Watched the recorded webinar at: http://www.fusionspark.com/lp/platforms-interactive-storytelling-ondemandreg/
In this discussion, FusionSpark media will explore with the founders of SpinRiot and The Documentary Summit the brief history of interactive content, the accelerated movement and key drivers towards interactive engagement with audiences, and, through emerging interactive platforms how storytellers can quickly create and publish their own original interactive storylines. We will then demonstrate a new platform that requires little to no technical training to get you up and running in no time.
Copy of slide deck presented at the AAM MuseumExpo on Monday, April 27 at the Technology Innovation Stage
The Minneapolis Institute of Arts (MIA) has created an open source toolset for crafting and sharing engaging digital stories. “Griot”, a West African term for wise story-teller. The interpretive software is in use at the MIA, branded as ArtStories: http://artstories.artsmia.org ArtStories are available on tablet devices provided in the galleries, and for those using their own devices. The tools includes authoring content, presenting stories, and tiling & annotating images to enhance zooming, panning, and highlighting details.
This session will describe the development of the tools, demonstrate the software in action, discuss the results of a formal audience evaluation, and its impact on museum visitors.
Slide deck from AAM Annual Meeting in 2015: Digital Storytelling: The Dream, the Team, the Results
Media and Technology track
Tuesday, April 28, 2015
Museums can deepen audience engagement through effective storytelling. Delivering content has never been easier, due to digital interfaces and personal, portable technologies. Without a strong interpretive strategy and the right tools to craft and share our stories, we may be missing opportunities. Join this panel of experts as they describe real-world projects, share results that show the impact of digital storytelling on engagement, and demonstrate a new, free storytelling software.
Learner Outcomes
1. Attendees will learn about interpretive strategy methods and the project team approach to create and share engaging stories on digital platforms.
2. Attendees will learn about combining rapid prototyping methods with formal evaluations to create digital storytelling that delights audiences.
3. Attendees will learn how to download and use a free (open source) set of storytelling software tools developed by the Minneapolis Institute of Arts.
Interactive Narratives: Creating the future of storytelling (SXSW 2011)Robert Pratten
Presentation from the SXSW 2011 panel on Interactive Narratives: Creating the future of storytelling (SXSW 2011) with Andrew Lewellen, Josh Koppel, Esther Lim & Robert Pratten,
Mobile Content: The Return of Shovelware? Presented at the STC France Content...Erin Scime
The state of affairs for mobile content is dire at the moment. Brands are not thinking long-term or putting resources into discovery. They are also not thinking strategically about how mobile content is different from website content. This presentation outlines current mobile content imperatives and offers strategies for better mobile content experiences and higher return on investment.
AAM 2014
Tech Tutorial: Principles of Effective Video
Anna Chiaretta Lavatelli
Associate Director of Digital Media
Museum of Contemporary Art Chicago
alavatelli@mcachicago.org
Peter Argentine
Argentine Productions Inc.
peter@argentineproductions.com
Emily Lytle-Painter
Education Technologist
J. Paul Getty Museum
@MuseumofEmily
Copy of slide deck presented at the AAM MuseumExpo on Monday, April 27 at the Technology Innovation Stage
The Minneapolis Institute of Arts (MIA) has created an open source toolset for crafting and sharing engaging digital stories. “Griot”, a West African term for wise story-teller. The interpretive software is in use at the MIA, branded as ArtStories: http://artstories.artsmia.org ArtStories are available on tablet devices provided in the galleries, and for those using their own devices. The tools includes authoring content, presenting stories, and tiling & annotating images to enhance zooming, panning, and highlighting details.
This session will describe the development of the tools, demonstrate the software in action, discuss the results of a formal audience evaluation, and its impact on museum visitors.
Slide deck from AAM Annual Meeting in 2015: Digital Storytelling: The Dream, the Team, the Results
Media and Technology track
Tuesday, April 28, 2015
Museums can deepen audience engagement through effective storytelling. Delivering content has never been easier, due to digital interfaces and personal, portable technologies. Without a strong interpretive strategy and the right tools to craft and share our stories, we may be missing opportunities. Join this panel of experts as they describe real-world projects, share results that show the impact of digital storytelling on engagement, and demonstrate a new, free storytelling software.
Learner Outcomes
1. Attendees will learn about interpretive strategy methods and the project team approach to create and share engaging stories on digital platforms.
2. Attendees will learn about combining rapid prototyping methods with formal evaluations to create digital storytelling that delights audiences.
3. Attendees will learn how to download and use a free (open source) set of storytelling software tools developed by the Minneapolis Institute of Arts.
Interactive Narratives: Creating the future of storytelling (SXSW 2011)Robert Pratten
Presentation from the SXSW 2011 panel on Interactive Narratives: Creating the future of storytelling (SXSW 2011) with Andrew Lewellen, Josh Koppel, Esther Lim & Robert Pratten,
Mobile Content: The Return of Shovelware? Presented at the STC France Content...Erin Scime
The state of affairs for mobile content is dire at the moment. Brands are not thinking long-term or putting resources into discovery. They are also not thinking strategically about how mobile content is different from website content. This presentation outlines current mobile content imperatives and offers strategies for better mobile content experiences and higher return on investment.
AAM 2014
Tech Tutorial: Principles of Effective Video
Anna Chiaretta Lavatelli
Associate Director of Digital Media
Museum of Contemporary Art Chicago
alavatelli@mcachicago.org
Peter Argentine
Argentine Productions Inc.
peter@argentineproductions.com
Emily Lytle-Painter
Education Technologist
J. Paul Getty Museum
@MuseumofEmily
The Internet is Everywhere – So What's Changed? [Noz Urbina, DITA EU 2013]Noz Urbina
The word “internet” is 30 years old, the actual networks even older. Email is nearly 40 years old. We now live in a world where professional-and-parenting-age adults have never known a World Without Web. But what has the impact been? This generation—and the internet user population as a whole—is consuming content in wildly different ways. Each new experience immediately sets new expectations for the future, creating a snowball effect. This session will look at that snowball, try to demonstrate quite how enormous it truly is, and discuss how DITA content helps us address a new crop of user expectations. We will look at how the true scale of changes in culture and expectations that impact communication, real-world scenarios where user and products will operate differently and why DITA is ideal to address the new challenges.
Paul Cheung, AP's director of interactive and digital news production, describes a story-planning process for digital news that consists of these steps: brainstorm, storyboard, prototype, feedback, iterate and deliver. He created it for Philadelphia NewsTrain Nov. 13-14, 2015. NewsTrain is a training initiative of Associated Press Media Editors. More info: http://bit.ly/NewsTrain
What is Transmedia and how can we tell interesting, interactive and engaging stories? The first TransmediaZH meetup focused on Transmedia basics, and sharing some learnings from Los Angeles and the Transmedia Startup Weekend in San Francisco.
*Transmedia SF & startup weekend in San Fran
*Story hack Zurich
*Transmedia LA meetup group
*Story2023 (http://www.story2023.com/)
The Five Essential Steps of Information-based Digital Storytellingafeigenbaum
Digital storytelling projects will benefit from step-by-step planing. This presentation provides an overview of my five essential steps of information-based digital storytelling: Conceptualizing, Writing, Visualizing, Publishing, and Promoting.
The "Digital storytelling" module is focused to adults learners interested in exploring the possibilities of managing multimedia tools of hight level. This module brings users the opportunity to learn how to create a 3-5 minutes video in a professional way
This module is part of a set of materials designed and developed in the project Telecentre Multimedia Academy (Lifelong learning - Grundtvig (2012-2014)) project.
The Telecentre Multimedia Academy is a project where Fundación Esplai worked with a consortium of 8 partners from Croatia, Latvia, Lithuania, Romania, Serbia and Hungary, whose coordinator is Telecentre Europe.
You can learn more about the Telecentre Multimedia Academy project in:
http://fundacionesplai.org/e-inclusion-internacional/tma/
This was a workshop I gave at http://csforum.eu in 2011.
DESIGNING NARRATIVE CONTENT
---------------------------------------
How can you be sure your content reaches the largest audience possible? By designing content for all contexts, that will reach your audience via any device, any phone, any laptop, anywhere.
This workshop will discuss how to create a content strategy for narrative content. We'll explore how to tailor your content, as well as your editorial workflows, for different devices and audiences. We'll use Treesaver, an open-source content layout framework to illustrate narrative content principles.
Publishing usually comes at the end of your content strategy, but by orchestrating your process for narrative content, you can ensure your stories, news, product descriptions, and more will be tailored for your audience wherever they are.
What you’ll learn
How to optimise workflow, production, and deployment for narrative content.
How to use the technology behind narrative content.
How to customise content for different contexts.
Making a Dino Dance: integrating a user-centered design process into a natura...Barry Joseph
Last November I was in Pittsburgh at the Museums and Computer Network conference, now one of my favorite. I offered a session called Making a Dino Dance: integrating a user-centered design process into a natural history museum, a ten minute overview of our work in FY17 (re: Prototyping Interactive Data Viz: Lessons Learned in FY17). It was a nice opportunity, among peers, to explore how the sausage is made.
The first "slide" is the YouTube video of JUST the audio. All the slides then follow. I recommend you open this page up in two windows - hit play on one to listen to the audio and use the other to click through the slides.
This is the slidedeck from a Prezi-based Webinar given by Russell Sparkman for the Manufacturer's Alliance for Productivity and Innovation.
View recorded webinar:
https://www.mapi.net/events/content-matters-purpose-focused-content-b2b-marketing
The research is done and the numbers are in. And what the research tells us is that customers, employees, and shareholders are seeking meaning and purpose from whom they buy from, work for, and invest in. This means that in order to stand out, your business has to stand for something. In this context, answers to the question “what’s our purpose?” can reveal rich opportunities to develop content that matters to audiences that range from customers to employees. In this webinar, we will discuss the eight principles of purpose-focused content marketing. Additionally, we will look at examples of B2B companies that are putting this practice into place. Key takeaways from the webinar will include a framework for exploring your business’ purpose and insight into how to turn that purpose into creating engaging content.
View recorded webinar:
https://www.mapi.net/events/content-matters-purpose-focused-content-b2b-marketing
Originally presented at the Benevity Users Conference in February 2018 to an audience of HR, CSR and Marketing professionals from Fortune 500 companies. Rated as one of the top presentations at the conference. Abridged version.
More Related Content
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The Internet is Everywhere – So What's Changed? [Noz Urbina, DITA EU 2013]Noz Urbina
The word “internet” is 30 years old, the actual networks even older. Email is nearly 40 years old. We now live in a world where professional-and-parenting-age adults have never known a World Without Web. But what has the impact been? This generation—and the internet user population as a whole—is consuming content in wildly different ways. Each new experience immediately sets new expectations for the future, creating a snowball effect. This session will look at that snowball, try to demonstrate quite how enormous it truly is, and discuss how DITA content helps us address a new crop of user expectations. We will look at how the true scale of changes in culture and expectations that impact communication, real-world scenarios where user and products will operate differently and why DITA is ideal to address the new challenges.
Paul Cheung, AP's director of interactive and digital news production, describes a story-planning process for digital news that consists of these steps: brainstorm, storyboard, prototype, feedback, iterate and deliver. He created it for Philadelphia NewsTrain Nov. 13-14, 2015. NewsTrain is a training initiative of Associated Press Media Editors. More info: http://bit.ly/NewsTrain
What is Transmedia and how can we tell interesting, interactive and engaging stories? The first TransmediaZH meetup focused on Transmedia basics, and sharing some learnings from Los Angeles and the Transmedia Startup Weekend in San Francisco.
*Transmedia SF & startup weekend in San Fran
*Story hack Zurich
*Transmedia LA meetup group
*Story2023 (http://www.story2023.com/)
The Five Essential Steps of Information-based Digital Storytellingafeigenbaum
Digital storytelling projects will benefit from step-by-step planing. This presentation provides an overview of my five essential steps of information-based digital storytelling: Conceptualizing, Writing, Visualizing, Publishing, and Promoting.
The "Digital storytelling" module is focused to adults learners interested in exploring the possibilities of managing multimedia tools of hight level. This module brings users the opportunity to learn how to create a 3-5 minutes video in a professional way
This module is part of a set of materials designed and developed in the project Telecentre Multimedia Academy (Lifelong learning - Grundtvig (2012-2014)) project.
The Telecentre Multimedia Academy is a project where Fundación Esplai worked with a consortium of 8 partners from Croatia, Latvia, Lithuania, Romania, Serbia and Hungary, whose coordinator is Telecentre Europe.
You can learn more about the Telecentre Multimedia Academy project in:
http://fundacionesplai.org/e-inclusion-internacional/tma/
This was a workshop I gave at http://csforum.eu in 2011.
DESIGNING NARRATIVE CONTENT
---------------------------------------
How can you be sure your content reaches the largest audience possible? By designing content for all contexts, that will reach your audience via any device, any phone, any laptop, anywhere.
This workshop will discuss how to create a content strategy for narrative content. We'll explore how to tailor your content, as well as your editorial workflows, for different devices and audiences. We'll use Treesaver, an open-source content layout framework to illustrate narrative content principles.
Publishing usually comes at the end of your content strategy, but by orchestrating your process for narrative content, you can ensure your stories, news, product descriptions, and more will be tailored for your audience wherever they are.
What you’ll learn
How to optimise workflow, production, and deployment for narrative content.
How to use the technology behind narrative content.
How to customise content for different contexts.
Making a Dino Dance: integrating a user-centered design process into a natura...Barry Joseph
Last November I was in Pittsburgh at the Museums and Computer Network conference, now one of my favorite. I offered a session called Making a Dino Dance: integrating a user-centered design process into a natural history museum, a ten minute overview of our work in FY17 (re: Prototyping Interactive Data Viz: Lessons Learned in FY17). It was a nice opportunity, among peers, to explore how the sausage is made.
The first "slide" is the YouTube video of JUST the audio. All the slides then follow. I recommend you open this page up in two windows - hit play on one to listen to the audio and use the other to click through the slides.
This is the slidedeck from a Prezi-based Webinar given by Russell Sparkman for the Manufacturer's Alliance for Productivity and Innovation.
View recorded webinar:
https://www.mapi.net/events/content-matters-purpose-focused-content-b2b-marketing
The research is done and the numbers are in. And what the research tells us is that customers, employees, and shareholders are seeking meaning and purpose from whom they buy from, work for, and invest in. This means that in order to stand out, your business has to stand for something. In this context, answers to the question “what’s our purpose?” can reveal rich opportunities to develop content that matters to audiences that range from customers to employees. In this webinar, we will discuss the eight principles of purpose-focused content marketing. Additionally, we will look at examples of B2B companies that are putting this practice into place. Key takeaways from the webinar will include a framework for exploring your business’ purpose and insight into how to turn that purpose into creating engaging content.
View recorded webinar:
https://www.mapi.net/events/content-matters-purpose-focused-content-b2b-marketing
Originally presented at the Benevity Users Conference in February 2018 to an audience of HR, CSR and Marketing professionals from Fortune 500 companies. Rated as one of the top presentations at the conference. Abridged version.
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Russell Sparkman talked about the role of Purpose in content strategy and content marketing, emphasizing that the question "What's Our Purpose?" is the most important content strategy question to ask. Answers to that question may lead a brand to content that delivers a greater good value (addressed social, cultural or environmental topics) or content that delivers practical value (content that is educational, instructive or otherwise helpful). Either way, a Purpose-focused approach to Content Marketing is an answer to the challenge that brands have to consistently create engaging content.
This deck accompanies a presentation that Russell Sparkman of FusionSpark Media provides to marketers, businesses, nonprofits and government agencies about the role of purpose in today's content hungry, digital marketing context.
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NOTE: I use PREZI for my presentations, which is why the look of my deck may be a little non-conventional.
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When most people in the industry talk about online or digital reputation management, what they're really saying is Google search and PPC. And it's usually reactive, left dealing with the aftermath of negative information published somewhere online. That's outdated. It leaves executives, organizations and other high-profile individuals at a high risk of a digital reputation attack that spans channels and tactics. But the tools needed to safeguard against an attack are more cybersecurity-oriented than most marketing and communications professionals can manage. Business leaders Leaders grasp the importance; 83% of executives place reputation in their top five areas of risk, yet only 23% are confident in their ability to address it. To succeed in 2024 and beyond, you need to turn online reputation on its axis and think like an attacker.
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- Tools and techniques to keep you a step ahead
- Practical examples that demonstrate when to act, how to act and how to recover
In this presentation, Danny Leibrandt explains the impact of AI on SEO and what Google has been doing about it. Learn how to take your SEO game to the next level and win over Google with his new strategy anyone can use. Get actionable steps to rank your name, your business, and your clients on Google - the right way.
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Previously the founder and Tech and Innovation Director of Creative Content Works working with the likes of Next, John Lewis and JD Sport, he now helps retailers, brands and agencies solve challenges of applying the emerging technologies 3D, AR, VR and Gen AI to real-world problems.
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• Harness neuroscience and Tribal Alignment to transform your communication strategies, turning potential clients into fans and those fans into loyal customers.
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• Streamline your business with a content production plan that eliminates guesswork, wasted time, and money.
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When most people in the industry talk about online or digital reputation management, what they're really saying is Google search and PPC. And it's usually reactive, left dealing with the aftermath of negative information published somewhere online. That's outdated. It leaves executives, organizations and other high-profile individuals at a high risk of a digital reputation attack that spans channels and tactics. But the tools needed to safeguard against an attack are more cybersecurity-oriented than most marketing and communications professionals can manage. Business leaders Leaders grasp the importance; 83% of executives place reputation in their top five areas of risk, yet only 23% are confident in their ability to address it. To succeed in 2024 and beyond, you need to turn online reputation on its axis and think like an attacker.\
Key Takeaways:
- New framework for examining and safeguarding an online reputation
- Tools and techniques to keep you a step ahead
- Practical examples that demonstrate when to act, how to act and how to recover
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Key Takeaways:
• Uncover the power of a foundational marketing system that dynamically communicates with prospects and customers on autopilot.
• Harness neuroscience and Tribal Alignment to transform your communication strategies, turning potential clients into fans and those fans into loyal customers.
• Discover the art of automated segmentation, pinpointing your most lucrative customers and identifying the optimal moments for successful conversions.
• Streamline your business with a content production plan that eliminates guesswork, wasted time, and money.
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Search Engine Marketing - Competitor and Keyword researchETMARK ACADEMY
Over 2 Trillion searches are made per day in Google search, which means there are more than 2 Trillion visits happening across the websites of the world wide web.
People search various questions, phrases or words. But some words and phrases are searched
more often than others.
For example, the words, ‘running shoes’ are searched more often than ‘best road running
shoes for men’
These words or phrases which people use to search on Google are called Keywords.
Some keywords are searched more often than others. Number of times a keyword is searched
for in a month is called keyword volume.
Some keywords have more relevant results than others. For the phrase “running shoes” we
get more than 80M relevant results, whereas for “best road running shoes for men” we get
only 8.
The former keyword ‘running shoes’ has way more competition from popular websites to
new and small blogs, whereas the latter keyword doesn’t have that much competition. This
search competition for a keyword is called search difficulty of a keyword or keyword
difficulty.
In other words, if the keyword difficulty is ‘low’ or ‘easy’, there won’t be any competition
and if you target such keywords on your site, you can easily rank on the front page of Google.
Some keywords are searched for, just to know or to learn some information about something,
that’s their search intention. For example, “What shoe size should I choose?” or “How to pick
the right shoe size?”
These keywords which are searched just to know about stuff are called informational
keywords. Typically people who are searching this type of keywords are top of a Conversion
funnel.
Conversion funnel is the journey that search visitors go through on their way to an email
subscription or a premium subscription to the services you offer or a purchase of products
you sell or recommend using your referral link.
For some buyers, research is the most important part when they have to buy a product.
Depending on that, their journey either widens or narrows down. These types of buyers are
Researchers and they spend more time with informational keywords.
Conversion is the action you want from your search visitors. Number of conversions that you
get for every 100 search visitors is called Conversion rate.
People who are at different stages of a conversion funnel use different types of keywords.
2. Housekeeping
!
FOR OUR ON-DEMAND
WEBINAR GO TO:
!
http://www.fusionspark.com/
lp/platforms-interactive-storytelling-
ondemandreg/!
!
!
!
!
3. Your Hosts
Russell Sparkman
CEO / Executive Producer
FusionSpark Media, Inc.
@FusionSpark
Kim Barnes
Producer/Project Manager
FusionSpark Media, Inc.
@KimRBarnes
Dave Richards
Founder
SpinRiot, Inc.
@SpinRiot_live
Andrew Zinnes
Founder/Author
Documentary Summit
@DocSummit
4. Housekeeping
what this webinar is:
!
an overview discussion of rapid developments
in the interactive storytelling space by way of
turn-key, scaleable platforms for non-coders.
what this webinar is not:
!
an in-depth analysis of interactive technologies,
distribution & measurement systems.
5. the award winning interactive
media creators agree:
!
“…there (are) no experts in this field of emerging
storytelling…in the sense that it is a very fast
moving field, and so you are a fool to think you’ve
got it; you need to keep your eyes open and be
aware of what is changing and what is becoming
possible all the time.”
!!
blog post from interview with:
!
Mike Robbins, Chief Creative Technologist
@ Helios Design Lab.
2013 Winner of the Peabody Award
“The Short Story of the Highrise" for the NYTimes
6. Today’s Webinar:
Hashtag
#interactive
A! genda
• Interactive or Transmedia?
• Why is Interactive Important?
• The Technology History, in (really) Brief
• Some Great Sample Stories
• So How Did They Do It?
• Where Do I Start?
• Selection of Sample Platforms
• Platform Demo
• Education Event
• Q&A
!
Twitter
@FusionSpark
7. Interactive vs Transmedia?
a quick (& narrow) definition*:
Interactive: Stories that are expansive, non-linear and often very immersive, but
generally they share the same storyline and involve a world of similar people
(or characters) that all have touch points within the main storyline.
Transmedia: Storytelling that takes in interactive forms and expands them into
a world or universe that both creates and tells many multiple storylines, and
of many inhabitants of a world or universe.
…and yet in this rapid evolutionary pace, these
definitions are already blurred and up for dispute…
*source:
http://www.criticalcommons.org/Members/CTCS505/lectures/transmedia-interactive-becoming-immersive
9. Why is Interactive Important?
If the media is the message, then interactive stories can:
! • Create a multilayered experience that pushes a story to
become more than the sum of its parts.
! • Increase memory retention— improve the recall of data or
events in an increasingly media noisy world. *
! • Formulate new intersections of thought that connect the dots
to create new meanings
! • Cultivate empathy for a person, situation or circumstance.**
• ! Bridge the gap between the passive virtual experience into
a direct engagement with the audience.
!
!
sources:
!
* Interactive Narratives: Exploring the Links between Empathy, Interactivity and Structure: http://link.springer.com/
!
chapter/10.1007%2F978-3-540-69478-6_2
** American Psychological Association: http://psycnet.apa.org/index.cfm?fa=buy.optionToBuy&id=2002-02073-012
10. Why is Interactive Important?
They’re just cool.
“If you look at who is watching documentaries on television, the audiences are getting
older and older and older. It is not that people aren’t watching documentaries on TV, they
are, but it is just the demographics are really changing. We really need to pay attention
to that so that we don’t lose our audience. We have second screen interactions; there
are a lot of second screen apps now…we are going back to this idea of the audience
talking to the audience.”
– Ingrid Kopp, Director Digital Initiatives, Tribeca Film Institute
!
12. Some Great Stories Being Told-
Google Story Maps
Google
http://www.google.com/maps/about/
behind-the-scenes/streetview/treks/
13. Some Great Stories Being Told-
Bear 71
Mendes & Allison/NFB Canada
http://bear71.nfb.ca/#/bear71
14. Some Great Stories Being Told-
A Short Story of the Highrise #CMPurpose
Helios Media/NFB Canada/NYTimes
http://www.nytimes.com/projects/2013/high-rise/
15. Some Great Stories Being Told-
The Build
Instrument
http://thebuildfilm.com/
16. Some Great Stories Being Told-
Welcome to Pinepoint #CMPurpose
The Googles/NFB Canada
http://pinepoint.nfb.ca/#/pinepoint
17. Some Great Stories Being Told-
Firestorm
The Guardian
http://www.theguardian.com/world/
interactive/2013/may/26/firestorm-bushfire-
dunalley-holmes-family
18. Discussion Point How Did They Do #It1? - Businsess Purpose
Most interactive productions at present :
!
1) Are privately funded by the
larger journalistic outlets using
a combination of internal and
external creative teams, or
!
2) Use Public funding provided in
support of speculative (aka:
hackathon) development teams,
and
!
3) In new and rare instances,
creative agencies use their own
resources for experimental
showcase projects
!
All of these productions can:
!
1) Take significant time to plan &
execute
!
2) Require significant finance
and/or dedicated teams for
iteration.
20. Discussion Point Where Do I Start ?#1 - Businsess Purpose
!
With emerging platforms:
!
!
Storytellers can start creating interactive media using technology without
heavy lifting in design or code
!
and
!
Media publishers/distributors can start to utilize interactive experiences
that are cost effective, scaleable and to some extent, measurable.
!
!!
21. Discussion Point Where Do I Start ?#1 - Businsess Purpose
Two Possible Approaches to Interactive Story Dev:
!!
1) Create a dataset.
!
Source data points or data sets and create interesting
intersections with them that become the narrative.
!
2) Use a great human interest story.
!
Amplify it by way of external data points/resources that
are packaged as clusters of information that include the
data. Just make sure its contextually relevant to your core
narrative!
!!!!!!
“Using
storytelling,
technology and
design together
– quite often
using data
points as the
guide to
construct the
narrative.”
- Ingrid Kopp
22. Discussion Point Where Do I Start ?#1 - Businsess Purpose
!
!
Your Content. Create original or repurpose existing media,
use public domain resources and get clearances for curated
content when needed.
!
Narrative Pattern: Look to video games, museum
installations, and the better story-based online education
programs out there for non-linear narrative inspiration.
!
Execution: Try the “off the shelf” platforms that we’re going
to explore.
!
!!!
“Using
storytelling,
technology and
design together
– quite often
using data
points as the
guide to
construct the
narrative.”
- Ingrid Kopp
23. Discussion Point Some Sample Pla #tf1or -m Bsusinsess Purpose
*Not an interactive tools, per se, but a great cloud based, audio-visual creation tools for non-editors
or coders
Animoto
https://animoto.com/
Readz
http://www.readz.com/
24. Discussion Point Some Sample Pla #tf1or -m Bsusinsess Purpose
Turn-key, geo-fenced interactive apps
Mixby
http://artifacttech.com/#/
25. Discussion Point Some Sample Pla #tf1or -m Bsusinsess Purpose
Hotspot image interactions
Thinglink
https://www.thinglink.com/
26. Discussion Point Some Sample Pla #tf1or -m Bsusinsess Purpose
Documentary Story
Mozilla/Popcorn Maker
https://mozillalabs.com/en-US/Popcorn/
!
http://landofopportunityinteractive.com/
!
27. Discussion Point Some Sample Pla #tf1or -m Bsusinsess Purpose
Visualizations with narrative
Odyssey
http://cartodb.github.io/odyssey.js/
28. Discussion Point Platform Demo #1 - Businsess Purpose
Interactive Storytelling and Story-Based Education
SpinRiot
http://www.spinriot.com/
****GO TO NEXT SLIDE
FOR DEMO LINKS*****
29. Discussion Point Platform Demo #1 - Businsess Purpose
Interactive Storytelling and Story-Based Education
SpinRiot
http://www.spinriot.com/
Reference links to webinar demo*:
!
http://prelaunch.spinriot.com/go/e9df5134063e/#/be32c35b8ed1
!
http://prelaunch.spinriot.com/go/2441ccabd688/#/d281d9f7b8c7
!
http://prelaunch.spinriot.com/go/7f25b6e2418c/#/194409363c81
!!
YOU CAN WATCH THE FULL WEBINAR AT:
!
http://www.fusionspark.com/lp/platforms-interactive-storytelling-ondemandreg/
!!
30. Discussion Point Educational Even t#s1 - Businsess Purpose
Education
!
Documentary Summit - Seattle
http://www.documentarysummit.com/
seattle-documentary-summit/
31. Discussion Point Some Resources #1 - Businsess Purpose
Where to find the work out there…
!
POV Interactive Shorts- http://www.pbs.org/pov/digital/shorts/
!
National Film Board of Canada - https://www.nfb.ca/interactive/
!
Tribeca Hacks (TFI) - https://tribecafilminstitute.org/programs/detail/
tfi_interactive
!
Sheffield Doc/Fest - https://sheffdocfest.com/articles/102-interactive-at-sheffield
!
DocLab/IDFA, Amsterdam - http://www.doclab.org
!
!