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IGT
Robert Castriota, Maria Deastis, David Engelmann, Linda Huang,
Huixian Liao, Kenneth Lloyd, Ashley Rottkamp, Halle Speregen,
ColeTobias, Ian Ustanik, Chenxi Wang, and RebeccaWolken
Company Background
 International GameTechnology designs,
manufactures, and markets electronic
gaming equipment, software and network
systems
 Provides solutions for on land casinos and
online wagering
 Contracted to provide lottery services to
state and national governments all across
the world
Company Background
 IGT is an industry leader
headquartered in London
that employs over 12,000
people worldwide.
 Was created in it’s current
form in 2015 when GTECH
acquired IGT and took its
name
 Market cap of over 4.6 billion dollars
Customer
Relationships
Customer
Segments
Channels
Key Activities
Mystery Box
Key Partners
Cost Structure
Revenue
Streams
Value
Propositions
Key Resources
Mystery Box
Mystery Box
New Mission Statement
IGT's mission is to focus on the four E’s of success:
Evolution, Empathy, Efficiency, and Excellence. We strive
to evolve to the constantly changing gaming industry. We
will be empathetic to your every need.We pledge to use
the most efficient technology available. We promise to be
excellent in all that we do.We are the global innovation
leader.
IGT
It’s Good To
Be Bad
Our Initiatives
• Reach more customers in emerging markets
• Build new casinos in South Africa
• Establish partnerships with casinos in Macau
• Change our target demographic group
• Enhance gameplay
• Create the casino floors of tomorrow
• Immersive casino experience
• E-Sports
Initiatives
• Emerging Market
• Member country of BRICS
• 1994: Legalized gambling
• Development ofTourism
• Increasing foreign travelers
• 2001: 6 M to 2015: 15 M
• Integrated capacity management
• Know customers’ needs
• Better plan for production
• Cohesive connection between
different departments
Build New Casinos in South
Africa
• Macau
• One of the largest gambling cities
• Gambling industries - 40% of GDP
• Tourism
• Opening of new hotel casinos
• China’s easing of travel restrictions
• Establish strategic partnership with
large casinos
• Existing cooperation with LT Game in
Macau
• Be a key supplier to large casinos
• Promote online gaming service to
customers
Establish Strategic
Partnerships in Macau
• Shifting our Demographic focus
• Designing gaming experience around younger
populations
• Embracing shorter attention spans
• Incorporating technology
• A competitive social aspect of gambling
Enhanced Gameplay
• Combating the “Millennial
Problem”
 Scaling back slot machines
 Increasing competitive table
games
 Focusing on skill-based
gambling machines
 Leaderboards
 Simple challenging games
The Casino Floors of
Tomorrow
• Technology to Increasing Efficiency
• Reducing downtime between games
• Reducing payment times
• Link to Apple Pay/ Android Pay
• Accounts and Rewards Programs
• Suggested games
• Creates repeat customers
• Ability to post scores, winnings, and updates to social media
Immersive Casino Experience
E-Sports
• Incredible growth of last few years
• Emerging as a leader in the E-Sport industry
• First MoverAdvantages
• Processing bets on E-Sports games
• Partnering and hosting with E-Sports
tournament
• Untapped potential in embracingVideo Game
culture
Credits:
Robert Castriota
Maria Deastis
David Engelmann
Linda Huang
Huixian Liao
Kenneth Lloyd
Ashley Rottkamp
Halle Speregen
ColeTobias
Ian Ustanik
Chenxi Wang
Rebecca Wolken
Value Proposition
Value
• Efficiency, eliminate
wait time, personalized
experience
• Less down time
• Appeal to wider
audience
Problem
Solving
• Support responsible
gaming
• Create long-term value
• Monitor energy
(healthy planet)
• Increase locations
Products &
Services
• Slot machines, lottery
cards, handheld gaming
Satisfying
Needs
• Customer first mindset
• Gaming on the go
• “Execution, execution,
execution”
• Engagement, entertaining
content, a winning
experience
IGT creates value for customers in three different business segments:
The firm is also organized into four different operating segments:
Business to
Consumer
Business to
Business
Business to
Government
Customer Segments
Since the 1980s, IGT has collaborated with governments to grow
their lottery business
Our most important customers are the U.S. state governments of
Illinois, Indiana, New Jersey and the Italian national government
Casinos all across the world are also an important customer
IGT is continuously competing with other MachineGaming
providers for space on the casino floor
CustomerSegments
Customer Relationships
Established Relationships
• Direct relationships with consumers through electronic gaming
• Relationships with the casinos that its consoles are in
• Contracts with state governments around lotteries
• Business partnerships in more than 100 countries
Associated Costs
• Loyalty program
• Support services and maintenance contracts
• Costs associated with regulations and licenses
• R&D costs for continuous innovation
Customer Relationships
B2G
•Abide by rules and
regulations
•Be ethical
•Practice corporate
responsibility
B2C
Fair games
Enjoyable experience
Cultural modifications
B2B
Accurate data
Quality machines
Support services
Channels
Reaching Customers
Technology
Casinos
LotteryVending
Machines
Checkout Scanners
Sports Betting
Channel Integration
iLottery App
• Supported on all
Android and Apple
devices and
wearables
• Player centric and
omni-channel
• Helps breaks into the
millennial
demographic
• Over 50% of players
are accessing
gambling over digital
platforms
Channels
Key Activities
• IGT’s Goals
Value
Proposition
• Partnerships with Casinos
• Logistics
Distribution
Channels
Key Activities
Portfolio
Individual Games
Consumer Promotion
Retail
Logistics and Distribution
Interactive
IGT has six pillars of success:
Key Partners
LT Game
• IGT distributes live and
electronic games in
America and Canada
• LT distributes slot
machines in Macau
Carnival Cruise Line
• Partnership between
leading cruise line and
leading game provider
• Also includes a partnership
to bringWheel of Fortune
themed games to the cruise
ships
The Lottery
• Partnership withTennessee
Education Lottery
Corporation
• Partnership creates a
$17000 computer lab
• Extension of longstanding
partnership with Michigan
Lottery
Value Proposition
• Research and Development
• Service and Maintenance
• Environmental
Responsibility
Distribution
Channel
• Partnership with Suppliers
• Partnership with Casinos
• Partnership with Customers
(Customer Service)
Key Resources
Customer
Relationships
• ResponsibilityGaming
• Customer Data
• Apps on the EGM
Revenue Streams
• EZ Pay
• Cardless Connect
• Focus on Fraud and
IdentityTheft Prevention
Key Resources
Cost Structure
• Research and Development (R&D)
• Investing in product development
• Platform hardware, software; Online service; Game design
• Multiple engineering discipline
• Hardware, electrical, online social, online real-money
application
• Game development
• Design, math, graphics, audio
• Creative employees
• Designers, engineers, artists, and third-party content creators
Most important costs in our business model
Cost Structure
• Cost of service
• Around 2.468 billion in human resource development
• Recruiting employees, training knowledge workers
• Developing game program
• Customer service: 24 hour help line, player service, payment service
Most expensive key resources
• Customer relationship
• FMC - Facilities Management Contracts (5-10 years)
• Tracking customer wants and needs in order to keep customer
satisfaction.
Most expensive key activities
Revenue Streams
Revenue
Service
Revenue
Product
Revenue
Multiple
Payment
Methods
Revenue Streams
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Igt powerpoint final

  • 1. IGT Robert Castriota, Maria Deastis, David Engelmann, Linda Huang, Huixian Liao, Kenneth Lloyd, Ashley Rottkamp, Halle Speregen, ColeTobias, Ian Ustanik, Chenxi Wang, and RebeccaWolken
  • 2. Company Background  International GameTechnology designs, manufactures, and markets electronic gaming equipment, software and network systems  Provides solutions for on land casinos and online wagering  Contracted to provide lottery services to state and national governments all across the world
  • 3. Company Background  IGT is an industry leader headquartered in London that employs over 12,000 people worldwide.  Was created in it’s current form in 2015 when GTECH acquired IGT and took its name  Market cap of over 4.6 billion dollars
  • 4.
  • 5. Customer Relationships Customer Segments Channels Key Activities Mystery Box Key Partners Cost Structure Revenue Streams Value Propositions Key Resources Mystery Box Mystery Box
  • 6. New Mission Statement IGT's mission is to focus on the four E’s of success: Evolution, Empathy, Efficiency, and Excellence. We strive to evolve to the constantly changing gaming industry. We will be empathetic to your every need.We pledge to use the most efficient technology available. We promise to be excellent in all that we do.We are the global innovation leader. IGT It’s Good To Be Bad
  • 8. • Reach more customers in emerging markets • Build new casinos in South Africa • Establish partnerships with casinos in Macau • Change our target demographic group • Enhance gameplay • Create the casino floors of tomorrow • Immersive casino experience • E-Sports Initiatives
  • 9. • Emerging Market • Member country of BRICS • 1994: Legalized gambling • Development ofTourism • Increasing foreign travelers • 2001: 6 M to 2015: 15 M • Integrated capacity management • Know customers’ needs • Better plan for production • Cohesive connection between different departments Build New Casinos in South Africa
  • 10. • Macau • One of the largest gambling cities • Gambling industries - 40% of GDP • Tourism • Opening of new hotel casinos • China’s easing of travel restrictions • Establish strategic partnership with large casinos • Existing cooperation with LT Game in Macau • Be a key supplier to large casinos • Promote online gaming service to customers Establish Strategic Partnerships in Macau
  • 11. • Shifting our Demographic focus • Designing gaming experience around younger populations • Embracing shorter attention spans • Incorporating technology • A competitive social aspect of gambling Enhanced Gameplay
  • 12. • Combating the “Millennial Problem”  Scaling back slot machines  Increasing competitive table games  Focusing on skill-based gambling machines  Leaderboards  Simple challenging games The Casino Floors of Tomorrow
  • 13. • Technology to Increasing Efficiency • Reducing downtime between games • Reducing payment times • Link to Apple Pay/ Android Pay • Accounts and Rewards Programs • Suggested games • Creates repeat customers • Ability to post scores, winnings, and updates to social media Immersive Casino Experience
  • 14. E-Sports • Incredible growth of last few years • Emerging as a leader in the E-Sport industry • First MoverAdvantages • Processing bets on E-Sports games • Partnering and hosting with E-Sports tournament • Untapped potential in embracingVideo Game culture
  • 15.
  • 16. Credits: Robert Castriota Maria Deastis David Engelmann Linda Huang Huixian Liao Kenneth Lloyd Ashley Rottkamp Halle Speregen ColeTobias Ian Ustanik Chenxi Wang Rebecca Wolken
  • 17. Value Proposition Value • Efficiency, eliminate wait time, personalized experience • Less down time • Appeal to wider audience Problem Solving • Support responsible gaming • Create long-term value • Monitor energy (healthy planet) • Increase locations Products & Services • Slot machines, lottery cards, handheld gaming Satisfying Needs • Customer first mindset • Gaming on the go • “Execution, execution, execution” • Engagement, entertaining content, a winning experience
  • 18. IGT creates value for customers in three different business segments: The firm is also organized into four different operating segments: Business to Consumer Business to Business Business to Government Customer Segments
  • 19. Since the 1980s, IGT has collaborated with governments to grow their lottery business Our most important customers are the U.S. state governments of Illinois, Indiana, New Jersey and the Italian national government Casinos all across the world are also an important customer IGT is continuously competing with other MachineGaming providers for space on the casino floor CustomerSegments
  • 20. Customer Relationships Established Relationships • Direct relationships with consumers through electronic gaming • Relationships with the casinos that its consoles are in • Contracts with state governments around lotteries • Business partnerships in more than 100 countries Associated Costs • Loyalty program • Support services and maintenance contracts • Costs associated with regulations and licenses • R&D costs for continuous innovation
  • 21. Customer Relationships B2G •Abide by rules and regulations •Be ethical •Practice corporate responsibility B2C Fair games Enjoyable experience Cultural modifications B2B Accurate data Quality machines Support services
  • 22. Channels Reaching Customers Technology Casinos LotteryVending Machines Checkout Scanners Sports Betting Channel Integration iLottery App • Supported on all Android and Apple devices and wearables • Player centric and omni-channel • Helps breaks into the millennial demographic • Over 50% of players are accessing gambling over digital platforms
  • 24. Key Activities • IGT’s Goals Value Proposition • Partnerships with Casinos • Logistics Distribution Channels
  • 25. Key Activities Portfolio Individual Games Consumer Promotion Retail Logistics and Distribution Interactive IGT has six pillars of success:
  • 26. Key Partners LT Game • IGT distributes live and electronic games in America and Canada • LT distributes slot machines in Macau Carnival Cruise Line • Partnership between leading cruise line and leading game provider • Also includes a partnership to bringWheel of Fortune themed games to the cruise ships The Lottery • Partnership withTennessee Education Lottery Corporation • Partnership creates a $17000 computer lab • Extension of longstanding partnership with Michigan Lottery
  • 27. Value Proposition • Research and Development • Service and Maintenance • Environmental Responsibility Distribution Channel • Partnership with Suppliers • Partnership with Casinos • Partnership with Customers (Customer Service) Key Resources
  • 28. Customer Relationships • ResponsibilityGaming • Customer Data • Apps on the EGM Revenue Streams • EZ Pay • Cardless Connect • Focus on Fraud and IdentityTheft Prevention Key Resources
  • 29. Cost Structure • Research and Development (R&D) • Investing in product development • Platform hardware, software; Online service; Game design • Multiple engineering discipline • Hardware, electrical, online social, online real-money application • Game development • Design, math, graphics, audio • Creative employees • Designers, engineers, artists, and third-party content creators Most important costs in our business model
  • 30. Cost Structure • Cost of service • Around 2.468 billion in human resource development • Recruiting employees, training knowledge workers • Developing game program • Customer service: 24 hour help line, player service, payment service Most expensive key resources • Customer relationship • FMC - Facilities Management Contracts (5-10 years) • Tracking customer wants and needs in order to keep customer satisfaction. Most expensive key activities

Editor's Notes

  1. Our vision to enhance and build our capabilities; deliver content, technology, and expertise that drive customer and player demand; continue to grow leadership in the lottery and gaming space, and become a leader in the interactive and skill based gaming space; and use the power of our understanding of central systems and connectivity to define the future of gaming. Evolved to the newest technology. Excellent at our craft. To be a global innovation leader in the constantly evolving gaming industry
  2. Policies: Emerging market, legalized gambling Millenials and younger population Tourism will help econ growth Know customers’ desire, target customers’ need Efficient production Talk to people in other division, know common mission
  3. LT Game is an intermediary between IGT and Macau casinos Change to sell slot machines directly to casinos, reduce risk and improve coordination with local casinos, increase product revenue Young people love technology, promote online gaming service to young people
  4. Changing Demographics - dying b/c they old, traveling less b/c they old, spending less cause they old focusing on the younger populations mainly millennials Leverage the new demographics need for instant results and shorter attention spans to improve the efficiency of the gaming experience Use technology such as cell phones and Facebook accounts to a holistic approach to the casino, improve the experience and speed up the process of paying and lower down time between games
  5. Millennial problem- it appears millennials don’t gamble in todays casino, prefer to stay home and play their gaming consoles and app Scaling back slot machines- reducing the number of luck-based slot machines offered by IGT , "The technologically savvy generation has no interest in games of chance." this frees up resources and space for new younger demographic focused on skill-based gaming machines this makes millennials feel like they have influence over the results and makes them feel important Simple challenging games- similar to flappy birds where you are always trying to break your record, your friends record, and the world record. Similar to the video games they grew up on "They are quickly bored by the randomness of slots, and seek games of skill over chance, as well as interactive, reward-oriented experiences.“ The primary hurdle for casinos is to find games that are challenging and fun enough to keep the gambler playing, but also hard enough to prevent them from winning too often.
  6. Younger people are quickly bored with the randomness, and the bells and whistles of slot machines -we can utilizes this and technology to improve the efficiency Automatic payment from phones and igt account instead of the time consuming penny, nickels, dimes, and quarters Able to buy more lives or continue where left of for money, reduces time between playing Accounts leaked to igt account and facebook and other social media can suggest games of past games played, facebook games, and mobile app games, and just everything about you. IGT accounts and rewards programs encourages repeat customers which is the bread and butter of the IGT
  7. Sticking with our shifting core demographics focus Over the last years we seen exponential growth in the e-sports industry Partner with video game companies and e-sport tournaments to hold the tournaments in our casino.
  8. IGT bids on government contracts in their lotto segment. IGT also supplies casinos with machines and gaming technology. In addition, in recent years, IGT focuses on research and development of new award-winning interactive gaming products, platforms and services. Much of this development creates value for consumers directly through their Cardless Connect and other mobile systems.
  9. Italy generated the most revenue in 2014 and 2015. IGT has many customers in the gaming segment, though the three largest gaming customers account for only 3% of total revenue.