The game cover shows zombies hunting survivors on a gas station roof as they fight them off. Bright but gloomy colors are used to create tension and imply an apocalyptic setting where escaping zombies will be difficult. The bold black title text conveys that the game will be hardcore.
Final major project production diary - Terence Byrneterry96
This document contains the production diary of a student working on their final major project for a BTEC Extended Diploma in Creative Media Production. Over the course of 15 weeks, the student and their group worked through pre-production, production, and post-production stages to create an advertisement package for an apocalyptic video game. They conducted research, created concept art, storyboards, and a trailer. In the final weeks, they conducted surveys and made improvements before submitting their work.
Terence Byrne created a level in Unity where the player awakens from a plane crash on an unidentified island. He built the terrain and environment, adding textures, lighting, structures like villages and ruins, props like campsites and wagons, and characters like goblins. Throughout the process, he encountered issues like lost work but was able to recover. The final level included multiple locations connected by a bridge between islands to explore, with the goal of simulating a playable game environment.
The document is a glossary created by a student named Terence Byrne for a unit on sound design and production. It contains definitions for over 20 key terms related to sound design methodology, sound file formats, audio limitations, audio recording systems, and MIDI. For each term, the student provided a short definition from an online source along with a description of how the term relates to their own production practice.
The document discusses research done by various people into different aspects of developing a zombie apocalypse video game. Terence researched the importance of color contrast and text size/style in posters. Anthony discovered that successful game trailers tell stories through cut scenes, suspenseful music, and sound effects. Harry found London and New York would make suitable ruined environments. The document also discusses character, zombie, and bandit designs as well as the importance of game covers in attracting buyers.
IGN reviewed several consoles - the Wii U, PS4, and Xbox One. For the Wii U, IGN noted many hardware limitations and pain points like long loading screens. The only advantages were the light Gamepad and decent screen resolution. IGN gave the PS4 high praise for its powerful yet familiar hardware, open software, and impressive features. The DualShock 4 controller was highlighted as "amazing". For the Xbox One, IGN said it improved on the Xbox 360 while offering more entertainment options than the PS4, but noted it was more expensive and its voice commands require learning specific vocabulary. Overall ratings were 7/10 for the Wii U, 9/10 for the PS4,
Unit 73 IG3 assignment programming sound assets to a game 2013 Y1terry96
This document provides an assignment brief for a student to complete tasks involving sound design and programming for a computer game. The student must select sound effects and music they have produced, document the process of programming these sounds into their game, and create a video demonstrating the gameplay and soundtrack. The tasks are mapped to learning outcomes that assess sound design principles, asset creation following industry standards, and applying sounds to a game. The student will blog about their sounds, document the programming process with screenshots, and upload a gameplay video to be evaluated based on criteria for the relevant diploma qualifications and units.
The game cover shows zombies hunting survivors on a gas station roof as they fight them off. Bright but gloomy colors are used to create tension and imply an apocalyptic setting where escaping zombies will be difficult. The bold black title text conveys that the game will be hardcore.
Final major project production diary - Terence Byrneterry96
This document contains the production diary of a student working on their final major project for a BTEC Extended Diploma in Creative Media Production. Over the course of 15 weeks, the student and their group worked through pre-production, production, and post-production stages to create an advertisement package for an apocalyptic video game. They conducted research, created concept art, storyboards, and a trailer. In the final weeks, they conducted surveys and made improvements before submitting their work.
Terence Byrne created a level in Unity where the player awakens from a plane crash on an unidentified island. He built the terrain and environment, adding textures, lighting, structures like villages and ruins, props like campsites and wagons, and characters like goblins. Throughout the process, he encountered issues like lost work but was able to recover. The final level included multiple locations connected by a bridge between islands to explore, with the goal of simulating a playable game environment.
The document is a glossary created by a student named Terence Byrne for a unit on sound design and production. It contains definitions for over 20 key terms related to sound design methodology, sound file formats, audio limitations, audio recording systems, and MIDI. For each term, the student provided a short definition from an online source along with a description of how the term relates to their own production practice.
The document discusses research done by various people into different aspects of developing a zombie apocalypse video game. Terence researched the importance of color contrast and text size/style in posters. Anthony discovered that successful game trailers tell stories through cut scenes, suspenseful music, and sound effects. Harry found London and New York would make suitable ruined environments. The document also discusses character, zombie, and bandit designs as well as the importance of game covers in attracting buyers.
IGN reviewed several consoles - the Wii U, PS4, and Xbox One. For the Wii U, IGN noted many hardware limitations and pain points like long loading screens. The only advantages were the light Gamepad and decent screen resolution. IGN gave the PS4 high praise for its powerful yet familiar hardware, open software, and impressive features. The DualShock 4 controller was highlighted as "amazing". For the Xbox One, IGN said it improved on the Xbox 360 while offering more entertainment options than the PS4, but noted it was more expensive and its voice commands require learning specific vocabulary. Overall ratings were 7/10 for the Wii U, 9/10 for the PS4,
Unit 73 IG3 assignment programming sound assets to a game 2013 Y1terry96
This document provides an assignment brief for a student to complete tasks involving sound design and programming for a computer game. The student must select sound effects and music they have produced, document the process of programming these sounds into their game, and create a video demonstrating the gameplay and soundtrack. The tasks are mapped to learning outcomes that assess sound design principles, asset creation following industry standards, and applying sounds to a game. The student will blog about their sounds, document the programming process with screenshots, and upload a gameplay video to be evaluated based on criteria for the relevant diploma qualifications and units.
The document discusses several artists and their styles. John William Hill worked in watercolors, gouache, lithography and engraving and was known for his paintings and engravings of animals. Robert W. Hines used both paint and watercolors in his bird paintings. Nick Mackman sculpts wildlife such as reptiles out of clay and then paints them with acrylic paint. Andrya Webb uses pencil and charcoal to create drawings of reptiles. Steve Cale creates pieces using acrylic paints, such as the wasp shown.
The document provides images of post-apocalyptic cities, streets, buildings, vehicles, and props to give ideas for illustrations being created for posters. The images show broken down buildings, decayed streets after an outbreak, zombie-infested countryside, and various objects that would be found in a post-apocalyptic world.
Firstly, the author added sound files from a USB lead to a Game Maker project, labeling and saving them. Secondly, the author added the sounds to various objects by double clicking the object, selecting the main event, and dragging the sound file from the project. During this process, the author removed existing sounds from objects to only have the new sounds. Now the author tested the game and confirmed the sounds were working as intended with the objects.
This pitch proposes an environmental documentary that draws inspiration from video games like Far Cry 4 and Red Dead Redemption 2. It will feature landscapes from Australia and China and use equipment to capture footage of rivers, woodlands, and beaches. The document expresses gratitude for the opportunity to present this idea.
Unit 73 ig3 assignment programming sound assets to a game 2013_y1terry96
This document provides an assignment brief for a student to complete tasks involving sound design and programming for a computer game. The student must select sound effects and music they have produced, document the process of programming these sounds into their game, and create a video demonstrating the gameplay and soundtrack. The tasks are mapped to learning outcomes that involve describing sound design, creating sound assets, and applying sounds to a game following industry practices. Sources of information and the assessor are also provided.
The document summarizes the results of a survey about the video game GTA V. It found that over 70% of respondents were male, between 16-18 years old. Over 40% were Caucasian and over 20% were Hispanic. 50% of respondents reported playing games every day and over 70% had played GTA V and other GTA titles. Responses were split evenly on whether respondents had bought GTA V and how they would rate it out of 10. The majority (50%) reported playing GTA V for 1-3 hours. Most respondents (50%) lived in the northwest region.
The document summarizes the results of a survey about the video game Grand Theft Auto V (GTA V). It found that over 70% of respondents were male, between 16-18 years old, and Caucasian. Over 70% of respondents had played GTA V and other titles in the GTA series. Half of respondents played games every day and said they played GTA V for 1-3 hours at a time. The majority of respondents were from the northwest region.
Pewdiepie, a famous Youtuber, created a competition brief called "Indies vs Pewdiepie" where he challenged fans to create games about him within 72 hours. Over 700 games were created and submitted. Pewdiepie then played and reviewed the games, thanking all participants.
Steam Greenlight is an online game store where developers can sell games hoping to grow their popularity. Any developer can upload games to be tested and potentially added to the store. There is no deadline, and offensive games will not be approved.
The Global Game Jam hosts an annual game jam competition where participants have a weekend (around 48 hours) to develop a video game in groups or individually
This document contains 15 weekly progress updates from a student working on their final major project (FMP) focusing on environments. Over the months, the student researched environment artists, created artwork in their sketchbook using collected images, took photos on a forest field trip to use for more pieces, and completed their third and final artwork. For next steps, they plan to review their sketchbook one last time for any improvements before concluding their FMP.
The document discusses various character animations, actions, weapons, and armor that could be used for different character types in a game such as a soldier, student, police officer, warrior or child. It lists animations like walk and run as well as actions involving weapons like attack and kick. It also lists different types of weapons from swords and spears to pistols and assault rifles along with pieces of armor for the chest, legs, and arms.
This document contains summaries of several video game posters:
1) A Watch Dogs poster showing the main character sliding over a car and shooting in a snowy city environment.
2) A military-themed poster for a warfare game, showing the main character holding a sniper with bold black and red text implying a serious, bloody war.
3) A fantasy battle game poster portraying two main characters holding weapons against a battlefield background with attention-grabbing yellow and orange text.
4) A Resistance: Burning Skies poster clearly displaying the title and a character fighting an alien with a background implying fire and apocalypse.
5) A BioShock poster using dark concept
The document discusses various character animations, actions, weapons, and armor that could be used for different character types in a game such as a soldier, student, police officer, warrior or child. It lists animations like walk and run as well as actions involving weapons like swords, spears, pistols and shotguns and attacks such as kick and character deaths. It also lists types of armor that could be worn on different body parts.
This document profiles several environmental artists, including Geoff Kersey who creates watercolor pieces focusing on nature in the Peak District of the UK, Donald Maier who works in watercolor, oils, and pastel to depict natural and populated places, and Kathleen Caddick who uses charcoal and pencil to depict trees and landscapes using dull colors. It also mentions David Parfitt who uses watercolors to depict woodland environments, Jill Morris who focuses on beaches using acrylics and watercolors, and Ann Vaillencourt who creates forest and snowy scenes using acrylic paint and charcoal.
HAT's Prestige worldwide is a company co-founded by Harry Johnson, Terry Byrne, and Anthony Bowes. The company slogan is "We ride Together We Design Together" suggesting they work collaboratively on design projects while also enjoying recreational activities together like riding bikes.
The document outlines a plan by HAT's Prestige Worldwide to create an advertisement package for a zombie survival horror game being developed by Bethesda. The package will include posters with character, environment and zombie themes. It will also include concept art, 3D models, a trailer with music and sound effects, and packaging design. Research was conducted through surveys and reviewing other zombie games to determine effective advertisement strategies and the target audience for the game.
The document outlines a plan by HAT's Prestige Worldwide to create an advertisement package for a zombie survival horror game being developed by Bethesda. The package will include posters with character, environment and zombie themes. It will also include concept art, trailers, game packaging, and 3D models. Research was conducted through surveys and reviewing other zombie games to determine effective advertisement strategies and the target audience.
HuskirNataba is a 21-year-old Khajiit who lives in a forest in 1352 England. As a hybrid of human and cat, he has the ability to think and act like a human while appearing cat-like. After being orphaned at a young age, Huskir has lived alone in the forest dodging human contact. However, after two Khajiits were captured and killed by medieval soldiers, Huskir became an assassin seeking to protect his race by killing soldiers. He now travels with a group of five other Khajiits fighting in the war that has broken out between humans and Khajiits across the world after the races made contact.
The document is a proposal form for a final major project for a BTEC Extended Diploma in Creative Media Production. The proposed project is an advertisement pack for a survival horror video game that will include a trailer, posters, concept art, models, and packaging. The advertisement pack will use a range of skills from film editing to sound production and graphic design. The target audience for the project is mainly teenagers and young adults who enjoy playing video games. The proposal outlines the narrative and genres that will be used, as well as the technical and non-technical production techniques like Illustrator, Photoshop, and story development that will be employed to realize the project.
The document summarizes a scenario that began in 2015 when a secret military weapon called Project Green exploded at an underground base in New York City, releasing a toxic gas. A year later, in 2016, the gas has caused a global pandemic and the collapse of society. The story then focuses on three soldier friends - Terence, Anthony, and Harry - who were near New York when the explosion occurred and must now work together to survive in the infected landscape.
The document discusses several artists and their styles. John William Hill worked in watercolors, gouache, lithography and engraving and was known for his paintings and engravings of animals. Robert W. Hines used both paint and watercolors in his bird paintings. Nick Mackman sculpts wildlife such as reptiles out of clay and then paints them with acrylic paint. Andrya Webb uses pencil and charcoal to create drawings of reptiles. Steve Cale creates pieces using acrylic paints, such as the wasp shown.
The document provides images of post-apocalyptic cities, streets, buildings, vehicles, and props to give ideas for illustrations being created for posters. The images show broken down buildings, decayed streets after an outbreak, zombie-infested countryside, and various objects that would be found in a post-apocalyptic world.
Firstly, the author added sound files from a USB lead to a Game Maker project, labeling and saving them. Secondly, the author added the sounds to various objects by double clicking the object, selecting the main event, and dragging the sound file from the project. During this process, the author removed existing sounds from objects to only have the new sounds. Now the author tested the game and confirmed the sounds were working as intended with the objects.
This pitch proposes an environmental documentary that draws inspiration from video games like Far Cry 4 and Red Dead Redemption 2. It will feature landscapes from Australia and China and use equipment to capture footage of rivers, woodlands, and beaches. The document expresses gratitude for the opportunity to present this idea.
Unit 73 ig3 assignment programming sound assets to a game 2013_y1terry96
This document provides an assignment brief for a student to complete tasks involving sound design and programming for a computer game. The student must select sound effects and music they have produced, document the process of programming these sounds into their game, and create a video demonstrating the gameplay and soundtrack. The tasks are mapped to learning outcomes that involve describing sound design, creating sound assets, and applying sounds to a game following industry practices. Sources of information and the assessor are also provided.
The document summarizes the results of a survey about the video game GTA V. It found that over 70% of respondents were male, between 16-18 years old. Over 40% were Caucasian and over 20% were Hispanic. 50% of respondents reported playing games every day and over 70% had played GTA V and other GTA titles. Responses were split evenly on whether respondents had bought GTA V and how they would rate it out of 10. The majority (50%) reported playing GTA V for 1-3 hours. Most respondents (50%) lived in the northwest region.
The document summarizes the results of a survey about the video game Grand Theft Auto V (GTA V). It found that over 70% of respondents were male, between 16-18 years old, and Caucasian. Over 70% of respondents had played GTA V and other titles in the GTA series. Half of respondents played games every day and said they played GTA V for 1-3 hours at a time. The majority of respondents were from the northwest region.
Pewdiepie, a famous Youtuber, created a competition brief called "Indies vs Pewdiepie" where he challenged fans to create games about him within 72 hours. Over 700 games were created and submitted. Pewdiepie then played and reviewed the games, thanking all participants.
Steam Greenlight is an online game store where developers can sell games hoping to grow their popularity. Any developer can upload games to be tested and potentially added to the store. There is no deadline, and offensive games will not be approved.
The Global Game Jam hosts an annual game jam competition where participants have a weekend (around 48 hours) to develop a video game in groups or individually
This document contains 15 weekly progress updates from a student working on their final major project (FMP) focusing on environments. Over the months, the student researched environment artists, created artwork in their sketchbook using collected images, took photos on a forest field trip to use for more pieces, and completed their third and final artwork. For next steps, they plan to review their sketchbook one last time for any improvements before concluding their FMP.
The document discusses various character animations, actions, weapons, and armor that could be used for different character types in a game such as a soldier, student, police officer, warrior or child. It lists animations like walk and run as well as actions involving weapons like attack and kick. It also lists different types of weapons from swords and spears to pistols and assault rifles along with pieces of armor for the chest, legs, and arms.
This document contains summaries of several video game posters:
1) A Watch Dogs poster showing the main character sliding over a car and shooting in a snowy city environment.
2) A military-themed poster for a warfare game, showing the main character holding a sniper with bold black and red text implying a serious, bloody war.
3) A fantasy battle game poster portraying two main characters holding weapons against a battlefield background with attention-grabbing yellow and orange text.
4) A Resistance: Burning Skies poster clearly displaying the title and a character fighting an alien with a background implying fire and apocalypse.
5) A BioShock poster using dark concept
The document discusses various character animations, actions, weapons, and armor that could be used for different character types in a game such as a soldier, student, police officer, warrior or child. It lists animations like walk and run as well as actions involving weapons like swords, spears, pistols and shotguns and attacks such as kick and character deaths. It also lists types of armor that could be worn on different body parts.
This document profiles several environmental artists, including Geoff Kersey who creates watercolor pieces focusing on nature in the Peak District of the UK, Donald Maier who works in watercolor, oils, and pastel to depict natural and populated places, and Kathleen Caddick who uses charcoal and pencil to depict trees and landscapes using dull colors. It also mentions David Parfitt who uses watercolors to depict woodland environments, Jill Morris who focuses on beaches using acrylics and watercolors, and Ann Vaillencourt who creates forest and snowy scenes using acrylic paint and charcoal.
HAT's Prestige worldwide is a company co-founded by Harry Johnson, Terry Byrne, and Anthony Bowes. The company slogan is "We ride Together We Design Together" suggesting they work collaboratively on design projects while also enjoying recreational activities together like riding bikes.
The document outlines a plan by HAT's Prestige Worldwide to create an advertisement package for a zombie survival horror game being developed by Bethesda. The package will include posters with character, environment and zombie themes. It will also include concept art, 3D models, a trailer with music and sound effects, and packaging design. Research was conducted through surveys and reviewing other zombie games to determine effective advertisement strategies and the target audience for the game.
The document outlines a plan by HAT's Prestige Worldwide to create an advertisement package for a zombie survival horror game being developed by Bethesda. The package will include posters with character, environment and zombie themes. It will also include concept art, trailers, game packaging, and 3D models. Research was conducted through surveys and reviewing other zombie games to determine effective advertisement strategies and the target audience.
HuskirNataba is a 21-year-old Khajiit who lives in a forest in 1352 England. As a hybrid of human and cat, he has the ability to think and act like a human while appearing cat-like. After being orphaned at a young age, Huskir has lived alone in the forest dodging human contact. However, after two Khajiits were captured and killed by medieval soldiers, Huskir became an assassin seeking to protect his race by killing soldiers. He now travels with a group of five other Khajiits fighting in the war that has broken out between humans and Khajiits across the world after the races made contact.
The document is a proposal form for a final major project for a BTEC Extended Diploma in Creative Media Production. The proposed project is an advertisement pack for a survival horror video game that will include a trailer, posters, concept art, models, and packaging. The advertisement pack will use a range of skills from film editing to sound production and graphic design. The target audience for the project is mainly teenagers and young adults who enjoy playing video games. The proposal outlines the narrative and genres that will be used, as well as the technical and non-technical production techniques like Illustrator, Photoshop, and story development that will be employed to realize the project.
The document summarizes a scenario that began in 2015 when a secret military weapon called Project Green exploded at an underground base in New York City, releasing a toxic gas. A year later, in 2016, the gas has caused a global pandemic and the collapse of society. The story then focuses on three soldier friends - Terence, Anthony, and Harry - who were near New York when the explosion occurred and must now work together to survive in the infected landscape.
The document contains a list of 12 image links related to zombies and a zombie apocalypse scenario. The images depict various scenes of a post-apocalyptic world overrun by zombies including survivors scavenging for supplies, zombies attacking cities, and people fighting or hunting zombies.
The game covers summarize portray gloomy, tense post-apocalyptic worlds where zombies and other threats hunt down survivors. Bright colors and dramatic lighting are used to draw attention to zombies and create an eerie atmosphere. Main characters are shown fighting or fleeing from the undead. Bold or colored text stands out against dark backgrounds to emphasize the titles. Environments depicted include abandoned buildings, swampland, and burning cities, giving players a sense of the settings they will encounter in each survival horror game.
Trailers were found to be the most effective form of advertisement according to the survey results, so the document recommends focusing efforts on the trailer. Posters were the second most voted for and should be the second priority. Detail and color in posters were noticed more than text. Most people said they would purchase a product after seeing an advertisement for it. The majority preferred action movie trailers. Trailers should be advertised on YouTube and TV to reach the most people. Detail and color should be emphasized the most on game covers according to the survey responses.
The document describes several types of briefs used in contractual agreements between clients and production companies for creative projects. A contractual brief outlines the work to be done, expectations of the client, and payment terms. A negotiated brief allows the client and producer to discuss and potentially modify the project scope and guidelines. A formal brief provides guidelines from the client for the project but does not necessarily constitute a legally binding agreement.
The game cover shows zombies hunting survivors on a gas station roof as they fight them off. Bright but gloomy colors are used to create tension and imply an apocalyptic setting where escaping zombies will be difficult. The bold black title text conveys that the game will be hardcore.
This document contains summaries of several game trailers for DayZ and The Last of Us. The summaries highlight key details about the environments, characters, gameplay, and tones conveyed by the trailers. Overall, the summaries concisely capture the essential information and impressions given by each trailer in 3 sentences or less per trailer as requested.
The document summarizes the results of a survey about advertising. It finds that trailers were the most commonly seen and effective form of advertisement. Posters were also effective but packaging was least popular. The survey confirmed that people think advertising is important for a product's success. When looking at posters, people notice detail and color more than text. Television and YouTube are the most popular places to watch trailers, while billboards are less effective. The document concludes that future advertising should focus on detailed trailers to be shown on YouTube and television.
The document describes different types of briefs used in media production projects. It discusses a contractual brief, which outlines the work and expectations between a client and producer. It also covers negotiated, formal, informal, commission, tender, cooperative, and competition briefs. Each brief type focuses on different aspects of communication, time management, technical skills, and career progression in relation to the project workflow and client/producer relationship.
Tools & Techniques for Commissioning and Maintaining PV Systems W-Animations ...Transcat
Join us for this solutions-based webinar on the tools and techniques for commissioning and maintaining PV Systems. In this session, we'll review the process of building and maintaining a solar array, starting with installation and commissioning, then reviewing operations and maintenance of the system. This course will review insulation resistance testing, I-V curve testing, earth-bond continuity, ground resistance testing, performance tests, visual inspections, ground and arc fault testing procedures, and power quality analysis.
Fluke Solar Application Specialist Will White is presenting on this engaging topic:
Will has worked in the renewable energy industry since 2005, first as an installer for a small east coast solar integrator before adding sales, design, and project management to his skillset. In 2022, Will joined Fluke as a solar application specialist, where he supports their renewable energy testing equipment like IV-curve tracers, electrical meters, and thermal imaging cameras. Experienced in wind power, solar thermal, energy storage, and all scales of PV, Will has primarily focused on residential and small commercial systems. He is passionate about implementing high-quality, code-compliant installation techniques.
Digital Twins Computer Networking Paper Presentation.pptxaryanpankaj78
A Digital Twin in computer networking is a virtual representation of a physical network, used to simulate, analyze, and optimize network performance and reliability. It leverages real-time data to enhance network management, predict issues, and improve decision-making processes.
Impartiality as per ISO /IEC 17025:2017 StandardMuhammadJazib15
This document provides basic guidelines for imparitallity requirement of ISO 17025. It defines in detial how it is met and wiudhwdih jdhsjdhwudjwkdbjwkdddddddddddkkkkkkkkkkkkkkkkkkkkkkkwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwioiiiiiiiiiiiii uwwwwwwwwwwwwwwwwhe wiqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqq gbbbbbbbbbbbbb owdjjjjjjjjjjjjjjjjjjjj widhi owqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqq uwdhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhwqiiiiiiiiiiiiiiiiiiiiiiiiiiiiw0pooooojjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjj whhhhhhhhhhh wheeeeeeee wihieiiiiii wihe
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Blood finder application project report (1).pdfKamal Acharya
Blood Finder is an emergency time app where a user can search for the blood banks as
well as the registered blood donors around Mumbai. This application also provide an
opportunity for the user of this application to become a registered donor for this user have
to enroll for the donor request from the application itself. If the admin wish to make user
a registered donor, with some of the formalities with the organization it can be done.
Specialization of this application is that the user will not have to register on sign-in for
searching the blood banks and blood donors it can be just done by installing the
application to the mobile.
The purpose of making this application is to save the user’s time for searching blood of
needed blood group during the time of the emergency.
This is an android application developed in Java and XML with the connectivity of
SQLite database. This application will provide most of basic functionality required for an
emergency time application. All the details of Blood banks and Blood donors are stored
in the database i.e. SQLite.
This application allowed the user to get all the information regarding blood banks and
blood donors such as Name, Number, Address, Blood Group, rather than searching it on
the different websites and wasting the precious time. This application is effective and
user friendly.
Build the Next Generation of Apps with the Einstein 1 Platform.
Rejoignez Philippe Ozil pour une session de workshops qui vous guidera à travers les détails de la plateforme Einstein 1, l'importance des données pour la création d'applications d'intelligence artificielle et les différents outils et technologies que Salesforce propose pour vous apporter tous les bénéfices de l'IA.
A high-Speed Communication System is based on the Design of a Bi-NoC Router, ...DharmaBanothu
The Network on Chip (NoC) has emerged as an effective
solution for intercommunication infrastructure within System on
Chip (SoC) designs, overcoming the limitations of traditional
methods that face significant bottlenecks. However, the complexity
of NoC design presents numerous challenges related to
performance metrics such as scalability, latency, power
consumption, and signal integrity. This project addresses the
issues within the router's memory unit and proposes an enhanced
memory structure. To achieve efficient data transfer, FIFO buffers
are implemented in distributed RAM and virtual channels for
FPGA-based NoC. The project introduces advanced FIFO-based
memory units within the NoC router, assessing their performance
in a Bi-directional NoC (Bi-NoC) configuration. The primary
objective is to reduce the router's workload while enhancing the
FIFO internal structure. To further improve data transfer speed,
a Bi-NoC with a self-configurable intercommunication channel is
suggested. Simulation and synthesis results demonstrate
guaranteed throughput, predictable latency, and equitable
network access, showing significant improvement over previous
designs
Null Bangalore | Pentesters Approach to AWS IAMDivyanshu
#Abstract:
- Learn more about the real-world methods for auditing AWS IAM (Identity and Access Management) as a pentester. So let us proceed with a brief discussion of IAM as well as some typical misconfigurations and their potential exploits in order to reinforce the understanding of IAM security best practices.
- Gain actionable insights into AWS IAM policies and roles, using hands on approach.
#Prerequisites:
- Basic understanding of AWS services and architecture
- Familiarity with cloud security concepts
- Experience using the AWS Management Console or AWS CLI.
- For hands on lab create account on [killercoda.com](https://killercoda.com/cloudsecurity-scenario/)
# Scenario Covered:
- Basics of IAM in AWS
- Implementing IAM Policies with Least Privilege to Manage S3 Bucket
- Objective: Create an S3 bucket with least privilege IAM policy and validate access.
- Steps:
- Create S3 bucket.
- Attach least privilege policy to IAM user.
- Validate access.
- Exploiting IAM PassRole Misconfiguration
-Allows a user to pass a specific IAM role to an AWS service (ec2), typically used for service access delegation. Then exploit PassRole Misconfiguration granting unauthorized access to sensitive resources.
- Objective: Demonstrate how a PassRole misconfiguration can grant unauthorized access.
- Steps:
- Allow user to pass IAM role to EC2.
- Exploit misconfiguration for unauthorized access.
- Access sensitive resources.
- Exploiting IAM AssumeRole Misconfiguration with Overly Permissive Role
- An overly permissive IAM role configuration can lead to privilege escalation by creating a role with administrative privileges and allow a user to assume this role.
- Objective: Show how overly permissive IAM roles can lead to privilege escalation.
- Steps:
- Create role with administrative privileges.
- Allow user to assume the role.
- Perform administrative actions.
- Differentiation between PassRole vs AssumeRole
Try at [killercoda.com](https://killercoda.com/cloudsecurity-scenario/)
This study Examines the Effectiveness of Talent Procurement through the Imple...DharmaBanothu
In the world with high technology and fast
forward mindset recruiters are walking/showing interest
towards E-Recruitment. Present most of the HRs of
many companies are choosing E-Recruitment as the best
choice for recruitment. E-Recruitment is being done
through many online platforms like Linkedin, Naukri,
Instagram , Facebook etc. Now with high technology E-
Recruitment has gone through next level by using
Artificial Intelligence too.
Key Words : Talent Management, Talent Acquisition , E-
Recruitment , Artificial Intelligence Introduction
Effectiveness of Talent Acquisition through E-
Recruitment in this topic we will discuss about 4important
and interlinked topics which are