The document discusses various ICT tools that can be used for e-resources and e-content in higher education, including augmented reality, virtual reality, online learning, online social networking, and cloud computing. It then provides more details on specific tools like Mind Mapping, Kahoot, e-content creation and video making, YouTube channel creation, SlideShare, and how the app Kahoot can be used. The document contains steps and screenshots for setting up accounts and utilizing some of these digital tools for educational purposes.