This document discusses how to effectively communicate wireframes. It recommends including page titles and numbers, using actual pixel sizes, visual heatmaps, real data and images when necessary. Descriptive annotations and showing the page fold help convey layout and functionality. Interactivity provides insight into user experience through reactions to clicks, forms, buttons and different user experiences. The audience and purpose should guide wireframe design and tools. Wireframes are just one part of the design process and effective communication is key.
Integrated mobile marketing agency focused on creating integrated solutions to raise the quality of mobile apps' users, also focused on advertising campaigns in the mobile internet with the pay-per-concrete results and promotion of the brand in the mobile space
A overview about the obstacles that development teams encounter in daily basis, from planning to the implementation and distributions of of mobile applications and tools that can help you avoid a big headaches
5 Important Considerations For Mobile Application Development ProcessAjeet Singh
Has your organization identified that you need a strategy for developing a mobile application? Are you in charge of choosing the right tools and making the right choices for taking a leap into a Corporate Mobile Strategy? If so, you must be probably overwhelmed by the variety of mobile offerings in today’s market. Addressing the unique needs of your organization, this article intends to bring to light some backend considerations you need to be wary of for your web and mobile application development process which can be the telling difference between an efficient and a wasteful development process.
In this world of digital media, traffic volume has taken a mammoth leap forward. Website and mobile application developers and technical architects have to be extra cautious while designing and writing new systems. End users don’t have that patience to keep staring at their screens for more than three seconds waiting for your page to load. They want ultra-fast apps.
Definitely now the big question is “How to make your application cater to the need of huge traffic and still be super-fast, smooth and efficient?” Without any doubt the answer is that this can be achieved with the right planning and asking the right questions so as to develop a robust, secure and scalable backend.
There are a few things the best developers take care of, before jumping into writing the implementation and going about developing your app. What are those few little things which can totally change the approach, avoid months of extra work and save loads of effort and money? What are the kind of things which the experts rather care about now than later? What are those little considerations that can set the platform for a smooth mobile app development? Let’s find out.
1. Connect with cloud based systems
2. Component Based Development Methodologies
3. Test Driven Development
4. Backend as a Service (BaaS)
5. MVC Framework
Successful implementation of mobile app development is quite challenging which involves performance and quality optimization on top of app functionality. Slow and bug-riddled apps negatively affect the return on investment and can eventually harm your company’s reputation. Henceforth, the ‘backend’ of mobile app development has to be tailored to target the audience’s specific needs. Apps may have been designed to do simple things in the simplest of manner but for that they require plenty of complexity within their supporting infrastructure.
Nowadays, 41% of the developers are doing it as their side-jobs. How do we grant quality in this scenario? Shouldn´t we apply some backgroud to this development process going on?
Designing Websites With a Mobile First ApproachDan Moriarty
Learn about designing and building your website to be mobile first, meaning you begin at the smallest screen size available. Make your design, content, and planning decisions here, and then enhance and expand to the desktop
Integrated mobile marketing agency focused on creating integrated solutions to raise the quality of mobile apps' users, also focused on advertising campaigns in the mobile internet with the pay-per-concrete results and promotion of the brand in the mobile space
A overview about the obstacles that development teams encounter in daily basis, from planning to the implementation and distributions of of mobile applications and tools that can help you avoid a big headaches
5 Important Considerations For Mobile Application Development ProcessAjeet Singh
Has your organization identified that you need a strategy for developing a mobile application? Are you in charge of choosing the right tools and making the right choices for taking a leap into a Corporate Mobile Strategy? If so, you must be probably overwhelmed by the variety of mobile offerings in today’s market. Addressing the unique needs of your organization, this article intends to bring to light some backend considerations you need to be wary of for your web and mobile application development process which can be the telling difference between an efficient and a wasteful development process.
In this world of digital media, traffic volume has taken a mammoth leap forward. Website and mobile application developers and technical architects have to be extra cautious while designing and writing new systems. End users don’t have that patience to keep staring at their screens for more than three seconds waiting for your page to load. They want ultra-fast apps.
Definitely now the big question is “How to make your application cater to the need of huge traffic and still be super-fast, smooth and efficient?” Without any doubt the answer is that this can be achieved with the right planning and asking the right questions so as to develop a robust, secure and scalable backend.
There are a few things the best developers take care of, before jumping into writing the implementation and going about developing your app. What are those few little things which can totally change the approach, avoid months of extra work and save loads of effort and money? What are the kind of things which the experts rather care about now than later? What are those little considerations that can set the platform for a smooth mobile app development? Let’s find out.
1. Connect with cloud based systems
2. Component Based Development Methodologies
3. Test Driven Development
4. Backend as a Service (BaaS)
5. MVC Framework
Successful implementation of mobile app development is quite challenging which involves performance and quality optimization on top of app functionality. Slow and bug-riddled apps negatively affect the return on investment and can eventually harm your company’s reputation. Henceforth, the ‘backend’ of mobile app development has to be tailored to target the audience’s specific needs. Apps may have been designed to do simple things in the simplest of manner but for that they require plenty of complexity within their supporting infrastructure.
Nowadays, 41% of the developers are doing it as their side-jobs. How do we grant quality in this scenario? Shouldn´t we apply some backgroud to this development process going on?
Designing Websites With a Mobile First ApproachDan Moriarty
Learn about designing and building your website to be mobile first, meaning you begin at the smallest screen size available. Make your design, content, and planning decisions here, and then enhance and expand to the desktop
These are my slides for an April 13 presentation for the American Society of News Editors. Related blog posts: http://bit.ly/9nGFPV and http://bit.ly/6WnABX
Are you looking for MOBILE APPLICATION DEVELOPMENT? But still confused, What is Mobile application development process? If Yes, then you are at right place. In today scenario, companies and small enterprise are mostly focusing on building a mobile app presence.
“ The mobile app development industry is growing at a blazing 43% per year and shows no signs of slowing down.”
We have created this PPT to help you understand the process of mobile application development.
These are some of the questions this PPT will answer for you:
1. What is the current stats of mobile application market?
2. How can Mobile Application be benefiting your enterprise?
3. How can small business like restaurant business or other get to heights by an mobile application?
4. How do Mobile Applications can benefits your business?
5. What your Clients are finding?
Tiga Langkah Mudah Membuat UX (User Experience) Website Anda Menjadi Lebih BaikBorrys Hasian
Tidak ada disain yang sempurna.
Anda selalu dapat membuat website menjadi lebih baik jika Anda mau mendengar pengguna dan melakukan perbaikan terus menerus. Jika Anda membuat pengguna puas dan bahagia, keuntungan finansial akan mengikuti.
Think BIG, listen MORE, act SMALL & NOW!
Tell Me What You Do: How Storytelling Makes You a Better DesignerMary Wharmby
As design asks for a larger seat at the table and works to foster a culture of customer-centered design-thinking, we must better communicate our process and value to others who don't understand this mysterious power of UX. Storytelling is a great way to do that.
Despite the fact that we talk a lot about story in UX, we have trouble putting it into practice, especially our own stories.
This talk recasts our design process as story, making it more impactful and relatable to others. We discuss the uses of story in UX, provide a visual map of the UX story framework (UXStoryWheel), and demonstrate a few simple story patterns.
Effectively communicating user interface and interaction designKaren Bachmann
A glossy screen mock-up or an interactive prototype may be the first step to sharing your user interface and interactions design with development teams. However additional communication is often needed to ensure that the implementation matches the concept. Learn approaches to conveying design information and how to use each.
Originally presented in December 2010 at the STC Suncoast meeting.
Mobile Application Design & DevelopmentRonnie Liew
The mobile landscape is incredibly fragmented with a huge pool of devices and operating systems. This presentation shares tips and guidelines on how to navigate this maze and help design/develop better mobile applications.
The web is not a fixed width, and Steve Fisher thinks we are remembering that. If our medium is fluid, should our process be fixed? Steve prefers designing within the browser, especially when responsive design is a requirement. Fireworks and Photoshop are not flexible enough to demonstrate media queries, button and menu states, HTML5 and JavaScript behaviors, dynamic resizing of elements and navigation flow. Because the medium is fluid, our approach to design has to be fluid as well. A responsive process is a responsible process, matching the medium. After working with many companies and organizations, helping them transform their process to fit a responsive workflow, Steve is going to share the goods. One web to rule them all!
Wireframing in full ((stereo)) Why interactivity is a winnerWolf Becvar
Interactivity is on the go offering so many advantages, so why would you still stick to old-fashioned techniques and clumsy tools when you are about the concept THE next website. This session will bring you the advantages of functional wireframing using the latest version of HotGloo.
My closing talk for this year's Fronteers conference in Amsterdam, the Netherlands about just how cool it is to be someone who builds things for the web.
This presentation was made to participants at the recent Comview 2012 annual conference (Victorian Commercial Teachers Association). It illustrates some of my favourite web2.0 tools to use in the accounting classroom, how they can be used and shares some classroom uses.
Wether we are designers, developers, project managers or copywriters - we are all managing expectations when we are designing for experience. This talk will introduce methods to gather insights and identify touch points throughout the services we create. You will walk away with a better understanding of the magic behind turning a like into love.
If you're new to prototyping or wireframing then this presentation is for you. Attendees will gain an understanding of prototyping and some of the different tools available.
We will cover 3 main topics:
1. Why do we make prototypes?
2. The prototyping process
3. Tools available for making prototypes
Students will gain an understading of how the different tools available can be combined to produce meaningful results to aid with iterative development. Starting at the lo-fi end with pen and paper (it's important!), the class will move on to lean, web based tools (popapp.in, moqups.com and appgyver.com).
The fundamentals covered in this presentation also prove useful for dealing with developers and agile teams.
These are my slides for an April 13 presentation for the American Society of News Editors. Related blog posts: http://bit.ly/9nGFPV and http://bit.ly/6WnABX
Are you looking for MOBILE APPLICATION DEVELOPMENT? But still confused, What is Mobile application development process? If Yes, then you are at right place. In today scenario, companies and small enterprise are mostly focusing on building a mobile app presence.
“ The mobile app development industry is growing at a blazing 43% per year and shows no signs of slowing down.”
We have created this PPT to help you understand the process of mobile application development.
These are some of the questions this PPT will answer for you:
1. What is the current stats of mobile application market?
2. How can Mobile Application be benefiting your enterprise?
3. How can small business like restaurant business or other get to heights by an mobile application?
4. How do Mobile Applications can benefits your business?
5. What your Clients are finding?
Tiga Langkah Mudah Membuat UX (User Experience) Website Anda Menjadi Lebih BaikBorrys Hasian
Tidak ada disain yang sempurna.
Anda selalu dapat membuat website menjadi lebih baik jika Anda mau mendengar pengguna dan melakukan perbaikan terus menerus. Jika Anda membuat pengguna puas dan bahagia, keuntungan finansial akan mengikuti.
Think BIG, listen MORE, act SMALL & NOW!
Tell Me What You Do: How Storytelling Makes You a Better DesignerMary Wharmby
As design asks for a larger seat at the table and works to foster a culture of customer-centered design-thinking, we must better communicate our process and value to others who don't understand this mysterious power of UX. Storytelling is a great way to do that.
Despite the fact that we talk a lot about story in UX, we have trouble putting it into practice, especially our own stories.
This talk recasts our design process as story, making it more impactful and relatable to others. We discuss the uses of story in UX, provide a visual map of the UX story framework (UXStoryWheel), and demonstrate a few simple story patterns.
Effectively communicating user interface and interaction designKaren Bachmann
A glossy screen mock-up or an interactive prototype may be the first step to sharing your user interface and interactions design with development teams. However additional communication is often needed to ensure that the implementation matches the concept. Learn approaches to conveying design information and how to use each.
Originally presented in December 2010 at the STC Suncoast meeting.
Mobile Application Design & DevelopmentRonnie Liew
The mobile landscape is incredibly fragmented with a huge pool of devices and operating systems. This presentation shares tips and guidelines on how to navigate this maze and help design/develop better mobile applications.
The web is not a fixed width, and Steve Fisher thinks we are remembering that. If our medium is fluid, should our process be fixed? Steve prefers designing within the browser, especially when responsive design is a requirement. Fireworks and Photoshop are not flexible enough to demonstrate media queries, button and menu states, HTML5 and JavaScript behaviors, dynamic resizing of elements and navigation flow. Because the medium is fluid, our approach to design has to be fluid as well. A responsive process is a responsible process, matching the medium. After working with many companies and organizations, helping them transform their process to fit a responsive workflow, Steve is going to share the goods. One web to rule them all!
Wireframing in full ((stereo)) Why interactivity is a winnerWolf Becvar
Interactivity is on the go offering so many advantages, so why would you still stick to old-fashioned techniques and clumsy tools when you are about the concept THE next website. This session will bring you the advantages of functional wireframing using the latest version of HotGloo.
My closing talk for this year's Fronteers conference in Amsterdam, the Netherlands about just how cool it is to be someone who builds things for the web.
This presentation was made to participants at the recent Comview 2012 annual conference (Victorian Commercial Teachers Association). It illustrates some of my favourite web2.0 tools to use in the accounting classroom, how they can be used and shares some classroom uses.
Wether we are designers, developers, project managers or copywriters - we are all managing expectations when we are designing for experience. This talk will introduce methods to gather insights and identify touch points throughout the services we create. You will walk away with a better understanding of the magic behind turning a like into love.
If you're new to prototyping or wireframing then this presentation is for you. Attendees will gain an understanding of prototyping and some of the different tools available.
We will cover 3 main topics:
1. Why do we make prototypes?
2. The prototyping process
3. Tools available for making prototypes
Students will gain an understading of how the different tools available can be combined to produce meaningful results to aid with iterative development. Starting at the lo-fi end with pen and paper (it's important!), the class will move on to lean, web based tools (popapp.in, moqups.com and appgyver.com).
The fundamentals covered in this presentation also prove useful for dealing with developers and agile teams.
Interactions in Responsive Web - BDConf Orlando 2014Jenn Lukas
We have the technology to add amazing interactions to our websites. With just a little bit of CSS or JavaScript, we can layer enhancements and animations onto our pages which allow our visitors to interact with our content in different ways. These enrichments, if used responsibly, can make our sites fun, memorable, and more enjoyable to use.
Examples of interactions we see range from common drop-down menus for navigation to interesting, in-depth transitions while hovering over links. Often, we rely on our mouse device to trigger actions on our sites. While we don’t want to lose these interactions, we also need to find solutions for our visitors without a mouse.
These days, we have users browsing our websites on desktops with a mouse, desktops that can touch, small screen mobile phones, large screen tablets, and more. Sometimes the endless possibilities for our audience might seem daunting, but we can find ways to make sure we optimize our site experience for the majority of our users without sacrificing our vision.
We’ll take a look at:
How interactions on your website affect your visitors
Ways to create meaningful and useful interactions with CSS animations and transitions
What happens to our actions and enhancements on mobile and touch devices
Options to make sure our interactions work well on all devices while maintaining design integrity
Watched the recorded webinar at: http://www.fusionspark.com/lp/platforms-interactive-storytelling-ondemandreg/
In this discussion, FusionSpark media will explore with the founders of SpinRiot and The Documentary Summit the brief history of interactive content, the accelerated movement and key drivers towards interactive engagement with audiences, and, through emerging interactive platforms how storytellers can quickly create and publish their own original interactive storylines. We will then demonstrate a new platform that requires little to no technical training to get you up and running in no time.
A presentation for Open Source Bridge that summarizes the 6 weeks of research and development that I just wrapped up while at the Banff Centre for a residency on Arts and Sciences for Saul and Charles.
See:
http://opensourcebridge.org/sessions/246
We live in dense urban landscapes that have crisis at many different scales. A crisis may be a large event such as a tsunami, an earthquake, a terrorist attack or other large scale disaster. A crisis may be something smaller such as a house fire, or a pileup on the freeway, a gas leak or a road out. A crisis may be something relatively minor, a crisis only to one person, such as being locked out of ones car, or trying to find a lost pet, or needing help sharing babysitting duties.
For the purpose of this talk I am interested in the far end of the long tail of crisis response – and what open source technology we can strap together to build tactical systems for helping tackle such crisis. I have been developing an approach using off the shelf tools that can help resolve local crisis – the smaller more personal crisis that interrupts peoples lives.
If we watch messages over a city, and provide analytic views for interested parties, then a role for “angels” to participate emerges. Interested individuals can act in a matchmaking capacity to connect complementary interests together. We can collaboratively up-score or down-score public comments aggregated from a variety of geo local sources. We can filter away noise so that responders can more easily decide what to respond to. In sum we can make it possible for people on the ground, in the area, to volunteer to help out by providing clarity.
I consider these class of services to be a kind of ubiquitous angel. They are not something that you have to even know exist until they help you.
The tools that we can leverage today to build such services are worth knowing – having many applications. In particular solr ( an enterprise search engine ) and carrot2 ( a topic clustering engine ) can play a powerful role in helping filter noise. Other related projects in particular Ushahidi and Swift have a high degree of overlap and those technologies will be discussed as well.
Beyond today there’s a role for such technology to help us deal with new kinds of crisis in the future. Over the next decades we may be facing economic and environmental concerns that are granular, evenly distributed and problematic in resolution. These kinds of tools and approaches may be useful there as well.
This talk is not about wireframes, although it's not guaranteed you won't have to see some. This talk is about how to identify and create customer touchpoints throughout your service. Wolf will lay out different approaches on how to incorporate your communication concept into your app or website, discuss best-practice examples and provide insights from the latest application redesign he was going through. You should walk away from this talk with a flair for transforming your visitors into customers and a better understanding of the magic behind turning a like into love.
How to not suck! Lessons Learned from running a Web Startup. Wolf Becvar
How to not suck! is a keynote presentation held at the Startupcamp SK #9 in Bratislava by Wolf Becvar on personal lessons learned from running a web startup. This talk delivers 10 DOs and DONTs when entering the webapp business. Please be aware of the fact that this slides are a supplement to the life presentation and therefore by no means complete or self explaining.
Appvertising - How to Brand and Market Your WebAppWolf Becvar
Appvertising is a talk by Wolf Becvar on how to brand and market your webapp. It raises the question why branding and marketing have become such distinguishing factors and delivers 23 useful tips to boost your webapp business. Please be aware of the fact that this slides are a supplement to the life presentation and therefore by no means complete or self explaining.
Book Formatting: Quality Control Checks for DesignersConfidence Ago
This presentation was made to help designers who work in publishing houses or format books for printing ensure quality.
Quality control is vital to every industry. This is why every department in a company need create a method they use in ensuring quality. This, perhaps, will not only improve the quality of products and bring errors to the barest minimum, but take it to a near perfect finish.
It is beyond a moot point that a good book will somewhat be judged by its cover, but the content of the book remains king. No matter how beautiful the cover, if the quality of writing or presentation is off, that will be a reason for readers not to come back to the book or recommend it.
So, this presentation points designers to some important things that may be missed by an editor that they could eventually discover and call the attention of the editor.
White wonder, Work developed by Eva TschoppMansi Shah
White Wonder by Eva Tschopp
A tale about our culture around the use of fertilizers and pesticides visiting small farms around Ahmedabad in Matar and Shilaj.
You could be a professional graphic designer and still make mistakes. There is always the possibility of human error. On the other hand if you’re not a designer, the chances of making some common graphic design mistakes are even higher. Because you don’t know what you don’t know. That’s where this blog comes in. To make your job easier and help you create better designs, we have put together a list of common graphic design mistakes that you need to avoid.
Between Filth and Fortune- Urban Cattle Foraging Realities by Devi S Nair, An...Mansi Shah
This study examines cattle rearing in urban and rural settings, focusing on milk production and consumption. By exploring a case in Ahmedabad, it highlights the challenges and processes in dairy farming across different environments, emphasising the need for sustainable practices and the essential role of milk in daily consumption.
Expert Accessory Dwelling Unit (ADU) Drafting ServicesResDraft
Whether you’re looking to create a guest house, a rental unit, or a private retreat, our experienced team will design a space that complements your existing home and maximizes your investment. We provide personalized, comprehensive expert accessory dwelling unit (ADU)drafting solutions tailored to your needs, ensuring a seamless process from concept to completion.
14. Wireframes help us ...
• get a clear picture
• focus on each page’s purpose
• no distraction through clutter of design
• clear view of what needs to be designed
• get clients involved in the process
15. A lot of talking ...
The right tools to wireframe
16. And a lot of talking ...
The right way to wireframe
•wireframing vs. prototyping
•low vs. high-fidelity
•interactive vs. non-interactive
•comic sans vs. no comic sans
•color vs. shades of grey
•export to html vs. export to print
•collaborative vs. non collaborative
23. Who is the
audience?
•Development Team
•Specialists
•Related Business Functions
•Sign-off Groups
•Agency Teams
24. Anatomy of a
wireframe
•clear page titles and numbers
•work in actual pixels (960.gs.)
•use visual heat
•use real data
•use real images (where necessary)
•write descriptive image placeholders
•use clear & linking annotation
•show the fold
•use interactivity to provide the FEEL
- Communicating the user expierience, Caddick/Cable
25.
26. Interactivity describes how
your prototype behaves
• does it react to user inputs with feedback?
• can they “click” on something to go to another page?
• can they fill in a form?
• will buttons appear to depress?
• will drop-down menus work?
• will different personas experience different content?
- Chris Farnum/Boxes and Arrows
27. Extras
•get your audience involved from day 1
•bring your client aboard
•set up feedback loop
•add disclaimer / vision / sitemap / storyboard
•test your wireframes
28. Wireframes are
just one stor(e)y Credit: http://www.chrislabrooy.com/project/UX_design_dot_net/UX_Final_high_950px2.jpg
29. nt
n na acc ou for Uxcampvienna
ie loo attendees only!
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ping me!
twitter.com/wdbecvar
wireframewednesday.com
hotgloo.com
Editor's Notes
\nThe most benefit of presenting today is probably that I can skip the slides where I have to explain\nwhat wireframes are and come straight to the interactive part of wireframing\n\n
so that’s me \n\ni’m also on the twitters if you want to get in touch.\n\nif you are tweeting please use the hashtag #touchpoints\n
and I’m the cofounder of HotGloo a webbased wireframe app where we focus on providing the best experience when it comes to web-based, collaborative wireframing and prototyping.\n\nwe provided a promo code for each of you so you can check out hotgloo and test it two months for free. if you like. \n
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Wireframes help us to get a clear picture of what information will be needed on each page before design.\nthe help us to spend time and really focus on what each page’s purpose is. \n\nThey are supportive when we need a clear look at how a site will react to various visitors without the clutter of color or design elements.\n\nWireframes are also helpful when we need give designers a clear view of what needs to be designed.\n\nand they can help us to connect to our stakeholders and get clients deeply involved in the planning process.\n\n
Wireframes help us to get a clear picture of what information will be needed on each page before design.\nthe help us to spend time and really focus on what each page’s purpose is. \n\nThey are supportive when we need a clear look at how a site will react to various visitors without the clutter of color or design elements.\n\nWireframes are also helpful when we need give designers a clear view of what needs to be designed.\n\nand they can help us to connect to our stakeholders and get clients deeply involved in the planning process.\n\n
Wireframes help us to get a clear picture of what information will be needed on each page before design.\nthe help us to spend time and really focus on what each page’s purpose is. \n\nThey are supportive when we need a clear look at how a site will react to various visitors without the clutter of color or design elements.\n\nWireframes are also helpful when we need give designers a clear view of what needs to be designed.\n\nand they can help us to connect to our stakeholders and get clients deeply involved in the planning process.\n\n
Wireframes help us to get a clear picture of what information will be needed on each page before design.\nthe help us to spend time and really focus on what each page’s purpose is. \n\nThey are supportive when we need a clear look at how a site will react to various visitors without the clutter of color or design elements.\n\nWireframes are also helpful when we need give designers a clear view of what needs to be designed.\n\nand they can help us to connect to our stakeholders and get clients deeply involved in the planning process.\n\n
Wireframes help us to get a clear picture of what information will be needed on each page before design.\nthe help us to spend time and really focus on what each page’s purpose is. \n\nThey are supportive when we need a clear look at how a site will react to various visitors without the clutter of color or design elements.\n\nWireframes are also helpful when we need give designers a clear view of what needs to be designed.\n\nand they can help us to connect to our stakeholders and get clients deeply involved in the planning process.\n\n
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The feature war (funktions krieg)\n- html export\n- templates\n- make websites?\n
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Vision, Layout, Content and images, priority, navigation, functionality\n
Vision, Layout, Content and images, priority, navigation, functionality\n
Vision, Layout, Content and images, priority, navigation, functionality\n
Vision, Layout, Content and images, priority, navigation, functionality\n
Vision, Layout, Content and images, priority, navigation, functionality\n
Vision, Layout, Content and images, priority, navigation, functionality\n
Who is your audience?\n\nDev Team: Designers, Developers (front, backend), Project Managers, Business Analyst, USer Experience Peers\nSpecialists: SEO teams, Content and copy team, analytics specialists, accessability teams\nRelated Business Functions: product managers, brand and makreting team, lega and compliance teams, finance and operators, market researcher, customer service managers\nSign off groups: head of online and online managers, e-commerce teams, managing director\nagency teams: account directors and managers, strategists and planners\n
Who is your audience?\n\nDev Team: Designers, Developers (front, backend), Project Managers, Business Analyst, USer Experience Peers\nSpecialists: SEO teams, Content and copy team, analytics specialists, accessability teams\nRelated Business Functions: product managers, brand and makreting team, lega and compliance teams, finance and operators, market researcher, customer service managers\nSign off groups: head of online and online managers, e-commerce teams, managing director\nagency teams: account directors and managers, strategists and planners\n
anatomy of a wireframe \nclear page titles and numbers\nwork in actual pixels (960.gs.)\nuse visual heat\nuse real data\nuse real images (where necessary)\nwrite descriptive image placeholders\nuse clear & linking annotation\nshow the fold\nuse interactivity to provide the FEEL\n\n
anatomy of a wireframe \nclear page titles and numbers\nwork in actual pixels (960.gs.)\nuse visual heat\nuse real data\nuse real images (where necessary)\nwrite descriptive image placeholders\nuse clear & linking annotation\nshow the fold\nuse interactivity to provide the FEEL\n\n
anatomy of a wireframe \nclear page titles and numbers\nwork in actual pixels (960.gs.)\nuse visual heat\nuse real data\nuse real images (where necessary)\nwrite descriptive image placeholders\nuse clear & linking annotation\nshow the fold\nuse interactivity to provide the FEEL\n\n
anatomy of a wireframe \nclear page titles and numbers\nwork in actual pixels (960.gs.)\nuse visual heat\nuse real data\nuse real images (where necessary)\nwrite descriptive image placeholders\nuse clear & linking annotation\nshow the fold\nuse interactivity to provide the FEEL\n\n
anatomy of a wireframe \nclear page titles and numbers\nwork in actual pixels (960.gs.)\nuse visual heat\nuse real data\nuse real images (where necessary)\nwrite descriptive image placeholders\nuse clear & linking annotation\nshow the fold\nuse interactivity to provide the FEEL\n\n
anatomy of a wireframe \nclear page titles and numbers\nwork in actual pixels (960.gs.)\nuse visual heat\nuse real data\nuse real images (where necessary)\nwrite descriptive image placeholders\nuse clear & linking annotation\nshow the fold\nuse interactivity to provide the FEEL\n\n
anatomy of a wireframe \nclear page titles and numbers\nwork in actual pixels (960.gs.)\nuse visual heat\nuse real data\nuse real images (where necessary)\nwrite descriptive image placeholders\nuse clear & linking annotation\nshow the fold\nuse interactivity to provide the FEEL\n\n
anatomy of a wireframe \nclear page titles and numbers\nwork in actual pixels (960.gs.)\nuse visual heat\nuse real data\nuse real images (where necessary)\nwrite descriptive image placeholders\nuse clear & linking annotation\nshow the fold\nuse interactivity to provide the FEEL\n\n
anatomy of a wireframe \nclear page titles and numbers\nwork in actual pixels (960.gs.)\nuse visual heat\nuse real data\nuse real images (where necessary)\nwrite descriptive image placeholders\nuse clear & linking annotation\nshow the fold\nuse interactivity to provide the FEEL\n\n
anatomy of a wireframe \nclear page titles and numbers\nwork in actual pixels (960.gs.)\nuse visual heat\nuse real data\nuse real images (where necessary)\nwrite descriptive image placeholders\nuse clear & linking annotation\nshow the fold\nuse interactivity to provide the FEEL\n\n
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Does your prototype react to user inputs with feedback? \nCan they “click” on something to go to another page or fill in a form? \nWill buttons appear to depress and drop-down menus work?\nWill different personas experience different content?\n\n
Does your prototype react to user inputs with feedback? \nCan they “click” on something to go to another page or fill in a form? \nWill buttons appear to depress and drop-down menus work?\nWill different personas experience different content?\n\n
Does your prototype react to user inputs with feedback? \nCan they “click” on something to go to another page or fill in a form? \nWill buttons appear to depress and drop-down menus work?\nWill different personas experience different content?\n\n
Does your prototype react to user inputs with feedback? \nCan they “click” on something to go to another page or fill in a form? \nWill buttons appear to depress and drop-down menus work?\nWill different personas experience different content?\n\n
Does your prototype react to user inputs with feedback? \nCan they “click” on something to go to another page or fill in a form? \nWill buttons appear to depress and drop-down menus work?\nWill different personas experience different content?\n\n
Does your prototype react to user inputs with feedback? \nCan they “click” on something to go to another page or fill in a form? \nWill buttons appear to depress and drop-down menus work?\nWill different personas experience different content?\n\n
Does your prototype react to user inputs with feedback? \nCan they “click” on something to go to another page or fill in a form? \nWill buttons appear to depress and drop-down menus work?\nWill different personas experience different content?\n\n
Make your point and explain that they are looking at wireframes not at visual design.\nExplain further (if you haven't already) what wireframes are and why they are important.\nIf you have built a working prototype, make a short description on how to interact with it, which steps a reviewer should take.\nNote that they can leave feedback through feedback notes. Explain to them how feedback notes work and how the feedback process will look like.\nOffer assistance. If your client is reviewing wireframes for the first time, take them by the hand and walk through the first review together.\n
Make your point and explain that they are looking at wireframes not at visual design.\nExplain further (if you haven't already) what wireframes are and why they are important.\nIf you have built a working prototype, make a short description on how to interact with it, which steps a reviewer should take.\nNote that they can leave feedback through feedback notes. Explain to them how feedback notes work and how the feedback process will look like.\nOffer assistance. If your client is reviewing wireframes for the first time, take them by the hand and walk through the first review together.\n
Make your point and explain that they are looking at wireframes not at visual design.\nExplain further (if you haven't already) what wireframes are and why they are important.\nIf you have built a working prototype, make a short description on how to interact with it, which steps a reviewer should take.\nNote that they can leave feedback through feedback notes. Explain to them how feedback notes work and how the feedback process will look like.\nOffer assistance. If your client is reviewing wireframes for the first time, take them by the hand and walk through the first review together.\n
Make your point and explain that they are looking at wireframes not at visual design.\nExplain further (if you haven't already) what wireframes are and why they are important.\nIf you have built a working prototype, make a short description on how to interact with it, which steps a reviewer should take.\nNote that they can leave feedback through feedback notes. Explain to them how feedback notes work and how the feedback process will look like.\nOffer assistance. If your client is reviewing wireframes for the first time, take them by the hand and walk through the first review together.\n
Make your point and explain that they are looking at wireframes not at visual design.\nExplain further (if you haven't already) what wireframes are and why they are important.\nIf you have built a working prototype, make a short description on how to interact with it, which steps a reviewer should take.\nNote that they can leave feedback through feedback notes. Explain to them how feedback notes work and how the feedback process will look like.\nOffer assistance. If your client is reviewing wireframes for the first time, take them by the hand and walk through the first review together.\n
Make your point and explain that they are looking at wireframes not at visual design.\nExplain further (if you haven't already) what wireframes are and why they are important.\nIf you have built a working prototype, make a short description on how to interact with it, which steps a reviewer should take.\nNote that they can leave feedback through feedback notes. Explain to them how feedback notes work and how the feedback process will look like.\nOffer assistance. If your client is reviewing wireframes for the first time, take them by the hand and walk through the first review together.\n
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“Wireframes are a visual representation of the functional page start. They visually communicate what functional pieces are present on a page and their relationship to each other.\nTodd Zaki Warfel, Protyping 2009\n\n
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“A prototype is a representative model or simulation of the final system. Unlike wireframes, prototypes go further than show and tell and actually let you experience the design”\nTodd Zaki Warfel, Protyping 2009\n\n
focusing on collaboration: join forces we wanted to get the coworkers: designers and developers as well as the stakeholders on board to present them something in progress so that they can comment on and jin the team right from the start. so it’s also a story about education the clientbecause let’s be honest most of the times we are talking a different language and getting things signed off by presenting some paper printouts or early stage handdrawn mocckups is just like judging a book by it’s cover.\n\nIndepence: you want your projects being accessible from everywhere at any time.\nEasy to use: drag and drop functionality. all the things self explaining, manual free, and it should look and fell like a desktop app. runs on mac, pc, linux, ubuntu, and on any modern web browser. on the signup you simply pick a personal url and there you go... it’s as easy as that.\n\nbulletproff: the work must be secure and save, you don’t want to loose work at all that would be the worst case scenario.\n
but after all wireframes are just one part of the equation. and it seems to me that lately ux is being narrowd down to ths topic and that’s not good. \n
The hallmark of a good UX is that customers get what they want, what they need, and you get what you want. \nYou have to make UX choices that don’t just satisfy visitor needs, but ones that also meet your organization’s goals. \n\nFor example you could give a white paper away for free or you could ask for the email address or contact information.\n
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but i’ve strayed from the given topic here and this is wireframing in full stereo\n