This document discusses how leading companies effectively harness ideas from employees, customers, and partners. It analyzes data from over 6.5 million users and 100,000 winning ideas on Spigit's platform. Key findings include: (1) Companies with higher ideation rates (ideas per active user) see significantly higher financial performance; (2) Innovation succeeds at scale through broad participation, frequent ideation projects, and engagement beyond just submitting ideas; (3) High-performing companies encourage collaboration, prioritization, and evaluation of ideas by diverse groups. The document provides recommendations for companies to measure, expand, and institutionalize their ideation programs as a business-wide discipline.
This document discusses Unilever's strategy to unlock capacity and capabilities for growth through a more flexible and agile workforce. Some key points:
- Unilever aims to create an "open talent economy" by leveraging internal talent markets, partnerships, freelancers, and crowd-sourcing to access new skills and additional capacity.
- Case studies from different countries show how this approach helped deliver ice cream faster in Pakistan, completed projects 50% faster using freelancers in Indonesia, and gained millennial insights in China through crowdsourcing.
- The strategy requires a mindset shift within the company to think without constraints, allow experimentation, and provide a framework to systematically scale successful agile innovations.
Presentation from NRF 2020: Retail’s Big Show.
- Rich Agostino, Senior Vice President and Chief Information Security Officer, Target Corp
- Dave Estlick, Chief Information Security Officer, Chipotle
- Adam Mishler, VP, Global Chief Information Security Officer, Best Buy
IoD Woman in Leadership Digital Transformation March 2016Niall McKeown
This document discusses digital transformation and the characteristics of digital innovators. It provides three case studies of companies that successfully underwent digital transformation, doubling in size within 18 months or achieving €2 million in revenue within a year. It then outlines six key characteristics of digital innovators, such as having a strategy set by data-driven leaders and understanding the importance of innovation. The document advocates aligning business models to take advantage of technological changes and being able to articulate the current and desired future state of the organization.
Ulster University Digital Marketing Lecture by Niall McKeown Nov 2016Niall McKeown
1. Strategy creates competitive advantage, while a culture of innovation sustains it. Technology and communications deliver strategy.
2. The document discusses digital business strategy and transformation. It presents frameworks for planning actionable strategies, including the Ionology Digital Strategy Quadrant.
3. Key aspects of digital strategy addressed include resources, customers, market position, and tactics to achieve goals like doubling business in 18 months or growing to €4,000,000 in one year.
This document discusses how to create a culture of digital innovation within an organization. It states that a culture of innovation means the team takes its cultural lead from the top. It also means that space, happiness, and fearlessness matter for the team. Creating a culture of innovation involves hard work understanding customers, markets, trends, and more. It also requires using tools and techniques like rule breaking, gamification, out-of-the-box thinking, and workshops. Ultimately, creating this type of culture takes both big leaps of faith and attention to many small details.
Matthew Dewstowe discusses how using big data can help inform decisions in talent markets. He explains that the volume of available data on jobs, salaries, and hiring trends will increase 44 times by 2020 to 35 zettabytes. Analyzing these large datasets can provide actionable insights to help companies with strategic talent acquisition, benchmarking salaries and skills, identifying emerging roles, and gaining competitive advantages over rivals. Innovantage aggregates data from 100 million job postings, 500,000 advertisers, and 70 million salary points to deliver tailored reports and predictive analytics to help customers make more confident, data-driven decisions.
This document discusses how leading companies effectively harness ideas from employees, customers, and partners. It analyzes data from over 6.5 million users and 100,000 winning ideas on Spigit's platform. Key findings include: (1) Companies with higher ideation rates (ideas per active user) see significantly higher financial performance; (2) Innovation succeeds at scale through broad participation, frequent ideation projects, and engagement beyond just submitting ideas; (3) High-performing companies encourage collaboration, prioritization, and evaluation of ideas by diverse groups. The document provides recommendations for companies to measure, expand, and institutionalize their ideation programs as a business-wide discipline.
This document discusses Unilever's strategy to unlock capacity and capabilities for growth through a more flexible and agile workforce. Some key points:
- Unilever aims to create an "open talent economy" by leveraging internal talent markets, partnerships, freelancers, and crowd-sourcing to access new skills and additional capacity.
- Case studies from different countries show how this approach helped deliver ice cream faster in Pakistan, completed projects 50% faster using freelancers in Indonesia, and gained millennial insights in China through crowdsourcing.
- The strategy requires a mindset shift within the company to think without constraints, allow experimentation, and provide a framework to systematically scale successful agile innovations.
Presentation from NRF 2020: Retail’s Big Show.
- Rich Agostino, Senior Vice President and Chief Information Security Officer, Target Corp
- Dave Estlick, Chief Information Security Officer, Chipotle
- Adam Mishler, VP, Global Chief Information Security Officer, Best Buy
IoD Woman in Leadership Digital Transformation March 2016Niall McKeown
This document discusses digital transformation and the characteristics of digital innovators. It provides three case studies of companies that successfully underwent digital transformation, doubling in size within 18 months or achieving €2 million in revenue within a year. It then outlines six key characteristics of digital innovators, such as having a strategy set by data-driven leaders and understanding the importance of innovation. The document advocates aligning business models to take advantage of technological changes and being able to articulate the current and desired future state of the organization.
Ulster University Digital Marketing Lecture by Niall McKeown Nov 2016Niall McKeown
1. Strategy creates competitive advantage, while a culture of innovation sustains it. Technology and communications deliver strategy.
2. The document discusses digital business strategy and transformation. It presents frameworks for planning actionable strategies, including the Ionology Digital Strategy Quadrant.
3. Key aspects of digital strategy addressed include resources, customers, market position, and tactics to achieve goals like doubling business in 18 months or growing to €4,000,000 in one year.
This document discusses how to create a culture of digital innovation within an organization. It states that a culture of innovation means the team takes its cultural lead from the top. It also means that space, happiness, and fearlessness matter for the team. Creating a culture of innovation involves hard work understanding customers, markets, trends, and more. It also requires using tools and techniques like rule breaking, gamification, out-of-the-box thinking, and workshops. Ultimately, creating this type of culture takes both big leaps of faith and attention to many small details.
Matthew Dewstowe discusses how using big data can help inform decisions in talent markets. He explains that the volume of available data on jobs, salaries, and hiring trends will increase 44 times by 2020 to 35 zettabytes. Analyzing these large datasets can provide actionable insights to help companies with strategic talent acquisition, benchmarking salaries and skills, identifying emerging roles, and gaining competitive advantages over rivals. Innovantage aggregates data from 100 million job postings, 500,000 advertisers, and 70 million salary points to deliver tailored reports and predictive analytics to help customers make more confident, data-driven decisions.
Det norske e-læringsselskapet Kikora AS har de siste årene bidratt til sterke resultater i matematikk for norske skoleelever på ungdomskole og videregående skole. Denne presentasjonen viser noe av omtalen selskapet har fått i media.
Presentation by Katrin Tobies from Berlin "Senate for Economics, Technology and Women's Issues" and Markus Kühn from "Motor FM" on the Support for Berlin’s creative industries and case study of MotorFM given at the experience exchange event of CREATIVE METROPOLES project in Warsaw
This document summarizes the SweatAtoms project which materializes physical activity data as physical artifacts using 3D printing. It discusses how personal informatics tools have relied on virtual representations which lack rich tactile feedback, and how material representations can facilitate deeper engagement by being touched, explored, carried and possessed. The SweatAtoms project explores creating physical artifacts from activity data to embody self and past activities, taking the data on a physical-digital-physical journey. It develops five representations of activity data and conducts a study which finds the material artifacts facilitated engagement, reflection on sedentary lifestyle, and were more persistent and personal than digital representations alone.
Innovasjon er en forutsetning for fremgang og utvikling. Innovasjon er en forutsetning for at man skal opprettholde konkurranseevnen.
Norge må i fremtiden bli flinkere enn konkurrentene våre for å kunne opprettholde velferdssamfunnet og vi kjemper på en global konkurranse arena.
Uber er et eksempel på en innovativ tjeneste som kan bidra til bedre konkurransekraft for Norge. Da må ikke lover, byråkrati og en sterk bransjeorganisasjon få stoppe innvoasjo, til det er det alt for viktig.
Personvern er mer enn lover og regler. Norske lover om personvern følger ikke med i utviklingen samtidig som de som skal sikre samfunnssikkerhet (DSB) ikke gjør jobben sin. Det er viktig at DU selv tar ansvar og et aktivt forhold til dette. Dette gjør du først og fremst gjennom gode holdninger og kunnskap.
I denne presentasjonen presenterer jeg litt av mine tanker og problemstillinger. For fremtiden håper jeg at offentlige myndigheter sørger for å lage reguleringer og anbefalinger som følger med den teknologiske utviklingen.
This document outlines a research plan to investigate how the design of material artifacts representing physical activity data can influence people's relationship with exercise. The goal is to discover new ways of creating 3D printed objects that embody past activities. The research will involve collecting physical activity data, analyzing it digitally, and translating it into physical artifacts using personal fabrication technologies. Three exploratory case studies are proposed to understand the impact of these artifacts on exercise behavior and experience. The overall research question is how the design of a material representation of exertion influences one's relationship with physical activity.
SweatAtoms is a device that uses exertion and heart rate data to 3D print models, allowing people to create souvenirs of their physical activity and efforts. It aims to make exercise more rewarding and meaningful. The document then discusses open research questions around how physical artifacts generated from activity data can help shape individuals' relationships with exercise by providing different types of feedback and rewards. It calls for participation in a study on this topic starting in June.
Presentation by Külliki Tafel-Viia from Tallinn University Estonian Institute for Futures Studies on the Interim results of the situation analysis in 11 cities participating in the Creative Metropoles project. Presentation given at the Experience exchange event in Warsaw, October 2009
EdiPulse: Journey from Sweat to Sweet (UX Australia 2016 talk)Rohit Ashok Khot
A common perception about exercise and chocolate is that they do not gel together. A healthy body should do regular exercise and should not indulge in sweet temptations like chocolate. I break this perception by presenting a provocative system called EdiPulse. EdiPulse turns self-monitored data from a physical activity into 3D printed chocolate treats. These treats come in a variety of form and offer a playful enjoyable reflection on one’s data and active life. As such, this work underscores two related emerging fields of interest: quantified self and food printing and blends them together to create a seamless experience. In this talk, I will take you through a journey from ‘Sweat’ to ‘Sweet’ and offer insights on designing playful experiences around food and through exciting new technologies like food printing to support the experience of being physically active.
Understanding Physical Activity through 3D printed Material Artifacts: CHI 20...Rohit Ashok Khot
In this talk, we advocate a novel approach of representing physical activity in the form of material artifacts. By designing such material representations, we aim to understand what these artifacts might offer in terms of reflecting upon physical activity. For example, what types of affect do material artifacts, representing ones’ physical activity create for the user? In order to advance this understanding, we designed a system called SweatAtoms that transforms the physical activity data based on heart rate into 3D printed material artifacts. We conducted an “in the wild study” by deploying our system in six households where participants were experiencing five different material representations of their physical activity for a period of two weeks each. We found that the material artifacts made participants more conscious about their involvement in physical activity and illustrated different levels of engagement with the artifacts. Along with reporting the gained insights from the deployments, we offer reflections on designing material representations for physical activity. We hope that our work will inspire designers to consider new possibilities afforded by digital fabrication to support user’s experience with physical activity by utilizing interactive technologies at our disposal.
Presentation by Drs. Robert Marijnissen from Creative Metropoles research team on the research Theme 1 - structure of public support for creative industries
Internet of things - En innføring i hva, hvorfor og hvordan det vil påvirke o...Esben Keim
Internet of things, også omtalt som IoT brukes oftere og oftere. For mange er dette noe nytt og fremmed. Denne presentasjonen forsøker å illustrere litt mer om hva det kan være og hvordan det vil påvirke oss nå og i fremtiden.
The document discusses innovation, knowledge management, and driving innovation within organizations. It defines innovation as taking an idea and improving and implementing it, which requires purpose, commitment, ability, and support. Innovation involves using existing ideas in new ways or doing things never done before. Managing knowledge and creativity is important for effective decision making, fostering innovation, enhancing communication, and learning. Organizations must be open to new ideas and support innovation by focusing on purpose, commitment, ideas, and providing support through improving company memory, allowing time and risk taking, networking, and celebrating successes.
Our experience helping companies launch their innovation strategy has led us to believe that, to a great extent, one of the most important challenges facing companies that have started out on this journey is without doubt intelligent risk management.
How to set up an artificial intelligence center of excellence in your organiz...Yogesh Malik
Setting up a COE ( Center of Excellence ) for AI ( Artificial Intelligence ) could be a daunting task. Lack of skills and quality data sets could hold you back. But still you should not wait any longer and start with what you have, build skills by training people, and move ahead in gettering executive approval for building an artificial intelligence center of excellence
Det norske e-læringsselskapet Kikora AS har de siste årene bidratt til sterke resultater i matematikk for norske skoleelever på ungdomskole og videregående skole. Denne presentasjonen viser noe av omtalen selskapet har fått i media.
Presentation by Katrin Tobies from Berlin "Senate for Economics, Technology and Women's Issues" and Markus Kühn from "Motor FM" on the Support for Berlin’s creative industries and case study of MotorFM given at the experience exchange event of CREATIVE METROPOLES project in Warsaw
This document summarizes the SweatAtoms project which materializes physical activity data as physical artifacts using 3D printing. It discusses how personal informatics tools have relied on virtual representations which lack rich tactile feedback, and how material representations can facilitate deeper engagement by being touched, explored, carried and possessed. The SweatAtoms project explores creating physical artifacts from activity data to embody self and past activities, taking the data on a physical-digital-physical journey. It develops five representations of activity data and conducts a study which finds the material artifacts facilitated engagement, reflection on sedentary lifestyle, and were more persistent and personal than digital representations alone.
Innovasjon er en forutsetning for fremgang og utvikling. Innovasjon er en forutsetning for at man skal opprettholde konkurranseevnen.
Norge må i fremtiden bli flinkere enn konkurrentene våre for å kunne opprettholde velferdssamfunnet og vi kjemper på en global konkurranse arena.
Uber er et eksempel på en innovativ tjeneste som kan bidra til bedre konkurransekraft for Norge. Da må ikke lover, byråkrati og en sterk bransjeorganisasjon få stoppe innvoasjo, til det er det alt for viktig.
Personvern er mer enn lover og regler. Norske lover om personvern følger ikke med i utviklingen samtidig som de som skal sikre samfunnssikkerhet (DSB) ikke gjør jobben sin. Det er viktig at DU selv tar ansvar og et aktivt forhold til dette. Dette gjør du først og fremst gjennom gode holdninger og kunnskap.
I denne presentasjonen presenterer jeg litt av mine tanker og problemstillinger. For fremtiden håper jeg at offentlige myndigheter sørger for å lage reguleringer og anbefalinger som følger med den teknologiske utviklingen.
This document outlines a research plan to investigate how the design of material artifacts representing physical activity data can influence people's relationship with exercise. The goal is to discover new ways of creating 3D printed objects that embody past activities. The research will involve collecting physical activity data, analyzing it digitally, and translating it into physical artifacts using personal fabrication technologies. Three exploratory case studies are proposed to understand the impact of these artifacts on exercise behavior and experience. The overall research question is how the design of a material representation of exertion influences one's relationship with physical activity.
SweatAtoms is a device that uses exertion and heart rate data to 3D print models, allowing people to create souvenirs of their physical activity and efforts. It aims to make exercise more rewarding and meaningful. The document then discusses open research questions around how physical artifacts generated from activity data can help shape individuals' relationships with exercise by providing different types of feedback and rewards. It calls for participation in a study on this topic starting in June.
Presentation by Külliki Tafel-Viia from Tallinn University Estonian Institute for Futures Studies on the Interim results of the situation analysis in 11 cities participating in the Creative Metropoles project. Presentation given at the Experience exchange event in Warsaw, October 2009
EdiPulse: Journey from Sweat to Sweet (UX Australia 2016 talk)Rohit Ashok Khot
A common perception about exercise and chocolate is that they do not gel together. A healthy body should do regular exercise and should not indulge in sweet temptations like chocolate. I break this perception by presenting a provocative system called EdiPulse. EdiPulse turns self-monitored data from a physical activity into 3D printed chocolate treats. These treats come in a variety of form and offer a playful enjoyable reflection on one’s data and active life. As such, this work underscores two related emerging fields of interest: quantified self and food printing and blends them together to create a seamless experience. In this talk, I will take you through a journey from ‘Sweat’ to ‘Sweet’ and offer insights on designing playful experiences around food and through exciting new technologies like food printing to support the experience of being physically active.
Understanding Physical Activity through 3D printed Material Artifacts: CHI 20...Rohit Ashok Khot
In this talk, we advocate a novel approach of representing physical activity in the form of material artifacts. By designing such material representations, we aim to understand what these artifacts might offer in terms of reflecting upon physical activity. For example, what types of affect do material artifacts, representing ones’ physical activity create for the user? In order to advance this understanding, we designed a system called SweatAtoms that transforms the physical activity data based on heart rate into 3D printed material artifacts. We conducted an “in the wild study” by deploying our system in six households where participants were experiencing five different material representations of their physical activity for a period of two weeks each. We found that the material artifacts made participants more conscious about their involvement in physical activity and illustrated different levels of engagement with the artifacts. Along with reporting the gained insights from the deployments, we offer reflections on designing material representations for physical activity. We hope that our work will inspire designers to consider new possibilities afforded by digital fabrication to support user’s experience with physical activity by utilizing interactive technologies at our disposal.
Presentation by Drs. Robert Marijnissen from Creative Metropoles research team on the research Theme 1 - structure of public support for creative industries
Internet of things - En innføring i hva, hvorfor og hvordan det vil påvirke o...Esben Keim
Internet of things, også omtalt som IoT brukes oftere og oftere. For mange er dette noe nytt og fremmed. Denne presentasjonen forsøker å illustrere litt mer om hva det kan være og hvordan det vil påvirke oss nå og i fremtiden.
The document discusses innovation, knowledge management, and driving innovation within organizations. It defines innovation as taking an idea and improving and implementing it, which requires purpose, commitment, ability, and support. Innovation involves using existing ideas in new ways or doing things never done before. Managing knowledge and creativity is important for effective decision making, fostering innovation, enhancing communication, and learning. Organizations must be open to new ideas and support innovation by focusing on purpose, commitment, ideas, and providing support through improving company memory, allowing time and risk taking, networking, and celebrating successes.
Our experience helping companies launch their innovation strategy has led us to believe that, to a great extent, one of the most important challenges facing companies that have started out on this journey is without doubt intelligent risk management.
How to set up an artificial intelligence center of excellence in your organiz...Yogesh Malik
Setting up a COE ( Center of Excellence ) for AI ( Artificial Intelligence ) could be a daunting task. Lack of skills and quality data sets could hold you back. But still you should not wait any longer and start with what you have, build skills by training people, and move ahead in gettering executive approval for building an artificial intelligence center of excellence
Future of Work, Skills and Learning - talk at HR Summit 2017Yu Khing POH
The document discusses three major shifts that are impacting work: 1) the transition from analog to digital, 2) the shift from ownership to consumption, and 3) increased sharing, collaboration and platform technologies. It also outlines the skills that will be important for both individuals and companies in the future, including complex problem solving, critical thinking, creativity, emotional intelligence, and adaptability. Additionally, it emphasizes the importance for companies to build a culture of trust and learning in order to thrive through ongoing technological changes.
This document discusses knowledge management, including definitions, the importance of tacit vs explicit knowledge, the need for knowledge management in the knowledge economy, different knowledge management strategies and types of systems. It also covers organizational changes required, the role of culture and technology, and examples of knowledge management software tools. The overall message is that effective knowledge management is crucial for organizations to foster innovation, remain competitive, and thrive in today's knowledge-based economy.
The main challenge at many large companies is adapting their organization to new realities, which is difficult and sometimes even kills a company if not addressed properly. The document discusses how corporate innovation management can help companies address this challenge through developing digital capabilities and a focus on organizational change, culture, and people.
The document discusses knowledge management, including definitions, types of knowledge, the importance of knowledge in the knowledge economy, organizational changes that can be expected with knowledge management implementation, and tools that can be used. It emphasizes that knowledge is a key intangible asset that organizations must manage, especially as the global economy shifts to being knowledge-based. Effective knowledge management focuses on generating, sharing, embedding, facilitating the transfer of knowledge to foster innovation and learning across the organization.
IW14 Keynote, Michelle Shuttleworth, Deloitte ConsultingSoftware AG
Presentation Title: Tech Trends 2014; Inspiring Disruption
Michelle Shuttleworth, Director, Deloitte Consulting
Innovation World 2014 conference, Oct 13-15, 2014, at the Hyatt Regency New Orleans, produced by Software AG. Three days of vision, inspiration and insight. Innovation World is THE global event for digital leaders who are driven to leverage the Software AG Suite: Alfabet, Apama, ARIS, webMethods, Software AG Live, Terracotta and Adabas-Natural.
This document discusses creating interactive online communities. It begins with an introduction to the presenter and agenda. It then explains how brand interaction is changing from one-way communication to two-way engagement through social media. The presentation covers different types of online communities, case studies of successful communities, and key metrics for a successful community including great content, thought leadership, recurring visitors through fresh content, and monetization or motivation of the community. It concludes with tips for getting started such as defining objectives and innovating for the community.
Nazanine Matin: Encouraging Women Entrepreneurs to Take ChargeCIO Look Magazine
The world is changing. While long overdue, women are increasingly taking leadership roles in cutting-edge technology companies. With the courage to pursue her passions, the background to redefine global entrepreneurship and the ability to manage AI’s disruption, CIO Look brings to you the journey of avid entrepreneur, Nazanine Matin, the Head of Finance at UIB Holdings Pte. Ltd.
The document discusses the need for digital change and transformation in education organizations. Emerging technologies will be a catalyst for this change by supporting personalization, mobility, richer experiences and flexibility. Education must focus on delivering memorable experiences for students and differentiating its value. Organizations need to understand their digital maturity across organization, technology, engagement, and culture. A roadmap for transformation involves experiments, measuring traction, and evolving roles from crawl to fly. Driving change requires understanding one's purpose, cultivating curiosity, and leading rather than being driven by change.
SBAC 2018 keynote By Prof. Mohan Sawhney, Kellogg School of ManagementFounding Fuel
Dr. Mohanbir Sawhney of Kellogg School of Management, delivered the keynote address at the SPJIMR Business - Academia Conclave 2018. The topic of the keynote was how large companies could engage with startups
This webinar discusses organizational models for marketing technology offices. There are five common models: eCommerce/Digital owns marketing technology, IT owns marketing technology, Marketing owns marketing technology, a governance committee owns marketing technology, or everyone owns marketing technology. The best model depends on a company's culture and leadership. The value of a marketing technology office is in enabling effective digital programs, helping business units achieve goals, and controlling technology budget and strategy. For an office to do more, it can help with digital strategy, campaign execution, marketing operations, and non-traditional responsibilities like wearables. The right executive leadership and hiring the right people are keys to success.
This document discusses the importance of effectively communicating innovation ideas, especially "everyday innovation" ideas generated by employees. It argues that many innovative ideas fail because they are poorly communicated, not because they lack merit. It recommends that organizations develop a communication framework to help employees of all levels clearly present their innovative ideas. This can help level the playing field so the best ideas, regardless of who proposes them, have an opportunity to be heard and adopted based on their own merits. Developing employees' communication skills and ensuring a process for sharing ideas can significantly benefit an organization by capturing the potential of innovation from all levels.
This presentation by Juraj Čorba, Chair of OECD Working Party on Artificial Intelligence Governance (AIGO), was made during the discussion “Artificial Intelligence, Data and Competition” held at the 143rd meeting of the OECD Competition Committee on 12 June 2024. More papers and presentations on the topic can be found at oe.cd/aicomp.
This presentation was uploaded with the author’s consent.
This presentation by Professor Giuseppe Colangelo, Jean Monnet Professor of European Innovation Policy, was made during the discussion “The Intersection between Competition and Data Privacy” held at the 143rd meeting of the OECD Competition Committee on 13 June 2024. More papers and presentations on the topic can be found at oe.cd/ibcdp.
This presentation was uploaded with the author’s consent.
This presentation by Tim Capel, Director of the UK Information Commissioner’s Office Legal Service, was made during the discussion “The Intersection between Competition and Data Privacy” held at the 143rd meeting of the OECD Competition Committee on 13 June 2024. More papers and presentations on the topic can be found at oe.cd/ibcdp.
This presentation was uploaded with the author’s consent.
This presentation by Professor Alex Robson, Deputy Chair of Australia’s Productivity Commission, was made during the discussion “Competition and Regulation in Professions and Occupations” held at the 77th meeting of the OECD Working Party No. 2 on Competition and Regulation on 10 June 2024. More papers and presentations on the topic can be found at oe.cd/crps.
This presentation was uploaded with the author’s consent.
This presentation by OECD, OECD Secretariat, was made during the discussion “The Intersection between Competition and Data Privacy” held at the 143rd meeting of the OECD Competition Committee on 13 June 2024. More papers and presentations on the topic can be found at oe.cd/ibcdp.
This presentation was uploaded with the author’s consent.
This presentation by Thibault Schrepel, Associate Professor of Law at Vrije Universiteit Amsterdam University, was made during the discussion “Artificial Intelligence, Data and Competition” held at the 143rd meeting of the OECD Competition Committee on 12 June 2024. More papers and presentations on the topic can be found at oe.cd/aicomp.
This presentation was uploaded with the author’s consent.
This presentation by OECD, OECD Secretariat, was made during the discussion “Artificial Intelligence, Data and Competition” held at the 143rd meeting of the OECD Competition Committee on 12 June 2024. More papers and presentations on the topic can be found at oe.cd/aicomp.
This presentation was uploaded with the author’s consent.
This presentation by Katharine Kemp, Associate Professor at the Faculty of Law & Justice at UNSW Sydney, was made during the discussion “The Intersection between Competition and Data Privacy” held at the 143rd meeting of the OECD Competition Committee on 13 June 2024. More papers and presentations on the topic can be found at oe.cd/ibcdp.
This presentation was uploaded with the author’s consent.
The importance of sustainable and efficient computational practices in artificial intelligence (AI) and deep learning has become increasingly critical. This webinar focuses on the intersection of sustainability and AI, highlighting the significance of energy-efficient deep learning, innovative randomization techniques in neural networks, the potential of reservoir computing, and the cutting-edge realm of neuromorphic computing. This webinar aims to connect theoretical knowledge with practical applications and provide insights into how these innovative approaches can lead to more robust, efficient, and environmentally conscious AI systems.
Webinar Speaker: Prof. Claudio Gallicchio, Assistant Professor, University of Pisa
Claudio Gallicchio is an Assistant Professor at the Department of Computer Science of the University of Pisa, Italy. His research involves merging concepts from Deep Learning, Dynamical Systems, and Randomized Neural Systems, and he has co-authored over 100 scientific publications on the subject. He is the founder of the IEEE CIS Task Force on Reservoir Computing, and the co-founder and chair of the IEEE Task Force on Randomization-based Neural Networks and Learning Systems. He is an associate editor of IEEE Transactions on Neural Networks and Learning Systems (TNNLS).
This presentation by Yong Lim, Professor of Economic Law at Seoul National University School of Law, was made during the discussion “Artificial Intelligence, Data and Competition” held at the 143rd meeting of the OECD Competition Committee on 12 June 2024. More papers and presentations on the topic can be found at oe.cd/aicomp.
This presentation was uploaded with the author’s consent.
Why Psychological Safety Matters for Software Teams - ACE 2024 - Ben Linders.pdfBen Linders
Psychological safety in teams is important; team members must feel safe and able to communicate and collaborate effectively to deliver value. It’s also necessary to build long-lasting teams since things will happen and relationships will be strained.
But, how safe is a team? How can we determine if there are any factors that make the team unsafe or have an impact on the team’s culture?
In this mini-workshop, we’ll play games for psychological safety and team culture utilizing a deck of coaching cards, The Psychological Safety Cards. We will learn how to use gamification to gain a better understanding of what’s going on in teams. Individuals share what they have learned from working in teams, what has impacted the team’s safety and culture, and what has led to positive change.
Different game formats will be played in groups in parallel. Examples are an ice-breaker to get people talking about psychological safety, a constellation where people take positions about aspects of psychological safety in their team or organization, and collaborative card games where people work together to create an environment that fosters psychological safety.
1.) Introduction
Our Movement is not new; it is the same as it was for Freedom, Justice, and Equality since we were labeled as slaves. However, this movement at its core must entail economics.
2.) Historical Context
This is the same movement because none of the previous movements, such as boycotts, were ever completed. For some, maybe, but for the most part, it’s just a place to keep your stable until you’re ready to assimilate them into your system. The rest of the crabs are left in the world’s worst parts, begging for scraps.
3.) Economic Empowerment
Our Movement aims to show that it is indeed possible for the less fortunate to establish their economic system. Everyone else – Caucasian, Asian, Mexican, Israeli, Jews, etc. – has their systems, and they all set up and usurp money from the less fortunate. So, the less fortunate buy from every one of them, yet none of them buy from the less fortunate. Moreover, the less fortunate really don’t have anything to sell.
4.) Collaboration with Organizations
Our Movement will demonstrate how organizations such as the National Association for the Advancement of Colored People, National Urban League, Black Lives Matter, and others can assist in creating a much more indestructible Black Wall Street.
5.) Vision for the Future
Our Movement will not settle for less than those who came before us and stopped before the rights were equal. The economy, jobs, healthcare, education, housing, incarceration – everything is unfair, and what isn’t is rigged for the less fortunate to fail, as evidenced in society.
6.) Call to Action
Our movement has started and implemented everything needed for the advancement of the economic system. There are positions for only those who understand the importance of this movement, as failure to address it will continue the degradation of the people deemed less fortunate.
No, this isn’t Noah’s Ark, nor am I a Prophet. I’m just a man who wrote a couple of books, created a magnificent website: http://www.thearkproject.llc, and who truly hopes to try and initiate a truly sustainable economic system for deprived people. We may not all have the same beliefs, but if our methods are tried, tested, and proven, we can come together and help others. My website: http://www.thearkproject.llc is very informative and considerably controversial. Please check it out, and if you are afraid, leave immediately; it’s no place for cowards. The last Prophet said: “Whoever among you sees an evil action, then let him change it with his hand [by taking action]; if he cannot, then with his tongue [by speaking out]; and if he cannot, then, with his heart – and that is the weakest of faith.” [Sahih Muslim] If we all, or even some of us, did this, there would be significant change. We are able to witness it on small and grand scales, for example, from climate control to business partnerships. I encourage, invite, and challenge you all to support me by visiting my website.
XP 2024 presentation: A New Look to Leadershipsamililja
Presentation slides from XP2024 conference, Bolzano IT. The slides describe a new view to leadership and combines it with anthro-complexity (aka cynefin).
This presentation by OECD, OECD Secretariat, was made during the discussion “Competition and Regulation in Professions and Occupations” held at the 77th meeting of the OECD Working Party No. 2 on Competition and Regulation on 10 June 2024. More papers and presentations on the topic can be found at oe.cd/crps.
This presentation was uploaded with the author’s consent.
6. Telenor
Pioneering partnership
distribution
Carrot Communications
Industrialized to massive
growth
Søgne Sport
Turnaround a failing
retailer
Kikora
From product focus to
market leading EdTech
$
7. Don’t conform to norms and
traditions of the industry
“Modulate” ideas,
processes and technology
Think multiple distribution
models from the beginning
Lean thinking from start-up
Build a scalable team by using
online staffing platforms
$
Cash is still king
(not so creative)
8. Do you have a problem or an
opportunity you want to
investigate?
If you don’t think you can
handle it yourselves, who can
help you?
A dedicated and driven
entrepreneur is efficient and
cost effective