A keynote for students in spatial planning and geography; about AI, smart cities, about changing perspective, so for all to let them think differently to solve wicked problems in a digital world.
A presentation delivered at a workshop during the Cultural Innovators Network Forum 2017 in Berlin.
#OpenVillage: connecting community spaces for living and working together in the post-job economy
Description: How do we build communities which deliver cultural, social and economic value, but care for members' well-being? OpenVillage is an open project in-the-making by Edgeryders. We design, scout and create together spaces where people can work on their projects by joining their time, money, equipment to produce sustainable work.
Join in to build this together! http://openvillage.edgeryders.eu/
Under a general topic I understand dealing with distractions such as news and notifications, maintaining focus, increasing attention span. I'd like to touch about current trends such as social media detox and dopamine fasting and examine the possible impact on the digital marketing industry.
This document summarizes the findings of a qualitative study conducted in Germany on the "Next Generation" of Internet users, including 20-somethings, teenagers, and children born between 1985-2008. The study used interviews and group discussions to understand their behaviors, attitudes, and relationships with digital technologies. Key findings include: 20-somethings feel like veterans of the digital world and are dependent on devices but critical of new innovations; teenagers crave stability amid constant online changes and fear online criticism; children see the Internet as vast but limited by parental controls and view social media as risky. Across generations, convenience is highly valued, and digital brands are seen as infrastructure rather than things to identify with. The conclusions recommend a user-first approach
E twinning projecten rondom ‘mediawijsheid & desinformatie’ (1) (2)eTwinning_Nederland
This document summarizes an eTwinning webinar about media literacy and disinformation projects. It discusses why media literacy is important for students, provides an overview of eTwinning and how it can be used to develop students' digital skills. Three exemplary eTwinning projects are highlighted: "eSafety goes green" which looked at online safety and environmental issues; "Migrants & Refugees" which promoted cultural understanding; and "What the Fake" where students collaborated to identify fake news. Overall, the document shows how eTwinning can be used to create international media literacy projects for students.
Dr. James Stanfield gave a lecture on the future of learning that covered three main parts. The lecture discussed digital literacies and how they are an essential skill for students, workers, and internet users. Digital literacy is defined as the ability to find, evaluate, utilize, share and create content using technology and the internet. It also involves manipulating and evaluating data to construct one's own meaning. Overall, digital literacy was presented as a crucial skill for job readiness, socialization, independence, and effectively navigating online information.
A presentation delivered at a workshop during the Cultural Innovators Network Forum 2017 in Berlin.
#OpenVillage: connecting community spaces for living and working together in the post-job economy
Description: How do we build communities which deliver cultural, social and economic value, but care for members' well-being? OpenVillage is an open project in-the-making by Edgeryders. We design, scout and create together spaces where people can work on their projects by joining their time, money, equipment to produce sustainable work.
Join in to build this together! http://openvillage.edgeryders.eu/
Under a general topic I understand dealing with distractions such as news and notifications, maintaining focus, increasing attention span. I'd like to touch about current trends such as social media detox and dopamine fasting and examine the possible impact on the digital marketing industry.
This document summarizes the findings of a qualitative study conducted in Germany on the "Next Generation" of Internet users, including 20-somethings, teenagers, and children born between 1985-2008. The study used interviews and group discussions to understand their behaviors, attitudes, and relationships with digital technologies. Key findings include: 20-somethings feel like veterans of the digital world and are dependent on devices but critical of new innovations; teenagers crave stability amid constant online changes and fear online criticism; children see the Internet as vast but limited by parental controls and view social media as risky. Across generations, convenience is highly valued, and digital brands are seen as infrastructure rather than things to identify with. The conclusions recommend a user-first approach
E twinning projecten rondom ‘mediawijsheid & desinformatie’ (1) (2)eTwinning_Nederland
This document summarizes an eTwinning webinar about media literacy and disinformation projects. It discusses why media literacy is important for students, provides an overview of eTwinning and how it can be used to develop students' digital skills. Three exemplary eTwinning projects are highlighted: "eSafety goes green" which looked at online safety and environmental issues; "Migrants & Refugees" which promoted cultural understanding; and "What the Fake" where students collaborated to identify fake news. Overall, the document shows how eTwinning can be used to create international media literacy projects for students.
Dr. James Stanfield gave a lecture on the future of learning that covered three main parts. The lecture discussed digital literacies and how they are an essential skill for students, workers, and internet users. Digital literacy is defined as the ability to find, evaluate, utilize, share and create content using technology and the internet. It also involves manipulating and evaluating data to construct one's own meaning. Overall, digital literacy was presented as a crucial skill for job readiness, socialization, independence, and effectively navigating online information.
This document discusses using media and technology to research tolerance levels towards LGBT, religious, and ethnic minorities in Georgia. It proposes using a web-based survey, mobile apps, and social media to engage stakeholders like the Public Defender's Office and NGOs working on minority issues. The goals are to tackle issues related to minorities, improve people's lives, change perceptions and foster understanding through accessible knowledge on the issues. UNDP blogs and social media platforms would disseminate the results to support citizen-driven social innovation.
La ponencia presentada durante la Jornada de Naturación y Agricultura Urbana en la ciudad inteligente que tuvo lugar el 28 de marzo 2017 en la ETSI Agronómica, Alimentaria y de Biosistemas de la UPM
The document discusses digital citizenship and the importance of teaching it. It outlines the differences between 20th century and 21st century learning, with 21st century skills like collaboration and critical thinking. It then defines the key elements of digital citizenship, including digital etiquette, literacy, access, security, commerce, rights and responsibilities, and law. Resources for teaching digital citizenship are provided.
Att.: new contact data: Dreammachine, www.dreammachine.be, gerda@dreammachine.be, +32 (0) 479 98 26 34.
Table of Contents:
• Characteristics of the preschooler
• The kids corner on the internet
• Usage of electronic media by preschoolers
• Usability issues of preschooler websites
• Webvertising towards preschoolers
• Legal & ethical considerations
• Reaching the preschooler mums
Future Education Needs Paradigm Change: Artficial Intelligence and Future Co...Minna Riikka Järvinen
1) The document discusses how artificial intelligence and future technologies will change the nature of work and the skills needed for future jobs. Routine jobs will be automated, increasing demand for highly skilled, creative and adaptive workers.
2) It argues that education must shift from teaching knowledge to developing skills like problem solving, collaboration, creativity and design thinking to prepare students. Learning will become more emergent and occur across various contexts with outcomes depending more on individual learners.
3) Finland's national curriculum recognizes these needs, focusing on skills for the future like critical thinking, experimentation and teamwork. The author provides examples of their education programs that enhance skills through challenges, competitions and hands-on learning methods.
Digital Routes to Integration : How civic tech innovations are supporting ref...betterplace lab
The arrival of over one million refugees in Germany in 2015-16 sparked an intense wave of civic engagement. Scores of innovative digital projects were created to coordinate this engagement and support the process of refugee integration. Two years on we asked – what has happened to these projects? And what potential do digital approaches have for refugee integration? This report is a product of our research, comprising 78 interviews with digital projects, refugees and volunteers.
Experiential Approaches to Digital Teaching & LearningBonnie Stewart
What does it mean to engage in open professional teaching and learning practices, in an era defined by fake news and data surveillance? How can meaningful, mindful digital practices be scaffolded for students and faculty, in today’s institutions? This TEACHxperts session, presented at Northwestern University, explores digital teaching and learning as experiential learning, and overviews some hands-on experiential paths to building learner-centered, community-oriented approaches to knowledge creation and media navigation.
The document discusses the work of PROTEGELES, an organization in Spain, to establish effective youth panels to promote safe internet use across generations. Originally, PROTEGELES had a single youth panel that did not represent the diversity of Spanish youth. To address this, PROTEGELES created a national network of youth panels across Spanish regions involving 240 boys and girls. They also held a national congress with over 1,000 students to discuss bridging the digital divide between youth and parents and encouraging interaction to promote safer internet practices.
Lecture 2 Why do I Need a Teacher When I have got Google by Prof. D. R Lenka Motahar Reza
The document discusses why teachers are still needed even with the availability of online resources like Google. It notes that while Google and other technologies provide vast access to information, teachers play an important role in helping students develop skills like critical thinking, teamwork, and the ability to discern high-quality information. The document argues that teachers guide students in how to effectively learn, apply and synthesize knowledge rather than just training them to think in a certain way. Ultimately, it concludes that as the world rapidly changes, students need teachers to help them adapt and develop their own thinking abilities.
A presentation given by Beatrice Motamedi, executive director of Global Student Square, on a pop-up project on refugees in Paris, produced in collaboration with student journalists at the American School of Paris and the Association Pierre Claver, a school for asylum seekers in Paris.
We Think Everywhere - Digital Languages and Creative Pedagogies - Workshop pr...Louise Lowings
The document summarizes a 3-year research project conducted by early childhood educators from the UK and Sweden exploring the use of digital technologies and creative pedagogies in early childhood settings. The project aims to understand both the risks and benefits of technology use with young children and identify strategies to make digital media a valuable learning tool. Key outcomes of the research include ensuring children have independence and ownership over content when using apps and integrating digital media with other materials in multimodal contexts.
The document discusses using serious computer games to foster social competence. It summarizes a conference that presented the SGSCC project, which aims to develop games to train social and creative competences. A literature review found little research on using games for this, but some studies found games improved social skills for those with learning difficulties. A survey found stakeholders thought games could motivate players and help with problem-solving, while beneficiaries reported games should be fun and include social interaction. The project aims to create multi-language games to help players express themselves at work and resolve conflicts.
Cohort 5 August 2013 by REV, MMI, GWN & Global Kids: Hive Youth Councilvalleraj
This document discusses facilitating engagement with Popcorn across the Hive Network by and for youth. It introduces the PopSquad and Hive Youth Council as avenues for youth to create collaboratively using Popcorn Maker. Young people are encouraged to get involved as "Superhero Storytellers, Madcap Media Makers, Trickster Techies, and Audacious Artists." The future of PopSquad is also discussed.
Coding is the new literacy to make a difference in the worldmcd_boulanger
The document discusses the importance of teaching coding to children from an early age. It notes that many everyday objects are made possible through code, yet most people do not know how to read and write code. The author advocates starting to teach coding in kindergarten, as it can be presented as play at that age. By starting early and making it fun, children can build positive attitudes towards coding rather than negative stereotypes. The document provides several examples of class projects the author's students have worked on to learn coding, such as creating audio books and videos about environmental issues. It emphasizes that coding can be taught to students of all backgrounds and that many resources are available online to learn coding for free.
DigComp - Konferens om skolans digitalisering, 8 sep, StockholmRiina Vuorikari
The document discusses digital competence and the DigComp framework. It summarizes:
1) DigComp identifies and describes the key components of digital competence, including knowledge, skills, and attitudes. It provides a common European understanding and guidelines to support digital policies.
2) Research shows that young children are acquiring digital skills in a patchy, haphazard way through observing others and trial and error. Their skills are influenced by their family's skills and attitudes.
3) Tools like the DigComp framework and materials can help schools and teachers support students' development of digital competence from a young age in a balanced way.
Digital fluency and the entitlement curriculum flanzThe Mind Lab
The document discusses New Zealand's digital curriculum and the concepts of digital fluency and entitlement curriculum. It notes that the curriculum divides digital learning into computational thinking and designing digital outcomes, with an entitlement curriculum until year 10 and specialist courses until year 13. The document questions whether this division and focus on computational thinking fully addresses digital fluency and proposes integrating more creative tools and critical approaches into the entitlement curriculum.
This document discusses collective intelligence and how governments can apply it. It defines collective intelligence as a process involving observation, attention, analysis, creation, memory and judgement. It notes some examples of collective intelligence techniques governments have used like sensor networks, reporting tools, challenge prizes and crowdsourcing ideas to help with problem identification, developing options and ideas, decision making, and oversight. It concludes by providing six tips for how governments can apply collective intelligence techniques, such as starting with a problem not a technology project, building on existing knowledge, choosing the right crowd, and integrating techniques into existing processes.
Slides used during a 'sharing innovation event' at WUR. WUR has developed several Digital Twins and shared the lessons learned, tools created and methods developed.
This document discusses using media and technology to research tolerance levels towards LGBT, religious, and ethnic minorities in Georgia. It proposes using a web-based survey, mobile apps, and social media to engage stakeholders like the Public Defender's Office and NGOs working on minority issues. The goals are to tackle issues related to minorities, improve people's lives, change perceptions and foster understanding through accessible knowledge on the issues. UNDP blogs and social media platforms would disseminate the results to support citizen-driven social innovation.
La ponencia presentada durante la Jornada de Naturación y Agricultura Urbana en la ciudad inteligente que tuvo lugar el 28 de marzo 2017 en la ETSI Agronómica, Alimentaria y de Biosistemas de la UPM
The document discusses digital citizenship and the importance of teaching it. It outlines the differences between 20th century and 21st century learning, with 21st century skills like collaboration and critical thinking. It then defines the key elements of digital citizenship, including digital etiquette, literacy, access, security, commerce, rights and responsibilities, and law. Resources for teaching digital citizenship are provided.
Att.: new contact data: Dreammachine, www.dreammachine.be, gerda@dreammachine.be, +32 (0) 479 98 26 34.
Table of Contents:
• Characteristics of the preschooler
• The kids corner on the internet
• Usage of electronic media by preschoolers
• Usability issues of preschooler websites
• Webvertising towards preschoolers
• Legal & ethical considerations
• Reaching the preschooler mums
Future Education Needs Paradigm Change: Artficial Intelligence and Future Co...Minna Riikka Järvinen
1) The document discusses how artificial intelligence and future technologies will change the nature of work and the skills needed for future jobs. Routine jobs will be automated, increasing demand for highly skilled, creative and adaptive workers.
2) It argues that education must shift from teaching knowledge to developing skills like problem solving, collaboration, creativity and design thinking to prepare students. Learning will become more emergent and occur across various contexts with outcomes depending more on individual learners.
3) Finland's national curriculum recognizes these needs, focusing on skills for the future like critical thinking, experimentation and teamwork. The author provides examples of their education programs that enhance skills through challenges, competitions and hands-on learning methods.
Digital Routes to Integration : How civic tech innovations are supporting ref...betterplace lab
The arrival of over one million refugees in Germany in 2015-16 sparked an intense wave of civic engagement. Scores of innovative digital projects were created to coordinate this engagement and support the process of refugee integration. Two years on we asked – what has happened to these projects? And what potential do digital approaches have for refugee integration? This report is a product of our research, comprising 78 interviews with digital projects, refugees and volunteers.
Experiential Approaches to Digital Teaching & LearningBonnie Stewart
What does it mean to engage in open professional teaching and learning practices, in an era defined by fake news and data surveillance? How can meaningful, mindful digital practices be scaffolded for students and faculty, in today’s institutions? This TEACHxperts session, presented at Northwestern University, explores digital teaching and learning as experiential learning, and overviews some hands-on experiential paths to building learner-centered, community-oriented approaches to knowledge creation and media navigation.
The document discusses the work of PROTEGELES, an organization in Spain, to establish effective youth panels to promote safe internet use across generations. Originally, PROTEGELES had a single youth panel that did not represent the diversity of Spanish youth. To address this, PROTEGELES created a national network of youth panels across Spanish regions involving 240 boys and girls. They also held a national congress with over 1,000 students to discuss bridging the digital divide between youth and parents and encouraging interaction to promote safer internet practices.
Lecture 2 Why do I Need a Teacher When I have got Google by Prof. D. R Lenka Motahar Reza
The document discusses why teachers are still needed even with the availability of online resources like Google. It notes that while Google and other technologies provide vast access to information, teachers play an important role in helping students develop skills like critical thinking, teamwork, and the ability to discern high-quality information. The document argues that teachers guide students in how to effectively learn, apply and synthesize knowledge rather than just training them to think in a certain way. Ultimately, it concludes that as the world rapidly changes, students need teachers to help them adapt and develop their own thinking abilities.
A presentation given by Beatrice Motamedi, executive director of Global Student Square, on a pop-up project on refugees in Paris, produced in collaboration with student journalists at the American School of Paris and the Association Pierre Claver, a school for asylum seekers in Paris.
We Think Everywhere - Digital Languages and Creative Pedagogies - Workshop pr...Louise Lowings
The document summarizes a 3-year research project conducted by early childhood educators from the UK and Sweden exploring the use of digital technologies and creative pedagogies in early childhood settings. The project aims to understand both the risks and benefits of technology use with young children and identify strategies to make digital media a valuable learning tool. Key outcomes of the research include ensuring children have independence and ownership over content when using apps and integrating digital media with other materials in multimodal contexts.
The document discusses using serious computer games to foster social competence. It summarizes a conference that presented the SGSCC project, which aims to develop games to train social and creative competences. A literature review found little research on using games for this, but some studies found games improved social skills for those with learning difficulties. A survey found stakeholders thought games could motivate players and help with problem-solving, while beneficiaries reported games should be fun and include social interaction. The project aims to create multi-language games to help players express themselves at work and resolve conflicts.
Cohort 5 August 2013 by REV, MMI, GWN & Global Kids: Hive Youth Councilvalleraj
This document discusses facilitating engagement with Popcorn across the Hive Network by and for youth. It introduces the PopSquad and Hive Youth Council as avenues for youth to create collaboratively using Popcorn Maker. Young people are encouraged to get involved as "Superhero Storytellers, Madcap Media Makers, Trickster Techies, and Audacious Artists." The future of PopSquad is also discussed.
Coding is the new literacy to make a difference in the worldmcd_boulanger
The document discusses the importance of teaching coding to children from an early age. It notes that many everyday objects are made possible through code, yet most people do not know how to read and write code. The author advocates starting to teach coding in kindergarten, as it can be presented as play at that age. By starting early and making it fun, children can build positive attitudes towards coding rather than negative stereotypes. The document provides several examples of class projects the author's students have worked on to learn coding, such as creating audio books and videos about environmental issues. It emphasizes that coding can be taught to students of all backgrounds and that many resources are available online to learn coding for free.
DigComp - Konferens om skolans digitalisering, 8 sep, StockholmRiina Vuorikari
The document discusses digital competence and the DigComp framework. It summarizes:
1) DigComp identifies and describes the key components of digital competence, including knowledge, skills, and attitudes. It provides a common European understanding and guidelines to support digital policies.
2) Research shows that young children are acquiring digital skills in a patchy, haphazard way through observing others and trial and error. Their skills are influenced by their family's skills and attitudes.
3) Tools like the DigComp framework and materials can help schools and teachers support students' development of digital competence from a young age in a balanced way.
Digital fluency and the entitlement curriculum flanzThe Mind Lab
The document discusses New Zealand's digital curriculum and the concepts of digital fluency and entitlement curriculum. It notes that the curriculum divides digital learning into computational thinking and designing digital outcomes, with an entitlement curriculum until year 10 and specialist courses until year 13. The document questions whether this division and focus on computational thinking fully addresses digital fluency and proposes integrating more creative tools and critical approaches into the entitlement curriculum.
This document discusses collective intelligence and how governments can apply it. It defines collective intelligence as a process involving observation, attention, analysis, creation, memory and judgement. It notes some examples of collective intelligence techniques governments have used like sensor networks, reporting tools, challenge prizes and crowdsourcing ideas to help with problem identification, developing options and ideas, decision making, and oversight. It concludes by providing six tips for how governments can apply collective intelligence techniques, such as starting with a problem not a technology project, building on existing knowledge, choosing the right crowd, and integrating techniques into existing processes.
Slides used during a 'sharing innovation event' at WUR. WUR has developed several Digital Twins and shared the lessons learned, tools created and methods developed.
Presentatie / demo / workshop verzorgd op de Geobuzz 2018. Doel: bewustwording dat er in de openbare ruimte meer gemeten wordt dan je denkt. Transparantie en toegang tot sensordata moeten we beter regelen.
This document discusses smart cities and sensor registration. It explains that sensors are becoming ubiquitous in cities and generating large amounts of data. This data can be used to improve city services and infrastructure if citizens understand what types of sensors exist, where they are located, and how the data is being used. The document proposes creating a sensor registration portal that provides transparency about sensors - what they sense, their location, who owns them, and how citizens can access any related data. This portal could help citizens, companies, governments, and researchers better understand the sensors in our environment and determine how sensor data can create smarter, happier cities.
The document discusses sensors and smart cities. It describes how sensors detect environmental inputs and transmit data, which can then be analyzed and used to control objects and alert people. A smart city uses sensor data to know what is happening and where. The Netherlands aims to create a national sensor registration system to provide transparency about what sensors are present, what they measure, their locations, and who owns them. This will help citizens, companies, and governments. Pilot projects are exploring sensor networks and citizen science in cities like Eindhoven and Nijmegen. The ultimate goal is to improve quality of life through informed spatial planning and environmental monitoring with sensors.
Presentatie op de 4e cartodag, 6 april 2016. De jaarlijkse bijeenkomst van cartografen. Prikkel voor cartografen na te denken over persoonsgegevens op de kaart in de wereld van smart cities, internet of things......de data economy.
Workshop met ambtenaren uit sociaal domein, geo-informatie, informatiemanagement, ...
Doel: mindset smart city aanpak. Kunnen we de problemen/kansen/ideeën die we nu hebben oplossen met de 10 ingrediënten van een smart city? Resultaten van deze workshop zijn opgenomen tussen de slides!
Presentation for ITC students from Utwente. It's about the question: how the bleep can we bridge the gap between the administrative world and the real world? In a connected world we need a connected government. The clockwork 'the Netherlands' will be running on data. We better organize it good.
Korte presentatie over de aansluiting tussen Kadaster en partijen in de Openbare Orde en Veiligheid. Uitnodiging tot dialoog die leidt tot beter gebruik van informatie in de veiligheidsketen.
Pubquiz Gebiedsfoto Kadaster - Overheid en ICT Beurs 2014Jene van der Heide
Ludieke presentatie met stemkastjes. Prijs was de dvd van seizoen 2 van Nederland van Boven. Ondertoon van de quiz was het belang van Weten en Ervaring in ruimtelijke opgaven. Weten heeft vooral betrekking op het goed regelen van informatie en Ervaring heeft vooral betrekking op het gebruik van die informatie. Kadaster biedt daartoe de Gebiedsfoto aan. Een goed begin voor elk ruimtelijk project!
Keynote about GIS-Utilities-Kadaster at GeoUtilities 2014 Conference in London, 28 January 2014. It's all about getting to wisdom through knowledge, information and data related to the real world. The magic formula is: get connected. You are not on your own.
Kan jij ruimtelijk denken? (gastcollege Windesheim 2013)Jene van der Heide
College over ruimtelijk denken. Eigenlijk doen we het allemaal al, maar we zijn ons er niet altijd bewust van en zetten het dus ook niet altijd in wanneer het handig kan zijn bij het oplossen van vraagstukken. Nieuwe technologie maakt goed gebruik van locatie. In dit college heb ik dat laten zien en samen met de studenten bekeken of hen dit kan helpen in hun (toekomstige) professie.
Presentatie gehouden op bijeenkomst Open Data & Transparantie / kick-off meerjarige onderzoeksprogramma: 'government of the future' op 22 november 2013.
1) The document summarizes a Geodesign Summit in the Netherlands that discussed challenges with infrastructure projects, including high costs of location-based information and ensuring logical reuse of spatial data.
2) It provides an example of how creating a "spatial snapshot" by combining available governmental geospatial data can help identify constraints, opportunities, and lower project costs for developing infrastructure like new roads.
3) The challenges discussed include connecting building information modeling (BIM) with environmental data, quantifying benefits of reusing geospatial data, and ensuring accessibility of spatial data across projects and borders.
12 steps to transform your organization into the agile org you deservePierre E. NEIS
During an organizational transformation, the shift is from the previous state to an improved one. In the realm of agility, I emphasize the significance of identifying polarities. This approach helps establish a clear understanding of your objectives. I have outlined 12 incremental actions to delineate your organizational strategy.
Sethurathnam Ravi: A Legacy in Finance and LeadershipAnjana Josie
Sethurathnam Ravi, also known as S Ravi, is a distinguished Chartered Accountant and former Chairman of the Bombay Stock Exchange (BSE). As the Founder and Managing Partner of Ravi Rajan & Co. LLP, he has made significant contributions to the fields of finance, banking, and corporate governance. His extensive career includes directorships in over 45 major organizations, including LIC, BHEL, and ONGC. With a passion for financial consulting and social issues, S Ravi continues to influence the industry and inspire future leaders.
A presentation on mastering key management concepts across projects, products, programs, and portfolios. Whether you're an aspiring manager or looking to enhance your skills, this session will provide you with the knowledge and tools to succeed in various management roles. Learn about the distinct lifecycles, methodologies, and essential skillsets needed to thrive in today's dynamic business environment.
Integrity in leadership builds trust by ensuring consistency between words an...Ram V Chary
Integrity in leadership builds trust by ensuring consistency between words and actions, making leaders reliable and credible. It also ensures ethical decision-making, which fosters a positive organizational culture and promotes long-term success. #RamVChary
Specific ServPoints should be tailored for restaurants in all food service segments. Your ServPoints should be the centerpiece of brand delivery training (guest service) and align with your brand position and marketing initiatives, especially in high-labor-cost conditions.
408-784-7371
Foodservice Consulting + Design
Originally presented at XP2024 Bolzano
While agile has entered the post-mainstream age, possibly losing its mojo along the way, the rise of remote working is dealing a more severe blow than its industrialization.
In this talk we'll have a look to the cumulative effect of the constraints of a remote working environment and of the common countermeasures.
Org Design is a core skill to be mastered by management for any successful org change.
Org Topologies™ in its essence is a two-dimensional space with 16 distinctive boxes - atomic organizational archetypes. That space helps you to plot your current operating model by positioning individuals, departments, and teams on the map. This will give a profound understanding of the performance of your value-creating organizational ecosystem.
Impact of Effective Performance Appraisal Systems on Employee Motivation and ...Dr. Nazrul Islam
Healthy economic development requires properly managing the banking industry of any
country. Along with state-owned banks, private banks play a critical role in the country's economy.
Managers in all types of banks now confront the same challenge: how to get the utmost output from
their employees. Therefore, Performance appraisal appears to be inevitable since it set the
standard for comparing actual performance to established objectives and recommending practical
solutions that help the organization achieve sustainable growth. Therefore, the purpose of this
research is to determine the effect of performance appraisal on employee motivation and retention.
Comparing Stability and Sustainability in Agile SystemsRob Healy
Copy of the presentation given at XP2024 based on a research paper.
In this paper we explain wat overwork is and the physical and mental health risks associated with it.
We then explore how overwork relates to system stability and inventory.
Finally there is a call to action for Team Leads / Scrum Masters / Managers to measure and monitor excess work for individual teams.
Ganpati Kumar Choudhary Indian Ethos PPT.pptx, The Dilemma of Green Energy Corporation
Green Energy Corporation, a leading renewable energy company, faces a dilemma: balancing profitability and sustainability. Pressure to scale rapidly has led to ethical concerns, as the company's commitment to sustainable practices is tested by the need to satisfy shareholders and maintain a competitive edge.
3. 3 | NGPS
I am technology. I am love.
I am your absolete governor.
I am the Kitty AI.
Pinar Yoldas
Opportunity: they seek interns for their studio for
spring summer 2019 in San Diego or in Instanbul!
10. 10 | NGPS
We live in a world of wicked problems;
We live in a digital world / digital twin;
Public values are under pressure.
11. 11 | NGPS
Wicked problems
Ethical issuesSimple problems
Scientific/expert issues
Little knowledge
Noconsensus
A lot of knowledge
Definiteconsensus
Problems:
open
no boundaries
complex
many aspects
and relations
dynamic
changing
networked
between parties
13. 13 | NGPS
Think not only like a researcher, spatial planner or
geographer.
Think like an artist, a conductor, a writer, a freak, like
Einstein or think like…...
Kitty AI