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Terence Byrne
Firstly I began by adding the rendered sound files from my USB lead to the game maker project. I
labelled the sounds sound 1, sound 2 e.c.t. and then saved them.
Secondly, I then clicked on each of the objects that I
wanted to add sounds to and then began adding the
sounds.
Terence Byrne
To do this I double clicked the object, clicked main 1 and the and then dragged the first sound option
under the Title “sounds” and then searched for my sound file in the project in which I wanted to use
for the object I was working with
During this process the game already had sound in which I
needed to remove. To do this I clicked on the object went over
to main 1 and removed the sounds in which were already
there in order for me to just have my sounds.
Terence Byrne
Now I needed to test if the sounds worked. In order to do this I played the game to see if the object
with sound were playing. The sounds were working well meaning I could now proceed into doing
task 3 in which is for me to film my game with my sound splaying.

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IG3 Task 2

  • 1. Terence Byrne Firstly I began by adding the rendered sound files from my USB lead to the game maker project. I labelled the sounds sound 1, sound 2 e.c.t. and then saved them. Secondly, I then clicked on each of the objects that I wanted to add sounds to and then began adding the sounds.
  • 2. Terence Byrne To do this I double clicked the object, clicked main 1 and the and then dragged the first sound option under the Title “sounds” and then searched for my sound file in the project in which I wanted to use for the object I was working with During this process the game already had sound in which I needed to remove. To do this I clicked on the object went over to main 1 and removed the sounds in which were already there in order for me to just have my sounds.
  • 3. Terence Byrne Now I needed to test if the sounds worked. In order to do this I played the game to see if the object with sound were playing. The sounds were working well meaning I could now proceed into doing task 3 in which is for me to film my game with my sound splaying.