SweatAtoms:
Materializing
Physical Activity
Rohit ashok khot, Florian ‘Floyd’ Mueller, Larissa
Hjorth
Exertion Games Lab, RMIT University, Australia
Exertion Games Lab
RMIT University, Melbourne, Australia
http://exertiongameslab.org

About me and my lab
“Key to maintain and regain personal health”
- Weinberg and Gould (2006)

Physical activity
“Self monitoring and reflection”
- Li (2010)

Personal informatics
“Interactive capabilities, dynamic updates of data”
- Vande Moere (2008)

Virtual representation
“Lack of rich tactile feedback”
- Victor(2001)

Picture under the glass
“touched, explored, carried and even possessed.”
- Vande Moere (2008)

Material representation
“beyond virtual and efficiency goals”
- Hassenzahl (2010)

Meaning beyond the data
“Soon the 3D printers will be in everybody’s home.”
- Gershenfeld (2012)

Personal Fabrication
1. Physical activity

3. Personal Fabrication

2. Personal Informatics

“To discover new ways of creating material artifacts
through technology that embody self and past activities.”

Physical – Digital - Physical
“3D printing of heartbeats”

SweatAtoms
“Physical activity data has no natural counterpart that
can be graphically reproduced.”
- Vande Moere (2008)

The problem of representation
Aesthetic and informative form

Five Representations
Heartbeats per minute

Representation 1: Graph
Dynamic floral pattern reflects the variations in heart rate
while length of petal denotes the intensity of heart beat.

Representation 2: Flower
Size of the frog captures the amount of physical activity
done in a day.

Representation 3: Frog
Each face of the die reflects the amount of time spent in
each of the six heart rate zones.

Representation 4: Dice
Bubbles around the ring denotes the number of active
hours and diameter of the bubbles defines the amount of
physical activity during that hour.

Representation 5: Ring
“Understand the impact of material artifacts on the
behavior and experience of everyday physical activity.”

Exploratory “in the wild” study
“great to see objects printing small big.. Like a recap of
my physical activity...”

Engaging with the process
“We love the frog...it is like... Burning your body fats and
putting them on the frog.”

Engaging with artifacts
“I would put them on the wall, to remind me that I did
well.”

Appreciating artifacts
“My trainer was so happy to see my progress, thanks for
letting me participate.”

Relating to physical activity
“it made me realize how much time I spent sitting...”

Reflecting on sedentary lifestyle
“[on a mobile phone] you look at your heart rate and
then forget about it, here [addressing to material artifact]
you cannot, it is more persistent and personal.”

Contrasting digital with material
Emergent themes
Autotopography
Rewards
Critical design
“Giving a physical form to the ephemeral experience of
physical activity can facilitate a deeper engagement
with the data.”

Physical – Digital - Physical
“Cocktail to match your physical activity”

TastyBeats: Fluidic representations

SweatAtoms: Materialising Physical Activity

  • 1.
    SweatAtoms: Materializing Physical Activity Rohit ashokkhot, Florian ‘Floyd’ Mueller, Larissa Hjorth Exertion Games Lab, RMIT University, Australia
  • 2.
    Exertion Games Lab RMITUniversity, Melbourne, Australia http://exertiongameslab.org About me and my lab
  • 3.
    “Key to maintainand regain personal health” - Weinberg and Gould (2006) Physical activity
  • 4.
    “Self monitoring andreflection” - Li (2010) Personal informatics
  • 5.
    “Interactive capabilities, dynamicupdates of data” - Vande Moere (2008) Virtual representation
  • 6.
    “Lack of richtactile feedback” - Victor(2001) Picture under the glass
  • 7.
    “touched, explored, carriedand even possessed.” - Vande Moere (2008) Material representation
  • 8.
    “beyond virtual andefficiency goals” - Hassenzahl (2010) Meaning beyond the data
  • 9.
    “Soon the 3Dprinters will be in everybody’s home.” - Gershenfeld (2012) Personal Fabrication
  • 10.
    1. Physical activity 3.Personal Fabrication 2. Personal Informatics “To discover new ways of creating material artifacts through technology that embody self and past activities.” Physical – Digital - Physical
  • 11.
    “3D printing ofheartbeats” SweatAtoms
  • 12.
    “Physical activity datahas no natural counterpart that can be graphically reproduced.” - Vande Moere (2008) The problem of representation
  • 13.
    Aesthetic and informativeform Five Representations
  • 14.
  • 15.
    Dynamic floral patternreflects the variations in heart rate while length of petal denotes the intensity of heart beat. Representation 2: Flower
  • 16.
    Size of thefrog captures the amount of physical activity done in a day. Representation 3: Frog
  • 17.
    Each face ofthe die reflects the amount of time spent in each of the six heart rate zones. Representation 4: Dice
  • 18.
    Bubbles around thering denotes the number of active hours and diameter of the bubbles defines the amount of physical activity during that hour. Representation 5: Ring
  • 19.
    “Understand the impactof material artifacts on the behavior and experience of everyday physical activity.” Exploratory “in the wild” study
  • 20.
    “great to seeobjects printing small big.. Like a recap of my physical activity...” Engaging with the process
  • 21.
    “We love thefrog...it is like... Burning your body fats and putting them on the frog.” Engaging with artifacts
  • 22.
    “I would putthem on the wall, to remind me that I did well.” Appreciating artifacts
  • 23.
    “My trainer wasso happy to see my progress, thanks for letting me participate.” Relating to physical activity
  • 24.
    “it made merealize how much time I spent sitting...” Reflecting on sedentary lifestyle
  • 25.
    “[on a mobilephone] you look at your heart rate and then forget about it, here [addressing to material artifact] you cannot, it is more persistent and personal.” Contrasting digital with material
  • 26.
  • 27.
    “Giving a physicalform to the ephemeral experience of physical activity can facilitate a deeper engagement with the data.” Physical – Digital - Physical
  • 28.
    “Cocktail to matchyour physical activity” TastyBeats: Fluidic representations

Editor's Notes

  • #2 Hello and welcome everyone to my confirmation practice presentation. I hope I would not bore you like last time.
  • #3 1 physical activity, we all know the benefits of physical activity, and physical activity has become an essential part of many people. And they invest lot of their time and effort in becoming physical activity. However the results of the exercise is not easily visible and perceivable by everyone.
  • #4 1 physical activity, we all know the benefits of physical activity, and physical activity has become an essential part of many people. And they invest lot of their time and effort in becoming physical activity. However the results of the exercise is not easily visible and perceivable by everyone.
  • #5 Thankfully with the recent advancements in sensing technology, we have now personal informatics tools that colllect personally relevent info
  • #9 O
  • #25 Material artifacts are used as a tools for reflection and reminiscence. Autotopography serves as a memory landscape for the owner and provides opportunity for storytelling. And miller says humility of things.
  • #26 Material artifacts are used as a tools for reflection and reminiscence. Autotopography serves as a memory landscape for the owner and provides opportunity for storytelling. And miller says humility of things.
  • #28 The first use of materiality is to create an autotopography. Is the terms coined by Gonzalez which mean arrangement of physical things as an external expression of self. Miller argues that humans like to surround themselves with objects that denotes certain parts of their life. It could be past events, achievements and crafts. From the choice of the color to the arrangement, most humans pay keen interest to display externally their personalities and lifestyle.
  • #29 The first use of materiality is to create an autotopography. Is the terms coined by Gonzalez which mean arrangement of physical things as an external expression of self. Miller argues that humans like to surround themselves with objects that denotes certain parts of their life. It could be past events, achievements and crafts. From the choice of the color to the arrangement, most humans pay keen interest to display externally their personalities and lifestyle.