Inheritance allows new classes to be created from existing classes. This allows code reuse and establishes an is-a relationship between classes. There are different types of inheritance including single, multilevel, multiple and abstract inheritance. When inheriting from a base class, the derived class gains access to properties and methods of the base class. Constructors are called from base to derived during object instantiation. Methods can be overridden in derived classes to change behavior. Multiple inheritance introduces ambiguity that must be resolved using scope resolution.
Inheritance, pointers, virtual functions, and polymorphism are essential concepts in object-oriented programming. Here's a brief explanation of each:
Inheritance:
Inheritance is a mechanism in object-oriented programming that allows a new class (a derived or child class) to inherit properties and behaviors from an existing class (a base or parent class).
It promotes code reuse and hierarchy in class relationships.
The derived class can extend or override the inherited attributes and methods, making it more specialized while retaining the common characteristics from the base class.
Pointers:
Pointers are variables that store memory addresses, allowing you to work with memory and objects more efficiently.
In object-oriented programming, pointers are often used to reference objects, enabling dynamic allocation of objects and polymorphism.
Pointers are critical for dynamic memory management and creating data structures like linked lists and trees.
Virtual Functions:
Virtual functions are functions defined in a base class and marked with the virtual keyword.
They enable late binding or runtime polymorphism, allowing derived classes to provide their own implementation of the virtual function.
Virtual functions are crucial for achieving polymorphism and are used in conjunction with pointers to objects.
Polymorphism:
Polymorphism is the ability of objects of different classes to respond to the same method or function call in a way that is specific to their individual types.
There are two types of polymorphism: compile-time polymorphism (function overloading) and runtime polymorphism (achieved through virtual functions).
Polymorphism simplifies code and enables you to work with objects at a higher level of abstraction, using a common interface.
In summary, inheritance allows classes to inherit properties and behaviors from other classes, pointers are used to reference objects and manage memory, virtual functions enable runtime polymorphism, and polymorphism allows objects of different types to be treated as instances of a common base class. These concepts are fundamental to designing flexible and extensible object-oriented software.
Inheritance allows one class to inherit properties from another base class, creating a hierarchy from general to specific classes. Derived classes inherit all public and protected members of the base class and can add new, class-specific features. This allows for code reuse and reduces time/effort. Access specifiers like public, private, and protected determine which members are inherited. Constructors and destructors execute in order of derivation, with base constructors first and destructors last. Virtual functions support runtime polymorphism by allowing overriding in derived classes. Pure virtual functions define an interface without implementation.
The document discusses different types of inheritance in C++ including single, multiple, hierarchical, and multilevel inheritance. Single inheritance involves one base class and derived class. Multiple inheritance allows a class to inherit from multiple base classes. Hierarchical inheritance uses a single base class to derive multiple classes. Multilevel inheritance involves a derived class acting as a base class to further derived classes. Examples of code implementing these inheritance types are provided.
The document discusses inheritance in C++. It defines inheritance as creating new classes from existing classes where the new classes inherit properties of the existing classes. There are different types of inheritance including single, multiple, hierarchical and multilevel inheritance. The relationship between base and derived classes is described. Access specifiers like public, private and protected are also discussed which determine how members of base classes can be accessed in derived classes. Examples of code implementing single inheritance between two classes are provided.
This document discusses various types of polymorphism in C#, including single inheritance, multi-level inheritance, hierarchical inheritance, and aggregation. Single inheritance allows a derived class to inherit properties and behaviors from a single base class. Multi-level inheritance involves inheriting from another inherited class. Hierarchical inheritance involves inheriting from a single base class but having multiple derived classes. Aggregation represents a "has-a" relationship where one class contains an instance of another class. The document provides examples to illustrate each type of polymorphism.
This document discusses various types of polymorphism in C#, including inheritance, base and derived classes, single inheritance, multi-level inheritance, hierarchical inheritance, and aggregation. It provides examples of each type of inheritance using C# code. Single inheritance allows a derived class to inherit properties and methods from one base class. Multi-level inheritance involves inheriting from another inherited class. Hierarchical inheritance involves inheriting from a single base class but having multiple derived classes. Aggregation represents a "has-a" relationship between classes.
The document discusses inheritance in object-oriented programming, which allows a subclass to inherit attributes and behaviors from a parent superclass, creating an "is-a" relationship. Inheritance enables code reuse as subclasses inherit functionality from the superclass and can add additional specialized attributes and behaviors. The different types of inheritance covered are single, multilevel, multiple, and hybrid inheritance, along with access specifiers like public, private, and protected that determine which superclass members are inherited by subclasses.
The document discusses various concepts related to inheritance in C++ including types of inheritance (single, multiple, hierarchical, multilevel, hybrid), defining derived classes, visibility modes (private, public), constructors and destructors in derived classes, virtual base classes, virtual functions, pure virtual functions, and abstract base classes. It provides examples and explanations for each concept.
Inheritance, pointers, virtual functions, and polymorphism are essential concepts in object-oriented programming. Here's a brief explanation of each:
Inheritance:
Inheritance is a mechanism in object-oriented programming that allows a new class (a derived or child class) to inherit properties and behaviors from an existing class (a base or parent class).
It promotes code reuse and hierarchy in class relationships.
The derived class can extend or override the inherited attributes and methods, making it more specialized while retaining the common characteristics from the base class.
Pointers:
Pointers are variables that store memory addresses, allowing you to work with memory and objects more efficiently.
In object-oriented programming, pointers are often used to reference objects, enabling dynamic allocation of objects and polymorphism.
Pointers are critical for dynamic memory management and creating data structures like linked lists and trees.
Virtual Functions:
Virtual functions are functions defined in a base class and marked with the virtual keyword.
They enable late binding or runtime polymorphism, allowing derived classes to provide their own implementation of the virtual function.
Virtual functions are crucial for achieving polymorphism and are used in conjunction with pointers to objects.
Polymorphism:
Polymorphism is the ability of objects of different classes to respond to the same method or function call in a way that is specific to their individual types.
There are two types of polymorphism: compile-time polymorphism (function overloading) and runtime polymorphism (achieved through virtual functions).
Polymorphism simplifies code and enables you to work with objects at a higher level of abstraction, using a common interface.
In summary, inheritance allows classes to inherit properties and behaviors from other classes, pointers are used to reference objects and manage memory, virtual functions enable runtime polymorphism, and polymorphism allows objects of different types to be treated as instances of a common base class. These concepts are fundamental to designing flexible and extensible object-oriented software.
Inheritance allows one class to inherit properties from another base class, creating a hierarchy from general to specific classes. Derived classes inherit all public and protected members of the base class and can add new, class-specific features. This allows for code reuse and reduces time/effort. Access specifiers like public, private, and protected determine which members are inherited. Constructors and destructors execute in order of derivation, with base constructors first and destructors last. Virtual functions support runtime polymorphism by allowing overriding in derived classes. Pure virtual functions define an interface without implementation.
The document discusses different types of inheritance in C++ including single, multiple, hierarchical, and multilevel inheritance. Single inheritance involves one base class and derived class. Multiple inheritance allows a class to inherit from multiple base classes. Hierarchical inheritance uses a single base class to derive multiple classes. Multilevel inheritance involves a derived class acting as a base class to further derived classes. Examples of code implementing these inheritance types are provided.
The document discusses inheritance in C++. It defines inheritance as creating new classes from existing classes where the new classes inherit properties of the existing classes. There are different types of inheritance including single, multiple, hierarchical and multilevel inheritance. The relationship between base and derived classes is described. Access specifiers like public, private and protected are also discussed which determine how members of base classes can be accessed in derived classes. Examples of code implementing single inheritance between two classes are provided.
This document discusses various types of polymorphism in C#, including single inheritance, multi-level inheritance, hierarchical inheritance, and aggregation. Single inheritance allows a derived class to inherit properties and behaviors from a single base class. Multi-level inheritance involves inheriting from another inherited class. Hierarchical inheritance involves inheriting from a single base class but having multiple derived classes. Aggregation represents a "has-a" relationship where one class contains an instance of another class. The document provides examples to illustrate each type of polymorphism.
This document discusses various types of polymorphism in C#, including inheritance, base and derived classes, single inheritance, multi-level inheritance, hierarchical inheritance, and aggregation. It provides examples of each type of inheritance using C# code. Single inheritance allows a derived class to inherit properties and methods from one base class. Multi-level inheritance involves inheriting from another inherited class. Hierarchical inheritance involves inheriting from a single base class but having multiple derived classes. Aggregation represents a "has-a" relationship between classes.
The document discusses inheritance in object-oriented programming, which allows a subclass to inherit attributes and behaviors from a parent superclass, creating an "is-a" relationship. Inheritance enables code reuse as subclasses inherit functionality from the superclass and can add additional specialized attributes and behaviors. The different types of inheritance covered are single, multilevel, multiple, and hybrid inheritance, along with access specifiers like public, private, and protected that determine which superclass members are inherited by subclasses.
The document discusses various concepts related to inheritance in C++ including types of inheritance (single, multiple, hierarchical, multilevel, hybrid), defining derived classes, visibility modes (private, public), constructors and destructors in derived classes, virtual base classes, virtual functions, pure virtual functions, and abstract base classes. It provides examples and explanations for each concept.
Inheritance, interfaces, abstraction and polymorphism are key object-oriented programming concepts in C#. Inheritance allows a class to inherit characteristics from a parent class. Interfaces allow classes to implement common behaviors without inheritance. Abstract classes and methods define common behaviors for derived classes to implement. Polymorphism allows derived classes to override base class behaviors through method overriding.
Inheritance allows classes to inherit properties from other classes, making code reuse and maintenance easier. There are several types of inheritance in C++. Public inheritance allows derived classes to access public and protected members of the base class. Protected inheritance makes public and protected base class members protected in derived classes. Private inheritance makes public and protected base members private in derived classes. Common inheritance types include single inheritance, multilevel inheritance, multiple inheritance, hierarchical inheritance, and hybrid inheritance.
Here are the key principles of Object-Oriented Programming (OOP) in Java:
1. Encapsulation: It wraps code and data together into a single unit called class. The data in a class can be accessed and manipulated only through the methods of the class. This prevents data from direct modification which is called data hiding.
2. Inheritance: It allows one class to acquire properties of another class. The child class inherits attributes and behaviors of the parent class. This allows code reusability and is-a relationship between classes.
3. Polymorphism: It allows different classes to have same method name but with different implementations. This is achieved by method overriding in Java. Polymorphism allows one
Inheritance allows classes to inherit attributes and behaviors from other classes. In C++, a derived class inherits from a base class. The derived class inherits all public and protected members of the base class and can add additional members or override inherited members. Constructors and destructors are not inherited, so derived classes must define their own. When a derived class object is instantiated, the base class constructor is called first to initialize the base portion, followed by the derived portion.
Inheritance allows classes to inherit attributes and behaviors from other classes. In C++, a derived class inherits from a base class. The derived class inherits all public and protected members of the base class and can add its own data members and member functions. Constructors and destructors are not inherited by the derived class, so they must be defined separately. When a derived class object is instantiated, the base class constructor is called first to initialize the base portion, followed by the derived portion.
Inheritance allows one class to inherit properties and behaviors from another parent class. This creates a hierarchical relationship between classes and allows code reuse. There are three types of access specifiers that determine whether inherited members from the parent class are public, private, or protected in the child class. Virtual functions allow runtime polymorphism by overriding functions in derived classes. Pure virtual functions define an interface for derived classes by requiring them to implement the function.
Inheritance allows one class to inherit properties from another parent class. This creates a hierarchy where child classes inherit behavior from the parent class and can add or override behavior. There are three types of access specifiers that determine whether inherited members are public, private, or protected. Virtual functions allow runtime polymorphism by overriding functions in derived classes. Pure virtual functions define an interface that derived classes must implement.
Inheritance allows a derived class to inherit features from a base class. A derived class inherits data members and member functions from the base class and can add its own members. Private members of the base class cannot be accessed directly in the derived class. Constructors are not inherited. Single inheritance refers to deriving from one base class, while multiple inheritance allows deriving from more than one base class. Access restrictions of public, protected, and private determine which members can be accessed where.
C++ inheritance allows one class to inherit attributes and behaviors from another class. The class that inherits is called the derived class, while the class being inherited from is called the base class. Inheritance promotes code reuse and helps with program design. The key advantages are that derived classes can reuse code from the base class without redefining members, and class libraries can be easily built and distributed by deriving new classes from existing ones. C++ supports various types of inheritance including single, multiple, hierarchical and multilevel inheritance.
Inheritance allows reuse of properties and behaviors of an existing class when creating new classes. The existing class is called the base/parent class, while the new class is the derived/child class. The child class inherits all properties and behaviors of the parent class and can define additional properties and behaviors of its own. There are different types of inheritance like single, multilevel, multiple and hierarchical inheritance which define how properties and behaviors are inherited between parent and child classes.
- Inheritance is a mechanism where a derived class inherits properties from a base class. The derived class can have additional properties as well.
- The base class is called the parent/super class and the derived class is called the child/sub class. The subclass inherits all non-private fields and methods from the parent class.
- Key benefits of inheritance include code reusability, extensibility, data hiding and method overriding. Inheritance promotes software reuse by allowing subclasses to reuse code from the parent class.
Inheritance allows one class to acquire the properties and behaviors of another class, known as the base or parent class, allowing code reuse and extension of existing classes without modification. There are different types of inheritance like simple, multilevel, and multiple inheritance that build upon the base class in various ways. Inheritance provides benefits like code reuse, extension of existing classes, and ability to override methods of the base class in the derived class.
Inheritance allows the creation of new classes from existing classes. There are different types of inheritance including single, multiple, multilevel, hierarchical and hybrid. Multilevel inheritance allows a derived class to inherit from another derived class. Constructors and destructors are called from base to derived classes. Multiple inheritance requires derived classes to pass arguments to multiple base class constructors.
Inheritance allows classes to establish a hierarchical relationship between base and derived classes so that the derived class can inherit attributes and behaviors from the base class. There are several types of inheritance including single, multilevel, and multiple inheritance. Visibility modes like public, private, and protected determine which members are inherited from the base class. Virtual base classes are used to resolve ambiguities that can arise from multiple inheritance hierarchies sharing a common base class.
The document discusses static members in classes in C++. It explains that static member variables are shared across all objects of a class, with only one copy existing. Static members must be defined outside the class. The document provides examples of declaring a static member count and updating it using static member functions. It also discusses static functions, which can only access static members and are called using the class name instead of an object. The document covers static initialization, static members for common class values, and defining static members outside the class.
The document discusses inheritance in object-oriented programming. It defines inheritance as a mechanism where a subclass inherits properties and behaviors from its parent superclass. The key points are:
- A subclass inherits attributes and methods from its superclass. The subclass can also define its own attributes and methods or override existing superclass methods.
- There are two types of inheritance - single inheritance where a subclass inherits from one superclass, and multiple inheritance which is not supported in Java.
- Access modifiers like public, private, protected determine which members of the superclass are accessible to subclasses. Private members cannot be accessed by subclasses.
- The extends keyword is used to create a subclass that inherits from an existing superclass. The subclass inherits all non
Inheritance allows a derived class to inherit attributes and behaviors from a base class. There are different types of inheritance including single, multiple, hierarchical, and multilevel inheritance. Multiple inheritance allows a class to inherit from more than one base class. Function and operator overloading allow defining multiple implementations of the same function or operator based on parameter types.
This document provides an agenda and overview of key concepts in object-oriented programming with Java, including:
- Class syntax such as access modifiers, static members, and the 'this' keyword.
- Constructors, initializers, and how to call other constructors.
- Inheritance concepts like subclasses, superclasses, and using the 'super' keyword.
- Interfaces as contracts that can be implemented by classes.
- Nested classes, both static and inner classes, as well as anonymous classes.
- Enums for defining constant sets that can implement methods.
The document provides examples to illustrate each concept.
The document discusses object-oriented programming concepts of inheritance, interfaces, and abstract classes. It defines inheritance as allowing hierarchical classifications by inheriting variables, methods, properties, and indexers from a base class. It describes different types of inheritance like single, hierarchical, multi-level, hybrid, and multiple. It then explains the differences between interfaces and abstract classes, such as interfaces defining functionality without implementation and abstract classes allowing partial implementation.
Inheritance, interfaces, abstraction and polymorphism are key object-oriented programming concepts in C#. Inheritance allows a class to inherit characteristics from a parent class. Interfaces allow classes to implement common behaviors without inheritance. Abstract classes and methods define common behaviors for derived classes to implement. Polymorphism allows derived classes to override base class behaviors through method overriding.
Inheritance allows classes to inherit properties from other classes, making code reuse and maintenance easier. There are several types of inheritance in C++. Public inheritance allows derived classes to access public and protected members of the base class. Protected inheritance makes public and protected base class members protected in derived classes. Private inheritance makes public and protected base members private in derived classes. Common inheritance types include single inheritance, multilevel inheritance, multiple inheritance, hierarchical inheritance, and hybrid inheritance.
Here are the key principles of Object-Oriented Programming (OOP) in Java:
1. Encapsulation: It wraps code and data together into a single unit called class. The data in a class can be accessed and manipulated only through the methods of the class. This prevents data from direct modification which is called data hiding.
2. Inheritance: It allows one class to acquire properties of another class. The child class inherits attributes and behaviors of the parent class. This allows code reusability and is-a relationship between classes.
3. Polymorphism: It allows different classes to have same method name but with different implementations. This is achieved by method overriding in Java. Polymorphism allows one
Inheritance allows classes to inherit attributes and behaviors from other classes. In C++, a derived class inherits from a base class. The derived class inherits all public and protected members of the base class and can add additional members or override inherited members. Constructors and destructors are not inherited, so derived classes must define their own. When a derived class object is instantiated, the base class constructor is called first to initialize the base portion, followed by the derived portion.
Inheritance allows classes to inherit attributes and behaviors from other classes. In C++, a derived class inherits from a base class. The derived class inherits all public and protected members of the base class and can add its own data members and member functions. Constructors and destructors are not inherited by the derived class, so they must be defined separately. When a derived class object is instantiated, the base class constructor is called first to initialize the base portion, followed by the derived portion.
Inheritance allows one class to inherit properties and behaviors from another parent class. This creates a hierarchical relationship between classes and allows code reuse. There are three types of access specifiers that determine whether inherited members from the parent class are public, private, or protected in the child class. Virtual functions allow runtime polymorphism by overriding functions in derived classes. Pure virtual functions define an interface for derived classes by requiring them to implement the function.
Inheritance allows one class to inherit properties from another parent class. This creates a hierarchy where child classes inherit behavior from the parent class and can add or override behavior. There are three types of access specifiers that determine whether inherited members are public, private, or protected. Virtual functions allow runtime polymorphism by overriding functions in derived classes. Pure virtual functions define an interface that derived classes must implement.
Inheritance allows a derived class to inherit features from a base class. A derived class inherits data members and member functions from the base class and can add its own members. Private members of the base class cannot be accessed directly in the derived class. Constructors are not inherited. Single inheritance refers to deriving from one base class, while multiple inheritance allows deriving from more than one base class. Access restrictions of public, protected, and private determine which members can be accessed where.
C++ inheritance allows one class to inherit attributes and behaviors from another class. The class that inherits is called the derived class, while the class being inherited from is called the base class. Inheritance promotes code reuse and helps with program design. The key advantages are that derived classes can reuse code from the base class without redefining members, and class libraries can be easily built and distributed by deriving new classes from existing ones. C++ supports various types of inheritance including single, multiple, hierarchical and multilevel inheritance.
Inheritance allows reuse of properties and behaviors of an existing class when creating new classes. The existing class is called the base/parent class, while the new class is the derived/child class. The child class inherits all properties and behaviors of the parent class and can define additional properties and behaviors of its own. There are different types of inheritance like single, multilevel, multiple and hierarchical inheritance which define how properties and behaviors are inherited between parent and child classes.
- Inheritance is a mechanism where a derived class inherits properties from a base class. The derived class can have additional properties as well.
- The base class is called the parent/super class and the derived class is called the child/sub class. The subclass inherits all non-private fields and methods from the parent class.
- Key benefits of inheritance include code reusability, extensibility, data hiding and method overriding. Inheritance promotes software reuse by allowing subclasses to reuse code from the parent class.
Inheritance allows one class to acquire the properties and behaviors of another class, known as the base or parent class, allowing code reuse and extension of existing classes without modification. There are different types of inheritance like simple, multilevel, and multiple inheritance that build upon the base class in various ways. Inheritance provides benefits like code reuse, extension of existing classes, and ability to override methods of the base class in the derived class.
Inheritance allows the creation of new classes from existing classes. There are different types of inheritance including single, multiple, multilevel, hierarchical and hybrid. Multilevel inheritance allows a derived class to inherit from another derived class. Constructors and destructors are called from base to derived classes. Multiple inheritance requires derived classes to pass arguments to multiple base class constructors.
Inheritance allows classes to establish a hierarchical relationship between base and derived classes so that the derived class can inherit attributes and behaviors from the base class. There are several types of inheritance including single, multilevel, and multiple inheritance. Visibility modes like public, private, and protected determine which members are inherited from the base class. Virtual base classes are used to resolve ambiguities that can arise from multiple inheritance hierarchies sharing a common base class.
The document discusses static members in classes in C++. It explains that static member variables are shared across all objects of a class, with only one copy existing. Static members must be defined outside the class. The document provides examples of declaring a static member count and updating it using static member functions. It also discusses static functions, which can only access static members and are called using the class name instead of an object. The document covers static initialization, static members for common class values, and defining static members outside the class.
The document discusses inheritance in object-oriented programming. It defines inheritance as a mechanism where a subclass inherits properties and behaviors from its parent superclass. The key points are:
- A subclass inherits attributes and methods from its superclass. The subclass can also define its own attributes and methods or override existing superclass methods.
- There are two types of inheritance - single inheritance where a subclass inherits from one superclass, and multiple inheritance which is not supported in Java.
- Access modifiers like public, private, protected determine which members of the superclass are accessible to subclasses. Private members cannot be accessed by subclasses.
- The extends keyword is used to create a subclass that inherits from an existing superclass. The subclass inherits all non
Inheritance allows a derived class to inherit attributes and behaviors from a base class. There are different types of inheritance including single, multiple, hierarchical, and multilevel inheritance. Multiple inheritance allows a class to inherit from more than one base class. Function and operator overloading allow defining multiple implementations of the same function or operator based on parameter types.
This document provides an agenda and overview of key concepts in object-oriented programming with Java, including:
- Class syntax such as access modifiers, static members, and the 'this' keyword.
- Constructors, initializers, and how to call other constructors.
- Inheritance concepts like subclasses, superclasses, and using the 'super' keyword.
- Interfaces as contracts that can be implemented by classes.
- Nested classes, both static and inner classes, as well as anonymous classes.
- Enums for defining constant sets that can implement methods.
The document provides examples to illustrate each concept.
The document discusses object-oriented programming concepts of inheritance, interfaces, and abstract classes. It defines inheritance as allowing hierarchical classifications by inheriting variables, methods, properties, and indexers from a base class. It describes different types of inheritance like single, hierarchical, multi-level, hybrid, and multiple. It then explains the differences between interfaces and abstract classes, such as interfaces defining functionality without implementation and abstract classes allowing partial implementation.
International Conference on NLP, Artificial Intelligence, Machine Learning an...gerogepatton
International Conference on NLP, Artificial Intelligence, Machine Learning and Applications (NLAIM 2024) offers a premier global platform for exchanging insights and findings in the theory, methodology, and applications of NLP, Artificial Intelligence, Machine Learning, and their applications. The conference seeks substantial contributions across all key domains of NLP, Artificial Intelligence, Machine Learning, and their practical applications, aiming to foster both theoretical advancements and real-world implementations. With a focus on facilitating collaboration between researchers and practitioners from academia and industry, the conference serves as a nexus for sharing the latest developments in the field.
Harnessing WebAssembly for Real-time Stateless Streaming PipelinesChristina Lin
Traditionally, dealing with real-time data pipelines has involved significant overhead, even for straightforward tasks like data transformation or masking. However, in this talk, we’ll venture into the dynamic realm of WebAssembly (WASM) and discover how it can revolutionize the creation of stateless streaming pipelines within a Kafka (Redpanda) broker. These pipelines are adept at managing low-latency, high-data-volume scenarios.
ACEP Magazine edition 4th launched on 05.06.2024Rahul
This document provides information about the third edition of the magazine "Sthapatya" published by the Association of Civil Engineers (Practicing) Aurangabad. It includes messages from current and past presidents of ACEP, memories and photos from past ACEP events, information on life time achievement awards given by ACEP, and a technical article on concrete maintenance, repairs and strengthening. The document highlights activities of ACEP and provides a technical educational article for members.
Low power architecture of logic gates using adiabatic techniquesnooriasukmaningtyas
The growing significance of portable systems to limit power consumption in ultra-large-scale-integration chips of very high density, has recently led to rapid and inventive progresses in low-power design. The most effective technique is adiabatic logic circuit design in energy-efficient hardware. This paper presents two adiabatic approaches for the design of low power circuits, modified positive feedback adiabatic logic (modified PFAL) and the other is direct current diode based positive feedback adiabatic logic (DC-DB PFAL). Logic gates are the preliminary components in any digital circuit design. By improving the performance of basic gates, one can improvise the whole system performance. In this paper proposed circuit design of the low power architecture of OR/NOR, AND/NAND, and XOR/XNOR gates are presented using the said approaches and their results are analyzed for powerdissipation, delay, power-delay-product and rise time and compared with the other adiabatic techniques along with the conventional complementary metal oxide semiconductor (CMOS) designs reported in the literature. It has been found that the designs with DC-DB PFAL technique outperform with the percentage improvement of 65% for NOR gate and 7% for NAND gate and 34% for XNOR gate over the modified PFAL techniques at 10 MHz respectively.
6th International Conference on Machine Learning & Applications (CMLA 2024)ClaraZara1
6th International Conference on Machine Learning & Applications (CMLA 2024) will provide an excellent international forum for sharing knowledge and results in theory, methodology and applications of on Machine Learning & Applications.
Embedded machine learning-based road conditions and driving behavior monitoringIJECEIAES
Car accident rates have increased in recent years, resulting in losses in human lives, properties, and other financial costs. An embedded machine learning-based system is developed to address this critical issue. The system can monitor road conditions, detect driving patterns, and identify aggressive driving behaviors. The system is based on neural networks trained on a comprehensive dataset of driving events, driving styles, and road conditions. The system effectively detects potential risks and helps mitigate the frequency and impact of accidents. The primary goal is to ensure the safety of drivers and vehicles. Collecting data involved gathering information on three key road events: normal street and normal drive, speed bumps, circular yellow speed bumps, and three aggressive driving actions: sudden start, sudden stop, and sudden entry. The gathered data is processed and analyzed using a machine learning system designed for limited power and memory devices. The developed system resulted in 91.9% accuracy, 93.6% precision, and 92% recall. The achieved inference time on an Arduino Nano 33 BLE Sense with a 32-bit CPU running at 64 MHz is 34 ms and requires 2.6 kB peak RAM and 139.9 kB program flash memory, making it suitable for resource-constrained embedded systems.
A SYSTEMATIC RISK ASSESSMENT APPROACH FOR SECURING THE SMART IRRIGATION SYSTEMSIJNSA Journal
The smart irrigation system represents an innovative approach to optimize water usage in agricultural and landscaping practices. The integration of cutting-edge technologies, including sensors, actuators, and data analysis, empowers this system to provide accurate monitoring and control of irrigation processes by leveraging real-time environmental conditions. The main objective of a smart irrigation system is to optimize water efficiency, minimize expenses, and foster the adoption of sustainable water management methods. This paper conducts a systematic risk assessment by exploring the key components/assets and their functionalities in the smart irrigation system. The crucial role of sensors in gathering data on soil moisture, weather patterns, and plant well-being is emphasized in this system. These sensors enable intelligent decision-making in irrigation scheduling and water distribution, leading to enhanced water efficiency and sustainable water management practices. Actuators enable automated control of irrigation devices, ensuring precise and targeted water delivery to plants. Additionally, the paper addresses the potential threat and vulnerabilities associated with smart irrigation systems. It discusses limitations of the system, such as power constraints and computational capabilities, and calculates the potential security risks. The paper suggests possible risk treatment methods for effective secure system operation. In conclusion, the paper emphasizes the significant benefits of implementing smart irrigation systems, including improved water conservation, increased crop yield, and reduced environmental impact. Additionally, based on the security analysis conducted, the paper recommends the implementation of countermeasures and security approaches to address vulnerabilities and ensure the integrity and reliability of the system. By incorporating these measures, smart irrigation technology can revolutionize water management practices in agriculture, promoting sustainability, resource efficiency, and safeguarding against potential security threats.
2. INHERITANCE
• Inheritance is the most powerful feature of
Object-Oriented Programming, after classes
themselves.
• Inheritance is the process of creating new
classes, called derived classes, from existing
or base classes.
3. Revision
• Inheritance - deriving a new class from an
existing class.
– Exisiting or old class: base class (superclass)
– New class: derived class (subclass)
• Re-use classes
• Major aid for structuring the complex
problems
– breaking them into meaningful modular objects
4. Example
class Teacher{
// Base class
private:
string name;
protected:
int age, numOfStudents;
public:
void setName (string
new_name){
name = new_name; }
void print()
{
Cout<<name;
}
};
class Principal : public Teacher{
// Derived class
private:
string school_name;
int numOfTeachers;
public:
void setSchool(string s_name) {
school_name = s_name; }
void print()
{
Cout<<school_name;
};
int getAge(); {
return age; }
string get_name(){
return name;}
};
6. Public Inheritance
• An object of a derived class inherits all the member data and
functions of the base class.
– Public member
• Become public members of the derived class
– Private members
• Not visible in the derived class.
• Derived class may access them via public interface of the base
class.
– Protected Data members
• Visible in the derived class.
• Derived class may access protected members directly.
7. Public Inheritance
Access
Specifier
In Base Class
Derived Access
Specifer
Accessible from
Derived Class
Public Access?
public Public YES YES
protected Protected YES NO
private Private NO NO
8. Private Inheritance
• With private inheritance, all members from the base
class are inherited as private.
– Private members stay private
– Protected members become private
– Public members become private
• Note that this does not affect that way that the
derived class accesses members inherited from its
parent! It only affects the code trying to access those
members through the derived class.
9. Private Inheritance
Access
Specifier
In Base Class
Derived Access
Specifer
Accessible from
Derived Class
Public
Access?
public Private YES NO
protected Private YES NO
private Private NO NO
10. Protected Inheritance
• With protected inheritance
– Private members stay private
– Protected members stay protected
– Public members become protected
• Used in very particular cases
11. Access Control - Protected Inheritance
Access
Specifier
In Base Class
Derived Access
Specifer
Accessible from
Derived Class
Public
Access?
public Protected YES NO
protected Protected YES NO
private Private NO NO
12. Access Level of Inherited Class Members
Class A
Class B: protected A Class C:private A
Private
Protected
Public
Private
Protected
Public
Private
Protected
Public
Obj A
Obj C
Obj B
Can you identify an error here? 12
13. Access Level of Inherited Class Members
Class A
Class B: protected A Class C:private A
Private
Protected
Public
Private
Protected
Public
Private
Protected
Public
Obj A
Obj C
Obj B
Not Allowed
Not Allowed
13
14. Constructors & Inheritance
• When C++ constructs
derived objects, it does
so in pieces, starting
with the base portion of
the class.
• Once that is complete,
it then walks through
the inheritance tree and
constructs each derived
portion of the class.
class Base {
public:
int m_nValue;
Base(int nValue=0)
: m_nValue(nValue)
{}
};
class Derived: public Base {
public:
double m_dValue;
Derived(double
dValue=0.0)
: m_dValue(dValue)
{}
};
15. What Happens
• Base portion of Derived is constructed first.
• Once the Base portion is finished, the Derived
portion is constructed.
• A child can not exist without a parent !
16. Example
#include <iostream>
using namespace std;
class Base
{
public:
int m_nValue;
Base(int nValue=0)
: m_nValue(nValue)
{
cout << "Base" <<
endl;
}
};
class Derived: public Base
{
public:
double m_dValue;
Derived(double dValue=0.0)
: m_dValue(dValue)
{
cout << "Derived" <<
endl;
}
};
18. Example
int main()
{
cout <<
"Instantiating Base" <<
endl;
Base cBase;
cout <<
"Instantiating Derived"
<< endl;
Derived cDerived;
return 0;
}
• Output:
Instantiating Base
Base
Instantiating Derived
19. Base and Derived Constructors
• Here’s what actually happens when Derived is instantiated:
– Memory for Derived is set aside (enough for both the Base and
Derived portions) & The appropriate Derived constructor is called
– The Base object is constructed first using the appropriate Base
constructor
– The initialization list initializes variables
– The body of the constructor executes
– Control is returned to the caller
• The Base constructor sets up the Base portion of the object,
control is returned to the Derived constructor, and the
Derived constructor is allowed to finish up it’s job.
20. Initializing Base Class Members
class Derived: public Base
{
public:
double m_dValue;
Derived(double
dValue=0.0, int nValue=0)
// does not work
: m_dValue(dValue),
m_nValue(nValue)
{
}
};
class Derived: public Base
{
public:
double m_dValue;
Derived(double
dValue=0.0, int nValue=0)
: Base(nValue), //
Call Base(int) constructor
with value nValue!
m_dValue(dValue)
{
}
};
21. Overriding
• Overriding: function in a derived class that has
the same name and parameter list (usually) as
a function in the base class
• Typically used to replace a function in base
class with different actions in derived class
22. Overriding Base Class Functions
• overriding != overloading
─with overloading, the parameter lists must be
different
─overloading is about defining a different
functionality of the function with the same name
(e.g. ‘+’ used for adding numbers versus ‘+’ used
for adding matrices)
23. Example
class Teacher{
// Base class
private:
string name;
int age, numOfStudents;
public:
void setName (const
string & new_name){
name = new_name;
}
void print() const;
};
void Teacher::print()
const
{
cout << "Name: " <<
name<< " Age: " <<
age<< endl;
cout << "Number of
Students: " <<
numOfStudents<< endl;
}
24. Example
class Principal : public
Teacher{ // Derived
class
string school_name;
int numOfTeachers;
public:
void setSchool(const
string & s_name){
school_name =
s_name;
}
void print() const;
};
void Principal::print()
const
{
// We can write this
only if base class has
protected data members
//cout << "Name: " <<
name << " Age: " << age
<< endl;
//cout << "Number of
Students: " <<
numOfStudents << endl;
cout << "Name of the
school: " << school_name
<< endl;
}
25. Redefining Member Function or Overriding
print() function of the Principal class overrides (hides) the print() function of
the Teacher class. Now the Principal class has two print() functions.
The function in the base class can be accessed by using the scope resolution
operator (::).
// Print method of Principal class
void Principal::print() const
{
//invoking the print function of the teacher class Teacher::print();
cout << "Name of the school: " << school_name;
}
26. Access to Overridden Function
• When a function is overridden, all objects of derived class use
the overriding function.
• If necessary to access the overridden version of the function,
it can be done using the scope resolution operator with the
name of the base class and the name of the function:
• BaseClass::FunctionName();
27. Abstract Class
• Classes used only for deriving other classes
are sometimes called abstract classes,
meaning that no actual instances (objects) of
this class are created.
28. Constructor& Member functions
• IF no constructor is initialized in the class then
compiler creates instance of class using
default copy constructor.
• Base class constructor is called first.
29. Types of Inheritance
• Single Inheritance
• Multilevel Inheritance
• Multiple Inheritance
• Hierarchical Inheritance
• Hybrid Inheritance
30. Single Inheritance
• Only one Super Class and Only one Sub Class
• One to one Communication between them
33. Hybrid Inheritance
• Mixture of two or More Inheritance and in this
Inheritance a Code May Contains two or Three
types of inheritance
34. Multiple Inheritance
• class A // base class A
• {
• };
• class B // base class B
• {
• };
• class C : public A, public B // C is derived from A
and B
• {
• };
35. Ambiguity in Multiple Inheritance
using namespace std;
////////////////////////////////////////////////////////////////
class A
{
public:
void show() { cout << “Class An”; }
};
class B
{
public:
void show() { cout << “Class Bn”; }
};
class C : public A, public B
{
};
////////////////////////////////////////////////////////////////
int main()
{
C objC; //object of class C
// objC.show(); //ambiguous--will not compile
objC.A::show(); //OK
objC.B::show(); //OK
return 0;
}
36. Solution
• The problem is resolved using the scope-
resolution operator to specify the class in
which the function lies.
• objC.A::show();
• refers to the version of show() that’s in the A
class
• objC.B::show();
• refers to the function in the B class
37. Ambiguity 2
• Another kind of ambiguity arises if you derive
a class from two classes that are each derived
from the same class. This creates a diamond-
shaped inheritance tree.
38. Example
#include <iostream>
using namespace std;
////////////////////////////////////////////////////////////////
class A
{
public:
void func();
};
class B : public A
{ };
class C : public A
{ };
class D : public B, public C
{ };
////////////////////////////////////////////////////////////////
int main()
{
D objD;
objD.func(); //ambiguous: won’t compile
return 0;
}