The document summarizes the history and growth of Rovio Entertainment, the company behind the popular Angry Birds mobile game franchise. It describes how Rovio started as a small game development studio, struggled for years before creating Angry Birds, which became a massive commercial success. However, as Rovio grew rapidly it lost its entrepreneurial culture and had difficulties transitioning Angry Birds to the freemium model. This led to financial difficulties, layoffs, and former employees leaving to start their own companies.
Organisational ambidexterity is key to driving long-term growth and success within any business. We explore what organisational ambidexterity is, what it means for you, and how you can achieve it.
Slides presented by Prof. Rishikesha Krishnan at CIO Leadership Summit at Hotel Movenpick on April 26, 2013. It gives an overview of the book "8 steps to innovation: Going from jugaad to excellence" by Vinay Dabholkar and Rishikesha Krishnan.
Disruptive Innovation describes a process by which a product or service takes root initially in simple applications at the bottom of a market and then relentlessly moves upmarket, eventually displacing established competitors.
Organisational ambidexterity is key to driving long-term growth and success within any business. We explore what organisational ambidexterity is, what it means for you, and how you can achieve it.
Slides presented by Prof. Rishikesha Krishnan at CIO Leadership Summit at Hotel Movenpick on April 26, 2013. It gives an overview of the book "8 steps to innovation: Going from jugaad to excellence" by Vinay Dabholkar and Rishikesha Krishnan.
Disruptive Innovation describes a process by which a product or service takes root initially in simple applications at the bottom of a market and then relentlessly moves upmarket, eventually displacing established competitors.
Innovation Management - 2 - Types of InnovationJoseph Ho
4 Types of Innovation
- Sustaining Innovation
- Breakthrough Innovation
- Disruptive Innovation
- Basic Research
Dimensions of Innovation Space
- Product
- Process
- Position
- Paradigm
To appreciate the role of entrepreneurship in challenging and urgent times
To classify the types of climate change effects on entrepreneurs as well as the opportunities hat arise within the Asia–Pacific context
To review important concepts in climate change economics that impact entrepreneurial activity
To appreciate the various emerging frameworks in entrepreneurial ecology
By Board of Innovation (www.boardofinnovation.com)
Full program & tools available. A step by step approach to create an innovation platform in your company.
Innovation Management - 2 - Types of InnovationJoseph Ho
4 Types of Innovation
- Sustaining Innovation
- Breakthrough Innovation
- Disruptive Innovation
- Basic Research
Dimensions of Innovation Space
- Product
- Process
- Position
- Paradigm
To appreciate the role of entrepreneurship in challenging and urgent times
To classify the types of climate change effects on entrepreneurs as well as the opportunities hat arise within the Asia–Pacific context
To review important concepts in climate change economics that impact entrepreneurial activity
To appreciate the various emerging frameworks in entrepreneurial ecology
By Board of Innovation (www.boardofinnovation.com)
Full program & tools available. A step by step approach to create an innovation platform in your company.
(Citation Kotler, P. & Keller, K. (2012). Marketing Management, 1.docxkatherncarlyle
(Citation: Kotler, P. & Keller, K. (2012). Marketing Management, 14th Edition. Retrieved from Vital Source.
Chapter 20 Introducing New Market Offerings
With a unique approach to video game playing, Nintendo’s highly interactive and engaging Wii became a huge hit.
In This Chapter, We Will Address the Following Questions
1.
What challenges does a company face in developing new products and services?
2.
What organizational structures and processes do managers use to oversee new-product development?
3.
What are the main stages in developing new products and services?
4.
What is the best way to manage the new-product development process?
5.
What factors affect the rate of diffusion and consumer adoption of newly launched products and services?
New-product development shapes the company’s future. Improved or replacement products and services can maintain or build sales; new-to-the-world products and services can transform industries and companies and change lives. But the low success rate of new products and services points to the many challenges they face. Companies are doing more than just talking about innovation. They are challenging industry norms and past conventions to develop new products and services that delight and engage consumers. Nintendo’s Wii is a prime example.1
Although Nintendo helped create the $30 billion global video game business, its U.S. sales had shrunk in half by 2006. CEO Satoru Iwata and game designer Shigeru Miyamoto decided to address two troubling trends in the industry: As players got older and acquired families and careers, they played less often, and as video game consoles got more powerful, they grew more expensive. Nintendo’s solution? Redesign the game controllers and the way they interacted with the consoles. Bucking industry trends, Nintendo chose a cheaper, lower-power chip with fewer graphics capabilities, creating a totally different style of play based on physical gestures. A sleek white design and a new motion-sensitive wireless controller made it much more engaging and interactive. Nintendo’s decision to embrace outside software developers meant a number of titles quickly became available. Thus Wii was born. Its collaborative nature made it a hit with nongamers drawn by its capabilities and hard-core players seeking to master its many intriguing games.
Marketers play a key role in new-product development by identifying and evaluating ideas and working with R&D and other areas in every stage of development. This chapter provides a detailed analysis of the new-product development process. Much of the discussion is equally relevant to new products, services, or business models. Chapter 21 considers how marketers can tap into global markets as another source of long-term growth.
New-Product Options
There are a variety of types of new products and ways to create them.2
Make or Buy
A company can add new products through acquisition or development. When acquiring, the company can buy other companies, patent ...
ARC's Dick Slansky Culture of Innovation Presentation @ ARC Industry Forum 2010ARC Advisory Group
ARC's Dick Slansky Culture of Innovation Presentation @ ARC Industry Forum 2010 in Orlando, FL.
The Culture of Innovation: Strategies for Survival in the Post-Recession Economy
Innovation Will Be the Differentiator.
For Companies to Survive and The Largest Pool of New
Prosper in a Slow to Moderate
Growth Reset Economy, Innovation
Cost Reduction and Process Optimization Remain Important and Ultimately Enable Profitability, but Companies Must First Capture the Market Through Innovative Products and Services
61520, 256 PMGlobal Innovation and Intellectual Property.docxBHANU281672
6/15/20, 2:56 PMGlobal Innovation and Intellectual Property
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Print this page
12.1 Innovation as a Tool for Global Growth
LEARNING OBJECTIVE
Identify three types of innovation that can fuel global growth.
Over 93 percent of global executives rate innovation as a key driver of organic global growth. More importantly, research
shows that around 85 percent of a company's productivity gains are related to R&D and other innovation-related
investments.
Innovation is the commercialization of new invention. However, many innovations do not necessarily build on new
inventions. An invention is a new concept or product that derives from ideas or from scientific research. Innovation, on the
other hand, is the combination of new or existing ideas to create something desired by customers, viable in the
marketplace, and possible with technology (see Figure 12.1).
Figure 12.1Primary components of innovation
The inputs used to innovate could be new inventions or they could be old ideas. For example, Henry Ford didn't invent the
automobile. Karl Benz from Germany did. However, Ford combined scientific management concepts with the automobile
production process to build automobiles more efficiently (Figure 12.2). This innovation built on existing inventions to
usher in a new industry with the scale to meet demand.
3
4
5
6
6/15/20, 2:56 PMGlobal Innovation and Intellectual Property
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Figure 12.2Innovation in the auto industryCarl Benz of Mercedes Benz invented the automobile (left). Henry Ford of Ford
Motor Company innovated by combining ideas on assembly lines with car production (right).
Most global managers struggle to get people in their companies to innovate. So far, no one has created a formula or model
that reliably leads companies to increased innovation. Some management approaches are helpful, but none is perfect. As
Dr. Brian Junling Li, vice president of Alibaba Group, puts it, “Innovation doesn't come from organized plans. It comes
from our preparedness to deal with the uncertainty of the future.” To understand how global companies can effectively
deal with the uncertainties of the future, we first need to examine the different types of innovation in which companies can
invest.
Three Kinds of Innovation
Different types of innovation have different implications for company growth. Based on those implications, we can
organize innovations into three types: those that improve performance, those that enhance efficiency, and those that create
a market.
Performance-improving innovations replace old products with upgraded models. Often, the improvements in these models
are consistent worldwide. Performance-improving innovations keep a company growing because they provide .
Personal Brand Statement:
As an Army veteran dedicated to lifelong learning, I bring a disciplined, strategic mindset to my pursuits. I am constantly expanding my knowledge to innovate and lead effectively. My journey is driven by a commitment to excellence, and to make a meaningful impact in the world.
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Marvin neemt je in deze presentatie mee in de voordelen van non-endemic advertising op retail media netwerken. Hij brengt ook de uitdagingen in beeld die de markt op dit moment heeft op het gebied van retail media voor niet-leveranciers.
Retail media wordt gezien als het nieuwe advertising-medium en ook mediabureaus richten massaal retail media-afdelingen op. Merken die niet in de betreffende winkel liggen staan ook nog niet in de rij om op de retail media netwerken te adverteren. Marvin belicht de uitdagingen die er zijn om echt aansluiting te vinden op die markt van non-endemic advertising.
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Kseniya Leshchenko: Shared development support service model as the way to make small projects with small budgets profitable for the company (UA)
Kyiv PMDay 2024 Summer
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Youtube – https://www.youtube.com/startuplviv
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Have you ever heard that user-generated content or video testimonials can take your brand to the next level? We will explore how you can effectively use video testimonials to leverage and boost your sales, content strategy, and increase your CRM data.🤯
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This 60-minute webinar, sponsored by Adobe, was delivered for the Training Mag Network. It explored the five elements of SPARK: Storytelling, Purpose, Action, Relationships, and Kudos. Knowing how to tell a well-structured story is key to building long-term memory. Stating a clear purpose that doesn't take away from the discovery learning process is critical. Ensuring that people move from theory to practical application is imperative. Creating strong social learning is the key to commitment and engagement. Validating and affirming participants' comments is the way to create a positive learning environment.
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Visit : https://www.avirahi.com/blog/tata-group-dials-taiwan-for-its-chipmaking-ambition-in-gujarats-dholera/
Falcon stands out as a top-tier P2P Invoice Discounting platform in India, bridging esteemed blue-chip companies and eager investors. Our goal is to transform the investment landscape in India by establishing a comprehensive destination for borrowers and investors with diverse profiles and needs, all while minimizing risk. What sets Falcon apart is the elimination of intermediaries such as commercial banks and depository institutions, allowing investors to enjoy higher yields.
2. CONTENT
Introduction, Entrepreneurship and innovation: four major themes,
Opportunity recognition, entrepreneurial process
Social entrepreneurship
Innovation dilemmas
Diffusion of Innovation
Case Study
What is the case?
Its Solution
Outcome
10-12-2020 2
3. INTRODUCTION
Strategic entrepreneurship combines strategy and entrepreneurship
and includes both advantage-seeking strategy activities and
opportunity-seeking entrepreneurial activities to create value.
Four major themes:
10-12-2020 3
4. ENTREPRENEURSHIP
Entrepreneurship is a process by which individuals, teams or organisations
identify and exploit opportunities for new products or services that satisfy a
need in a market.
Opportunity recognition means recognising an
opportunity, circumstances under which
products and services can satisfy a need in the
market or environment.
10-12-2020 4
8. SOCIAL ENTREPRENEURSHIP
Social entrepreneurs are individuals and groups who create
independent organisations to mobilise ideas and resources to
address social problems, typically earning revenues but on a not-for-
profit basis.
Three key choices for social entrepreneurship:
Social mission
Organisational form
Business model
10-12-2020 8
9. INNOVATION DILEMMAS
One important outcome of entrepreneurship is innovation. It is of
importance not only for start-ups, but for all firms, including large
companies that continuously need to develop new and innovative
products and services to successfully compete.
Innovation involves the conversion of new knowledge into a new
product, process or service and the putting of this new product,
process or service into actual commercial use.
The strategic dilemmas stem from this more extended innovation
process. Strategists have to make choices with regard to three
fundamental issues: how far to follow technological opportunity as
against market demand; how much to invest in product innovation
rather than process innovation; and how far to open themselves up to
innovative ideas from outside.10-12-2020 9
10. TECHNOLOGY PUSH OR MARKET
PULL
Technology push means it is the new knowledge created by technologists or
scientists that pushes the innovation process. Research and development
laboratories produce new products, processes or services and then hand
them over to the rest of the organisation to manufacture, market and
distribute.
Market pull reflects a view of innovation that goes beyond invention and
sees the importance of actual use.
There are two prominent but contrasting approaches to market pull:
1. Lead users
2. Frugal innovation
The lead user and frugal innovation approaches are opposite ends of a
spectrum, one elitist, the other basic. Many organisations will choose
somewhere in between. But fundamentally both approaches share a key
insight: innovations do not just come from scientific research, but can be
pulled by users in the external market.
10-12-2020 10
11. PRODUCT OR PROCESS
INNOVATION
Product innovation relates to the final product (or service) to be sold,
especially with regard to its features.
Process innovation relates to the way in which this product is
produced and distributed, especially with regard to improvements in
cost or reliability.
Product and process innovation over time:
10-12-2020 11
12. PRODUCT AND PROCESS
INNOVATION OVER TIME
The model has several strategic implications:
1. New developing industries
2. Maturing industries
3. Small new entrants
4. Large incumbent firms
10-12-2020 12
13. OPEN OR CLOSED INNOVATION
A closed innovation is based on the view that innovations are
developed by companies themselves. From the generation of ideas to
development and marketing, the innovation process takes place
exclusively within the company
Open innovation involves the deliberate import and export of
knowledge by an organisation in order to accelerate and enhance its
innovation.
Platform leadership refers to how large firms consciously nurture
independent companies through successive waves of innovation
around their basic technological ‘platform’.
Platform high-technology companies often foster ecosystems of
smaller companies around their platform. Ecosystems are
communities of connected suppliers, agents, distributors,
franchisees, technology entrepreneurs and makers of complementary
products around a platform or company.
10-12-2020 13
14. OPEN OR CLOSED INNOVATION
The balance between open and closed innovation depends on three
key factors:
o Competitive rivalry
o One-shot innovation
o Tight-linked innovation
10-12-2020 14
15. INNOVATION DIFFUSION
Diffusion is the process by
which innovations spread
among users.
The diffusion S-curve:
The shape of the S-curve reflects
a process of initial slow adoption
of innovation, followed by a
rapid acceleration in diffusion,
leading to a plateau representing
the limit to demand. The height
of the S-curve shows the extent
of diffusion; the shape of the S-
curve shows the speed.
10-12-2020 15
16. THE DIFFUSION S-CURVE
Diffusion rarely follows exactly this pattern, but nonetheless the S-
curve can help managers and entrepreneurs anticipate forthcoming
issues.
In particular, the S-curve points to four likely decision points:
Timing of the ‘tipping point’
Timing of the plateau
Extent of diffusion
Timing of the ‘tripping point’
10-12-2020 16
17. INNOVATORS AND IMITATORS
First-mover advantages and disadvantages
A first-mover advantage exists where an organisation is better off than its
competitors as a result of being first to market with a new product, process or
service.
There are five potentially more robust first-mover advantages:
Experience curve benefits
Scale benefits
Pre-emption of scarce resources
Reputation
Buyer switching costs
Late-movers have two principal potential advantages:
Free-riding
Learning
10-12-2020 17
18. THE INCUMBENT’S RESPONSE
o Definitions of entrepreneurship often emphasise pursuing
opportunities and developing innovations without immediately
being constrained by the resources under present control.
o This refers to the fact that incumbent organisations and companies
mostly are constrained by their existing resources, capabilities,
activities and vested interests.
o This suggests that for established companies in a market,
innovation can be challenging and innovations from others can be
a threat.
o Eg. Kodak’s dominance of the photographic film market was made
nearly worthless by the sudden rise of digital photography.
o The challenge for incumbents, however, is disruptive innovation.10-12-2020 18
19. DISRUPTIVE INNOVATION
o A disruptive innovation creates substantial growth by offering a
new performance trajectory that, even if initially inferior to the
performance of existing technologies, has the potential to become
markedly superior.
10-12-2020 19
o This superior
performance can
produce spectacular
growth, either by
creating new sets of
customers or by
undercutting the cost
base of rival existing
business models.
21. ROVIO ENTERTAINMENT – GOING
BACK TO THE ENTREPRENEURIAL
ROOTS•Introduction
1. Rovio was founded in 2003 by Niklas Hed and two classmates at Helsinki
University of Technology after they won a game-development competition
sponsored by Nokia andHewlett Packard.
2. The company is based in Finland, and its key employees comprise Mikael
Hed, former CEO and now chairman of Rovio Animation Studios.
3. Rovio Entertainment Ltd is most famous for its Angry Birds smartphone
game.
4. Niklas Hed, head of Research and Development, and Peter Vesterbacka,
the Chief Marketing Officer.
5. Niklas’ cousin Mikael Hed, with an MbA from Tulane University in the USA,
soon joined.
6. The company initially did well in workfor-hire jobs, developing games for
Electronic Arts, Nokia and Real Networks.
7. Angry Birds became a top-selling app on Apple’s App Store in 2010, the
start of a stream of business ventures including broadcast media,
merchandising, publishing, retail stores and playgrounds.10-12-2020 21
22. ROVIO ENTERTAINMENT – GOING
BACK TO THE ENTREPRENEURIAL
ROOTS
8. However, after some years of significant growth Rovio faced
several challenges.
9. His father, Kaj Hed, had been a successful software entrepreneur,
selling an earlier business for $150m (£100m, €110m). Kaj Hed
invested €1m and became company chairman: Kaj still owns 70 per
cent of the equity.
10. Peter Vesterbacka only joined full-time in 2010, as Angry Birds
began to take off. However, Vesterbacka, a business developer from
Hewlett Packard active in the Finnish start-up scene for many years,
had been encouraging Rovio and helping from the sidelines since
2003.
11. Although Rovio had been successful at creating games and selling
them to established third party companies, the company’s ambition
was to create a major game success of its own. Niklas Hed thought it
would take about 15 tries to create a world-beater, but Angry Birds
10-12-2020 22
23. ROVIO ENTERTAINMENT – GOING
BACK TO THE ENTREPRENEURIAL
ROOTS
PATH OF ROVIO ENTERTAINMENT
Meanwhile, there were clashes over strategy. In 2005, Mikael Hed left the
company after a row with his father, Kaj, whom he accused of being over-
controlling.
By 2008, Rovio had cut employment from 50 to just 12. but in 2009, Mikael
came back, making peace with his father and sensing an opportunity with
the new Apple iPhone and its App Store. The combination of the striking
Angry Bird characters with the success of the Apple iPhone finally created a
winning formula.
Rovio used Chillingo, a well-connected british games publisher, to
negotiate a deal with Apple and push Angry Birds into world markets.
In February 2010, Chillingo persuaded Apple to feature Angry Birds as the
game of the week on the Apple App Store’s front page: Angry Birds shot to
No. 1 in the UK; five months later, it was top of the US charts as well.
Chillingo was bought by Electronic Arts during 2010, and Rovio declared that10-12-2020 23
24. ROVIO ENTERTAINMENT – GOING
BACK TO THE ENTREPRENEURIAL
ROOTS
In October 2010, Rovio launched the free Android Angry Birds, winning two million
downloads in three days.
By 2011, Angry Birds and its various branded spin-offs had earned €50m, on the back of
a game which originally cost only €100,000 to develop.
In March 2011, Mikael Hed was cautiously excited, telling Wired Magazine : ‘I know how
fragile the gaming industry is; I’m super-paranoid. but I feel at the moment that we are
walking. We should be running.
Like Disney with Mickey Mouse, Rovio saw the potential of transferring its powerful brand
to other products.
Partnering with the American toy manufacturer Commonwealth Toy & Novelty, Rovio was
able to place Angry Birds soft toys and T-shirts in US shops. Rovio soon had more than
400 partners, including Coca-Cola, Intel and Kraft.
The number of Angry Birds products reached 20,000, including board games, fridge
magnets and key chains. Rovio receives royalties on sales of its licensed products ranging
from 5 to 20 per cent.
Rovio launched its first Angry Birds playground in Finland, with a strategy to mimic
Disney’s theme parks on a smaller scale. Rovio wanted to create a more ‘distributed’
means of physical interaction with families and children than the occasional visit to
Disneyland: the Angry Birds playgrounds are local and can be visited every day.
10-12-2020 24
25. ROVIO ENTERTAINMENT – GOING
BACK TO THE ENTREPRENEURIAL
ROOTS
Rovio partnered with Samsung to include a motion controlled Angry
Birds game on its smart televisions.
In November 2012, the company launched the Rovio Channel; letting
users of the Samsung TV sets download games as well as the new
Angry Birds Toons show and a comic-book series.
The Rovio channel builds on the success of the Angry Birds YouTube
channel, which attracted well over two billion views by the end of
2015. Rovio also established a successful books operation in 2011;
they have released and licensed hundreds of books, which are sold in
over 50 countries.
10-12-2020 25
26. ROVIO ENTERTAINMENT – GOING
BACK TO THE ENTREPRENEURIAL
ROOTS
GROWTH
The number of employees grew from 40 to over 800 between 2010 and
2012.
With amusements parks, toys, books, comics and even a movie
announcement, as a result, the parallel with Disney became clearer.
In 2011, Rovio was offered a reported $2.25bn from Zynga, the US games
company famous for Farmville, but the Finnish company decided not to
make a deal with the Farmville creator.
However, the business peaked in 2013 – after three years of significant
growth, from a mere €6.5m in revenue in 2010 to €152m in 2012. Rovio
then reported operating profits of €36.5m in 2013, which fell 73 per cent in
the next year, to €10m.4 Rovio was forced to lay off 110 employees in 2014
and another dramatic cut in 2015 – 260 people were laid off, one third of all
employees.
10-12-2020 26
27. ROVIO ENTERTAINMENT – GOING
BACK TO THE ENTREPRENEURIAL
ROOTS
Up until 2013, Angry Birds had generated revenue through download fees.
Kart-racing title Angry Birds Go! was released in December 2013, and it was
their first game designed from scratch for a freemium model.
Nearly all top performing titles today are so-called free-to-play or freemium
games, meaning the downloading is free and revenue is generated through
in-game purchases.
Angry Birds 2 was released in the summer of 2015 and it was downloaded
nearly 50 million times in just a month, but it failed to boost revenues and
disappeared from the top grossing app store charts in a relatively short time.
Angry Birds games were, however, not originally designed for he freemium
model; fans complained about limited game time and intrusive in-app
purchase offers which changed the flow of the gameplay. Excessive
monetisation and a more complicated game environment are driving away
the casual gamers and younger players. The core of the original game was
lost in the new freemium games because it was created for a different
model.10-12-2020 27
28. ROVIO ENTERTAINMENT – GOING
BACK TO THE ENTREPRENEURIAL
ROOTS
In October 2015, Rovio jumped on the bandwagon of celebrity
endorsed games and launched the new game Love Rocks, featuring
the pop star Shakira, but it did not bring in massive revenues.
According to the mobile-app analytics firm App Annie, the game
peaked at number 21in the top grossing charts in the first month of
release and fell to a ranking of 304 during the next month.
10-12-2020 28
29. ROVIO ENTERTAINMENT – GOING
BACK TO THE ENTREPRENEURIAL
ROOTS
Restructuring
When the company grew, new support functions had been established, such
as a personnel department and licensing department.
With this, they lost the flat hierarchy and fast decision-making model of a
start-up and as a consequence the original organisational culture vanished.
As a result, many ex-Rovio employees ventured out to start their own
gaming companies. The brain-drain then continued when growth stalled and
many of those who helped to build the original success of Rovio left.
Some of the former managers opened up anonymously to a Finnish business
and finance magazine (Talouselämä), to point out the lack of a shared
strategic vision from the family owned business, where each member seems
to have a different idea in terms of what kind of company they are building.
10-12-2020 29
30. ROVIO ENTERTAINMENT – GOING
BACK TO THE ENTREPRENEURIAL
ROOTS
Co-founder Mikael Hed stepped down from the CEO position in 2014, but
stayed on the board and became chairman of Rovio Animation Studios.
The newly appointed CEO Pekka Rantala left the position after only 16
months, after a difficult year of mass job losses and a disappointing
response to Angry Birds 2.
A former head of legal operations, Kati Levoranta, is the newest CEO. She
says Rovio is ready to make the most out of the Angry Birds movie release in
2016.
The chairman Kaj Hed explained that after extensive layoffs, Rovio aimed to
become ‘leaner and more agile’ with restructuring of its business operations
and going back to their entrepreneurial roots.
As a part of their restructuring plans, Rovio announced at the beginning of
2016 the spinoff of their education business which includes a preschool
concept and digital learning tools and licensing out the Angry Birds
playgrounds.
The books business was spun off as well.10-12-2020 30
31. ROVIO ENTERTAINMENT – GOING
BACK TO THE ENTREPRENEURIAL
ROOTS
Future plans
An Angry Birds 3D movie is planned for release in 2016, after three years in the
making.
Rovio is financing the entire production of the movie, making it the most
expensive Finnish film ever made. They have hired Sony Pictures Imageworks to
produce the animation.
Hollywood celebrities Jason Sudeikis, Josh Gad and Peter Dinklage, among many
others, are acting as voiceovers for the characters.
Of the total budget of €175m, €75m is production costs and €100m
marketing.7 Rovio has high hopes that the movie will create the next boost for
the company’s licencing business.
Lego and Spin Master are already on board as toy partners for movie-inspired
lines, other new licencing partners include the tech company Painting Lulu and
www.SwimOutlet.com with an exclusive Angry Birds swim line.
By retaining creative control and utilising the global marketing and distribution
skills of Sony Pictures Entertainment, Rovio believes they are on track to deliver a
hit feature.
10-12-2020 31
32. ROVIO ENTERTAINMENT – GOING
BACK TO THE ENTREPRENEURIAL
ROOTS
Rovio acknowledged they lost focus and tried to do too many things.
As the company moves ahead with the movie, they still have the
ambition to be a leading entertainment company, with mobile games
at its heart, said the CEO Kati Levoranta in 2015.
The main focus after the restructuring will be games, media and
consumer products. Majority owner Kaj Hed has announced that
Rovio has its eye on a possible merger or acquisition, although a
public share offering is not up for discussion at the moment.
In 2014, Rovio made an operating profit of €10m on sales of €158m,
down from profits of €36.5m on sales of 173.5m in 2013. For 2015,
Hed restructuring costs.
Rovio, however, is confident they will see sales growth in 2016 on the
back of the new movie, new licensing deals and new games:10-12-2020 32
33. ROVIO ENTERTAINMENT – GOING
BACK TO THE ENTREPRENEURIAL
ROOTS
‘We had an exceptional situation a few years ago. I am satisfied with
the current situation, because now we don’t have false visions.
Hed says as the new Hollywood 3D movie is about to be released in
May 2016.
10-12-2020 33
34. ROVIO ENTERTAINMENT – GOING
BACK TO THE ENTREPRENEURIAL
ROOTS
Questions
1 What are the advantages and disadvantages of Rovio’s current
business model?
2 Do you agree with the company chairman Kaj Hed when he says he
is satisfied with Rovio’s current situation?
10-12-2020 34
Editor's Notes
● Entrepreneur or entrepreneurial team. The entrepreneur or team drives and integrates
the various parts of an entrepreneurial process including scanning and spotting trends in
the environment (see Section 2.2) linking these to existing resources and capabilities (see
Chapter 4) or acquiring appropriate ones and recombining them. Their characteristics
differ and entrepreneurs thus come in many different forms and shapes. However, they
are often alert to opportunities and able to deal with uncertainty, willing to take risks,
highly motivated, optimistic and persuasive as they coordinate resources from their social
networks. Entrepreneurship, however, normally includes a team and the managing of
relationships with other partners and sometimes other and bigger companies. Beneath
the common stereotype of entrepreneurs as heroic individuals, starting their businesses
at night in a university laboratory or in a local lock-up garage there can be important
external relations (see Illustration 10.1).
● Environment trends and marketplace gaps. Building on macro trends and possible marketplace
gaps is likely to be central in identifying an opportunity. This includes observing
economic, technological, social and political trends (as with PESTEL; see Section 2.2)
and linking them to specific customer needs that are currently not satisfied. Spotting
macro trends, industry and strategic group analysis and Blue Ocean thinking can be very
useful for identifying new market opportunities (see Sections 2.2, 3.2 and 3.4.3). The
GPS fitness-tracking app Runkeeper launched in 2008, for example, built on a range of
trends and industry developments and now has 45 million users worldwide. These trends
included the health awareness and fitness trends, the proliferation of smartphone users
and apps, globalisation of markets and the increased possibility to integrate apps across
various social media platforms like Facebook and Twitter. It addresses the market gap of
runners’ needs to be able to track and engage with their progress.
● Resources and capabilities. Having access to or being able to obtain resources and capabilities
is an important part of opportunity recognition. Various helpful ways of mapping
and evaluating them were discussed in Chapter 4 (VRIO, value chain, activity systems,
etc.; see Sections 4.3, 4.4.2 and 4.4.3). For small start-ups, the necessary resources and capabilities frequently arise from and draw upon the knowledge and experiences and competences
of the people involved (see Illustration 10.1). However, while existing resources
and capabilities can be helpful, they can also be harmful for opportunity recognition,
especially for larger established organisations. Incumbent companies are always bound
by existing resources and capabilities, activities and vested interests, which can make
entrepreneurial behaviours and activities very difficult (see Section 6.4). Given this, many
would conclude that the best approach for entrepreneurship is to start up a new venture
from scratch. Independent entrepreneurs such as the Samwer brothers of Rocket Internet
and Larry Page and Sergey Brin of Google are exemplars of this entrepreneurial approach
to innovation (see Chapters 4 and 13 end cases).
HP
The entrepreneurial team William Hewlett and David
Packard, founders of the famous computing and printer
company HP, are oft-quoted examples of the garage
stereotype. but digging beneath the stereotype soon
reveals a more complex story, in which relationships
with large companies can be important right from the
start. Often entrepreneurs have worked for large companies
beforehand, and continue to use relationships
afterwards. While Hewlett came fairly directly out of
Stanford University’s laboratories, Packard worked
at General Electric and Litton Industries. They built
extensively on their previous social relationships and
ties when setting up HP. The company used Litton
Industries’ foundries early on, and later used relationships
at General Electric to recruit experienced
managers.
apple
Steve Jobs has often been celebrated as the heroic
innovator and entrepreneur behind Apple, but he too
relied heavily on external relationships. From the very
beginning Apple computer did not only involve Jobs,
but his founding partner Steve Wozniak. They too
started in a garage, but similar to HP built heavily on
their experiences with more established organisations.
Wozniak worked at HP and Jobs at Atari and this helped
them gain access to crucial knowledge and contacts for
the development of the start-up. When their venture
had become more established they left their employers
and incorporated Apple Computer. Apple’s much later
successes with the iPod and later the iPhone and iPad
have also relied on important external relationships.
The music player application SoundJam MP was externally
acquired early on and an external entrepreneur
was vital for developing iTunes. Apple also initially
worked with the then leading mobile telephone maker
Motorola to develop a smart phone.
Facebook
One of today’s most successful and well known entrepreneurs
is Mark Zuckerberg who started a photorating
site called Facemash from his dorm room by using
Harvard’s online student photographs. Zuckerberg did
not rely on previous organisational experiences, but
built on his programming skills and involved others with
complementary skills early on. based on his previous
experience with Facemash, he founded the social networking
website Facebook together with other fellow
Harvard students to develop and grow the site. The team
(Dustin Moskovitz, Chris Hughes and Eduardo Saverin)
brought various skills including programming, promotion,
graphics, financing and other business expertise.
To focus entirely on Facebook and attract further talent
and financing to their team, Zuckerberg and Moskovitz
abandoned their education at Harvard and moved to
California and Silicon Valley. There Zuckerberg continued
to build on external business expertise together with
venture capitalist investors to further grow the company.