(Crestani et al., 2004) The proliferation of mobile devices and thMargaritoWhitt221
(Crestani et al., 2004) The proliferation of mobile devices and the ubiquity of computing and networking technologies have revolutionized how we access information. Mobile and ubiquitous information access is now an essential issue in human-computer interaction, information retrieval, and computer-supported cooperative work.
The International Workshop on Mobile and Ubiquitous Information Access (MobileHCI) was held in Udine, Italy, on September 8, 2003. It included user interface design issues, novel interaction techniques, context-aware applications, collaborative systems, and social implications of mobile computing. They provide a snapshot of the state-of-the-art in this rapidly evolving field. They will interest researchers and practitioners in human-computer interaction, information retrieval, and computer-supported cooperative work.
The workshop was organized by Fabio Crestani, Mark Dunlop, and Stefano Mizzaro. It was in conjunction with the Ninth International Conference on Human-Computer Interaction (HCI International 2003).
(Bace et al.,2020) Part of this is that it's challenging to quantify visual attention in mobile HCI. In a recent paper, Bace et al. tried to address this challenge by quantifying how often and for how long users look at their mobile devices.
The researchers found that, on average, users look at their devices around 46 times per day. They also found that users spend more time looking at their instruments when using them for communication purposes, such as text messaging or phone calls. This suggests a need for further research into how mobile devices can be designed to capture better and hold users' attention.
The researchers also found that users look at their devices more often in a social setting, such as a meeting or a party. This suggests that mobile devices may be distracting us from our social interactions.
In conclusion, the study provides valuable insights into how we can better understand and quantify visual attention in mobile HCI.
(Oulasvirta et al.,2005) Mobile HCI 2004 was a seminal conference on human-computer interaction with mobile technology. The meeting was highly successful, and its impact is still felt today.
The theme of the conference was "Experience and Reflection." This theme was reflected in the papers presented at the meeting, which covered a wide range of topics related to mobile HCI. The papers addressed user experience, design principles, interaction techniques, and evaluation methods in addition to these technical papers, keynote speeches, and panel discussions on various aspects of mobile HCI.
The Mobile HCI 2004 conference was an important event in the history of mobile HCI. It helped establish the field as a central research area, and its papers have significantly impacted how mobile HCI is conducted today.
(Jia, 2014) The limited display space of mobile devices is inadequate for simultaneously displaying all the information needed in context. This paper proposes a novel mobile ...
A DEVELOPMENT FRAMEWORK FOR A CONVERSATIONAL AGENT TO EXPLORE MACHINE LEARNIN...mlaij
This study aims to introduce a discussion platform and curriculum designed to help people understand how
machines learn. Research shows how to train an agent through dialogue and understand how information
is represented using visualization. This paper starts by providing a comprehensive definition of AI literacy
based on existing research and integrates a wide range of different subject documents into a set of key AI
literacy skills to develop a user-centered AI. This functionality and structural considerations are organized
into a conceptual framework based on the literature. Contributions to this paper can be used to initiate
discussion and guide future research on AI learning within the computer science community.
WEB BASED INFORMATION SYSTEMS OF E-COMMERCE USER SATISFACTION USING ZACHMAN ...AM Publications
The progress in information and communication technologies and the birth of the internet has changed the end user computing experience and environment. This advancement has changed the way of delivering information and services. Information systems can now be web-enabled, unlike the traditional stationary information systems. Web based means the information system includes in the website. Web portals are a part of this advancement. A Web portal is a gateway to information and services from multiple sources in a unified way, using a single, unique user interface. This study will make design of web base online information systems of e-commerce user satisfaction using Zachman framework. The major objectives of this study was to investigate how information system IS measures that influence user satisfaction of the Diponegoro university students, also to design and analysis the implementation of Zachman Framework. Based on the data analysis collected by e-mail, the conclusion were: Design of the website in online store is good implementation because there is majority of respondents agree for customer satisfaction. The analysis of zachman framework for shopme design online store reflected the best solution because describe the more comprehensive coverage for all enterprise architecture stakeholders. The information system is measures the influence user satisfaction of the Diponegoro University students, and the design and analysis the implementation of zachman framework in this study presented a method that provides guidance in the development of an organization’s enterprise architecture.
Sentimental classification analysis of polarity multi-view textual data using...IJECEIAES
The data and information available in most community environments is complex in nature. Sentimental data resources may possibly consist of textual data collected from multiple information sources with different representations and usually handled by different analytical models. These types of data resource characteristics can form multi-view polarity textual data. However, knowledge creation from this type of sentimental textual data requires considerable analytical efforts and capabilities. In particular, data mining practices can provide exceptional results in handling textual data formats. Besides, in the case of the textual data exists as multi-view or unstructured data formats, the hybrid and integrated analysis efforts of text data mining algorithms are vital to get helpful results. The objective of this research is to enhance the knowledge discovery from sentimental multi-view textual data which can be considered as unstructured data format to classify the polarity information documents in the form of two different categories or types of useful information. A proposed framework with integrated data mining algorithms has been discussed in this paper, which is achieved through the application of X-means algorithm for clustering and HotSpot algorithm of association rules. The analysis results have shown improved accuracies of classifying the sentimental multi-view textual data into two categories through the application of the proposed framework on online polarity user-reviews dataset upon a given topics.
Framework for opinion as a service on review data of customer using semantics...IJECEIAES
At opinion mining plays a significant role in representing the original and unbiased perception of the products/services. However, there are various challenges associated with performing an effective opinion mining in the present era of distributed computing system with dynamic behaviour of users. Existing approaches is more laborious towards extracting knowledge from the reviews of user which is further subjected to various rounds of operation with complex procedures. The proposed system addresses the problem by introducing a novel framework called as opinion-as-a-service which is meant for direct utilization of the extracted knowledge in most user friendly manner. The proposed system introduces a set of three sequential algorithm that performs aggregated of incoming stream of opinion data, performing indexing, followed by applying semantics for extracting knowledge. The study outcome shows that proposed system is better than existing system in mining performance.
(Crestani et al., 2004) The proliferation of mobile devices and thMargaritoWhitt221
(Crestani et al., 2004) The proliferation of mobile devices and the ubiquity of computing and networking technologies have revolutionized how we access information. Mobile and ubiquitous information access is now an essential issue in human-computer interaction, information retrieval, and computer-supported cooperative work.
The International Workshop on Mobile and Ubiquitous Information Access (MobileHCI) was held in Udine, Italy, on September 8, 2003. It included user interface design issues, novel interaction techniques, context-aware applications, collaborative systems, and social implications of mobile computing. They provide a snapshot of the state-of-the-art in this rapidly evolving field. They will interest researchers and practitioners in human-computer interaction, information retrieval, and computer-supported cooperative work.
The workshop was organized by Fabio Crestani, Mark Dunlop, and Stefano Mizzaro. It was in conjunction with the Ninth International Conference on Human-Computer Interaction (HCI International 2003).
(Bace et al.,2020) Part of this is that it's challenging to quantify visual attention in mobile HCI. In a recent paper, Bace et al. tried to address this challenge by quantifying how often and for how long users look at their mobile devices.
The researchers found that, on average, users look at their devices around 46 times per day. They also found that users spend more time looking at their instruments when using them for communication purposes, such as text messaging or phone calls. This suggests a need for further research into how mobile devices can be designed to capture better and hold users' attention.
The researchers also found that users look at their devices more often in a social setting, such as a meeting or a party. This suggests that mobile devices may be distracting us from our social interactions.
In conclusion, the study provides valuable insights into how we can better understand and quantify visual attention in mobile HCI.
(Oulasvirta et al.,2005) Mobile HCI 2004 was a seminal conference on human-computer interaction with mobile technology. The meeting was highly successful, and its impact is still felt today.
The theme of the conference was "Experience and Reflection." This theme was reflected in the papers presented at the meeting, which covered a wide range of topics related to mobile HCI. The papers addressed user experience, design principles, interaction techniques, and evaluation methods in addition to these technical papers, keynote speeches, and panel discussions on various aspects of mobile HCI.
The Mobile HCI 2004 conference was an important event in the history of mobile HCI. It helped establish the field as a central research area, and its papers have significantly impacted how mobile HCI is conducted today.
(Jia, 2014) The limited display space of mobile devices is inadequate for simultaneously displaying all the information needed in context. This paper proposes a novel mobile ...
A DEVELOPMENT FRAMEWORK FOR A CONVERSATIONAL AGENT TO EXPLORE MACHINE LEARNIN...mlaij
This study aims to introduce a discussion platform and curriculum designed to help people understand how
machines learn. Research shows how to train an agent through dialogue and understand how information
is represented using visualization. This paper starts by providing a comprehensive definition of AI literacy
based on existing research and integrates a wide range of different subject documents into a set of key AI
literacy skills to develop a user-centered AI. This functionality and structural considerations are organized
into a conceptual framework based on the literature. Contributions to this paper can be used to initiate
discussion and guide future research on AI learning within the computer science community.
WEB BASED INFORMATION SYSTEMS OF E-COMMERCE USER SATISFACTION USING ZACHMAN ...AM Publications
The progress in information and communication technologies and the birth of the internet has changed the end user computing experience and environment. This advancement has changed the way of delivering information and services. Information systems can now be web-enabled, unlike the traditional stationary information systems. Web based means the information system includes in the website. Web portals are a part of this advancement. A Web portal is a gateway to information and services from multiple sources in a unified way, using a single, unique user interface. This study will make design of web base online information systems of e-commerce user satisfaction using Zachman framework. The major objectives of this study was to investigate how information system IS measures that influence user satisfaction of the Diponegoro university students, also to design and analysis the implementation of Zachman Framework. Based on the data analysis collected by e-mail, the conclusion were: Design of the website in online store is good implementation because there is majority of respondents agree for customer satisfaction. The analysis of zachman framework for shopme design online store reflected the best solution because describe the more comprehensive coverage for all enterprise architecture stakeholders. The information system is measures the influence user satisfaction of the Diponegoro University students, and the design and analysis the implementation of zachman framework in this study presented a method that provides guidance in the development of an organization’s enterprise architecture.
Sentimental classification analysis of polarity multi-view textual data using...IJECEIAES
The data and information available in most community environments is complex in nature. Sentimental data resources may possibly consist of textual data collected from multiple information sources with different representations and usually handled by different analytical models. These types of data resource characteristics can form multi-view polarity textual data. However, knowledge creation from this type of sentimental textual data requires considerable analytical efforts and capabilities. In particular, data mining practices can provide exceptional results in handling textual data formats. Besides, in the case of the textual data exists as multi-view or unstructured data formats, the hybrid and integrated analysis efforts of text data mining algorithms are vital to get helpful results. The objective of this research is to enhance the knowledge discovery from sentimental multi-view textual data which can be considered as unstructured data format to classify the polarity information documents in the form of two different categories or types of useful information. A proposed framework with integrated data mining algorithms has been discussed in this paper, which is achieved through the application of X-means algorithm for clustering and HotSpot algorithm of association rules. The analysis results have shown improved accuracies of classifying the sentimental multi-view textual data into two categories through the application of the proposed framework on online polarity user-reviews dataset upon a given topics.
Framework for opinion as a service on review data of customer using semantics...IJECEIAES
At opinion mining plays a significant role in representing the original and unbiased perception of the products/services. However, there are various challenges associated with performing an effective opinion mining in the present era of distributed computing system with dynamic behaviour of users. Existing approaches is more laborious towards extracting knowledge from the reviews of user which is further subjected to various rounds of operation with complex procedures. The proposed system addresses the problem by introducing a novel framework called as opinion-as-a-service which is meant for direct utilization of the extracted knowledge in most user friendly manner. The proposed system introduces a set of three sequential algorithm that performs aggregated of incoming stream of opinion data, performing indexing, followed by applying semantics for extracting knowledge. The study outcome shows that proposed system is better than existing system in mining performance.
Thesis' paper from the Master in Information Design. Universidad de las Américas Puebla.
Omar Sosa Tzec.
(Thesis presented on Dec of 2006).
The information design, regarded as the act of creating usable messages, has a direct application on designing graphic user interfaces. In this regard, it is possible to consider schematic visualization as an option for users to unload cognitively through more stress on the visual characteristics of the interface. This represents a way to apply the Calm Technology paradigm proposed by Mark Weiser. By considering the level of iconicity conveyed into an interface of this nature, the understanding of how schematics works on the interface should be evaluated under a different approach rather than a traditional usability evaluation, for example by doing a communicability test (from the Semiotic Engineering theory). Thus, this paper describes the overall process to design and evaluation of an instant messaging client under these considerations and it also introduces a standpoint for interface design based on the three rhetorical appealing modes.
Tools and Techniques for Designing, Implementing, & Evaluating Ubiquitous Com...ijceronline
Interactive systems in the mobile, ubiquitous and virtual environments are at a stage of development where designers and developers are keen to find out more about design, use, and usability of these systems. Ubiquitous Computing is the design, implementation and usability that highlight the theories, techniques, tools and best practices in these environments. This paper shows that usable and useful systems that can be achieved in ways that will improve usability to enhance user experience. Research on the usability issues for young children, teenagers, adults and the elderly is presented with different techniques for the mobile, ubiquitous and virtual environments. Interactive frameworks in the portable, omnipresent, and virtual situations are at a phase of advancement where creators and engineers are quick to discover more about the outline, use, and ease of use of these frameworks. The objective of this research paper is to assess the tools and techniques for designing, implementing, and evaluating ubiquitous computing systems used by developers so as to formulate practical solutions that address the functionality of these systems. Ideal systems ensure that designers are able to develop and predict usability of systems at all the stages of virtual environments. This is particularly essential as it increases the experience of the users. This requires one to use the best tool and techniques backed by theories to practice the same. However this varies across different fields such as ubiquitous and mobile environments. In addition all the computing tools have to share visionary tools that allow them to network while at the same time they are processing and distinctively modeling the user interface. Some of the main methods that are used for smart devices include tools such as tabs, boards and pads. Various tools are usually used in the design of the works of the computer. The need to select appropriate techniques that will allow for the efficient use of the chosen techniques for the devices is thus a necessity. This implies that the selection of such tools should be based on set out effective techniques that have been tested so that the required output is achieved.
An Extensible Web Mining Framework for Real KnowledgeIJEACS
With the emergence of Web 2.0 applications that bestow rich user experience and convenience without time and geographical restrictions, web usage logs became a goldmine to researchers across the globe. User behavior analysis in different domains based on web logs has its utility for enterprises to have strategic decision making. Business growth of enterprises depends on customer-centric approaches that need to know the knowledge of customer behavior to succeed. The rationale behind this is that customers have alternatives and there is intense competition. Therefore business community needs business intelligence to have expert decisions besides focusing customer relationship management. Many researchers contributed towards this end. However, the need for a comprehensive framework that caters to the needs of businesses to ascertain real needs of web users. This paper presents a framework named eXtensible Web Usage Mining Framework (XWUMF) for discovering actionable knowledge from web log data. The framework employs a hybrid approach that exploits fuzzy clustering methods and methods for user behavior analysis. Moreover the framework is extensible as it can accommodate new algorithms for fuzzy clustering and user behavior analysis. We proposed an algorithm known as Sequential Web Usage Miner (SWUM) for efficient mining of web usage patterns from different data sets. We built a prototype application to validate our framework. Our empirical results revealed that the framework helps in discovering actionable knowledge.
CRESUS: A TOOL TO SUPPORT COLLABORATIVE REQUIREMENTS ELICITATION THROUGH ENHA...cscpconf
Communicating an organisation's requirements in a semantically consistent and understandable manner and then reflecting the potential impact of those requirements on the IT infrastructure presents a major challenge among stakeholders. Initial research findings indicate a desire among business executives for a tool that allows them to communicate organisational changes using natural language and a simulation of the IT infrastructure that supports those changes. Building on a detailed analysis and evaluation of these findings, the innovative CRESUS tool was designed and implemented. The purpose of this research was to investigate to what extent CRESUS both aids communication in the development of a shared understanding and supports collaborative requirements elicitation to bring about organisational, and associated IT infrastructural, change. This paper presents promising results that show how such a tool can facilitate collaborative requirements elicitation through increased communication around organisational change and the IT infrastructure.
The mobile phone has received global attention primarily as a personal consumer technology. However, we believe that mobile information technology in general will play a significant role in organisational efforts to innovate current practices and have significant economic impact. Enterprise mobility signals new ways of managing how people work together using mobile information technology and will form an integral part of the efforts to improve the efficiency and effectiveness of information work. This belief is, however, not reflected in the current selection of books and collections exploring the issue of enterprise mobility. The aim of this paper is to highlight some of the key challenges in the application of mobile information technology to improve organisational efficiency. This is accomplished through comparing and contrasting findings from a selection of 11 empirical studies of enterprise mobility with information technology conducted between 2001 and 2007. The paper argues that the debate so far has largely failed to embed glowing accounts for technological potential in a sound discussion of organisational realities. In particular, there has been a lack of balanced accounts of the implicit and explicit trade-offs involved in mobilising the interaction between members of the workforce.
A Survey of Building Robust Business Models in Pervasive ComputingOsama M. Khaled
Pervasive computing is one of the most challenging and difficult computing domains nowadays. It includes many architectural challenges like context awareness, adaptability, mobility, availability, and scalability. There are currently few approaches which provide methodologies to build suitable architectural models that are more suited to the nature of the pervasive domain. This area still needs a lot of enhancements in order to let the software business analyst (BA) cognitively handle pervasive applications by using suitable tasks and tools. Accordingly, any proposed research topic that would attempt to define a development methodology can greatly help BAs in modeling pervasive applications with high efficiency. In this survey paper we address some of the most significant and current software engineering practices that are proving to be most effective in building pervasive systems.
For citation:
Osama M. Khaled and Hoda M. Hosny. A Survey of Building Robust Business Models in Pervasive Computing. An accepted paper in the 2014 World Congress in Computer Science Computer Engineering and Applied Computing
This is the presentation of the Juan Cruz-Benito’s PhD “On data-driven systems analyzing, supporting and enhancing users’ interaction and experience” that was defended on September 3rd, 2018 in the Faculty of Sciences at University of Salamanca Spain. This PhD was graded with the maximum qualification “Sobresaliente Cum Laude”.
Leveraging Graph Neural Networks for User Profiling: Recent Advances and Open...Erasmo Purificato
Slide of the tutorial entitled "Leveraging Graph Neural Networks for User Profiling: Recent Advances and Open Challenges" held at CIKM'23: 32nd ACM International Conference on Information and Knowledge Management (October 21, 2023 | Birmingham, United Kingdom)
Thesis' paper from the Master in Information Design. Universidad de las Américas Puebla.
Omar Sosa Tzec.
(Thesis presented on Dec of 2006).
The information design, regarded as the act of creating usable messages, has a direct application on designing graphic user interfaces. In this regard, it is possible to consider schematic visualization as an option for users to unload cognitively through more stress on the visual characteristics of the interface. This represents a way to apply the Calm Technology paradigm proposed by Mark Weiser. By considering the level of iconicity conveyed into an interface of this nature, the understanding of how schematics works on the interface should be evaluated under a different approach rather than a traditional usability evaluation, for example by doing a communicability test (from the Semiotic Engineering theory). Thus, this paper describes the overall process to design and evaluation of an instant messaging client under these considerations and it also introduces a standpoint for interface design based on the three rhetorical appealing modes.
Tools and Techniques for Designing, Implementing, & Evaluating Ubiquitous Com...ijceronline
Interactive systems in the mobile, ubiquitous and virtual environments are at a stage of development where designers and developers are keen to find out more about design, use, and usability of these systems. Ubiquitous Computing is the design, implementation and usability that highlight the theories, techniques, tools and best practices in these environments. This paper shows that usable and useful systems that can be achieved in ways that will improve usability to enhance user experience. Research on the usability issues for young children, teenagers, adults and the elderly is presented with different techniques for the mobile, ubiquitous and virtual environments. Interactive frameworks in the portable, omnipresent, and virtual situations are at a phase of advancement where creators and engineers are quick to discover more about the outline, use, and ease of use of these frameworks. The objective of this research paper is to assess the tools and techniques for designing, implementing, and evaluating ubiquitous computing systems used by developers so as to formulate practical solutions that address the functionality of these systems. Ideal systems ensure that designers are able to develop and predict usability of systems at all the stages of virtual environments. This is particularly essential as it increases the experience of the users. This requires one to use the best tool and techniques backed by theories to practice the same. However this varies across different fields such as ubiquitous and mobile environments. In addition all the computing tools have to share visionary tools that allow them to network while at the same time they are processing and distinctively modeling the user interface. Some of the main methods that are used for smart devices include tools such as tabs, boards and pads. Various tools are usually used in the design of the works of the computer. The need to select appropriate techniques that will allow for the efficient use of the chosen techniques for the devices is thus a necessity. This implies that the selection of such tools should be based on set out effective techniques that have been tested so that the required output is achieved.
An Extensible Web Mining Framework for Real KnowledgeIJEACS
With the emergence of Web 2.0 applications that bestow rich user experience and convenience without time and geographical restrictions, web usage logs became a goldmine to researchers across the globe. User behavior analysis in different domains based on web logs has its utility for enterprises to have strategic decision making. Business growth of enterprises depends on customer-centric approaches that need to know the knowledge of customer behavior to succeed. The rationale behind this is that customers have alternatives and there is intense competition. Therefore business community needs business intelligence to have expert decisions besides focusing customer relationship management. Many researchers contributed towards this end. However, the need for a comprehensive framework that caters to the needs of businesses to ascertain real needs of web users. This paper presents a framework named eXtensible Web Usage Mining Framework (XWUMF) for discovering actionable knowledge from web log data. The framework employs a hybrid approach that exploits fuzzy clustering methods and methods for user behavior analysis. Moreover the framework is extensible as it can accommodate new algorithms for fuzzy clustering and user behavior analysis. We proposed an algorithm known as Sequential Web Usage Miner (SWUM) for efficient mining of web usage patterns from different data sets. We built a prototype application to validate our framework. Our empirical results revealed that the framework helps in discovering actionable knowledge.
CRESUS: A TOOL TO SUPPORT COLLABORATIVE REQUIREMENTS ELICITATION THROUGH ENHA...cscpconf
Communicating an organisation's requirements in a semantically consistent and understandable manner and then reflecting the potential impact of those requirements on the IT infrastructure presents a major challenge among stakeholders. Initial research findings indicate a desire among business executives for a tool that allows them to communicate organisational changes using natural language and a simulation of the IT infrastructure that supports those changes. Building on a detailed analysis and evaluation of these findings, the innovative CRESUS tool was designed and implemented. The purpose of this research was to investigate to what extent CRESUS both aids communication in the development of a shared understanding and supports collaborative requirements elicitation to bring about organisational, and associated IT infrastructural, change. This paper presents promising results that show how such a tool can facilitate collaborative requirements elicitation through increased communication around organisational change and the IT infrastructure.
The mobile phone has received global attention primarily as a personal consumer technology. However, we believe that mobile information technology in general will play a significant role in organisational efforts to innovate current practices and have significant economic impact. Enterprise mobility signals new ways of managing how people work together using mobile information technology and will form an integral part of the efforts to improve the efficiency and effectiveness of information work. This belief is, however, not reflected in the current selection of books and collections exploring the issue of enterprise mobility. The aim of this paper is to highlight some of the key challenges in the application of mobile information technology to improve organisational efficiency. This is accomplished through comparing and contrasting findings from a selection of 11 empirical studies of enterprise mobility with information technology conducted between 2001 and 2007. The paper argues that the debate so far has largely failed to embed glowing accounts for technological potential in a sound discussion of organisational realities. In particular, there has been a lack of balanced accounts of the implicit and explicit trade-offs involved in mobilising the interaction between members of the workforce.
A Survey of Building Robust Business Models in Pervasive ComputingOsama M. Khaled
Pervasive computing is one of the most challenging and difficult computing domains nowadays. It includes many architectural challenges like context awareness, adaptability, mobility, availability, and scalability. There are currently few approaches which provide methodologies to build suitable architectural models that are more suited to the nature of the pervasive domain. This area still needs a lot of enhancements in order to let the software business analyst (BA) cognitively handle pervasive applications by using suitable tasks and tools. Accordingly, any proposed research topic that would attempt to define a development methodology can greatly help BAs in modeling pervasive applications with high efficiency. In this survey paper we address some of the most significant and current software engineering practices that are proving to be most effective in building pervasive systems.
For citation:
Osama M. Khaled and Hoda M. Hosny. A Survey of Building Robust Business Models in Pervasive Computing. An accepted paper in the 2014 World Congress in Computer Science Computer Engineering and Applied Computing
This is the presentation of the Juan Cruz-Benito’s PhD “On data-driven systems analyzing, supporting and enhancing users’ interaction and experience” that was defended on September 3rd, 2018 in the Faculty of Sciences at University of Salamanca Spain. This PhD was graded with the maximum qualification “Sobresaliente Cum Laude”.
Leveraging Graph Neural Networks for User Profiling: Recent Advances and Open...Erasmo Purificato
Slide of the tutorial entitled "Leveraging Graph Neural Networks for User Profiling: Recent Advances and Open Challenges" held at CIKM'23: 32nd ACM International Conference on Information and Knowledge Management (October 21, 2023 | Birmingham, United Kingdom)
Honest Reviews of Tim Han LMA Course Program.pptxtimhan337
Personal development courses are widely available today, with each one promising life-changing outcomes. Tim Han’s Life Mastery Achievers (LMA) Course has drawn a lot of interest. In addition to offering my frank assessment of Success Insider’s LMA Course, this piece examines the course’s effects via a variety of Tim Han LMA course reviews and Success Insider comments.
A Strategic Approach: GenAI in EducationPeter Windle
Artificial Intelligence (AI) technologies such as Generative AI, Image Generators and Large Language Models have had a dramatic impact on teaching, learning and assessment over the past 18 months. The most immediate threat AI posed was to Academic Integrity with Higher Education Institutes (HEIs) focusing their efforts on combating the use of GenAI in assessment. Guidelines were developed for staff and students, policies put in place too. Innovative educators have forged paths in the use of Generative AI for teaching, learning and assessments leading to pockets of transformation springing up across HEIs, often with little or no top-down guidance, support or direction.
This Gasta posits a strategic approach to integrating AI into HEIs to prepare staff, students and the curriculum for an evolving world and workplace. We will highlight the advantages of working with these technologies beyond the realm of teaching, learning and assessment by considering prompt engineering skills, industry impact, curriculum changes, and the need for staff upskilling. In contrast, not engaging strategically with Generative AI poses risks, including falling behind peers, missed opportunities and failing to ensure our graduates remain employable. The rapid evolution of AI technologies necessitates a proactive and strategic approach if we are to remain relevant.
Unit 8 - Information and Communication Technology (Paper I).pdfThiyagu K
This slides describes the basic concepts of ICT, basics of Email, Emerging Technology and Digital Initiatives in Education. This presentations aligns with the UGC Paper I syllabus.
Operation “Blue Star” is the only event in the history of Independent India where the state went into war with its own people. Even after about 40 years it is not clear if it was culmination of states anger over people of the region, a political game of power or start of dictatorial chapter in the democratic setup.
The people of Punjab felt alienated from main stream due to denial of their just demands during a long democratic struggle since independence. As it happen all over the word, it led to militant struggle with great loss of lives of military, police and civilian personnel. Killing of Indira Gandhi and massacre of innocent Sikhs in Delhi and other India cities was also associated with this movement.
Instructions for Submissions thorugh G- Classroom.pptxJheel Barad
This presentation provides a briefing on how to upload submissions and documents in Google Classroom. It was prepared as part of an orientation for new Sainik School in-service teacher trainees. As a training officer, my goal is to ensure that you are comfortable and proficient with this essential tool for managing assignments and fostering student engagement.
Francesca Gottschalk - How can education support child empowerment.pptxEduSkills OECD
Francesca Gottschalk from the OECD’s Centre for Educational Research and Innovation presents at the Ask an Expert Webinar: How can education support child empowerment?
Francesca Gottschalk - How can education support child empowerment.pptx
HI5030 Business Systems Analysis And Design.docx
1. HI5030 Business Systems Analysis And Design
Answer:
Introduction:
The purpose of the paper is to analyse the various studies related Information Architecture
and UX/UI Design to identify the approaches towards methodologies, data collecting and
analysis and the result from the subsequent studies. The paper is aimed to critically analyse
the recent academic researches to find out the importance of information structure and
UI/UX design in modern application and services. Each academic paper has its own way of
utilizing UI/UX design to enhance the experience of the users and induce satisfaction and
involvement. The information architecture is the core of UI/UX design to result a highly
attractive and quality websites.
Discussion: Article 1
Nowakowski, M., 2020. Comparative Analysis of Information Usefulness Evaluation
Methods on Business Internet Services. European Research Studies, 23(2), pp.292-306.
The article contributes to defining the importance of usefulness of information and
evaluates methods for presentation of internet services and business websites for
increasing efficiency. It presents us with the comparison and the applications of the
usefulness of information, later evaluated by methods for graphical and textual
presentation of internet services of businesses.
According to the quantitative approach of UX/UI design research are methods of
experimentation which help in precisely measuring the data by collection followed by
analysis od statistical reports and relationship of cause-effect. This method includes data
collection surveys, quizzes, interviews, analysis from statistics of click-tracking and analysis
of the logs from the server.
Qualitative approach of UI/UX design research is done by building a descriptive information
about observations from collection of data and analysis. Thoughts, ideas and insights are
generated on the various patterns and trends observed. This method includes use of
heuristic analysis, reviews and inspections, cognitive walkthrough, action analysis and
2. group discussions.
Three evaluations are used, namely formative evaluation, interpretive evaluation and
summative evaluation. These evaluations have led to achieve applicability of the analysed
data and better understanding about the usefulness of information. The article provides
learning about UI/UX data collection and analysis methods.
Article 2:
Kosmarski, A., 2020. Blockchain adoption in academia: Promises and challenges. Journal of
Open Innovation: Technology, Market, and Complexity, 6(4), p.117.
This article provides an outline for the development of the blockchain technologies and
adoption in various sectors and study the perception of participants in adaptation of
distributed ledger system (DLT). This had led to various challenges and problems for the
lack of information infrastructure and weak design of UX/UI in current blockchain
applications.
The paper aims to fulfil the gap about the experience in blockchain adoption. Studies are
provided on use of DLT with blockchain adoption evaluating from point of view of an actor
and determine its key challenges. The data collection is guided by qualitative approach
based on critical project review, interviews, and focus groups of professionals.
The results from the analysis shows concern for applications not being simple with the
design of UX/UI. As the benefits of integration of DLT with blockchain was not clear,
blockchain integration would require use of excess resources and considerate
understanding about computational thinking. The applications would never reach their
goals as the customer interaction with the applications is not satisfying, requires
concentration and difficult to use. This report clearly shows the need of information
architecture to create understanding about the requirement of blockchain and simple
UX/UI design to attract more engaged audience.
Article 3:
Villegas-Ch, W., Arias-Navarrete, A. and Palacios-Pacheco, X., 2020. Proposal of an
Architecture for the Integration of a Chatbot with Artificial Intelligence in a Smart Campus
for the Improvement of Learning. Sustainability, 12(4), p.1500.
The article provides a guide to the use of technologies to improve the interest of the student
toward active learning, The article shows the need of information architecture for chatbot
in smart campus with reliable UX/UI for enabling simulated human conversation.
An AI model is introduced in the system that suits the smart campus infrastructure. Smart
3. Campus is composed of layers of AI operation. The first layer acquires data from three
groups of participants by using IoT devices about the activities being carried out. The
second layer is responsible for storing the public data in several databases or cloud to help
in analysis. The third layer helps with analysis of data that are present in databases and
cloud. The fourth layer offers the service of Chatbot to all the students and teachers
providing a strong library management system in university website with easy UI/UX
design and information infrastructure providing active learning.
Implementation of a chatbot has led to improvement in performance of the students in
actively learning topics and increased class participation, monitoring on the development of
performance in academic activities performed and suggesting activities for continuous
improvement.
Article 4:
Kelly, N. and Gero, J.S., 2021. Design thinking and computational thinking: a dual process
model for addressing design problems. Design Science, 7.
The paper addresses the relationship of design thinking with computational thinking to
determine and address the problems of design. The article contributes to the need of dual
process model to understand designing tools that help in working with both design and
computational thinking
Deep understanding is developed on the theoretical foundation of the design thinking by
learning the relationship between it and computational thinking. A proposed ontology is
used to determine the relationship among the thinking with an ontological approach space
for addressing the problems with specificity of framing and solutions. Clear knowledge is
provided for the professionals to work within the space addressing different problems.
The Dual process of thinking is introduced to help the developers understand the existing
and future tools for designing. Computational tools are helping the designer support both
thinking and allow fluid movement among them. Current UI/UX design of recent times are
shows similar processes of evolution by updating from freehand sketching to automation of
generation of code.
The paper contributes with the need of structuring information and UI/UX designs to use
both ways of thinking to address the problems by fluid movement.
Article 5:
Feidakis, M., Chatzigeorgiou, C., Karamperi, C., Giannakos, L., Xefteris, V.R., Ntioudis, D.,
Tsanousa, A., Kogias, D.G., Patrikakis, C., Meditskos, G. and Gorgogetas, G., 2021. Smart
Interconnected Infrastructures for Security and Protection: The DESMOS
4. Project. Computers, 10(9), p.116.
This paper demonstrates the DESMOS project as an ecosystem for various interconnected
smart devices, applications and infrastructure providing a secured environment for the
tourists. It provides to the main report by focusing on the user acceptance for the UX.UI
design of the DESMOS project and their architecture of information.
The DESMOS aims to provide a smart information infrastructure by connecting nodes of IoT
like smartphones, sensors, bands and applications in a cloud-based open stack platform.
The project requires study of use cases and scenarios, analysis of user requirements and
indicators for customer satisfaction. Mobile applications and privacy inference rules and
mechanisms are implemented followed by integration, validation and testing. Data
collection is done by online and offline questionnaires analysing the main criteria for UI/UX
design.
The paper contributes in understanding the UI/UX design and need of information
infrastructure by evaluating the main guideline. It states the product should be attractive
with ease of use and satisfying feel. The usability of the application should be well defined.
The response time should be minimal. The interaction should be controlled and secured.
There is increase in motivation among users with novelty and innovations.
Article 6:
Eliakis, S., Kotsopoulos, D., Karagiannaki, A. and Pramatari, K., 2020. Survival and Growth in
Innovative Technology Entrepreneurship: A Mixed-Methods Investigation. Administrative
Sciences, 10(3), p.39.
This article describes the advantages and challenges of growth and survival of modern
innovative technologies by combining the result from qualitative and quantitative analysis.
The paper briefly describes the need of UX/UI optimization techniques to guide the
entrepreneurs to provide customer satisfaction and regulate business activities efficiently.
The findings from the research helps in examination of maturity and growth revealing
characteristics of the entrepreneurial team and the present employees to be technically
sound and innovative contributing to the survival of the company. Three stages of
evolutions are determined with an evolutionary growth in the beginning of the project, a
revolutionary growth with gaining competitive advantage by innovation followed by the
second evolutionary maturity stage.
The paper provides the purpose of UI/UX optimization, structuring information as
additional services and consulting for business intelligence. With various marketing
strategies like search engine marketing, email and social media marketing, optimization of
search engines, consultancy for digital marketing and development of websites. Thus,
5. enhancing UX/UI design is required for the participants to make sure that their website and
applications provide maximum satisfaction to their customers and increased usability.
Article 7:
Janoskova, P., Stofkova, K.R., Kovacikova, M., Stofkova, J. and Kovacikova, K., 2021. The
Concept of a Smart City Communication in the Form of an Urban Mobile
Application. Sustainability, 13(17), p.9703.
The paper describes the concept of designing a smart solution to facilitate two-way
communication inside smart city by development of a smart phone application. The paper
defines the need of structing information to gain knowledge for UX/UI design of the
application. Steps for UI/UX design are defined and implemented which help in
development of the smart city.
The method used in the paper is UI/UX design methods that help in creation of the structure
for the design of the application. User behaviour investigation is done with interviews and
questionnaires to determine the main objectives. Analysis of the data leads to designing the
information architecture with structure and connectivity between the contents of the
application. Understanding is developed about the users trying to access information.
Interactive wireframes and protypes are created based on the knowledge acquired.
The smart city application is necessary to keep a constant communication between the city
and its citizen. A platform is provided for the citizens to avail the services offered by the
city. The useful UI/UX designs are adopted to increase efficiency and fluid operations
leading to customer satisfaction. It helps in creating information infrastructure for ease of
understanding the applications.
Article 8:
Sciascia, S., Radin, M., Cecchi, I., Di Nunzio, P., Buccarano, N., Di Gregorio, F., Valeria, M.,
Osella, S., Crosasso, P., Favuzzi, M.D. and Rubini, E., 2020. Tailoring tofacitinib oral therapy
in rheumatoid arthritis: the TuTORApp—a usability study. International journal of
environmental research and public health, 17(10), p.3469.
The paper describes about creating a smart phone application that will allow patients to
take care of their medical problems facilitated with proper treatment. This paper
contributes to development of an architecture for providing information to its audience and
UX/UI design implementation and development. The project starts with designing and
development of the mobile application that will remind the patients for their medicinal
intakes, access visits and test arranged and maintain compliance with their therapeutic
planning.
6. The validation of the application is checked by inclusion of patients using it by evaluation of
results from self-management improvement, monitoring and alerts for medication and
database of clinical follow-ups.
Importance is given to designing for the UI/UX to facilitate the easy use of the application,
interactive visual presentation and design to maximize the experience and the satisfaction
of the users. The patients are the one in need thus the application should be maintaining
alerts for medication and provide users with progress indicators visualization and
gamification. It facilitates an innovative UI/UX design following the guidelines to provide
structured information on tests, exams, visits and therapy.
Article 9:
Yu, F., Ruel, L., Tyler, R., Xu, Q., Cui, H., Karanasios, S., Nguyen, B.X., Keilbach, A. and Mostafa,
J., 2020. Innovative UX Methods for Information Access Based on Interdisciplinary
Approaches: Practical Lessons from Academia and Industry. Data and Information
Management, 4(1), pp.74-80.
The article broadly describes the need for UX/UI design education, approaches towards
education and various curriculums with existing practices. Furthermore, it contributes in
understanding the method of learning, challenges of UX/UI and information architecture by
developing new ideas from presentations, workshops and discussions.
The research follows the to gain understanding about the terminologies, concepts and
guidance for redesigning the UX/UI curriculum for a school. It aims to facilitate the teachers
with new topics, directions and ideas to enhancing their teaching about UI/UX designs. It
helps the student be accustomed to the market demand of UI/UX design and address its
interdisciplinary nature.
The result of workshop activities led by discussion of the panel members proposed a
learning based on the challenges of UI/UX designs led by projects of prototyping and skill
management. The industry and business practices are well understood by the teachers to
share knowledge to the students with active participation helping them to build a strong
prospect for their career.
The paper provides a wide range of different perspective on UI/UX design development
from the members to demonstrate the importance of UI/UX education and structuring
usability research.
Article 10:
Guimarães, V., Oliveira, E., Carvalho, A., Cardoso, N., Emerich, J., Dumoulin, C., Swinnen, N.,
De Jong, J. and de Bruin, E.D., 2021. An Exergame Solution for Personalized Multicomponent
7. Training in Older Adults. Applied Sciences, 11(17), p.7986.
The paper describes the need of exergames among old people to increase motivation for
training and reduced physical impairments. The paper illustrates the design and
architecture of an exergame by definition of game mechanics and structure provided by
UI/UX designers and game developers to induce smooth functionality and operation.
The project of creation of exergame was structured by the investigation stage, development
phase and evaluations with trials. The investigation method is done to gain understanding
about the needs and objectives of the users provided by survey from end users and group of
clinicians. The development stage is carried out from the results of the investigation phase
followed by evaluation of the acceptability and feasibility of the exergame and the gaming
experience.
UI/UX design plays part in the design of the game, strategies for gamification and enhancing
the experience and satisfaction of the users. The interface is based on requirements for
older adults thus providing simple visual representation, clear distinction in the actionable
elements and auditory feedbacks of in-game actions. The experience from the gain is aimed
to keep users motivated by distributing exercises into minigames with simple instructions.
Conclusion:
The report analyses the importance of Computer architecture and UX/UI design in
development of new innovative technologies for analysing various approaches towards
design and architecture of a system. The articles discussed above provides supportive
information to create a solid ground for learning about the topic. The paper comprises of
articles with important relation to UI/UX design and information architecture describing
the importance of satisfaction of user experience by enchanting the understanding about
UI/UX designs for websites and applications. Learning is obtained about various
methodologies of implementation, research purposes, methods of designs and structuring
information with the process of data collection and analysis. Results of the researches are
discussed critically analysing the papers and relation to the main research of understanding
the importance of Computer architecture and UX/UI design.
Bibliography:
Eliakis, S., Kotsopoulos, D., Karagiannaki, A. and Pramatari, K., 2020. Survival and Growth in
Innovative Technology Entrepreneurship: A Mixed-Methods Investigation. Administrative
Sciences, 10(3), p.39.
Feidakis, M., Chatzigeorgiou, C., Karamperi, C., Giannakos, L., Xefteris, V.R., Ntioudis, D.,
Tsanousa, A., Kogias, D.G., Patrikakis, C., Meditskos, G. and Gorgogetas, G., 2021. Smart
Interconnected Infrastructures for Security and Protection: The DESMOS
8. Project. Computers, 10(9), p.116.
Guimarães, V., Oliveira, E., Carvalho, A., Cardoso, N., Emerich, J., Dumoulin, C., Swinnen, N.,
De Jong, J. and de Bruin, E.D., 2021. An Exergame Solution for Personalized Multicomponent
Training in Older Adults. Applied Sciences, 11(17), p.7986.
Janoskova, P., Stofkova, K.R., Kovacikova, M., Stofkova, J. and Kovacikova, K., 2021. The
Concept of a Smart City Communication in the Form of an Urban Mobile
Application. Sustainability, 13(17), p.9703.
Kelly, N. and Gero, J.S., 2021. Design thinking and computational thinking: a dual process
model for addressing design problems. Design Science, 7.
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Sciascia, S., Radin, M., Cecchi, I., Di Nunzio, P., Buccarano, N., Di Gregorio, F., Valeria, M.,
Osella, S., Crosasso, P., Favuzzi, M.D. and Rubini, E., 2020. Tailoring tofacitinib oral therapy
in rheumatoid arthritis: the TuTORApp—a usability study. International journal of
environmental research and public health, 17(10), p.3469.
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Architecture for the Integration of a Chatbot with Artificial Intelligence in a Smart Campus
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Yu, F., Ruel, L., Tyler, R., Xu, Q., Cui, H., Karanasios, S., Nguyen, B.X., Keilbach, A. and Mostafa,
J., 2020. Innovative UX Methods for Information Access Based on Interdisciplinary
Approaches: Practical Lessons from Academia and Industry. Data and Information
Management, 4(1), pp.74-80.