The document discusses emerging technologies and their predicted times of adoption according to the Horizon Report. In the near term (1 year or less), it predicts mobile computing, open content, cloud computing, and collaborative environments. In 2-3 years, it sees electronic books, simple augmented reality, and game-based learning becoming more widely adopted. Far-term technologies (4-5 years out) include gesture-based computing, visual data analysis, augmented reality, and flexible displays. It provides examples of uses and considerations for integrating these technologies into K-12 education.