The document provides an analysis of the sound design in an uncharted 3 cutscene. It describes: 1) The setting changes from outside on the street to inside a pub through diegetic sounds like a passing car and opening door. 2) The mood ranges from serious to action through the use of loud drums to build tension and the absence of music to increase tension before fights. 3) The game genre of action adventure is represented through typical sounds of music building tension, fighting, and swearing. 4) The narrative is conveyed through Nate's concerned and then angry dialogue as he realizes something is wrong and attacks when they are betrayed.