This document summarizes the SweatAtoms project which materializes physical activity data as physical artifacts using 3D printing. It discusses how personal informatics tools have relied on virtual representations which lack rich tactile feedback, and how material representations can facilitate deeper engagement by being touched, explored, carried and possessed. The SweatAtoms project explores creating physical artifacts from activity data to embody self and past activities, taking the data on a physical-digital-physical journey. It develops five representations of activity data and conducts a study which finds the material artifacts facilitated engagement, reflection on sedentary lifestyle, and were more persistent and personal than digital representations alone.