The document describes an icebreaker activity called "Scavenger Hunt" where participants find other group members who match different criteria like birth month or hobbies. The criteria are listed as questions 1-30. The goal is to get participants interacting and learning about each other. Additional pages provide descriptions and instructions for implementing other team-building exercises like trust falls, human knots, and energizers using movement and physical interaction.
My Top 21 Icebreakers and Meeting exercisesJane Coombs
Ever been to a meeting when they bring out the sticky backed plastic and the scissors? Yes, we all have but we're grown up now.
Here are my top tips for picking a relevant icebreaker that will add to your meeting, not be the only thing your remember with distaste after
How to Design Effective Learning Games: Sharon Boller and Karl KappSharon Boller
Slides used during September 2017 ATD Learn workshop facilitated by Sharon Boller & Karl Kapp: "Play to Learn: Effective Learning Game Design"
Includes numerous slides identifying DIY game creation resources, templates, tools for creating learning games.
My Top 21 Icebreakers and Meeting exercisesJane Coombs
Ever been to a meeting when they bring out the sticky backed plastic and the scissors? Yes, we all have but we're grown up now.
Here are my top tips for picking a relevant icebreaker that will add to your meeting, not be the only thing your remember with distaste after
How to Design Effective Learning Games: Sharon Boller and Karl KappSharon Boller
Slides used during September 2017 ATD Learn workshop facilitated by Sharon Boller & Karl Kapp: "Play to Learn: Effective Learning Game Design"
Includes numerous slides identifying DIY game creation resources, templates, tools for creating learning games.
Orienteering Is an outdoor activity where participant’s goal is finding the various checkpoints (with specific sequence) in a pre set course using a especially created detailed map and the compass to navigate in an unfamiliar terrain.
Can be done as a fun recreational activity or a very competitive sport requiring navigational skills, techniques, and decision making skills to bring a person from one pace to another at the least time possible.
A Power Point Presentation of 15 Rebus Puzzles with Answers. To promote creative and divergent thinking among the young and old. Mental Exercise to keep the mind alert and fit.
A Presentation of a selection of Puzzles, Brain Teasers and Thinking Problems to exercise both the mind and the Right and Left Brain. To help keep the mind and brain fit and healthy. Good for both the young and old alike.
Answers are given for all the puzzles and problems.
This is the Leadership Compass that attaches to Day 1.
As part of our Youth Led Tech Program, we’re teaching various classes on digital skills. We’ve open sourced our curriculum through a series of blog posts.
This activity will help your group start thinking about how stereotypes affect how you think about each other and work together. This will give you an opportunity to explore how stereotypes affect you and others.
Orienteering Is an outdoor activity where participant’s goal is finding the various checkpoints (with specific sequence) in a pre set course using a especially created detailed map and the compass to navigate in an unfamiliar terrain.
Can be done as a fun recreational activity or a very competitive sport requiring navigational skills, techniques, and decision making skills to bring a person from one pace to another at the least time possible.
A Power Point Presentation of 15 Rebus Puzzles with Answers. To promote creative and divergent thinking among the young and old. Mental Exercise to keep the mind alert and fit.
A Presentation of a selection of Puzzles, Brain Teasers and Thinking Problems to exercise both the mind and the Right and Left Brain. To help keep the mind and brain fit and healthy. Good for both the young and old alike.
Answers are given for all the puzzles and problems.
This is the Leadership Compass that attaches to Day 1.
As part of our Youth Led Tech Program, we’re teaching various classes on digital skills. We’ve open sourced our curriculum through a series of blog posts.
This activity will help your group start thinking about how stereotypes affect how you think about each other and work together. This will give you an opportunity to explore how stereotypes affect you and others.
This activity will help your group start thinking about how stereotypes affect how you think about each other and work together. This will give you an opportunity to explore how stereotypes affect you and others.
how to build resilience in children and young adults. it include description and different activities to improve self-esteem, improve confidence. it will help for school counselors, school teachers and also for parents
Sample Training: Understanding and Managing Cultural Difference in a Jewish C...Lisa Finkelstein
The goal for this sample 90-minute workshop, lesson plan, or training outline is to strengthen the ability of the participants to teach, role model, and/or transmit the topic of understanding and managing cultural differences to others. As a group, we will be defining cultural differences, as well as discussing issues of class, race, and nationality (or national origin).
While we are speaking about cultural differences, we will not specifically focused on all topics of diversity including religious denominations, gender identity, and family structures as this is covered in a different training. Specifically, this workshop aims to have the following learning objectives:
1. To define, re-familiarize and understand what are cultural differences.
2. To challenge participants to look at cultural differences with a new lens.
3. To help participants learn how to manage and advocate for cultural differences.
4. To practice managing cultural differences.
Estimated sample workshop for thirty participants in 90 minutes.
Created by Lisa Finkelstein with direct support from Rebecca Weiner, Director of Education, Congregation Sha'ar Zahav
This workshop explores the need to use English, with above beginners, as a global language to examine global issues through the practice of critical, comparative, and creative thinking skills related to social values. The framework is based on Robert Fisher’s language learning model of the interrelatedness of reading, writing, listening, speaking, input, output and metacognition. In this awareness raising session the basic tenet underpinning the action is We are all the Same, We are all Different with the emphasis on teaching for diversity. Questioning ourselves comes before questioning the students, and changing our perceptions is a necessary first step. There will be some theory and plenty of activity.
Macroeconomics- Movie Location
This will be used as part of your Personal Professional Portfolio once graded.
Objective:
Prepare a presentation or a paper using research, basic comparative analysis, data organization and application of economic information. You will make an informed assessment of an economic climate outside of the United States to accomplish an entertainment industry objective.
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Synthetic fiber production is a fascinating and complex field that blends chemistry, engineering, and environmental science. By understanding these aspects, students can gain a comprehensive view of synthetic fiber production, its impact on society and the environment, and the potential for future innovations. Synthetic fibers play a crucial role in modern society, impacting various aspects of daily life, industry, and the environment. ynthetic fibers are integral to modern life, offering a range of benefits from cost-effectiveness and versatility to innovative applications and performance characteristics. While they pose environmental challenges, ongoing research and development aim to create more sustainable and eco-friendly alternatives. Understanding the importance of synthetic fibers helps in appreciating their role in the economy, industry, and daily life, while also emphasizing the need for sustainable practices and innovation.
A review of the growth of the Israel Genealogy Research Association Database Collection for the last 12 months. Our collection is now passed the 3 million mark and still growing. See which archives have contributed the most. See the different types of records we have, and which years have had records added. You can also see what we have for the future.
Francesca Gottschalk - How can education support child empowerment.pptxEduSkills OECD
Francesca Gottschalk from the OECD’s Centre for Educational Research and Innovation presents at the Ask an Expert Webinar: How can education support child empowerment?
A workshop hosted by the South African Journal of Science aimed at postgraduate students and early career researchers with little or no experience in writing and publishing journal articles.
Exploiting Artificial Intelligence for Empowering Researchers and Faculty, In...Dr. Vinod Kumar Kanvaria
Exploiting Artificial Intelligence for Empowering Researchers and Faculty,
International FDP on Fundamentals of Research in Social Sciences
at Integral University, Lucknow, 06.06.2024
By Dr. Vinod Kumar Kanvaria
This slide is special for master students (MIBS & MIFB) in UUM. Also useful for readers who are interested in the topic of contemporary Islamic banking.
Executive Directors Chat Leveraging AI for Diversity, Equity, and InclusionTechSoup
Let’s explore the intersection of technology and equity in the final session of our DEI series. Discover how AI tools, like ChatGPT, can be used to support and enhance your nonprofit's DEI initiatives. Participants will gain insights into practical AI applications and get tips for leveraging technology to advance their DEI goals.
2024.06.01 Introducing a competency framework for languag learning materials ...Sandy Millin
http://sandymillin.wordpress.com/iateflwebinar2024
Published classroom materials form the basis of syllabuses, drive teacher professional development, and have a potentially huge influence on learners, teachers and education systems. All teachers also create their own materials, whether a few sentences on a blackboard, a highly-structured fully-realised online course, or anything in between. Despite this, the knowledge and skills needed to create effective language learning materials are rarely part of teacher training, and are mostly learnt by trial and error.
Knowledge and skills frameworks, generally called competency frameworks, for ELT teachers, trainers and managers have existed for a few years now. However, until I created one for my MA dissertation, there wasn’t one drawing together what we need to know and do to be able to effectively produce language learning materials.
This webinar will introduce you to my framework, highlighting the key competencies I identified from my research. It will also show how anybody involved in language teaching (any language, not just English!), teacher training, managing schools or developing language learning materials can benefit from using the framework.
Read| The latest issue of The Challenger is here! We are thrilled to announce that our school paper has qualified for the NATIONAL SCHOOLS PRESS CONFERENCE (NSPC) 2024. Thank you for your unwavering support and trust. Dive into the stories that made us stand out!
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Scavenger Hunt
Icebreaker Activity
Icebreaker Activities
Team Activity
Kids Treasure Hunt
For each of the categories below, find a person in the group who fits the description. Make sure
to introduce yourself before asking the question to a person you do not know. Write the person's
name down next to the item that fits them. You can only use each person twice. The individual
who gets the most matches wins!
1. Was born in February __________________________
2. Is an only child __________________________
3. Loves country music __________________________
4. Has been to Europe __________________________
5. Speaks another language __________________________
6. Likes to go camping __________________________
7. Likes to paint __________________________
8. Is from a different ethnic group than you __________________________
9. Has 6 or more brothers and sisters __________________________
10.Owns a car__________________________
11.Likes to sing __________________________
12. Has been to the Smithsonian Institute in Washington, D.C. __________________________
13. Has been on a cruise ship __________________________
14. Loves purple __________________________
15. Has been to more than 2 continents __________________________
2. 16. Has gone white water rafting __________________________
17. Plays sports __________________________
18. Likes mexican food __________________________
19. Dislikes hamburgers __________________________
20. Has been to an art museum __________________________
21. Has had braces __________________________
22. Has met a movie star __________________________
23. Was born in the state where you are located __________________________
24. Was born outside the state where you are located __________________________
25. Has a twin __________________________
26. Has sleep problems __________________________
27. Flosses their teeth daily __________________________
28. Recycles __________________________
29. Is wearing the same color that you have on today (only one color need match)
__________________________
30. Has eaten a whole pizza by themselves __________________________
Create a positive group
atmosphere
Help people to relax
Break down social barriers
Energize & motivate
Help people to "think outside the
box"
Help people to get to know one
another
Icebreaker, Warmup, Energizer, Deinhibitizer Descriptions (on this website)
Games you can play with balloons to get a group
having fun and working together. Includes the
Balloon Activities
hilarious "Fire in the Hole" (balloon on tummy, running
at another person, bursting the balloon).
3. Throw balls to others in a sequence, using each
person's name. Works every time. Can be extended
Group Juggle to "Warp Speed" (to see how fast the group can
throw balls through a set order to each group
member).
Fun, interactive get-to-known activity. Ask a group to
Categories organise themselves into smaller groups, based on
categories such as favourite colour.
Fast-moving 5 min. group activity to get people
Gotchya (Grab the together and focused. In a circle, right finger on next
Finger) person's left palm. Try to grab a finger before yours
gets grabbed.
In a circle, people put their arms in and hold
someone else's hand, then try to unravel the knot
Human Knot without letting go of hands. Involves getting
physically close to others, stretching, laughing and
problem solving.
People write down two truths about themselves and a
2 Truths & a Lie lie. Then introduce the three "facts" to the rest of the
group who tries to guess which one is a lie.
Group members write personal fears anonymously on
pieces of paper which are collected. Then each
Fear in a Hat person randomly selects and reads someone else's
fear to the group and explains how the person might
feel. Fosters interpersonal empathy.
Active, fun group activity to explore and celebrate the
Have You Ever? rich diversity of people's past experiences. Works
well with large groups.
A group tries to create a unified story from a set of
sequential pictures. The pictures are randomly
ordered and handed out. Each person has a picture
Zoom but cannot show it to others. Requires patience,
communication, and trying to understand from
another's point of view in order to recreate the
story's sequence.
Participants are blindfolded and assigned an animal.
The challenge is to use animal noises in order to
Animal Sounds meet up with other animals of same species.
Releases energy. Loud, fun, chaotic, then gradually
order and unity emerge.
4. ICEBREAKER/ENERGIZER/ACTIVITY RESOURCE GUIDE FOR
TEAM LEADERS
Characteristics of good icebreakers/energizers:
• Don’t take too much time- optimum length is 15-30 minutes
• Involve everyone
• Encourage trust and cooperation within a small group or the entire group of memberssome
icebreakers should be cooperative rather than competitive
• Encourage us to reveal ourselves
• Make us feel a little bit challenged, but not uncomfortable
• Result in our feeling more a part of the group
• Start conversations and interactions
• Increase our respect and liking of other group members, especially those who seem on the
surface to be different than ourselves
• Show us interesting new things about people we have known for some time
When to use icebreakers/energizers
• At the beginning of a training to help members get acquainted and start off with a fun
activity
• After lunch, to chase off the sleepy after-lunch feeling
• After a difficult or intense session to release tension
• After assigning members to work in groups with people they don’t know very well to
facilitate group interaction
SAMPLES:
ICEBREAKERS
PEOPLE BINGO
Develop a list of statements that are likely to be true for at least several of the members in your
group.
Write the statements in boxes on a piece of paper- everyone should get the same sheet, so
make
enough copies. Give members 10 minutes to find someone other than themselves for whom
the
5. statement is true and have them initial inside the box. Whoever completes all the boxes first
wins a
prize. Your statements can be general- for example, find someone who:
-was born in March
-lives in a co-op building
-has seen the Grateful Dead, live in concert
-has a daughter
-owns a Prince album
-has eaten grits
Your statements can also be AmeriCorps focused- for example, find someone who:
-called the national 1-800 recruitment line
-plans to use the educational stipend to become a lawyer
-expects to work for a nonprofit organization
-hopes to stay in AmeriCorps for a second year TWO TRUTHS AND A LIE
Have members come up with two true things about themselves, and one lie. Share the truths
and
lie with the group. Have group guess which statement is the lie.
FOOTRACE
Separate into two teams and have each team form a line standing shoulder to shoulder. Have
them
“stick” their feet together and race to a designated finish tine, If their feet become unstuck
during
race they must return to start and begin again. To make the race more challenging a second
time
around, don’t allow talking, or turn every other person around and have him or her face
backwards,
HOG CALL
Have members pair up and decide on a two word phrase. Have each pair go to opposite sides of
room (or if outside, spread out so they are about 15-20 yards apart and facing each other). Each
person is blindfolded and they begin by calling out their portion of the two-part phrase. For
6. example- if the phrase is “hot dog”, one person yells “hot” and the other person yells “dog”
until
they find each other. When they all get together, interview partner and introduce them to the
group.
HUMMING
Give everyone in the group a song to hum. Find the person that is humming your same song.
Make this icebreaker more difficult by blindfolding and finding person who is humming the
same
song. Interview your partner and introduce them to the group.
I’M THE ONE WHO...
Give out small slips of paper. Tell everyone to write on the paper, “I’m the one who and have
them fill in the blank with something about themselves, For example “I’m the one who loves to
water ski.” Fold up slips of paper and throw into a pile in the middle of the floor. Everyone then
picks a slip of paper that is not their own and mingles around whispering “are you the one
whowhatever is written on the slip of paper they chose?” When they find the owner of the slip
of
paper, link arms. Keep going until everyone has linked arms.
M&M OR TOILET PAPER INTRODUCTION
Pass around a bag of M&M’s and tell everyone to take as many as they’d like. When everyone
has some, tell them they then need to tell the group something about themselves for every
M&M
they took. Same goes for toilet paper. Pass around a roll of toilet paper and tell them to take as
much as they think they’d need for a five day trip in the wilderness. For every square of it they
took, they need to tell something about themselves to the group.
JOY
Ask each member to think of three things that she/he would like to share. Use the letters of the
word ‘joy” to structure what is to be shared:
J: something in your life that JUST happened
O: ONE thing you would like to do for yourself
Y: a part of YOU that makes you a very special person
7. Point out that the keywords say, ‘JUST ONE YOU!”
Listen attentively as each member takes an aim sharing. BUMPETY-BUMP-BUMP
Form a circle standing up, with a chosen “it” in the center. The “it” walks up to you and stands
in
front of you and says one of the following:
“Center, bumpety-bump-bump”
“Self, bumpety-bump-bump”
“Right, bumpety-bump-bump”
“Left, bumpety-bump-bump”
You must say her/his name (if “it” says “center”), your name (if “it” says “self’), or the person’s
name to your right or left of you (if “it” says “right’ or “left”) before “it” completes saying
“bumpety-bump-bump”; otherwise you become “it.”
EXTENDED NAMETAGS
Distribute 5x8-inch cards. Ask each member to print her or his first name or nickname in the
center of the card, and directly under it the quality she or he most values in people. Then have
each member write in the following corners:
Upper left- a place where she/he spent their happiest summer or favorite place on earth Lower
left- the name of the person that taught them something important or their best friend Lower
right- the year they last spent three great days in a row or the year they went on a big trip.
Upper right- three things they do well or a goal they have for the future. Have the students
meet
in triads: Explain that the triad will talk about the upper left corner of their card for 3 minutes,
which means each person has I minute to talk. Ask them to keep track of their time and share
equally. After 3 minutes, have the triads give statements of appreciation, such as “You’re a lot
like me when...” or “I like that you…”. Have members form triads three more times and follow
the same above procedure for the remaining three corners of the card. At the end, form a circle
and invite members to share something interesting or special they learned about a fellow
member.
NAME GAME
8. Instruct members to write their first full name vertically on a piece of paper. Then have them
write an adjective that describes Themselves that begins with each of the letters of their first
name, After everyone has completed their list of adjectives, give each member time to share
their
name and adjectives with the whole group. Entire activity should not exceed 10 minutes.
PUBLIC INTERVIEW
One person in the group is chosen as the interviewee. Everyone else in the group can ask any
question about the interviewee they want for 1 minute. The interviewee can refuse to answer
questions if they don’t want to. Take turns being the interviewee.
ENERGIZERS
KNOTS
Have everyone stand in a circle shoulder to shoulder. Ask everyone to reach out and grab two
other hands (you cannot have both of the hands of one person, and you cannot have the hands
of
persons on each side of you). If possible, try not to criss-cross. Now tell everyone to try to
untangle so they are standing in a round circle without letting go of each other’s hands while
they
are untangling.
TRUST CIRCLE
Make a circle with a small group of members. Have one person stand in the middle with eyes
closed and feet planted firmly. Have the group in the circle gently push on the shoulders of
theperson in the middle, making sure she or he does not fall, but does keep moving. The group
supports the person as she/he rotates around the circle
WINK
Have members stand in a circle with their eyes closed. One person walks around the circle and
quietly taps the back of one person who will be the “winker.” Everyone opens their eyes and
begins to mill around the room. If a person has been winked at, she or he must count to ten
silently and then make a scene to let others know she or he is out of the game. The object is to
catch the winker before everyone loses. If a person suspects the winker’s identity, she says, “I
9. have an accusation!” However, there must be two accusers to step the game. When someone
else
becomes suspicious, she or he shouts, “I have an accusation!” Then both accusers count to
three
and point to the player they think is the perpetrator (no discussion is allowed). If they both
point
to someone who is innocent or to different people, they are automatically out of the game. If,
however, they both point to the true winker, the game is over.
ALLIGATORS
As many members as possible stand on a bench, board, or in a marked area (small and narrow).
They are told they are in a lifeboat and there are alligators in the water. If any of them fall in,
the
alligators will know they are there and they will all die. Their job: line themselves up in order of
height, by birth dates, etc. To make the game more difficult, use blindfolds.
HAGOO
Divide into 2 teams and form 2 lines. Have people stand shoulder to shoulder, facing a person
on
the other team. Stand a yard apart. One person from each team will volunteer to walk past
each
person in the row of the opposite team. The people on the team try to make the volunteer
from the
other team smile as she or he walks by. No touching is allowed. If the volunteer cracks up, she
or
he must join the opposite team. If she or he makes it to the end straight-faced, she or he goes
back
to the original team.
I LOVEYOU, HONEY
Have everyone stand in a large circle. One person in the middle walks no to one person in the
circle and says, “I love you, honey.” The chosen “victim” is to respond, I love you too, but I’m
not allowed to smile,” without smiling. It can be said twice to the same person in the same way.
Guess what happens? They smile! The smiler may then trade places with the person in the
center
10. OR join the person in the center in tempting others to smile.
MONKEY, ELEPHANT, PALM TREE
Form a large circle with one person standing in the middle as “it.” The person in the center first
demonstrates positions for people to take when she or he calls out one of the animals or the
palm
tree. They are illustrated below. The person in the center then twirls around and points a finger
at
one of the people in the circle and shouts out: “Monkey,” or “Elephant” or “Palm Tree.” The
person pointed to and the two people on either side of her or him take the appropriate
positions
with their bodies. The member of the trio that flubs up becomes the new “it” and goes into the
center of the circle to continue on with the game. RED-HANDED
Everyone forms a circle and one person chosen as “it” stands in the center. While “it” closes her
or his eyes, the other players pass a small object (like a marble or stone) from person to person.
The sneakiest method of passing is to hold the marble in one fist, palm down, and drop it into
the
palm up hand of the next person. Then she or he passes it from one fist to the other and on.
With a
little practice, you’ll be able to accomplish a sneaky pass without even looking. “It” signals and
opens her or his eyes. If she detects a suspicious look on someone’s face, she walks up and taps
one of his fists. If he’s empty-handed she moves on. Meanwhile, everyone has been passing the
marble around, virtually under “It’s” nose (fake passes, as decoys, by people who don’t have
the
marble are an integral part of the game). If you have the marble and “it” catches
youcongratulations, you’re the new “it!”
ALL MY NEIGHBORS WHO...
Arrange chairs in a circle- enough for each participant minus one. One person stands in the
middle of the circle, everyone else sits in the chairs. The middle person calls out, “All my
neighbors who have had braces.” Everyone, including the person in the middle, who has had
braces must find a new seat as quickly as possible- yet safely. The one person left without a
chair
11. becomes the caller in the middle of the circle. Callers can be as creative as they want. Some
ideas- all my neighbors who: use Crest toothpaste, have been to Europe, can swim butterfly,
enjoy public speaking, etc.
BIRDIE ON THE PERCH
Have everyone in the group find a partner. One set of partners forms a circle, and the other set
forms another circle on the outside of first group. Each partner should be facing each other,
and in
opposite circles. Start playing music and have the inside circle walk one direction and the
outside
circle walk the opposite direction. When the music stops, the pairs must find each other and
form
the birdie on the perch (one partner kneeling on one knee, and second partner sitting on that
person’s knee- as gently as possible). The last pair to form the Birdie on the perch is out of the
game. Continue playing until only one pair is left- they are the winners!
CAN PASS AROUND
Have everyone sit in a circle and take off their shoes (you can also try this with their shoes on).
Give a coffee can to one participant and have them start passing the can around the circle with
their feet only. If it drops, it must start again with the first person. See what kind of speed
record
you can set for sending the can around the entire circle!
ELBOW TAG
Players stand in a circle, facing in, and link an elbow with one partner. One partnership
volunteers to start the game and breaks up; one of them becomes the chaser and the other
becomes the runner. The runner runs around the inside of the circle, and the chaser tries to tag
her. To become safe, the runner must link elbows with one of the players standing in the
circle:This makes that players partner the new runner! If the chaser tags the runner, they switch
roles!
What if a chaser just can’t tag anyone? He just yells, “switch!” and becomes the runner, while
the
runner becomes the new chaser!
HOOP RELAY
12. Divide the group into two parts and ask each half to line up facing you. The folks in each line
should be holding hands front-to-back (i.e. reaching backward through their legs to grasp the
free
hand of the person behind them). This relay requires two starters, each standing at the front of
the
line, designating the start, and each holding 3-4 hoops. Each starter, on a signal, begins the
action
by placing a hoop over the head of the first person in line. As soon as that hoop has been
moved
to the third person in line, the second hoop is started, etc. If the starters want to become a part
of
the action, they simply start the last hoop and become the first person in line. When the first
hoop
reaches the last person in line, that individual runs to the front of the line with the hoop, grabs
the
hand of the now second person in line, and starts the hoop moving toward the end of the line.
Continue until the original front line person returns to that position.
TEAMBUILDING ACTIVITIES
BLIND POLY
While blindfolded, the group is asked to form a perfect square using themselves and the rope
they
are holding onto (rope should be approximately 50-75 feet). Start with all members standing in
a
line and holding the rope. The participants may not let go of the rope with either hand for the
entire activity (facilitator may make activity more challenging by selecting particular members
and not allowing them to talk during activity). Other shapes may also be formed- triangle,
pentagon, trapezoid, etc.
TRUST WALKS
One person is blindfolded and the other person leads her/him to a designated place, or just
around
for about 5 minutes, all the while taking very good care of the blindfolded person. After 5
minutes, or after reaching designated point, switch roles. Variations to make this activity more
13. challenging are- one person can talk and one cannot, a line of blindfolded people with a leader
at
the beginning and end to lead the group.
NEWSPAPER TENTS
Supply newspaper and masking tape. Have teams build tent cut of newspaper- large enough so
that one person could sleep inside (10-15 minutes per group often).
TEAM RESUME
Groups focus on collective strengths by developing a team resume. Write down personal and
professional characteristics all together. Report back and talk about strengths by saying, “we
did
this” rather than “I did this.” SCAVENGER HUNT
Send members on a scavenger hunt. Give everyone same list and same amount of time to
complete in.
OBSTACLE COURSE
Design an obstacle course that draws on people’s strengths. Make the course include many
different elements such as physical, intellectual, sports, cooking, etc. Talk about how the more
diverse a team is, the stronger it will be,
SPIDER WEB (A CLOSING ACTIVITY)
Have everyone make a circle. One person starts with the end of a ball of yarn and says
something
he or she learned from the training (or whatever you are doing), learned about themselves, etc.
They then pass the ball to someone else (other than the person next to them), while holding
their
end: Proceed until everyone has had a chance to speak and a spider web is formed! The web
symbolizes unity and how everyone is connected.
APPRECIATION PAPERS (A CLOSING ACTIVITY)
Give everyone a piece of paper, piece of tape, and a pen or marker. Have them tape the piece
of
paper to their back. Tell everyone to walk around the room and find 5 (or more/less depending
on
size of your group) people’s backs to write on. They should write something they appreciate
14. about the person whose paper they are writing on. After everyone is finished, tell participants
to
take the paper off their back and read!
¨ For more information on ice breakers, energizers, team building activities, contact the
National Service Resource Center @ 1-800-860-2684