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|	The	Planet	of	Creators	
-  Introduc)on	to	Virtual	Reality,	Augmented	Reality	and	Mixed	
Reality	
-  Use	Cases	and	Business	Applica)ons	
-  Our	Services
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|	The	Planet	of	Creators	
TECHNOLOGY	OVERVIEW	
Virtual	Reality:	a	realis7c	and	immersive	simula7on	of	a	three-dimensional	environment	
	
Augmented	Reality:	the	integra7on	of	digital	informa7ons	with	the	user’s	environemnt	in	real	
7me.	
	
Mixed	Reality:	is	a	form	of	augmented	reality	that	is	somewhere	between	VR	and	AR.	Mixed	
Reality	augments	the	physical	world	with	virtual	objects	that	aims	to	look	as	if	they	are	really	
placed	within	that	world.	It	looks	their	posi7on	according	to	real	world	objects	(e.g.	placing	a	
virtual	cat	onto	the	real	world	table	and	having	it	remain	there	in	augmented	reality	while	the	
user	walk	around	the	house).
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|	The	Planet	of	Creators	
RELATIONAL	VIEWS	
Virtual	Reality	Physical	World	
Augmented	Reality	
Mixed	Reality	
The	blending	of	physical	and	digital	world
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|	The	Planet	of	Creators	
COMPARISONS	
Augmented	
Reality	
Mixed	
Reality	
Virtual		
Reality	
Augment	the	real	world	with	helpful	
informa7ons	
Blends	holograms	with	your	real	world	
Can	transport	you	into	a	virtual	world	
Replaces	the	real	world
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|	The	Planet	of	Creators	
VIRTUAL	REALITY
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|	The	Planet	of	Creators	
VIRTUAL	REALITY	
-	Device	spectrum	(HMDI	–	Head-mounted	displays)	-		
Sony	Play	Sta7on	VR	
HTC	Vive	 Oculus	RiO	
Google	Daydream	
Google	Cardboard	
Samsung	Gear
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|	The	Planet	of	Creators	
VIRTUAL	REALITY	
-	HMDI	Comparisons	-		
Play	StaLon	
VR	
HTC	Vive	 Oculus	RiM	 Samsung	
Gear	
Google	
Daydream	
Google	
Cardboard	
PlaRorm	 Play	Sta7on	
4	
Windows	PC	 Windows	PC	 Samsung	
Smartphone	
Smartphone	 Smartphone	
Experience	 Posi7onal	
tracking,	
standing	VR,	
Seated	VR		
Posi7onal	
tracking,	
standing	VR,	
Seated	VR,	
Room	scale	
VR	
Posi7onal	
tracking,	
standing	VR,	
Seated	VR,	
Room	scale	
VR	
	
Seated	VR,	
standing	VR	
Seated	VR,	
standing	VR	
Seated	VR,	
standing	VR	
Field	of	View	 100	degrees	 110	degrees	
	
110	degrees	
	
96	degrees	 90	degrees	 Varies
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|	The	Planet	of	Creators	
VIRTUAL	REALITY	
-	HMDI	Comparisons	-		
Play	StaLon	
VR	
HTC	Vive	 Oculus	RiM	 Samsung	
Gear	
Google	
Daydream	
Google	
Cardboard	
Refresh	Rate	 90-120	Hz	 90	Hz	 90	Hz	 60	Hz	 60	Hz	 60	Hz	
Displays	
resolu7on	
per	eye	
1080x960	 1080x1200	 1080x1200	 1440x1280	 1920x1080	 Varies	
Headset	
weight	
1.3	lbs	 1.2	lbs	 1.0	lbs	 0.7	lbs	
(without	
phone)	
0.5	lbs	
(without	
phone)	
0.2	(without	
phone)
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|	The	Planet	of	Creators	
VIRTUAL	REALITY	
-	HMDI	Comparisons	-		
Play	StaLon	
VR	
HTC	Vive	 Oculus	RiM	 Samsung	
Gear	
Google	
Daydream	
Google	
Cardboard	
Fit	 Fits	glasses,	
lens	distance	
for	eyes	can	be	
adjusted,	
interpupillary	
distance	can	
be	adjusted	
Adjustable	
headset	strap,	
fits	most	
glassed,	2	eyes	
relief	
adjustement,	
lens	distance	
from	eye	and	
interpupillary	
distance	
Fits	glasses,	
Interpupillar
y	eyes	can	
be	adjusted	
Fits	glasses,	
focus	
adjustement	
Fits	glasses,	
focus	
adjustement	
Varies
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|	The	Planet	of	Creators	
VIRTUAL	REALITY	
-	HMDI	Comparisons	-		
Play	StaLon	
VR	
HTC	Vive	 Oculus	RiM	 Samsung	
Gear	
Google	
Daydream	
Google	
Cardboard	
Included	
in	the	
box	
Headset,	
processor	unit,	
processor	
cable,	HDMI	
cable,	USB	
cable,	stereo	
headphones,	
AC	power	
chord,	AC	
adaptor,	demo	
disc		
Headset,	2x	
controllers,	2x	
base	sta7ons,	
earbuds,	
linkbox,	
linkbox	power	
adapter,	
linkbox	
moun7ng	pad,	
2x	micro	USB	
chargers,	Sync	
cable,	HDMI	
cable	
Headset,	
Camera	
sensor,	
Remote,	
Xbox	One	
Wireless	
controller,	
Xbox	One	
USB	adapter,	
2xAA	
Baderies	
Headset	 Headset,	
Controller	
Daydream	
View,	
wristband		
Headset
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|	The	Planet	of	Creators	
VIRTUAL	REALITY	USES	FOR	BUSINESS	
-	Corporate	-			
Ø  Product	Design	and	development	
Ø  Skills	training	
Ø  Virtual	tes7ng	and	prototyping	
Ø  Real-size	representa7on	
Ø  Increase	sales	
	
	
	
Examples:	
ESI	Group	
Ikea,	Onorix
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|	The	Planet	of	Creators	
VIRTUAL	REALITY	USES	FOR	BUSINESS	
-	Corporate:	Engineering	-			
Ø  Use	 od	 3D	 modelling	 tools	 and	 visualisa7on	 techniques	 as	 part	 of	 the	 design	
process	
Ø  Engineers	can	view	their	project	in	3D	and	gain	a	greater	understanding	of	how	it	
works.	Flaws	or	poten7al	risks	can	be	spodered	before	implementa7on	
Ø  Time	and	money	is	saved	by	reducing	the	infeasible	or	risky	methods	
Ø  High	 end	 graphics,	 video	 with	 a	 fast	 refresh	 rate	 and	 realis7c	 sound	 and	
movement
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|	The	Planet	of	Creators	
VIRTUAL	REALITY	USES	FOR	BUSINESS	
-	Corporate:	Engineering	-
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|	The	Planet	of	Creators	
VIRTUAL	REALITY	USES	FOR	BUSINESS	
-	Corporate:	CostrucLon	-			
Using	a	virtual	reality	environment,	an	organisa7on	can	not	only	renderthe	
resul7ng	structure	in	3D	but	also	experience	them	as	they	would	in	the	real	world	
	
Ø  Reduce	cost	of	making	a	sample	design	of	the	building	floor	
Ø  Requirements	and	design	can	be	shown	virtually	
Ø  Reduces	flaws	in	the	construc7on	
Ø  Final	result	is	fully	accurate
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|	The	Planet	of	Creators	
VIRTUAL	REALITY	USES	FOR	BUSINESS	
-	Corporate:	CostrucLon	-
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|	The	Planet	of	Creators	
VIRTUAL	REALITY	USES	FOR	BUSINESS	
-	Real	Estate/Hospitality/Tourism	-			
Consumers	can	experience	the	feeling	of	“being	there”	to	book	the	trip	in	advance	
guided	by	virtual	tours	with	addi7onal	informa7ons	and	interac7ve	ac7ons.	
	
	
	
	
Theme	Parks	 Hotels,	Restaurants	 Tourism	
Thorpe	Park	
Alton	Towers	
Six	Flags	
Les	Hôtels	Shangri-La		
Four	Seasons	Hotel	
Valamar	Dubrovnik	
Mariod	
Georama	
Chernobyl	VR
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|	The	Planet	of	Creators	
VIRTUAL	REALITY	USES	FOR	BUSINESS	
-	AutomoLve	-			
Dealers	can	showcase	models	conveniently	wherever	the	customer	wants	–	
in	a	bou7que	shop,	or	shopping	centers,	in	customer’s	living	rooms,	or	at	
work.	And	there	are	no	constraints.	Any	personal	configura7on	is	possible.
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|	The	Planet	of	Creators	
VIRTUAL	REALITY	USES	FOR	BUSINESS	
-	AutomoLve	-			
VR	can,	and	will,	do	more	than	raise	awareness	for	a	brand,	within	two	to	three	
years	it	will	be	used	to	drive	day-to-day	sales	volumes.	But	VR	is	not	just	a	useful	
tool	for	dealers,	VR	is	being	used	further	back	in	the	pipeline	–	Ford	and	Chevrolet	
have	been	using	it	with	designers	and	engineers	to	enhance	the	crea7ve	process.	
Whilst	 Toyota	 has	 found	 an	 en7rely	 different	 use	 for	 VR,	 demonstra7ng	 the	
dangers	of	distracted	driving.		
	
Other	examples:		
Lexus	
Audi	
Ford
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|	The	Planet	of	Creators	
VIRTUAL	REALITY	USES	FOR	BUSINESS	
-	Architecture/Interior	Design	-			
The	wearer	is	instantly	immersed	in	a	true	three	dimensional	environment	that	
gives	an	incredible	sense	of	scale,	depth	and	spa7al	awareness	that	simply	cannot	
be	matched	by	tradi7onal	renders,	anima7ons	or	physical-scale	models.	
	
Examples:	
Viewport	
RedshiO	
Sketchfab
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|	The	Planet	of	Creators	
VIRTUAL	REALITY	USES	FOR	BUSINESS	
-	MarkeLng/AdverLsing/Events	-			
Immersive	–	users	wearing	a	headset	are	completely	immersed	in	the	content	meaning	
fewer	distrac7ons	and	more	aden7on	on	the	message.	
ImpacUul	–	the	intensity	of	a	VR	experience	is	greater	than	tradi7onal	media	genera7ng	
strong	emo7ons	in	its	users	which	are	linked	to	real	behaviour	change.	
Memorable	–	our	brains	are	built	to	remember	events	linked	to	loca7ons,	this	means	
that	VR	experiences	have	a	longer	trace	in	the	audience’s	memory.	
Novel	 –	 with	 high	 media	 and	 public	 interest	 in	 VR	 early	 adopters	 can	 benefit	 from	
favourable	media	exposure.
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|	The	Planet	of	Creators	
VIRTUAL	REALITY	USES	FOR	BUSINESS	
-	MarkeLng/AdverLsing/Events	-			
Examples:	
Coca	Cola	
MC	Donald	
New	York	Time	
Turkish	Airline	
Topshop
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|	The	Planet	of	Creators	
VIRTUAL	REALITY	USES	FOR	BUSINESS	
-	EducaLon	-			
Virtual	worlds	are	recently	new	phenomena	in	that	they	enable	people	to	meet	
and	socially	interact	with	others	in	a	variety	of	online	environments.	Each	user	is	
able	 to	 buld	 an	 environment	 which	 they	 navigate	 by	 means	 of	 a	 3D	 figure	 or	
avatar.	This	avatar	is	personalised	by	the	user	and	acts	as	their	“alter	ego”	in	the	
virtual	seong.		
	
There	are	many	different	kinds	of	virtual	reality	world	which	cater	all	ages.	There	
are	worlds	for	very	young	children,	pre-teens,	teenagers	and	early	adulthood	(e.g.	
20’s).	They	may	cater	to	different	audiences	but	they	all	do	essen7ally	the	same	
thing.
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|	The	Planet	of	Creators	
VIRTUAL	REALITY	USES	FOR	BUSINESS	
-	EducaLon	-			
The	advantages	of	virtual	worlds	include	cost,	loca7on	and	engagement.	
	
Students	with	interest	in	technology	will	pay	more	aden7on	and	this	will	generate	
their	interest	for	a	considerable	amount	of	7me.	They	will	be	familiar	with	online	
social	interac7on	especially	with	the	rise	in	social	media	so	why	not	use	as	a	way	
of	impar7ng	knowledge	and	informa7on	to	them.	
	
Plus	the	virtual	world	is	no	replacement	for	“face	7me”	as	it	is	now	called.	In	other	
words,	students	s7ll	need	to	be	able	to	discuss	any	issues	they	may	have	with	
their	theacher	and	in	the	real	world.	So	a	virtual	world	should	be	considered	as	a	
complimentary	aid	to	other	teaching	methods.
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|	The	Planet	of	Creators	
VIRTUAL	REALITY	USES	FOR	BUSINESS	
-	EducaLon	-			
Examples:	
	
Star	Chat	
Cleanopolis	
Public	Speaking	VR	
QuiVR	
Unimersiv	
Inmind	VR	
Discovery	VR
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|	The	Planet	of	Creators	
VIRTUAL	REALITY	USES	FOR	BUSINESS	
-	Healthcare	-			
Exposure	theraphy:	Psychiatrists	at	the	University	of	Louisville	using	VR	to	help	
pa7ents	deal	with	feras	of	things	like	flying	and	claustrophobia	
	
Treatment	for	PTSD:	clinics	and	hospitals	are	using	virtual	reality	simula7ons	of	
warfare	 akin	 to	 Iraq	 and	 Afghanistan	 to	 help	 veterans	 who	 are,	 in	 many	 ways,	
con7nually	 reliving	 the	 trauma7c	 events	 they	 experienced.	 In	 a	 safe	 and	
controlled	 environment,	 they	 can	 learn	 how	 to	 deal	 with	 instances	 that	 might	
otherwise	be	triggers	to	behavioural	that	could	be	destruc7ve	to	themselves	and	
others.
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|	The	Planet	of	Creators	
VIRTUAL	REALITY	USES	FOR	BUSINESS	
-	Healthcare	-			
Pain	Management:	Distrac7on	therapy	via	virtual	reality	could	help	them	get	a	
handle	of	that	pain	
	
Surgical	training:	Standford	University,	has	a	surgery	simulator	that	even	includes	
hap7c	feedback	for	those	doing	the	training	
	
Social	 cogniLon	 training	 for	 young	 adults	 with	 auLsm:	 professors	 at	 the	
University	 of	 Texas,	 Dallas	 created	 a	 training	 program	 to	 help	 kids	 with	 au7sm	
work	 on	 a	 social	 skill.	 It	 uses	 brain	 imaging	 and	 brain	 wave	 monitoring	 ,	 an	
essen7ally	puts	kids	in	situa7ons	like	job	interviews	or	blind	dates	using	avatars.
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|	The	Planet	of	Creators	
VIRTUAL	REALITY	USES	FOR	BUSINESS	
-	Other	applicaLons	-			
Ø  Adend	office	conferences	
Ø  Interview	candidates	
Ø  Urgent	mee7ng	where	presence	of	all	is	required	
Ø  Complex	training	sessions	
Ø  Military	
Ø  Media	
Ø  Finance
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|	The	Planet	of	Creators	
AUGMENTED	AND	MIXED	REALITY
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|	The	Planet	of	Creators	
AUGMENTED	AND	MIXED	REALITY	
-	Ways	to	interact	-		
Gaze	 Gesture	 Voice
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|	The	Planet	of	Creators	
AUGMENTED	AND	MIXED	REALITY	
-	Ways	to	interact	-		
…or	through	tradi7onal	Mobile	devices
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|	The	Planet	of	Creators	
AR/MR	Systems	have	these	three	characterisLcs:
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|	The	Planet	of	Creators	
AUGMENTED	AND	MIXED	REALITY	
-	Device	spectrum	-		
MicrosoO	Hololens	(HMDI)	
APX	Labs	
Op7nvent	Arglass	
Epson	Moverio	BT-200	
EyeBorg	Eyecam	3.0	
Google	Glass	
Laster	Wave	
Lumus	
Meta	AR	Eyeglass	Hologram	Computer	
Sony	HMZ-T1	Personal	3D	Viewer	
Penny	Interac7ve	Glasses
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|	The	Planet	of	Creators	
AUGMENTED	AND	MIXED	REALITY	
-	Gesture-based	soluLon	-
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|	The	Planet	of	Creators	
AUGMENTED	AND	MIXED	REALITY	
-	Gesture-based	soluLon	-
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|	The	Planet	of	Creators	
AUGMENTED	AND	MIXED	REALITY	
-	Gesture-based	soluLon	-
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|	The	Planet	of	Creators	
AUGMENTED	AND	MIXED	REALITY	
-	Key	Tracking	Technologies	-
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|	The	Planet	of	Creators	
AUGMENTED	AND	MIXED	REALITY	
-	Marker	based	(“Black	Square”)	-		
Ø  Marker-based	AR	uses	a	camera	and	
a	 visual	 marker	 to	 determine	 the	
center,	orienta7on,	and	range	of	its	
coordinate	system.	
Ø  Most	 of	 the	 7mes,	 the	 applica7ons	
usign	 markers	 are	 based	 on	 open-
source	technology.	
Ø  QR	 codes	 have	 found	 common	 use	
as	 markers,	 par7cularly	 due	 to	 the	
fact	that	they	are	well	suited	where	
mobile	devices	are	concerned.
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|	The	Planet	of	Creators	
AUGMENTED	AND	MIXED	REALITY	
-	Markerless	Tracking	(Images)	-		
Where	the	inten7on	to	present	AR	is	in	a	par7cularly	dynamic	environment,	such	as	
while	on	the	move,	outsid	and	so	on,	it	is	infeasible	that	markers	will	be	posi7oned	
on	the	majority	of	sourrounding	objects.	
	
Consequently,	 in	 the	 majority	 of	 envisioned	 use	 cases,	 where	 markers	 are	
unavailable,	an	image	recogni7on	system	is	required.	
Owing	 to	 the	 fact	 that	 real-world	 en77es,	 such	 as	 humans,	 vehicles	 and	 building	
present	 far	 greater	 complexity	 to	 the	 system	 than	 a	 simple	 2D	 marker,	 image	
recogni7on	soOware	requires	high	processing	power.
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|	The	Planet	of	Creators	
AUGMENTED	AND	MIXED	REALITY	
-	Markerless	Tracking	(Images)	-		
Passive:	the	user	simply	views	AR	through	
suitable	 display,	 where	 the	 camera	 is	
oriented	 away	 from	 the	 user	 (view-only	
mode,	 where	 the	 user	 does	 not	 interact	
directly	with	the	AR	presenta7on)	
	
AcLve:	 the	 user	 is	 tracked	 by	 a	 camera	
and	 anayses	 of	 these	 movements	 are	
translated	to	the	image	display
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|	The	Planet	of	Creators	
AUGMENTED	AND	MIXED	REALITY	
-	LocaLon	based	tracking	-		
Refers	 to	 tracking	 based	 on	 geo-loca7on	 informa7on	 obtained	 from	 the	 device’s	
loca7on	 sensors	 (longitude,	 la7tude,	 al7tude,	 compass	 bearing,	 accelerometer,	
reading	for	pitch	and	roll).	
	
This	term	is	used	to	make	a	dis7nc7on	between	system	that	rely	on	loca7on	sensors	
alone	in	contrast	to	systems	that	can	track	objects	using	op7cal	(image	recogni7on)	
techniques
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|	The	Planet	of	Creators	
AUGMENTED	AND	MIXED	REALITY	
-	LocaLon	based	tracking	-		
Loca7on	 based	 tracking	 is	 generally	 less	 accurate	 than	 op7cal	 methods	 and	 only	
works	in	outdoors	environments.
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|	The	Planet	of	Creators	
AUGMENTED	AND	MIXED	REALITY	USES	FOR	BUSINESS	
-	ConstrucLon	-		
Ø  3D	building	and	viewing	
Ø  Ac7ve	blueprints	come	together	
and	interact	
Ø  Collabora7on	between	
construc7on	managers	and	
designers	
	
Examples:		
Bentley	
Shapetrace
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|	The	Planet	of	Creators	
AUGMENTED	AND	MIXED	REALITY	USES	FOR	BUSINESS	
-	Interior	Design	-		
Ø  Virtual	furniture	apps	
Ø  Interior	applica7ons	work	by	
digitally	adding	virtual	furniture	to	
the	real	space	a	vailable	in	the	
room.		
Ø  Allows	customers	to	virtually	fit	
furniture	in	their	homes	before	
ordering	
	
Examples:		
Snapshop	
Ikea
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|	The	Planet	of	Creators	
AUGMENTED	AND	MIXED	REALITY	USES	FOR	BUSINESS	
-	Industry/Manufacturing-		
Ø  Performing	inspec7ons		
					(Japan	Airline)	
Ø  Designing	cars	and	manufacturing	
parts	(Volvo)	
Ø  Interac7ve	repair	tool	kits	and	
Manuals	(BMW)	
Ø  Training
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|	The	Planet	of	Creators	
AUGMENTED	AND	MIXED	REALITY	USES	FOR	BUSINESS	
-	Beauty	and	Fashion	-		
Ø  Virtual	Dressing	room:	Enable	user	to	virtually	try	on	clothes	and	
accessories	before	purchasing	
Ø  Makeup:	AR	Makeup	mirror	takes	an	image	of	a	shopper’s	face	and	tries	
various	cosme7cs,	so	the	buyer	will	see	how	they	would	look	with	the	make	
up	on.	
	
	Examples:	
Shisedo	Japan,	Zugara,	Trialkart,	Fxmirror,	Kinect	Mirror
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|	The	Planet	of	Creators	
AUGMENTED	AND	MIXED	REALITY	USES	FOR	BUSINESS	
-	Retail:	product	placement	-		
Virtual	app	to	view	product	placement	
in	 physical	 space	 to	 see	 how	 it	 fits	
before	 ordering	 display	 or	 to	 have	
more	 informa7ons	 about	 physical	
products	(smart	packaging).	
	
Example:		
Virtual	Krea7on	
Augment	
IBM	&	Tesco
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|	The	Planet	of	Creators	
AUGMENTED	AND	MIXED	REALITY	USES	FOR	BUSINESS	
-	AdverLsing/MarkeLng	-		
Ø  AR	Business	Cards:	Codes	on	the	cards	can	be	scanned	to	enable	viewing	of	3D	
or	360	videos	of	relevant	products	
Ø  Product	 Scan	 Codes	 can	 enable	 consumer	 to	 view	 3D	 image	 of	 product,	
instruc7on	manuals	
Ø  Virtual	Experiences	to	sell	products	
Example:	ALIVE	ONESCAN,	app	facilitates	online	shopping	based	on	image	scan	of	
products,	either	live	or	from	print.	App	supplies	consumer	with	available	purchase	
op7ons	and	prices
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|	The	Planet	of	Creators	
AUGMENTED	AND	MIXED	REALITY	USES	FOR	BUSINESS	
-	Real	Estate-		
Ø  Place	virtual	houses/buildings	in	
physical	space	to	view	what	
structure	will	look	like	on	site,	sales	
assistant	–	puts	houses	in	a	spot	and	
allow	change	of	colours	
Ø  Using	open	floor	plan	in	building,	
virtually	design	offices	to	see	how	
you	could	use	the	virtual	tours	of	
home	and	neighborhoods	
	
Examples
info@nilasphere.com	
|	The	Planet	of	Creators	
AUGMENTED	AND	MIXED	REALITY	USES	FOR	BUSINESS	
-	Health	Care	-		
Ø  Training		
Ø  Educa7on:	medical	schools	using	3D	modeling	to	teach	anatomy,	eventually	
replacing	the	use	of	cadavers	(Case	Western	Reserve,	Holo	Anathomy,	
Medical	Simula7on)	
Ø  Hospitals:	using	AR/MR	in	surgery,	3D	viewers	for	image	screening		
					(Duke	Neurosurgery,	Assisted	Back	Surgery)
info@nilasphere.com	
|	The	Planet	of	Creators	
AUGMENTED	AND	MIXED	REALITY	USES	FOR	BUSINESS	
-	EducaLon	-		
Ø  Textbook	images	become	3D	holographic	
Ø  Virtual	lab	safety	instructor	
Ø  Virtual	guidance:	coloring	pictures	which	then	come	to	life	to	be	used	in	an	
interac7ve	storyboard	
Ø  Teaching	sign	language	
Example
info@nilasphere.com	
|	The	Planet	of	Creators	
OUR	VALUES	
CooperaLon	
InnovaLon	
ConLnual	Improvement	
Unicity	
Excellence	
	
We	don’t	fear	the	cold.	
Latheral	thinking	and	
genuine	human	
connec7ons	are	secret	
ingredients	to	build	solid	
rela7onships	and	
compelling	products.
info@nilasphere.com	
|	The	Planet	of	Creators	
OUR	SKILLS	
Ø  SOFTWARE	 DEVELOPMENT:	 we	 support	 you	 very	 hand	 on	 along	 the	 whole	 process	 do	
concept	design,	consul7ng	and	soOware	with	2D	concept,	blueprints,	3D	models,	textures,	
anima7ons,	rigging,	programming,	audio,	sound	design,	UX	Design,	tests.	
Ø  CREATIVE	SOLUTIONS:	we	provide	the	opportunity	for	companies	and	brands	to	inform,	
educate	and	excite	their	customers	and	exmployees.	
Ø  PROOFS	OF	CONCEPT:	we	eliminate	technical	risks	at	the	start	of	a	project		
					by		show	that	your	idea	can	work	on	your	target	hardware	through		
					realis7c	simula7ons.	
Ø  OUTSOURCING:	we	have	been	assuming	the		
						crea7ve	and	technologyfunc7ons	of	our	clients,	
						allowing	them	to	focus	instead	on	their	core		
						mission.
OUR	SKILLS	
PROGRAMMING	 GRAPHIC	 AUDIO	
Unity	3D	 Concept	 Score	
Unreal	Engine	 2D	Blueprint	 Recording	
C#/C++	 3D	modeling	 Music	Produc7on	
Javascript	 Environment	Design	 Sound	Design	
VR	Implementa7on	 Texturing	 Audio	Post-Produc7on	
User	Interface	 Anima7ons	 Binaural	Audio	
Complex	Mul7-plaRorm	mobile	systems	and	apps	
High-load/Web	scale	projects	
Image	recogni7ons	and	classifica7on	systems	
Cloud-based	Interac7ve	plaRorms	and	soOwares	
info@nilasphere.com	
|	The	Planet	of	Creators
THE	DEVELOPING	PROCESS	
CMMI	5	
Full	control	of	development	process	
=	
Quality	as	specified	and	delivery	on	7me	
	
LEAN	
Ongoing	Improvements		
efficiency	
=	
Cost-effec7ve	solu7ons	
SCRUM	
Several	smaller	processes		
instead	of	one	long	process		
=	
Close	dialogue	with	customers		
and	beder	solu7ons	
|	The	Planet	of	Creators	
info@nilasphere.com
Perchépolis	Gbr	
Musical	and	Cultural	Projects	
	
Prototyping	a	Mobile	VR	experience	to	promote	the	
Techno	Fes7val	Château	Perché	in	France.	
|	The	Planet	of	Creators	
info@nilasphere.com	
PORTFOLIO
Sehsucht	GmbH	-	Berlin	
Advers7sing	Agency	
Mobile	VR	Implementa7on	for	Gary	&	Claire,	a	Mobile	VR	
interac7ve	experience.	
|	The	Planet	of	Creators	
info@nilasphere.com	
PORTFOLIO
CONTACTS	
info@nilasphere.com	
www.nilasphere.com	
+49	1522	6145608	
	
Rostockerstraße,	31	
10553,	Berlin	
Germany	
	
	
Or	book	an	Introductory	Skype	session	
The	Planet	of	Creators

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How immersive technology can be applied to business