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Indie Game Pitch
By Billy Clark
So, what am I pitching?
I am pitching a Trading Card Game. A physical, to be played in person, Trading Card Game.
I've been a fan of card games for a long time. I play Yu-Gi-Oh very frequently, and have also
gotten into wanting to play the Pokemon card game again after years away from my childhood.
I have spoken to a lot of people who play games, and have also got experience myself. So I think
that I am more than capable to create a Trading Card Game with not only unique selling points
but also an ability to break into the market.
Why a TCG?
Over the last few years, especially over Covid, TCGs have seen
a boom in value. For instance, according to eBay, Pokemon
cards have seen a 300% growth and cards from Marvel have
seen a 413% growth in sales (eBay, 2022).
In early 2022 a rare high grade Pokemon card sold for
$900,000 (Jarvis, 2022), showing just how much money people
will spend on things that are popular and nostalgic.
One thing that I can take from this is that people WILL PAY to
avoid Fomo and to show off. This is a market you can get into,
possibly even keeping some cards back during printing to get
graded and sell on the market ahead of time.
Okay, but why MY TCG?
Well, there are a lot of TCG on the Market, so why would people want to play mine?
Simple! I’ve made a game that fixes the issues that people have with modern TCGs.
People don’t like sinking money into creating competitive decks, well good thing the card pool will be
small and the starter decks will print meta relevant cards.
Not a fan of power creep? Good thing cards are rotated in and out so if a card is super strong, it may not
be around for too long before its cycled out and refreshing the meta!
Too complicated? The easy layout and use of simple key words means that as long as you have a basic
grip of the rules you should be good to play!
(Reddit, 2022)
So, What is my TCG?
Glad you asked!
My TCG’s working title is Magic and Warriors, of MaW for short. Sure, this may sound a bit
simple, but that's what I’m going for here. I want my game to be streamlined, simple and fun to
play.
MaW is a two player game, each player has a 30 - 50 card deck, and they have 10 crystal cards
that they use as a resource to summon creatures and use power cards.
What are the cards like?
GLAD YOU ASKED. There are three types of cards you would have in your deck in MaW. These
are Creatures, Power and Realm cards.
Creatures are like Monsters in Yu-Gi-Oh, they can be summoned
And enter combat to attack your foe!
Power cards are similar to Spell and Trap cards in Yu-
Gi-Oh. They give you extra help in your turns to win!
How does the game work?
Each player draws a starting hand, and flips over a Crystal card to gain some
resources. They can spend these resources to play Power cards and Summon
Monsters.
Each player has 20 life at the beginning, the goal to win is to take your
opponent's life down to zero!
Each player has three Creature Zones and three Power Zones to use. If they
have these filled, they can’t play any more.
This may SEEM simple, but again that’s the point! I want the game to flow fast
and smooth, the last thing the game needs to be is stupidly complicated with lots
of different combo lines that take 20 minutes to complete. I want people to
PLAY the game, not just watch their opponent play.
Inspirations
There are a few inspirations for the TCG itself, the first major one
is Magic the gathering. This is down to the resource style and the
base of the card layout. However, I feel that MtG cards can get a
tad confusing. They are bloated with text, filled with confusing
words and have a somewhat cluttered layout.
Another major inspiration is Yu-Gi-Oh, with the different zones on
the field and a limit to the amount of times you can activate things,
this being an example of a hard once per turn that TCG players are
used to.
Conclusion
In conclusion, I really do think there is a space for a simpler TCG on the market. People want to
play a game that is affordable, easy to understand and, most of all, fun.
MaW is that game, and I hope that you can see that from this pitch.
References
eBay (2022) Collect, Flip, invest: Trading cards boom in 2022, eBay Inc. Available at:
https://www.ebayinc.com/stories/press-room/au/collect-flip-invest-trading-cards-boom-in-2022/ (Accessed: 14
November 2023).
Jarvis, M. (2022) $900,000 Pikachu illustrator sets new record for world’s most expensive pokémon card,
Dicebreaker. Available at: https://www.dicebreaker.com/games/pokemon-trading-card-game/news/pikachu-
illustrator-most-expensive-pokemon-card-price-record (Accessed: 14 November 2023).
SnickyMcNibits (2022) People who don’t play trading card games, what do you dislike about them?, Reddit.
Available at:
https://www.reddit.com/r/TwoBestFriendsPlay/comments/w2gon0/people_who_dont_play_trading_card_games
_what_do/ (Accessed: 14 November 2023).

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Indie Game Pitch.pptx

  • 1. Indie Game Pitch By Billy Clark
  • 2. So, what am I pitching? I am pitching a Trading Card Game. A physical, to be played in person, Trading Card Game. I've been a fan of card games for a long time. I play Yu-Gi-Oh very frequently, and have also gotten into wanting to play the Pokemon card game again after years away from my childhood. I have spoken to a lot of people who play games, and have also got experience myself. So I think that I am more than capable to create a Trading Card Game with not only unique selling points but also an ability to break into the market.
  • 3. Why a TCG? Over the last few years, especially over Covid, TCGs have seen a boom in value. For instance, according to eBay, Pokemon cards have seen a 300% growth and cards from Marvel have seen a 413% growth in sales (eBay, 2022). In early 2022 a rare high grade Pokemon card sold for $900,000 (Jarvis, 2022), showing just how much money people will spend on things that are popular and nostalgic. One thing that I can take from this is that people WILL PAY to avoid Fomo and to show off. This is a market you can get into, possibly even keeping some cards back during printing to get graded and sell on the market ahead of time.
  • 4. Okay, but why MY TCG? Well, there are a lot of TCG on the Market, so why would people want to play mine? Simple! I’ve made a game that fixes the issues that people have with modern TCGs. People don’t like sinking money into creating competitive decks, well good thing the card pool will be small and the starter decks will print meta relevant cards. Not a fan of power creep? Good thing cards are rotated in and out so if a card is super strong, it may not be around for too long before its cycled out and refreshing the meta! Too complicated? The easy layout and use of simple key words means that as long as you have a basic grip of the rules you should be good to play! (Reddit, 2022)
  • 5. So, What is my TCG? Glad you asked! My TCG’s working title is Magic and Warriors, of MaW for short. Sure, this may sound a bit simple, but that's what I’m going for here. I want my game to be streamlined, simple and fun to play. MaW is a two player game, each player has a 30 - 50 card deck, and they have 10 crystal cards that they use as a resource to summon creatures and use power cards.
  • 6. What are the cards like? GLAD YOU ASKED. There are three types of cards you would have in your deck in MaW. These are Creatures, Power and Realm cards. Creatures are like Monsters in Yu-Gi-Oh, they can be summoned And enter combat to attack your foe! Power cards are similar to Spell and Trap cards in Yu- Gi-Oh. They give you extra help in your turns to win!
  • 7. How does the game work? Each player draws a starting hand, and flips over a Crystal card to gain some resources. They can spend these resources to play Power cards and Summon Monsters. Each player has 20 life at the beginning, the goal to win is to take your opponent's life down to zero! Each player has three Creature Zones and three Power Zones to use. If they have these filled, they can’t play any more. This may SEEM simple, but again that’s the point! I want the game to flow fast and smooth, the last thing the game needs to be is stupidly complicated with lots of different combo lines that take 20 minutes to complete. I want people to PLAY the game, not just watch their opponent play.
  • 8. Inspirations There are a few inspirations for the TCG itself, the first major one is Magic the gathering. This is down to the resource style and the base of the card layout. However, I feel that MtG cards can get a tad confusing. They are bloated with text, filled with confusing words and have a somewhat cluttered layout. Another major inspiration is Yu-Gi-Oh, with the different zones on the field and a limit to the amount of times you can activate things, this being an example of a hard once per turn that TCG players are used to.
  • 9. Conclusion In conclusion, I really do think there is a space for a simpler TCG on the market. People want to play a game that is affordable, easy to understand and, most of all, fun. MaW is that game, and I hope that you can see that from this pitch.
  • 10. References eBay (2022) Collect, Flip, invest: Trading cards boom in 2022, eBay Inc. Available at: https://www.ebayinc.com/stories/press-room/au/collect-flip-invest-trading-cards-boom-in-2022/ (Accessed: 14 November 2023). Jarvis, M. (2022) $900,000 Pikachu illustrator sets new record for world’s most expensive pokémon card, Dicebreaker. Available at: https://www.dicebreaker.com/games/pokemon-trading-card-game/news/pikachu- illustrator-most-expensive-pokemon-card-price-record (Accessed: 14 November 2023). SnickyMcNibits (2022) People who don’t play trading card games, what do you dislike about them?, Reddit. Available at: https://www.reddit.com/r/TwoBestFriendsPlay/comments/w2gon0/people_who_dont_play_trading_card_games _what_do/ (Accessed: 14 November 2023).