Presentation given at The Ends of the Humanities (10-13 September 2017, Belval, Luxembourg)
Abstract: http://www.maxkemman.nl/2017/09/abstract-interdisciplinary-ignorance/
Technology, determinism and learning: exploring different ways of being digit...Martin Oliver
(Seminar given at Lancaster University, 14th March, 2012)
The field of educational technology has devoted a lot of time and effort to theorising ‘learning’, and some to developing ideas about what ‘education’ might be, but perhaps surprisingly, the idea of ‘technology’ remains poorly examined. Work commonly builds on ‘common sense’ accounts of technology, relying on deterministic accounts of the relationship between technology, practices and identities. These accounts rarely pay attention to ideas of context or the role of agency.
These problems can be illustrated by work on digital literacy. Digital literacy is widely assumed to be about free-floating generic skills. The prevalence of new technologies has supposedly led to the emergence of a generation of digital natives, who are supposed to learn in different ways and even have different kinds of brains from other people. Educational systems are expect both to reflect their new preferences for learning, and to prepare them to use technology as a route to gainful employment.
However, instead, digital literacies can be reconceived as consisting of context bound, situated practices that are implicated in the construction of complex, hybrid identities in a range of overlapping domains. Viewed this way, being digitally literate becomes a social achievement, in which technology is taken up to serve personal agency, rather than a cause.
This presentation will review different ways of theorising technology, exploring some alternative framework (such as Actor Network Theory and praxiology), and their consequences for research. This will be illustrated using data drawn from an ongoing JISC-funded project that is using multimodal journaling to document their engagement with technology.
This document summarizes a presentation about developing digital and information literacy skills in students to improve employability. It discusses how universities can help students transition from formal academic learning to informal workplace learning by supporting them in configuring digital habitats and information landscapes. The research examines online discussions between students collaborating on a design project. It finds that the students select information, validate each other's judgments, and steward their digital environment to meet learning needs, demonstrating skills relevant to employability. The research suggests universities should support student communities' negotiation of competencies rather than imposing rigid definitions of literacy.
Digital History Projects as Boundary ObjectsMaxKemman
Digital history projects can act as boundary objects that coordinate different incentives and allow participation across disciplines. They bring together researchers with different goals, like tool developers focused on technology, historians interested in research, and others focused on building the tool. While the official goal is to build a new tool for historical research, in reality the tool may not be stable enough for research in the project timeframe. This leads the different communities of practice within a project to shape it individually according to their own needs and incentives. Digital history projects require coordination to manage risks and expectations when incentives do not directly align with the overall goals of the project.
Digital History Projects as Boundary ObjectsMaxKemman
This document summarizes a study of incentives for participants in digital history projects. It finds that while the official incentive is to build new tools for historical research, the realities are different for each community of practice (CoP). The research CoP prioritizes their own thesis work over the tool. The technology CoP focuses on building interfaces rather than ensuring the tool is stable for research. And the tool CoP sees the project as a way to prove concepts and gain continued funding. As a result, the project functions more as a boundary object that coordinates these different incentives rather than achieving the goal of a finished tool for historians to use. There are open questions around whether historians can do big data analysis before tools are ready, and how
To many, informatics means big data. But as the 2014 Obermann Working Symposium, “Designing the Digital Future: A Human-Centered Approach to Informatics,” November 7-8, 2014, demonstrated, informatics technology intersects with narrative, the arts, collaborative learning, dance, diversity, narrative, social justice movements, values sensitive design, visual thinking, and more. During an “agenda lunch” on the second day of the symposium, participants considered the future of human-computer interaction and informatics at the University of Iowa. These slides are the product of that discussion.
Technology, determinism and learning: exploring different ways of being digit...Martin Oliver
(Seminar given at Lancaster University, 14th March, 2012)
The field of educational technology has devoted a lot of time and effort to theorising ‘learning’, and some to developing ideas about what ‘education’ might be, but perhaps surprisingly, the idea of ‘technology’ remains poorly examined. Work commonly builds on ‘common sense’ accounts of technology, relying on deterministic accounts of the relationship between technology, practices and identities. These accounts rarely pay attention to ideas of context or the role of agency.
These problems can be illustrated by work on digital literacy. Digital literacy is widely assumed to be about free-floating generic skills. The prevalence of new technologies has supposedly led to the emergence of a generation of digital natives, who are supposed to learn in different ways and even have different kinds of brains from other people. Educational systems are expect both to reflect their new preferences for learning, and to prepare them to use technology as a route to gainful employment.
However, instead, digital literacies can be reconceived as consisting of context bound, situated practices that are implicated in the construction of complex, hybrid identities in a range of overlapping domains. Viewed this way, being digitally literate becomes a social achievement, in which technology is taken up to serve personal agency, rather than a cause.
This presentation will review different ways of theorising technology, exploring some alternative framework (such as Actor Network Theory and praxiology), and their consequences for research. This will be illustrated using data drawn from an ongoing JISC-funded project that is using multimodal journaling to document their engagement with technology.
This document summarizes a presentation about developing digital and information literacy skills in students to improve employability. It discusses how universities can help students transition from formal academic learning to informal workplace learning by supporting them in configuring digital habitats and information landscapes. The research examines online discussions between students collaborating on a design project. It finds that the students select information, validate each other's judgments, and steward their digital environment to meet learning needs, demonstrating skills relevant to employability. The research suggests universities should support student communities' negotiation of competencies rather than imposing rigid definitions of literacy.
Digital History Projects as Boundary ObjectsMaxKemman
Digital history projects can act as boundary objects that coordinate different incentives and allow participation across disciplines. They bring together researchers with different goals, like tool developers focused on technology, historians interested in research, and others focused on building the tool. While the official goal is to build a new tool for historical research, in reality the tool may not be stable enough for research in the project timeframe. This leads the different communities of practice within a project to shape it individually according to their own needs and incentives. Digital history projects require coordination to manage risks and expectations when incentives do not directly align with the overall goals of the project.
Digital History Projects as Boundary ObjectsMaxKemman
This document summarizes a study of incentives for participants in digital history projects. It finds that while the official incentive is to build new tools for historical research, the realities are different for each community of practice (CoP). The research CoP prioritizes their own thesis work over the tool. The technology CoP focuses on building interfaces rather than ensuring the tool is stable for research. And the tool CoP sees the project as a way to prove concepts and gain continued funding. As a result, the project functions more as a boundary object that coordinates these different incentives rather than achieving the goal of a finished tool for historians to use. There are open questions around whether historians can do big data analysis before tools are ready, and how
To many, informatics means big data. But as the 2014 Obermann Working Symposium, “Designing the Digital Future: A Human-Centered Approach to Informatics,” November 7-8, 2014, demonstrated, informatics technology intersects with narrative, the arts, collaborative learning, dance, diversity, narrative, social justice movements, values sensitive design, visual thinking, and more. During an “agenda lunch” on the second day of the symposium, participants considered the future of human-computer interaction and informatics at the University of Iowa. These slides are the product of that discussion.
During two days and with participants from across the University of Iowa and surrounding community, keynote speakers, local panelists, and the symposium organizers explored how -
-to encourage more departments to participate in the informatics initiative
-to assess campus resources for joint programming, courses, and research groups that engage not only science and technology, but also the arts, humanities, and social sciences
-to clarify the opportunities, challenges, and obstacles faced by researchers in HCI and informatics, including funding; tenure and promotion; research and publication; curriculum, disciplinary differences, and institutional barriers
Scholarly Requirements for Large Scale Text AnalysisHarriett Green
This document summarizes findings from interviews conducted as part of a user needs assessment for the HathiTrust Research Center (HTRC). Key findings discussed include:
- Scholars have challenges with data acquisition and management when conducting large-scale text analysis, such as obtaining good quality data and building reusable datasets.
- Generating and negotiating results is difficult, as scholars desire more control over tools and workflows and better archiving of data and algorithms.
- Research collaborations present challenges around work styles and the need for test datasets that multiple researchers can work with.
- Teaching and training needs include resources for faculty looking to learn about digital tools and challenges integrating computational methods into humanities classes.
Presentation based on fieldwork research conducted at digital humanities institutions in Europe and the USA; delivered at Click on Knowledge conference in Copenhagen (http://engerom.ku.dk/clickonknowledge/)
This document discusses the differences between digital humanities and multimodal scholarship. It notes that digital humanities involves using digital tools to produce scholarship, while multimodal scholarship uses tools to display and disseminate traditional scholarship. It advises that how a project is presented could impact funding opportunities, and that one should consider audience perspectives on definitions. It also provides tips for managing a digital humanities project as a graduate student.
Presentation given at the HEA Social Sciences learning and teaching summit 'Exploring the implications of ‘the era of big data’ for learning and teaching'.
A blog post outlining the issues discussed at the summit is available via: http://bit.ly/1lCBUIB
Epistemic Encounters: Interdisciplinary collaboration in developing virtual r...Smiljana Antonijevic
This document summarizes an interdisciplinary collaboration to develop virtual research environments (VREs). It discusses three projects: 1) Alfalab, which brought together linguists, historians, and IT experts to digitize texts, 2) the Text Lab, which developed tools for named entity recognition and transcription annotation, and 3) Digitizing Words of Power, a bottom-up project between historians, ethnologists, and IT experts. It notes challenges in connecting different epistemic cultures and methods. Fieldwork highlighted the need for open source, interoperable, and sustainable tools built around user practices rather than generic solutions. Future work should be driven by research questions and educate scholars in digital approaches while
MIT Program on Information Science Talk -- Julia Flanders on Jobs, Roles, Ski...Micah Altman
Julia Flanders, who is the Director of the Digital Scholarship Group in the Northeastern University Library, and a Professor of Practice in Northeastern's English Department gave a talk on Jobs, Roles, Skills, Tools: Working in the Digital Academy as part of the Program on Information Science Brown Bag Series.
In the talk, illustrated by the slides below, Julia discusses the evolving landscape of digital humanities (and digital scholarship more broadly) and considers the relationship between technology, tool development, and professional roles.
For more see: http://informatics.mit.edu/event/brown-bag-jobs-roles-skills-tools-working-digital-academy-julia-flanders
Voices from the Field: Practices, Challenges & Directions in Digital Humaniti...Monica Bulger
Presented at the Click-on-Knowledge Conference May 11-13, 2011 in Copenhagen.
Smiljana Antonijevic & Monica Bulger
This paper presents findings of a fieldwork study that explored research practices, challenges, and directions in contemporary digital humanities scholarship. The study was conducted in the period April-October, 2010, as part of two research projects of the Royal Netherlands Academy of Arts and Sciences and the Oxford Internet Institute— Alflalab (http://alfalablog.huygensinstituut.nl/) and Humanities Information Practices (http://www.oii.ox.ac.uk/research/?id=58). The study included observations and in-depth interviews with digital humanities scholars, policymakers, and funders, with a focus on developers and users of digital resources for humanities research. The study involved 86 participants from over 25 institutions in 5 countries. Participating institutions included: Huygens Institute; National Endowment for Humanities Office of Digital Humanities; Stanford University; University of Alberta; University of California, Berkeley; University of California, Los Angeles; University of Indiana; University of Maryland; University of Oxford; University of Virginia.
Changing Libraries: using mapping to help manage workplace changeDrew Whitworth
This presentation looks at the use of a mapping methodology to gather data on how communities of practice steward their informational environments. The method generated data for the project team but also immediate insights for participants, as they managed workplace change from the bottom up.
The document summarizes efforts to support digital humanities research through collaboration at various institutions. It describes projects at Wheaton College involving students encoding a text using TEI XML under faculty supervision. It also discusses initiatives at the University of Vermont and Brown University to provide infrastructure and expertise for digital scholarship through partnerships between libraries, academic technology groups, and faculty researchers.
The Hidden Data of Social Media Rearch_CSS-winter-symposiumKatrin Weller
This document summarizes preliminary results from interviews with 40 social media researchers from different disciplines and regions. The interviews explored their methods, practices, perspectives and challenges conducting social media research. Key findings included that researchers valued interdisciplinary collaboration but faced internal and external barriers. Researchers also discussed issues around research ethics like privacy, consent and guidelines, as well as desires for better data access, tools and environments to facilitate social media research.
- The document discusses models of collective intelligence and challenges in designing systems to support collective intelligence when dealing with complex problems.
- It describes how argument mapping tools can help address issues like lack of insight into logical structures, poor idea evaluation, and shallow contributions that hamper online debates.
- A case study discussed how an argument mapping tool called LiteMap was used to collaboratively map discussions on an online platform about sustainable living. Mappers found the process challenging, especially for ill-defined topics.
The document discusses cultivating creativity in data work. It argues that data science includes elements of science, art, and design. Design research methods can be leveraged to teach students the process of data science. The "art" of data science involves the skilled use of empathy, which can be developed through practices like design thinking, meditation, and design sprints. Teaching data science could borrow from design school curricula by emphasizing hands-on learning of tools and using non-judgmental, solution-focused processes.
Studying young people’s online social practices - Combining virtual ethnography, participant observation, online conversations and questionnaire data.
Guest lecture by Malene Charlotte Larsen, Assistant Professor at Aalborg University, at the PhD course: Mixed Methods Research: Theory and Practice, AAU, Jan 31 2013
Cimeon Ellerton and Alison Whitaker, The Audience Agency: The Reverential GapBethBate
This document discusses tackling data-driven decision making in cultural organizations. It describes a project called Arts Data Impact that conducted an ethnographic study, placed a data scientist in residence at different organizations, and did rapid prototyping of data tools. The "reverential gap" refers to the space between domains of expertise like artistic/curatorial knowledge and technological/business expertise. The data scientist in residence identifies roles, strengths, and gaps to provide insight where needed. Their work includes data wrangling and creating tools to uncover stories specific to organizational objectives. The document emphasizes that technology and organizational culture must be considered together to foster data-driven decision making and take users on a data journey.
This document discusses digital literacies from multiple perspectives. It explores how digital literacies are situated social practices that vary between individuals and contexts rather than stable skills. Frameworks that try to categorize digital literacies into taxonomies are problematic as the skills involved are constantly changing. The experiences of students are diverse based on factors like discipline and available resources. Understanding students' digital literacy practices can help evaluate policies and support students' expertise rather than focus on deficits.
Big data and Digital Transformations in the HumanitiesMartin Wynne
The document discusses the opportunities and challenges of digital humanities research using large datasets. It outlines how new infrastructure initiatives have lowered barriers to digital research but that interoperability, sharing, and sustainability of resources remain difficult. The humanities risk becoming less relevant if new forms of data-driven research are not embraced, but care must be taken to avoid an overly empirical view that diminishes qualitative analysis. Achieving provisional standards and categories could promote shared infrastructure while still allowing traditional humanities criticism.
Learning with technology as coordinated sociomaterial practice: digital liter...Martin Oliver
This document discusses conceptualizing educational technology through a sociomaterial lens. It argues that technology is often theorized as having effects on learning, but not how those effects are achieved through sociomaterial relationships. The document advocates analyzing digital literacies as situated practices that coordinate people and technologies in different ways, producing multiple realities. It provides examples analyzing how technologies shape bodies and medical understandings of conditions like atherosclerosis. The overall aim is a praxiological study of digital literacies as networked learning.
Software art and design: computational thinking through programming practice ...Aarhus University
This document summarizes a course on software art and design at Aarhus University that teaches computational thinking through programming practice and critical code theory. The course includes two parallel parts: Aesthetic Programming, which focuses on hands-on coding exercises and projects, and Software Studies, which covers theoretical readings and discussions. Some example assignments discussed are redesigning a throbber based on its cultural meaning, parsing data from APIs to create visualizations, and a final group portfolio project such as a confession bot Twitter account. Student feedback indicates they found learning programming concepts and critical thinking about code challenging but engaging.
This document summarizes the findings of a survey on boundary practices in digital humanities collaborations. The survey found that digital humanities collaborations often involve more humanities researchers than computational researchers, and are led primarily by those from the humanities. Additionally, most collaborators work in separate buildings and communicate remotely, rather than meeting in person as commonly assumed. The frequency of disciplinary communication was higher than interdisciplinary communication, suggesting scholars remain aligned with their own disciplines rather than developing common ground across disciplines as collaborations assume. Overall, the realities of digital humanities collaborations diverge from assumptions of equal participation, shared physical space, and development of interdisciplinary identities.
User Required? On the Value of User Research in the Digital HumanitiesMaxKemman
This document discusses the value of user research in developing digital tools for humanities research. It describes user research conducted for two tools: PoliMedia, which links Dutch parliamentary debates to media items, and Oral History Today, a search interface for oral histories. The research identified user requirements for both tools, though some requirements were deemed out of scope. Common requirements included searching by time period and names/roles of people. The discussion concludes that while generalizing requirements is difficult, user research helps ensure tools are usable and support researchers' broader workflows.
During two days and with participants from across the University of Iowa and surrounding community, keynote speakers, local panelists, and the symposium organizers explored how -
-to encourage more departments to participate in the informatics initiative
-to assess campus resources for joint programming, courses, and research groups that engage not only science and technology, but also the arts, humanities, and social sciences
-to clarify the opportunities, challenges, and obstacles faced by researchers in HCI and informatics, including funding; tenure and promotion; research and publication; curriculum, disciplinary differences, and institutional barriers
Scholarly Requirements for Large Scale Text AnalysisHarriett Green
This document summarizes findings from interviews conducted as part of a user needs assessment for the HathiTrust Research Center (HTRC). Key findings discussed include:
- Scholars have challenges with data acquisition and management when conducting large-scale text analysis, such as obtaining good quality data and building reusable datasets.
- Generating and negotiating results is difficult, as scholars desire more control over tools and workflows and better archiving of data and algorithms.
- Research collaborations present challenges around work styles and the need for test datasets that multiple researchers can work with.
- Teaching and training needs include resources for faculty looking to learn about digital tools and challenges integrating computational methods into humanities classes.
Presentation based on fieldwork research conducted at digital humanities institutions in Europe and the USA; delivered at Click on Knowledge conference in Copenhagen (http://engerom.ku.dk/clickonknowledge/)
This document discusses the differences between digital humanities and multimodal scholarship. It notes that digital humanities involves using digital tools to produce scholarship, while multimodal scholarship uses tools to display and disseminate traditional scholarship. It advises that how a project is presented could impact funding opportunities, and that one should consider audience perspectives on definitions. It also provides tips for managing a digital humanities project as a graduate student.
Presentation given at the HEA Social Sciences learning and teaching summit 'Exploring the implications of ‘the era of big data’ for learning and teaching'.
A blog post outlining the issues discussed at the summit is available via: http://bit.ly/1lCBUIB
Epistemic Encounters: Interdisciplinary collaboration in developing virtual r...Smiljana Antonijevic
This document summarizes an interdisciplinary collaboration to develop virtual research environments (VREs). It discusses three projects: 1) Alfalab, which brought together linguists, historians, and IT experts to digitize texts, 2) the Text Lab, which developed tools for named entity recognition and transcription annotation, and 3) Digitizing Words of Power, a bottom-up project between historians, ethnologists, and IT experts. It notes challenges in connecting different epistemic cultures and methods. Fieldwork highlighted the need for open source, interoperable, and sustainable tools built around user practices rather than generic solutions. Future work should be driven by research questions and educate scholars in digital approaches while
MIT Program on Information Science Talk -- Julia Flanders on Jobs, Roles, Ski...Micah Altman
Julia Flanders, who is the Director of the Digital Scholarship Group in the Northeastern University Library, and a Professor of Practice in Northeastern's English Department gave a talk on Jobs, Roles, Skills, Tools: Working in the Digital Academy as part of the Program on Information Science Brown Bag Series.
In the talk, illustrated by the slides below, Julia discusses the evolving landscape of digital humanities (and digital scholarship more broadly) and considers the relationship between technology, tool development, and professional roles.
For more see: http://informatics.mit.edu/event/brown-bag-jobs-roles-skills-tools-working-digital-academy-julia-flanders
Voices from the Field: Practices, Challenges & Directions in Digital Humaniti...Monica Bulger
Presented at the Click-on-Knowledge Conference May 11-13, 2011 in Copenhagen.
Smiljana Antonijevic & Monica Bulger
This paper presents findings of a fieldwork study that explored research practices, challenges, and directions in contemporary digital humanities scholarship. The study was conducted in the period April-October, 2010, as part of two research projects of the Royal Netherlands Academy of Arts and Sciences and the Oxford Internet Institute— Alflalab (http://alfalablog.huygensinstituut.nl/) and Humanities Information Practices (http://www.oii.ox.ac.uk/research/?id=58). The study included observations and in-depth interviews with digital humanities scholars, policymakers, and funders, with a focus on developers and users of digital resources for humanities research. The study involved 86 participants from over 25 institutions in 5 countries. Participating institutions included: Huygens Institute; National Endowment for Humanities Office of Digital Humanities; Stanford University; University of Alberta; University of California, Berkeley; University of California, Los Angeles; University of Indiana; University of Maryland; University of Oxford; University of Virginia.
Changing Libraries: using mapping to help manage workplace changeDrew Whitworth
This presentation looks at the use of a mapping methodology to gather data on how communities of practice steward their informational environments. The method generated data for the project team but also immediate insights for participants, as they managed workplace change from the bottom up.
The document summarizes efforts to support digital humanities research through collaboration at various institutions. It describes projects at Wheaton College involving students encoding a text using TEI XML under faculty supervision. It also discusses initiatives at the University of Vermont and Brown University to provide infrastructure and expertise for digital scholarship through partnerships between libraries, academic technology groups, and faculty researchers.
The Hidden Data of Social Media Rearch_CSS-winter-symposiumKatrin Weller
This document summarizes preliminary results from interviews with 40 social media researchers from different disciplines and regions. The interviews explored their methods, practices, perspectives and challenges conducting social media research. Key findings included that researchers valued interdisciplinary collaboration but faced internal and external barriers. Researchers also discussed issues around research ethics like privacy, consent and guidelines, as well as desires for better data access, tools and environments to facilitate social media research.
- The document discusses models of collective intelligence and challenges in designing systems to support collective intelligence when dealing with complex problems.
- It describes how argument mapping tools can help address issues like lack of insight into logical structures, poor idea evaluation, and shallow contributions that hamper online debates.
- A case study discussed how an argument mapping tool called LiteMap was used to collaboratively map discussions on an online platform about sustainable living. Mappers found the process challenging, especially for ill-defined topics.
The document discusses cultivating creativity in data work. It argues that data science includes elements of science, art, and design. Design research methods can be leveraged to teach students the process of data science. The "art" of data science involves the skilled use of empathy, which can be developed through practices like design thinking, meditation, and design sprints. Teaching data science could borrow from design school curricula by emphasizing hands-on learning of tools and using non-judgmental, solution-focused processes.
Studying young people’s online social practices - Combining virtual ethnography, participant observation, online conversations and questionnaire data.
Guest lecture by Malene Charlotte Larsen, Assistant Professor at Aalborg University, at the PhD course: Mixed Methods Research: Theory and Practice, AAU, Jan 31 2013
Cimeon Ellerton and Alison Whitaker, The Audience Agency: The Reverential GapBethBate
This document discusses tackling data-driven decision making in cultural organizations. It describes a project called Arts Data Impact that conducted an ethnographic study, placed a data scientist in residence at different organizations, and did rapid prototyping of data tools. The "reverential gap" refers to the space between domains of expertise like artistic/curatorial knowledge and technological/business expertise. The data scientist in residence identifies roles, strengths, and gaps to provide insight where needed. Their work includes data wrangling and creating tools to uncover stories specific to organizational objectives. The document emphasizes that technology and organizational culture must be considered together to foster data-driven decision making and take users on a data journey.
This document discusses digital literacies from multiple perspectives. It explores how digital literacies are situated social practices that vary between individuals and contexts rather than stable skills. Frameworks that try to categorize digital literacies into taxonomies are problematic as the skills involved are constantly changing. The experiences of students are diverse based on factors like discipline and available resources. Understanding students' digital literacy practices can help evaluate policies and support students' expertise rather than focus on deficits.
Big data and Digital Transformations in the HumanitiesMartin Wynne
The document discusses the opportunities and challenges of digital humanities research using large datasets. It outlines how new infrastructure initiatives have lowered barriers to digital research but that interoperability, sharing, and sustainability of resources remain difficult. The humanities risk becoming less relevant if new forms of data-driven research are not embraced, but care must be taken to avoid an overly empirical view that diminishes qualitative analysis. Achieving provisional standards and categories could promote shared infrastructure while still allowing traditional humanities criticism.
Learning with technology as coordinated sociomaterial practice: digital liter...Martin Oliver
This document discusses conceptualizing educational technology through a sociomaterial lens. It argues that technology is often theorized as having effects on learning, but not how those effects are achieved through sociomaterial relationships. The document advocates analyzing digital literacies as situated practices that coordinate people and technologies in different ways, producing multiple realities. It provides examples analyzing how technologies shape bodies and medical understandings of conditions like atherosclerosis. The overall aim is a praxiological study of digital literacies as networked learning.
Software art and design: computational thinking through programming practice ...Aarhus University
This document summarizes a course on software art and design at Aarhus University that teaches computational thinking through programming practice and critical code theory. The course includes two parallel parts: Aesthetic Programming, which focuses on hands-on coding exercises and projects, and Software Studies, which covers theoretical readings and discussions. Some example assignments discussed are redesigning a throbber based on its cultural meaning, parsing data from APIs to create visualizations, and a final group portfolio project such as a confession bot Twitter account. Student feedback indicates they found learning programming concepts and critical thinking about code challenging but engaging.
This document summarizes the findings of a survey on boundary practices in digital humanities collaborations. The survey found that digital humanities collaborations often involve more humanities researchers than computational researchers, and are led primarily by those from the humanities. Additionally, most collaborators work in separate buildings and communicate remotely, rather than meeting in person as commonly assumed. The frequency of disciplinary communication was higher than interdisciplinary communication, suggesting scholars remain aligned with their own disciplines rather than developing common ground across disciplines as collaborations assume. Overall, the realities of digital humanities collaborations diverge from assumptions of equal participation, shared physical space, and development of interdisciplinary identities.
User Required? On the Value of User Research in the Digital HumanitiesMaxKemman
This document discusses the value of user research in developing digital tools for humanities research. It describes user research conducted for two tools: PoliMedia, which links Dutch parliamentary debates to media items, and Oral History Today, a search interface for oral histories. The research identified user requirements for both tools, though some requirements were deemed out of scope. Common requirements included searching by time period and names/roles of people. The discussion concludes that while generalizing requirements is difficult, user research helps ensure tools are usable and support researchers' broader workflows.
Too Many Varied User Requirements for Digital Humanities ProjectsMaxKemman
The document discusses two digital humanities projects that developed tools for scholars: PoliMedia and Oral History Today. User requirements were collected from scholars through interviews and evaluations. For both projects, there was a small overlap between user requirements and the project goals. Many requirements were deemed out of scope. This suggests that while scholars have clear ideas for their own research, their tool requirements are too varied for single projects to address. The conclusion is that repurposing data and tools in new ways may better meet scholars' diverse needs.
Talking With Scholars - Developing a Research Environment for Oral History Co...MaxKemman
Max Kemman discusses developing a research environment for oral history collections. He outlines four stages of research that scholars may go through: exploration and selection of collections, exploration and investigation of materials, presentation of results, and data curation. The system was evaluated in multiple cycles with scholars and is meant to provide search, filtering, bookmarking, and sharing capabilities for oral history collections.
Oral History Today - Search Interface for Oral History Research
Presented at CLARIAH meeting 11 September 2013 by Roeland Ordelman (NISV) and Max Kemman (EUR)
Slides in Dutch, slide notes in English
Building the PoliMedia search system; data- and user-drivenMaxKemman
Presentation at eHumanities group at Meerten's Institute (Amsterdam) on Thursday 18 April 2013.
Analysing media coverage across several types of media-outlets is a challenging task for (media) historians. A specific example of media coverage research investigates the coverage of political debates and how the representation of topics and people change over time. The PoliMedia project (http://www.polimedia.nl) aims to showcase the potential of cross-media analysis for research in the humanities, by 1) curating automatically detected semantic links between four data sets of different media types, and 2) developing a demonstrator application that allows researchers to deploy such an interlinked collection for quantitative and qualitative analysis of media coverage of debates in the Dutch parliament.
These two goals reflect the two perspectives on the development of a search system such as PoliMedia; data- and user-driven. In this presentation, Laura Hollink (VU) will present the data-driven perspective of linking between different datasets and the research questions that arise in achieving this linkage: how to combine different types of datasets and what kind of research questions are made possible by the data? Max Kemman (EUR) will present the user-driven perspective: which benefits can scholars have from linking of these datasets? What are the user requirements for the PoliMedia search system and how was the system evaluated with scholars in an eye tracking study?
User research for the development of search systemsMaxKemman
Presentation at Erasmus University Library 11-12-2012.
For the most part a combination of slides from previous presentations, mostly from http://www.slideshare.net/MaxKemman/mapping-the-use-of-digital-sources-amongst-humanities-scholars-in-the-netherlands
Mapping the use of digital sources amongst Humanities scholars in the Netherl...MaxKemman
1) The document reports on a survey of 294 Dutch and Belgian academics regarding their use of digital sources and databases.
2) It finds that text is the most commonly used digital medium, and Google is the dominant search tool and platform. Younger academics are more confident in using audiovisual search tools.
3) Disciplines like history and literature most commonly use images and digitized objects, while fields like social studies and linguistics make more use of video, audio, and statistical data.
4) The study has implications for how to increase awareness, appeal and adoption of digital humanities approaches through user-focused design and inclusion in education.
1) The PoliMedia project aims to link multimedia sources like newspaper articles and radio bulletins to discussions in the Dutch parliament to allow for better analysis of how media covered political debates.
2) It extracts structure and named entities from parliamentary debates and uses dates, topics, entities and speakers to automatically query media archives.
3) The current approach links debates to media coverage within a one-month period by searching archives for mentions of entities from each debate. This allows insight into how different media portrayed the same political discussions and events.
The document discusses a research project called PoliMedia that aims to analyze media coverage of political debates in the Dutch parliament from 1956 to 1995. The project will link multimedia sources like newspapers, television, and radio to provide insight into how different media covered topics and people over time. By connecting these sources through a portal, researchers can more easily browse and search debates and gain a better understanding of the relationships between media items. The project seeks collaboration to build structured datasets and a virtual workspace to support academic research.
The debris of the ‘last major merger’ is dynamically youngSérgio Sacani
The Milky Way’s (MW) inner stellar halo contains an [Fe/H]-rich component with highly eccentric orbits, often referred to as the
‘last major merger.’ Hypotheses for the origin of this component include Gaia-Sausage/Enceladus (GSE), where the progenitor
collided with the MW proto-disc 8–11 Gyr ago, and the Virgo Radial Merger (VRM), where the progenitor collided with the
MW disc within the last 3 Gyr. These two scenarios make different predictions about observable structure in local phase space,
because the morphology of debris depends on how long it has had to phase mix. The recently identified phase-space folds in Gaia
DR3 have positive caustic velocities, making them fundamentally different than the phase-mixed chevrons found in simulations
at late times. Roughly 20 per cent of the stars in the prograde local stellar halo are associated with the observed caustics. Based
on a simple phase-mixing model, the observed number of caustics are consistent with a merger that occurred 1–2 Gyr ago.
We also compare the observed phase-space distribution to FIRE-2 Latte simulations of GSE-like mergers, using a quantitative
measurement of phase mixing (2D causticality). The observed local phase-space distribution best matches the simulated data
1–2 Gyr after collision, and certainly not later than 3 Gyr. This is further evidence that the progenitor of the ‘last major merger’
did not collide with the MW proto-disc at early times, as is thought for the GSE, but instead collided with the MW disc within
the last few Gyr, consistent with the body of work surrounding the VRM.
Immersive Learning That Works: Research Grounding and Paths ForwardLeonel Morgado
We will metaverse into the essence of immersive learning, into its three dimensions and conceptual models. This approach encompasses elements from teaching methodologies to social involvement, through organizational concerns and technologies. Challenging the perception of learning as knowledge transfer, we introduce a 'Uses, Practices & Strategies' model operationalized by the 'Immersive Learning Brain' and ‘Immersion Cube’ frameworks. This approach offers a comprehensive guide through the intricacies of immersive educational experiences and spotlighting research frontiers, along the immersion dimensions of system, narrative, and agency. Our discourse extends to stakeholders beyond the academic sphere, addressing the interests of technologists, instructional designers, and policymakers. We span various contexts, from formal education to organizational transformation to the new horizon of an AI-pervasive society. This keynote aims to unite the iLRN community in a collaborative journey towards a future where immersive learning research and practice coalesce, paving the way for innovative educational research and practice landscapes.
Travis Hills' Endeavors in Minnesota: Fostering Environmental and Economic Pr...Travis Hills MN
Travis Hills of Minnesota developed a method to convert waste into high-value dry fertilizer, significantly enriching soil quality. By providing farmers with a valuable resource derived from waste, Travis Hills helps enhance farm profitability while promoting environmental stewardship. Travis Hills' sustainable practices lead to cost savings and increased revenue for farmers by improving resource efficiency and reducing waste.
ESR spectroscopy in liquid food and beverages.pptxPRIYANKA PATEL
With increasing population, people need to rely on packaged food stuffs. Packaging of food materials requires the preservation of food. There are various methods for the treatment of food to preserve them and irradiation treatment of food is one of them. It is the most common and the most harmless method for the food preservation as it does not alter the necessary micronutrients of food materials. Although irradiated food doesn’t cause any harm to the human health but still the quality assessment of food is required to provide consumers with necessary information about the food. ESR spectroscopy is the most sophisticated way to investigate the quality of the food and the free radicals induced during the processing of the food. ESR spin trapping technique is useful for the detection of highly unstable radicals in the food. The antioxidant capability of liquid food and beverages in mainly performed by spin trapping technique.
Remote Sensing and Computational, Evolutionary, Supercomputing, and Intellige...University of Maribor
Slides from talk:
Aleš Zamuda: Remote Sensing and Computational, Evolutionary, Supercomputing, and Intelligent Systems.
11th International Conference on Electrical, Electronics and Computer Engineering (IcETRAN), Niš, 3-6 June 2024
Inter-Society Networking Panel GRSS/MTT-S/CIS Panel Session: Promoting Connection and Cooperation
https://www.etran.rs/2024/en/home-english/
3. Trading Zones
“[A]n arena in which radically different activities
could be locally, but not globally, coordinated“
(Galison 1996)
Dimensions (Collins et al 2007)
• Contact & Participation
• Cultural Maintenance
• Coercion
4. DH Trading Zones
Homogeneous Heterogeneous
Collaborative Inter-language
A new discipline?
(McCarty)
Fractioned
A dual citizenship for
practitioners & research objects?
(Svensson, Klein, Hunter, Rieder
& Röhle)
Coercive Subversive
Historians assuming the
practices of computer
science, but not the
expertise (or vice versa)?
(Mounier)
Enforced
A power struggle of who decides
what the digital technology will
do?
5. Knowledge asymmetry
Information asymmetry – not knowing what the
other does
Knowledge asymmetry – not knowing how the
other does something
“This creates an asymmetry in which the
professional agent is in a more powerful position
than the less knowledgeable principal”
(Sharma 1997)
6. Question
What is the effect of
knowledge asymmetry on a
supposedly heterogeneous-
collaborative trading zone?
7. Method
Interviews
2 case studies (10 participants)
3 more projects for comparison (6 participants)
In the following: each slide is a different project
8. Observations
• Historian broker:
• ”So what you get is that those [humanities] people say
’yes hello I want to be served’, and [the computer
scientists] say ’yes no that server is for multiple
experiments, you are one of the experiments, [end of
discussion].’ ”
• Historian PI:
• “[During writing] you are highly dependent on what the
computer scientists as experts, which they are, say and
think should be in the project proposal”
• ”But in hindsight I think they should have said more
about matters such as the really practical things such as
computation capacity, server space, the stability of
software, how that is managed, you need money for that
too. We didn’t [allocate] budget for that in the project, as
idiotic as that seems now.”
9. Observations
• Historian MA broker:
• “I think that every humanities scholar will know how
humanities scholars want to search books or
something, and apparently IT people don’t know
that.”
• “[We didn’t expect them] to tell us what we need,
but that if we would ask we want this extra
application, we thought that they would have the
experience and that they would know what we
meant. We never actually considered that it could
be interpreted differently, because we were gullible
perhaps.”
10. Observations
• Historian test-user:
• “[W]e're supposed to be advising the team
developing the tool. And trying to then carry out
research on a specific case study. And so originally
it was like wow we're going to be able to use the
tool, but very quickly it became clear ok actually
probably we're not going to be able to use the tool,
so we're now being asked to do research using a
tool developed by other people, which we don't,
which we know even less about. Not that I would
say that I know particularly much about the tool that
we're developing, but also we haven't yet seen any
funding to continue it. So that the whole tool that we
developed is kind of like a nonstarter.”
11. Observations
• Software engineer:
• “[The PhD candidate] lives in the world of this, all I see is
truth that appears on screen […] that is a caricature,
[they] know that I create links in a way and that they are
not always correct, but to add corrections or to play with
that, that is the challenge, or that is the research.”
• History PhD candidate:
• “The basic subdisciplines of computer science are still
not entirely clear to me. I would say the programming
work, to put it bluntly, is more the facilitating work […] all
that happens ultimately has the goal that I can do my
research better.”
• “To put it bluntly, it is not always entirely clear to me
what [the computational linguist] does […], [they] have a
lot of good input, but often I wonder how that would work
out concretely, which is in fact the next step.”
12. Discussion
• We see knowledge asymmetry in both
directions
• Historians not aware of how computer scientists set
up their work
• Computer scientists not aware of how historians
want to use a tool under development
• For both directions, it appears the historians
end up with undesirable results
• There is a power asymmetry with respect to
the technological aspects of the project
13. Conclusions
• Interdisciplinary ignorance: the ignorance of
how collaborators from other disciplines do
their work
• Collaboration does not imply information
symmetry
• But knowledge asymmetry leads to power
asymmetry
• If a trading zone includes power asymmetry,
can we still speak of a heterogeneous-
collaborative TZ, or does it become coerced?
14. Conclusions
• Possible outcomes:
• Homogeneous-coercive: subversive
• Heterogeneous-coercive: enforced
• The knowledge asymmetry becomes a
problem when parties no longer get desirable
results
• Sharma points to joint development
• Participatory design
• Homogeneous-collaborative?