This document provides an assignment brief for a computer games design course. The assignment involves producing audio assets and a cut sequence for a computer game. It includes 11 tasks that cover sound design principles, script writing, recording audio, editing audio with effects, and implementing sounds into a game. The tasks aim to develop skills across 3 units on sound design, pre-production techniques, and communication skills. Students will analyze game audio, record a script, edit sounds, create a pitch, and program sounds into their own game. The deadline for the assignment is June 5th, 2015.