thinking, creativity, collaboration, and technology skills. Over 120 students participated in the project, which had widespread impact on the school and parent community. The teacher played a facilitator role in guiding students through the planning, development, and presentation stages to cultivate real-world business and marketing experience.
Abstract Students in distance education at the KATHO (University college in Flanders, Belgium, www.katho.be) only need to come to the campus for assessment. Since September 2008, the center of excellence in e-learning, MAD (Mad About Distance) of KATHO organized a small project with 5 students located in five different countries all over the world. One student nearby the desert in Dubai inspired us to call this research “the Camel project”. The people involved in the project explored new methodologies and new technical tools to enable teachers to assess those students online. The project is still running and inspiring teachers of the KATHO to develop particular settings about online assessment, but also about online coaching. This paper is meant to share some of our experiences and conclusions concerning the online assessment and evaluation.
Khan Academy provides free, high-quality educational materials covering many subjects that can be accessed anywhere and allows students to learn at their own pace. It offers practice exercises, instructional videos, and a personalized learning dashboard. Khan Academy was chosen for this list because it boosts student learning with extensive, reputable content.
Kahoot is an app that makes learning fun by allowing teachers to create competitive games to assess student understanding. It was selected for its goal of engaging students and getting them excited about learning.
Nearpod allows teachers to create digital lessons and track student progress. It provides interactive presentations, assessments, and immediate feedback. Students can move through content at their own pace and teachers can identify areas needing re
Educators have many learning tools that generate data but keeping track of all the sources and outcomes across different technologies can be challenging. The document questions how educators can bring together all the data from the various tools used in classrooms to better track the multitude of learning experiences and sources.
Treasure your e twinning team section 3Laura Maffei
The document provides guidance on strengthening an eTwinning school team. It discusses the benefits of the eTwinning School Label, including continuity of eTwinning actions and involvement. Some challenges mentioned are staff turnover and lack of resources. Strategies are presented to motivate involvement, share good practices, and strengthen the school profile. Effective communication is emphasized through planning, visibility, dissemination, and exploiting results. The importance of focusing communication on specific target audiences like families, teachers, and students is highlighted. Developing eTwinning teams of teachers can benefit from cooperative learning and professional development opportunities while using ICT and languages. Incentives and tools like infographics, video spots, and dissemination plans are suggested to promote participation.
Using Elgg to support an Alternate Reality GameKatie Piatt
Slides presented at ElggJam 2007.
More information on this project at:
http://katiepiatt.blogspot.com/2009/05/studentquest-2006-aka-who-is-herring.html
Education Perfect is an online learning platform used by over 300,000 students from more than 1,000 schools globally. It covers major subject areas like maths based on the Australian curriculum. For maths, it uses spaced repetition to encourage concept revision and provides dynamic questions and immediate feedback to promote deeper understanding. Teachers can create lessons and assignments and access detailed student performance reports to track progress. The platform aims to enhance learning through adaptive features and gamification elements like earning points and prizes.
This document describes SmartLab, a technological and collaborative learning environment that provides a modern connected platform for high quality educational content. The SmartLab solution includes a complete smart classroom setup, a fun and attractive coworking space, and support services. It provides a single login for teachers and students to access consolidated reports and content from various providers. SmartLab aims to address challenges schools face in effectively utilizing technology and keeping content relevant through partnerships with top providers, continuous teacher training, usage monitoring and support.
This document provides an overview of an innovative product and marketing project conducted by Ms. Bijal Damani at The Galaxy Education System SN Kansagra School in Gujarat, India. The project involved dividing students into teams to develop an original product idea and corresponding marketing campaign, including advertisements, a website, and presentation. It aimed to develop 21st century skills such as innovative thinking, creativity, collaboration, and technology skills. Over 120 students participated in the project, which had widespread impact on the school and parent community. The teacher played a facilitator role in guiding students through the planning, development, and presentation stages to cultivate real-world business and marketing experience.
Abstract Students in distance education at the KATHO (University college in Flanders, Belgium, www.katho.be) only need to come to the campus for assessment. Since September 2008, the center of excellence in e-learning, MAD (Mad About Distance) of KATHO organized a small project with 5 students located in five different countries all over the world. One student nearby the desert in Dubai inspired us to call this research “the Camel project”. The people involved in the project explored new methodologies and new technical tools to enable teachers to assess those students online. The project is still running and inspiring teachers of the KATHO to develop particular settings about online assessment, but also about online coaching. This paper is meant to share some of our experiences and conclusions concerning the online assessment and evaluation.
Khan Academy provides free, high-quality educational materials covering many subjects that can be accessed anywhere and allows students to learn at their own pace. It offers practice exercises, instructional videos, and a personalized learning dashboard. Khan Academy was chosen for this list because it boosts student learning with extensive, reputable content.
Kahoot is an app that makes learning fun by allowing teachers to create competitive games to assess student understanding. It was selected for its goal of engaging students and getting them excited about learning.
Nearpod allows teachers to create digital lessons and track student progress. It provides interactive presentations, assessments, and immediate feedback. Students can move through content at their own pace and teachers can identify areas needing re
Microsoft Powerpoint Project K Nect Smart PhonesLisa Price
The document proposes providing students at XYZ Central High School with smartphones to assist with their classes. Through the "Project K-nect" program, students would use the phones to communicate with classmates, get help from teachers and each other, and complete assignments more flexibly. The program aims to help struggling sophomores catch up on core subjects and increase engagement and success rates. It would cost $69,400 total but they have obtained a $50,000 grant, making the cost to the school only $19,400. The proposal argues that the program would benefit students, teachers, parents, and the school through improved academic performance and technology skills.
This document outlines a final project for students aged 14-16 that involves using mathematics in real life situations. The goals are for students to understand how math applies everyday and to develop ICT and collaboration skills. Students will be divided into 6 teams, with each focusing on a different math strand. They will search for real world activities within their strand and share results online. Assessment will include formative quizzes and a summative e-portfolio. The project aims to make math more relevant and improve teaching methodologies through international collaboration.
The use of technology in solving mensuration problems make mathematics becomes attractive and dynamics, foster interest, motivation among students, enhance students’ understanding in mathematics and boost their productivity and relevance to the society. The Teacher uses laptop with multimedia projector while students use desktop and laptop computers with involvement of community. Find other great lessons like this one on the Partners in Learning Network (Africa): http://africa.partnersinlearningnetwork.com
Scientix 8th SPWatFCL Brussels 16-18 October 2015: Teachers like Quantum Spin...Brussels, Belgium
Presentation of the project "Quantum Spin-off" by Adina Nistor, held during the 8th Science Projects Workshop in the Future Classroom Lab, Brussels, 16-18 October 2015
A webinar presentation for Open Education Week with:
- Karen Fasimpaur, K12 Open Ed
- Jeff Mao, State of Maine Department of Education
- Ahrash Bissell, National Repository of Online Courses
- Delaina Tonks, Open High School of Utah
- Jason Neiffer, Montana Digital Academy
Education Perfect is an online learning platform used by over 300,000 students from more than 1,000 schools globally. It covers major subject areas like science aligned with the Australian curriculum. For science specifically, Education Perfect enhances learning through questions that encourage revision of key concepts and promote deeper understanding through feedback and explanations. Teachers can customize lessons and assign differentiated homework to meet student needs.
This document provides an overview of the InnoTeach project, which aims to develop creativity, innovation and entrepreneurship skills for primary school teachers. The project will create training materials and methodology to teach these skills to teachers. It will also develop an exam system to validate the competencies gained by teachers through the training. The training and exam system will be implemented with teachers from Slovenia, Austria and Hungary to help address gaps in innovation and economic performance in these countries. The project runs from September 2016 to August 2018 and involves partnerships between organizations from Slovenia, Austria and Hungary.
WebOrganic eLearning - SSPKW Primary School Project Sharing 20130628Jeff Ng
The document summarizes an iPad e-learning pilot project for a primary school in Hong Kong. It includes objectives, achievements, problems encountered, merits identified, and questions for discussion. It also provides recommendations from lesson observations, proposed next steps like preparing for a sharing session and providing inputs to the school's e-learning roadmap. The roadmap outlines initiatives over the next few years to integrate e-learning across different subject areas and student levels through teacher training, parent workshops, and collaboration with publishers.
Abstract Students in distance education at the KATHO (University college in Flanders, Belgium, www.katho.be) only need to come to the campus for assessment. Since September 2008, the center of excellence in e-learning, MAD (Mad About Distance) of KATHO organized a small project with 5 students located in five different countries all over the world. One student nearby the desert in Dubai inspired us to call this research “the Camel project”. The people involved in the project explored new methodologies and new technical tools to enable teachers to assess those students online. The project is still running and inspiring teachers of the KATHO to develop particular settings about online assessment, but also about online coaching. This paper is meant to share some of our experiences and conclusions concerning the online assessment and evaluation.
Prompt and frequent feedback is important for learning as it helps students know what they do and don't understand, focusing their study efforts. There are many educational technology tools available for English classrooms, such as Kahoot, which allows teachers to create and deliver online quizzes and surveys in a competitive game format to engage students. Using a variety of assessment methods enables students to best demonstrate their understanding. A plan book contains all teaching materials and lessons for a course term, allowing teachers to set general schedules and add weekly details, providing structure to accomplish goals and create lesson plans.
This document summarizes research on mobile learning and educational apps. It finds that mobile learning increases student engagement, motivation, and performance in core subjects. Studies show mobile devices improve attendance, participation, and completion of school work when implemented properly. The document also describes several studies where schools provided students with iPods or iPod Touches to enhance learning across curriculums. It provides examples of educational apps that promote constructivist learning and track student progress online. Overall, the research indicates mobile learning supports greater interaction, creativity, and improved literacy and numeracy skills when used appropriately in schools.
Mobile Computing with App Inventor in Middle and High SchoolYu-Chang Hsu
This document summarizes a panel discussion on using the App Inventor platform to teach mobile app development in middle school and high school. It describes App Inventor's block-based programming interface and discusses various initiatives for teaching App Inventor, including online workshops and camps. Benefits included making computer science concepts relevant and allowing students to be creative. Examples are provided of apps students created, such as music players and games.
Groups of students will research current jobs and how they may evolve in the future. They will create a new job and write a 5-page composition defining it. Students will then create an oral presentation as a group to present their new job idea to community leaders. The project aims to have students think creatively about how technology could change future jobs and demonstrate their presentation, research, and collaboration skills.
We are working for Science education since last 15 fruitful years. During this decade we have reached thousands of students through hundreds of workshops, slide shows, sky observations, experts talk, teacher’;s training and what not.
At Box of Science, we believe that education has power to transform any nation and all earthlings. But the way of educating little curious sparkles needs to be revamped. Current system lacks in many ways.
One of that is experiential approach. Hence we have dedicated our efforts to transform it.
Devoted activists from our team have designed diverse activities to nurture curious minds. Providing Hands on Experience to students is a verified method for their growth, analytical skills and logical thinking. It is accepted as a proper education method in many developed countries. Activity based learning helps in boosting creativity and confidence. School child is fascinated with pool of thoughts, high energy. We don’t want them to lose it over violent video games or Television. Science learning through activities will help in channelizing their energy.
We believe that every child is special and if nurtured with excellent hands they will be the best citizens of India and perhaps the world.Our team is committed to produce every aspect of education with Excellency. We will continue to inspire young generations through our efforts and experiential culture.
[Challenge:Future] Simiboz@ Masters: Connecting generations for a common futureChallenge:Future
This document discusses youth unemployment in Slovenia and proposes a social entrepreneurship program called Simbioz@ Masters to address it. The program would provide a two-month training for unemployed youth ages 15-29 to become teachers of basic computer skills for elderly workshops. Trainees would gain skills in social skills, computers, working with elders, and business basics. They would then help run ongoing computer workshops for small groups of elders. The program aims to foster intergenerational cooperation, social inclusion, lifelong learning and digital literacy while providing employment for youth.
These PechaKucha style presentations (20 slides at 20 seconds each) from attendees at the event will focus on how they have implemented digital capabilities to enhance learning and teaching at their institutions.
With contributions from:
Julian Bream, Westminster Kingsway College
Lynn Danzig, College of North West London
John Hindmarsh, Westminster Kingsway College
Wendy Peskett, Google certified trainer
Joanna Teague, Oaklands College
Paulo Ribeirinho, product manager for Office 365 Education
Envigame – Linking Environmental Education to ICT in Czech Primary Schools eLearning Papers
Author: Barbora Štollová.
The Envigame project was created to address Czech teachers' lack of methodological guidance and practical educational materials.
Обласний майстер-клас учителів іноземної мовиЛілія Литвин
1) The document provides guidance for activities and tools to use in an English teachers workshop, including using M&Ms for storytelling and questions, icebreaker activities, brainstorming holidays with an online random picker, reading comprehension checks through Kahoot quizzes, embedding questions in instructional videos with Playposit, hiding vocabulary words in QR codes around the classroom, evaluating understanding with Plickers, online worksheets on Liveworksheets.com, and a group project to design a new festival.
2) Teachers are encouraged to make lessons more engaging by using tools like online random pickers, interactive videos, QR codes, online worksheets and group projects. A variety of icebreakers, reading activities, and general
The document provides an overview of key IT terms related to software development. It discusses various team structures, roles, technical stacks, software development processes and methodologies, programming languages, frameworks, software layers, design patterns, mobile applications, cloud service providers, databases, testing, DevOps, product prototyping, design, code repositories, and common tech acronyms used in IT.
IT Recruiter's Mind Maps - Booklet PreviewMichal Juhas
The document provides an overview of various IT roles and technologies for software developers. It includes mind maps of the IT landscape categorized by roles like software development, data and business intelligence, design, and more. Each role has a detailed description. Additionally, it covers topics like the software development lifecycle, programming languages, frameworks, databases, and cloud computing fundamentals.
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The document proposes providing students at XYZ Central High School with smartphones to assist with their classes. Through the "Project K-nect" program, students would use the phones to communicate with classmates, get help from teachers and each other, and complete assignments more flexibly. The program aims to help struggling sophomores catch up on core subjects and increase engagement and success rates. It would cost $69,400 total but they have obtained a $50,000 grant, making the cost to the school only $19,400. The proposal argues that the program would benefit students, teachers, parents, and the school through improved academic performance and technology skills.
This document outlines a final project for students aged 14-16 that involves using mathematics in real life situations. The goals are for students to understand how math applies everyday and to develop ICT and collaboration skills. Students will be divided into 6 teams, with each focusing on a different math strand. They will search for real world activities within their strand and share results online. Assessment will include formative quizzes and a summative e-portfolio. The project aims to make math more relevant and improve teaching methodologies through international collaboration.
The use of technology in solving mensuration problems make mathematics becomes attractive and dynamics, foster interest, motivation among students, enhance students’ understanding in mathematics and boost their productivity and relevance to the society. The Teacher uses laptop with multimedia projector while students use desktop and laptop computers with involvement of community. Find other great lessons like this one on the Partners in Learning Network (Africa): http://africa.partnersinlearningnetwork.com
Scientix 8th SPWatFCL Brussels 16-18 October 2015: Teachers like Quantum Spin...Brussels, Belgium
Presentation of the project "Quantum Spin-off" by Adina Nistor, held during the 8th Science Projects Workshop in the Future Classroom Lab, Brussels, 16-18 October 2015
A webinar presentation for Open Education Week with:
- Karen Fasimpaur, K12 Open Ed
- Jeff Mao, State of Maine Department of Education
- Ahrash Bissell, National Repository of Online Courses
- Delaina Tonks, Open High School of Utah
- Jason Neiffer, Montana Digital Academy
Education Perfect is an online learning platform used by over 300,000 students from more than 1,000 schools globally. It covers major subject areas like science aligned with the Australian curriculum. For science specifically, Education Perfect enhances learning through questions that encourage revision of key concepts and promote deeper understanding through feedback and explanations. Teachers can customize lessons and assign differentiated homework to meet student needs.
This document provides an overview of the InnoTeach project, which aims to develop creativity, innovation and entrepreneurship skills for primary school teachers. The project will create training materials and methodology to teach these skills to teachers. It will also develop an exam system to validate the competencies gained by teachers through the training. The training and exam system will be implemented with teachers from Slovenia, Austria and Hungary to help address gaps in innovation and economic performance in these countries. The project runs from September 2016 to August 2018 and involves partnerships between organizations from Slovenia, Austria and Hungary.
WebOrganic eLearning - SSPKW Primary School Project Sharing 20130628Jeff Ng
The document summarizes an iPad e-learning pilot project for a primary school in Hong Kong. It includes objectives, achievements, problems encountered, merits identified, and questions for discussion. It also provides recommendations from lesson observations, proposed next steps like preparing for a sharing session and providing inputs to the school's e-learning roadmap. The roadmap outlines initiatives over the next few years to integrate e-learning across different subject areas and student levels through teacher training, parent workshops, and collaboration with publishers.
Abstract Students in distance education at the KATHO (University college in Flanders, Belgium, www.katho.be) only need to come to the campus for assessment. Since September 2008, the center of excellence in e-learning, MAD (Mad About Distance) of KATHO organized a small project with 5 students located in five different countries all over the world. One student nearby the desert in Dubai inspired us to call this research “the Camel project”. The people involved in the project explored new methodologies and new technical tools to enable teachers to assess those students online. The project is still running and inspiring teachers of the KATHO to develop particular settings about online assessment, but also about online coaching. This paper is meant to share some of our experiences and conclusions concerning the online assessment and evaluation.
Prompt and frequent feedback is important for learning as it helps students know what they do and don't understand, focusing their study efforts. There are many educational technology tools available for English classrooms, such as Kahoot, which allows teachers to create and deliver online quizzes and surveys in a competitive game format to engage students. Using a variety of assessment methods enables students to best demonstrate their understanding. A plan book contains all teaching materials and lessons for a course term, allowing teachers to set general schedules and add weekly details, providing structure to accomplish goals and create lesson plans.
This document summarizes research on mobile learning and educational apps. It finds that mobile learning increases student engagement, motivation, and performance in core subjects. Studies show mobile devices improve attendance, participation, and completion of school work when implemented properly. The document also describes several studies where schools provided students with iPods or iPod Touches to enhance learning across curriculums. It provides examples of educational apps that promote constructivist learning and track student progress online. Overall, the research indicates mobile learning supports greater interaction, creativity, and improved literacy and numeracy skills when used appropriately in schools.
Mobile Computing with App Inventor in Middle and High SchoolYu-Chang Hsu
This document summarizes a panel discussion on using the App Inventor platform to teach mobile app development in middle school and high school. It describes App Inventor's block-based programming interface and discusses various initiatives for teaching App Inventor, including online workshops and camps. Benefits included making computer science concepts relevant and allowing students to be creative. Examples are provided of apps students created, such as music players and games.
Groups of students will research current jobs and how they may evolve in the future. They will create a new job and write a 5-page composition defining it. Students will then create an oral presentation as a group to present their new job idea to community leaders. The project aims to have students think creatively about how technology could change future jobs and demonstrate their presentation, research, and collaboration skills.
We are working for Science education since last 15 fruitful years. During this decade we have reached thousands of students through hundreds of workshops, slide shows, sky observations, experts talk, teacher’;s training and what not.
At Box of Science, we believe that education has power to transform any nation and all earthlings. But the way of educating little curious sparkles needs to be revamped. Current system lacks in many ways.
One of that is experiential approach. Hence we have dedicated our efforts to transform it.
Devoted activists from our team have designed diverse activities to nurture curious minds. Providing Hands on Experience to students is a verified method for their growth, analytical skills and logical thinking. It is accepted as a proper education method in many developed countries. Activity based learning helps in boosting creativity and confidence. School child is fascinated with pool of thoughts, high energy. We don’t want them to lose it over violent video games or Television. Science learning through activities will help in channelizing their energy.
We believe that every child is special and if nurtured with excellent hands they will be the best citizens of India and perhaps the world.Our team is committed to produce every aspect of education with Excellency. We will continue to inspire young generations through our efforts and experiential culture.
[Challenge:Future] Simiboz@ Masters: Connecting generations for a common futureChallenge:Future
This document discusses youth unemployment in Slovenia and proposes a social entrepreneurship program called Simbioz@ Masters to address it. The program would provide a two-month training for unemployed youth ages 15-29 to become teachers of basic computer skills for elderly workshops. Trainees would gain skills in social skills, computers, working with elders, and business basics. They would then help run ongoing computer workshops for small groups of elders. The program aims to foster intergenerational cooperation, social inclusion, lifelong learning and digital literacy while providing employment for youth.
These PechaKucha style presentations (20 slides at 20 seconds each) from attendees at the event will focus on how they have implemented digital capabilities to enhance learning and teaching at their institutions.
With contributions from:
Julian Bream, Westminster Kingsway College
Lynn Danzig, College of North West London
John Hindmarsh, Westminster Kingsway College
Wendy Peskett, Google certified trainer
Joanna Teague, Oaklands College
Paulo Ribeirinho, product manager for Office 365 Education
Envigame – Linking Environmental Education to ICT in Czech Primary Schools eLearning Papers
Author: Barbora Štollová.
The Envigame project was created to address Czech teachers' lack of methodological guidance and practical educational materials.
Обласний майстер-клас учителів іноземної мовиЛілія Литвин
1) The document provides guidance for activities and tools to use in an English teachers workshop, including using M&Ms for storytelling and questions, icebreaker activities, brainstorming holidays with an online random picker, reading comprehension checks through Kahoot quizzes, embedding questions in instructional videos with Playposit, hiding vocabulary words in QR codes around the classroom, evaluating understanding with Plickers, online worksheets on Liveworksheets.com, and a group project to design a new festival.
2) Teachers are encouraged to make lessons more engaging by using tools like online random pickers, interactive videos, QR codes, online worksheets and group projects. A variety of icebreakers, reading activities, and general
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The document provides an overview of key IT terms related to software development. It discusses various team structures, roles, technical stacks, software development processes and methodologies, programming languages, frameworks, software layers, design patterns, mobile applications, cloud service providers, databases, testing, DevOps, product prototyping, design, code repositories, and common tech acronyms used in IT.
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The document provides an overview of various IT roles and technologies for software developers. It includes mind maps of the IT landscape categorized by roles like software development, data and business intelligence, design, and more. Each role has a detailed description. Additionally, it covers topics like the software development lifecycle, programming languages, frameworks, databases, and cloud computing fundamentals.
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Michal Juhas is the CEO of EdTech Labs Europe and has over 10 years of experience as a software developer, IT consultant, CTO and startup founder. In his 20s, he wishes he knew to optimize for growth rather than money, avoid golden handcuffs, spend time wisely, develop self-discipline, follow his passion and work in his field of interest, build relationships, focus on values, abilities and skills, establish a personal brand, and focus on global challenges rather than just personal interests. He is now on a mission to upskill a million people through his work with EdTech Labs and other organizations.
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The document discusses trends in the metasearch industry and their implications. It notes that TripAdvisor has more visitors than other metasearch sites combined and that integrating with major metasearch sites provides hotels with significant exposure and traffic. However, it also asserts that price is the most important factor for consumers and that the metasearch landscape is increasingly commoditizing hotel rooms. The document outlines several ways metasearch sites may improve customer experience, such as voice booking, personalized search results, and inclusion of alternative lodging options. It also explores how automation and mobile usage are changing bidding and monetization on metasearch platforms.
The document discusses HotelQuickly's approach to testing apps which includes using git flow, pull requests, code quality tools, unit tests, integration tests, and continuous integration. It provides details on sample app models, initializing an app with Express.js, finding offers with MySQL and Knex, dockerizing the app, adding test modules like Mocha and Should, implementing code quality with ESLint, booking hotels with custom errors, adding unit tests with Sinon and Proxyquire, and running integration tests and continuous integration with Docker Compose and Travis.
Meetup slides (2nd part) from a meetup which happened @ HotelQuickly on Dec 2, 2015.
http://www.meetup.com/BKK-Developers-and-Tech-lovers/events/226832091/
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Slides from our presentation about the Lessons Learnt.
See more about the event on Meetup.com
www.meetup.com/BKK-Developers-and-Tech-lovers/events/222069625/
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Salesforce Integration for Bonterra Impact Management (fka Social Solutions A...Jeffrey Haguewood
Sidekick Solutions uses Bonterra Impact Management (fka Social Solutions Apricot) and automation solutions to integrate data for business workflows.
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This video focuses on integration of Salesforce with Bonterra Impact Management.
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Digital Banking in the Cloud: How Citizens Bank Unlocked Their MainframePrecisely
Inconsistent user experience and siloed data, high costs, and changing customer expectations – Citizens Bank was experiencing these challenges while it was attempting to deliver a superior digital banking experience for its clients. Its core banking applications run on the mainframe and Citizens was using legacy utilities to get the critical mainframe data to feed customer-facing channels, like call centers, web, and mobile. Ultimately, this led to higher operating costs (MIPS), delayed response times, and longer time to market.
Ever-changing customer expectations demand more modern digital experiences, and the bank needed to find a solution that could provide real-time data to its customer channels with low latency and operating costs. Join this session to learn how Citizens is leveraging Precisely to replicate mainframe data to its customer channels and deliver on their “modern digital bank” experiences.
Skybuffer AI: Advanced Conversational and Generative AI Solution on SAP Busin...Tatiana Kojar
Skybuffer AI, built on the robust SAP Business Technology Platform (SAP BTP), is the latest and most advanced version of our AI development, reaffirming our commitment to delivering top-tier AI solutions. Skybuffer AI harnesses all the innovative capabilities of the SAP BTP in the AI domain, from Conversational AI to cutting-edge Generative AI and Retrieval-Augmented Generation (RAG). It also helps SAP customers safeguard their investments into SAP Conversational AI and ensure a seamless, one-click transition to SAP Business AI.
With Skybuffer AI, various AI models can be integrated into a single communication channel such as Microsoft Teams. This integration empowers business users with insights drawn from SAP backend systems, enterprise documents, and the expansive knowledge of Generative AI. And the best part of it is that it is all managed through our intuitive no-code Action Server interface, requiring no extensive coding knowledge and making the advanced AI accessible to more users.
leewayhertz.com-AI in predictive maintenance Use cases technologies benefits ...alexjohnson7307
Predictive maintenance is a proactive approach that anticipates equipment failures before they happen. At the forefront of this innovative strategy is Artificial Intelligence (AI), which brings unprecedented precision and efficiency. AI in predictive maintenance is transforming industries by reducing downtime, minimizing costs, and enhancing productivity.
Driving Business Innovation: Latest Generative AI Advancements & Success StorySafe Software
Are you ready to revolutionize how you handle data? Join us for a webinar where we’ll bring you up to speed with the latest advancements in Generative AI technology and discover how leveraging FME with tools from giants like Google Gemini, Amazon, and Microsoft OpenAI can supercharge your workflow efficiency.
During the hour, we’ll take you through:
Guest Speaker Segment with Hannah Barrington: Dive into the world of dynamic real estate marketing with Hannah, the Marketing Manager at Workspace Group. Hear firsthand how their team generates engaging descriptions for thousands of office units by integrating diverse data sources—from PDF floorplans to web pages—using FME transformers, like OpenAIVisionConnector and AnthropicVisionConnector. This use case will show you how GenAI can streamline content creation for marketing across the board.
Ollama Use Case: Learn how Scenario Specialist Dmitri Bagh has utilized Ollama within FME to input data, create custom models, and enhance security protocols. This segment will include demos to illustrate the full capabilities of FME in AI-driven processes.
Custom AI Models: Discover how to leverage FME to build personalized AI models using your data. Whether it’s populating a model with local data for added security or integrating public AI tools, find out how FME facilitates a versatile and secure approach to AI.
We’ll wrap up with a live Q&A session where you can engage with our experts on your specific use cases, and learn more about optimizing your data workflows with AI.
This webinar is ideal for professionals seeking to harness the power of AI within their data management systems while ensuring high levels of customization and security. Whether you're a novice or an expert, gain actionable insights and strategies to elevate your data processes. Join us to see how FME and AI can revolutionize how you work with data!
HCL Notes and Domino License Cost Reduction in the World of DLAUpanagenda
Webinar Recording: https://www.panagenda.com/webinars/hcl-notes-and-domino-license-cost-reduction-in-the-world-of-dlau/
The introduction of DLAU and the CCB & CCX licensing model caused quite a stir in the HCL community. As a Notes and Domino customer, you may have faced challenges with unexpected user counts and license costs. You probably have questions on how this new licensing approach works and how to benefit from it. Most importantly, you likely have budget constraints and want to save money where possible. Don’t worry, we can help with all of this!
We’ll show you how to fix common misconfigurations that cause higher-than-expected user counts, and how to identify accounts which you can deactivate to save money. There are also frequent patterns that can cause unnecessary cost, like using a person document instead of a mail-in for shared mailboxes. We’ll provide examples and solutions for those as well. And naturally we’ll explain the new licensing model.
Join HCL Ambassador Marc Thomas in this webinar with a special guest appearance from Franz Walder. It will give you the tools and know-how to stay on top of what is going on with Domino licensing. You will be able lower your cost through an optimized configuration and keep it low going forward.
These topics will be covered
- Reducing license cost by finding and fixing misconfigurations and superfluous accounts
- How do CCB and CCX licenses really work?
- Understanding the DLAU tool and how to best utilize it
- Tips for common problem areas, like team mailboxes, functional/test users, etc
- Practical examples and best practices to implement right away
How to Interpret Trends in the Kalyan Rajdhani Mix Chart.pdfChart Kalyan
A Mix Chart displays historical data of numbers in a graphical or tabular form. The Kalyan Rajdhani Mix Chart specifically shows the results of a sequence of numbers over different periods.
Have you ever been confused by the myriad of choices offered by AWS for hosting a website or an API?
Lambda, Elastic Beanstalk, Lightsail, Amplify, S3 (and more!) can each host websites + APIs. But which one should we choose?
Which one is cheapest? Which one is fastest? Which one will scale to meet our needs?
Join me in this session as we dive into each AWS hosting service to determine which one is best for your scenario and explain why!
Generating privacy-protected synthetic data using Secludy and MilvusZilliz
During this demo, the founders of Secludy will demonstrate how their system utilizes Milvus to store and manipulate embeddings for generating privacy-protected synthetic data. Their approach not only maintains the confidentiality of the original data but also enhances the utility and scalability of LLMs under privacy constraints. Attendees, including machine learning engineers, data scientists, and data managers, will witness first-hand how Secludy's integration with Milvus empowers organizations to harness the power of LLMs securely and efficiently.
Your One-Stop Shop for Python Success: Top 10 US Python Development Providersakankshawande
Simplify your search for a reliable Python development partner! This list presents the top 10 trusted US providers offering comprehensive Python development services, ensuring your project's success from conception to completion.
A Comprehensive Guide to DeFi Development Services in 2024Intelisync
DeFi represents a paradigm shift in the financial industry. Instead of relying on traditional, centralized institutions like banks, DeFi leverages blockchain technology to create a decentralized network of financial services. This means that financial transactions can occur directly between parties, without intermediaries, using smart contracts on platforms like Ethereum.
In 2024, we are witnessing an explosion of new DeFi projects and protocols, each pushing the boundaries of what’s possible in finance.
In summary, DeFi in 2024 is not just a trend; it’s a revolution that democratizes finance, enhances security and transparency, and fosters continuous innovation. As we proceed through this presentation, we'll explore the various components and services of DeFi in detail, shedding light on how they are transforming the financial landscape.
At Intelisync, we specialize in providing comprehensive DeFi development services tailored to meet the unique needs of our clients. From smart contract development to dApp creation and security audits, we ensure that your DeFi project is built with innovation, security, and scalability in mind. Trust Intelisync to guide you through the intricate landscape of decentralized finance and unlock the full potential of blockchain technology.
Ready to take your DeFi project to the next level? Partner with Intelisync for expert DeFi development services today!
Monitoring and Managing Anomaly Detection on OpenShift.pdfTosin Akinosho
Monitoring and Managing Anomaly Detection on OpenShift
Overview
Dive into the world of anomaly detection on edge devices with our comprehensive hands-on tutorial. This SlideShare presentation will guide you through the entire process, from data collection and model training to edge deployment and real-time monitoring. Perfect for those looking to implement robust anomaly detection systems on resource-constrained IoT/edge devices.
Key Topics Covered
1. Introduction to Anomaly Detection
- Understand the fundamentals of anomaly detection and its importance in identifying unusual behavior or failures in systems.
2. Understanding Edge (IoT)
- Learn about edge computing and IoT, and how they enable real-time data processing and decision-making at the source.
3. What is ArgoCD?
- Discover ArgoCD, a declarative, GitOps continuous delivery tool for Kubernetes, and its role in deploying applications on edge devices.
4. Deployment Using ArgoCD for Edge Devices
- Step-by-step guide on deploying anomaly detection models on edge devices using ArgoCD.
5. Introduction to Apache Kafka and S3
- Explore Apache Kafka for real-time data streaming and Amazon S3 for scalable storage solutions.
6. Viewing Kafka Messages in the Data Lake
- Learn how to view and analyze Kafka messages stored in a data lake for better insights.
7. What is Prometheus?
- Get to know Prometheus, an open-source monitoring and alerting toolkit, and its application in monitoring edge devices.
8. Monitoring Application Metrics with Prometheus
- Detailed instructions on setting up Prometheus to monitor the performance and health of your anomaly detection system.
9. What is Camel K?
- Introduction to Camel K, a lightweight integration framework built on Apache Camel, designed for Kubernetes.
10. Configuring Camel K Integrations for Data Pipelines
- Learn how to configure Camel K for seamless data pipeline integrations in your anomaly detection workflow.
11. What is a Jupyter Notebook?
- Overview of Jupyter Notebooks, an open-source web application for creating and sharing documents with live code, equations, visualizations, and narrative text.
12. Jupyter Notebooks with Code Examples
- Hands-on examples and code snippets in Jupyter Notebooks to help you implement and test anomaly detection models.
Best 20 SEO Techniques To Improve Website Visibility In SERPPixlogix Infotech
Boost your website's visibility with proven SEO techniques! Our latest blog dives into essential strategies to enhance your online presence, increase traffic, and rank higher on search engines. From keyword optimization to quality content creation, learn how to make your site stand out in the crowded digital landscape. Discover actionable tips and expert insights to elevate your SEO game.
3. Problem 1
The lack of multidisciplinary, creative, and ethical courses for
students aged 9-12.
(financial education, healthy diet and lifestyle, cultural differences)
4. Problem 2
Extremely low financial compensation of school teachers.
(unmotivated, not learning continuously)
6. “Absolvent po skončení školy nastupuje do zamestnania v
deviatej platovej triede, čo znamená 690 eur v hrubom, v
čistom je to 480 eur.”
Salary of a teacher
480 EUR nett monthly salary of a
teacher who just started.
7. “Najvyššia platová trieda pre pedagógov je 12., hrubá mzda
v nej dosahuje 890 eur. K tejto sume sa človek dopracuje po
dvoch atestačných skúškach a 32 rokoch praxe.”
Salary of a teacher
890 EUR gross… after 32 working years (!)
14. PRODUCT
PLATFORM
Online platform that enables teachers
to organize their courses and earn €
A teacher can earn up to
300 EUR gross / month.
(+40% to their salary!)
&
15. Online platform for the teachers:
● Course management
● Payments from parents (card payment, 5-month subscription)
● News feed to keep parents updated about the progress &
learnings
16. Web application = course management + payments
PRODUCT
PLATFORM
X Y ZPlanetQuest
Teacher organizes
and earns €
Parent pays €
Student learns
&
customer
17. Parent pays €
Student learns
customer
Web application = course management + payments
PRODUCT
PLATFORM
X Y ZPlanetQuest
&
Plug & Play other products
Teacher organizes
and earns €
18. Win-win-win
Students adopting new skills.
Innovative learning, creative
problem-solving.
Teachers earning extra $$ and
organizing courses.
Positive impact on the overall
quality of education.
19. Win-win-win
4. Teacher’s
continuous learning
1. Course(s) organized
3. Increased motivation
2. Impact on teachers’
well-being ($)
PlanetQuest
Platform
5. Students
better educated
AHA!
moment
21. Matej Held
Hemisfera
Michal Juhas
EdTech Labs
Dušan Brezány
Teacher & author
Ján Janočko
Game developer
Ján Kolesár
Educator & App developer
Our Partners
Lukas Vicen
22. ● We have tested the product (planet quest) with students
○ After-school activity = not governed nor regulated by authorities
● We got positive feedback for the platform from teachers
● We have a clear business model (#sustainability)
● We have a great, well-balanced team (educators, creatives, business)
● Both the product and platform can be applied across countries and
languages (#scalability)
● We foster innovative learning and teaching by implementing new digital
educational technologies and learning approaches => VR
Takeaways