This document provides an overview of social media usage statistics in Nigeria. It shows that:
- BBM users have a high number of contacts, with half participating in groups. WhatsApp, SMS and Facebook Messenger are commonly used.
- Activities like email, web browsing, and social media are done by nearly all on their mobile devices.
- Users are more likely to be male, under 35, living in large cities, and to have at least a university degree. Household sizes average over 5 people.
This marketing campaign by Pizza Hut aims to position itself as the top choice for digital pizza orders. The target market is millennials, who are heavy social media and mobile users. The campaign will use various social media platforms like Facebook, Twitter, Snapchat, and Instagram to promote deals and discounts. Paid advertising will also be used on these channels as well as YouTube, Hulu, Pandora and Spotify. The goal is to drive more online and mobile orders to capture the two billion dollar digital ordering opportunity and reach 75% of orders online/mobile by the end of 2015.
South Korea is a top 10 market for cross-border ecommerce based on its strong economy, widespread internet and mobile access, and high credit card usage. Koreans are very tech-savvy and responsive to online deals, driving viral sharing of discounts. While familiar with U.S. brands, language remains a barrier, so translated content is important. Consumer behavior is evolving as savvy Koreans learn to leverage overseas shopping, parcel forwarding, and reselling to find lower prices on goods.
The internet has become integral to our daily lives for research, communication, and entertainment. Over half the world's population now has internet access, with 81% access in developed countries. People use a variety of digital devices like smartphones, tablets, and computers to access the internet. They conduct online research through websites, search engines, and social media. Consumers also do a significant amount of online shopping, buying from websites, apps and stores worldwide using many different devices. Marketers must understand changing online behaviors like the rise of mobile video viewing to effectively reach digital audiences.
Sports journalists earn an average of 37,000 pounds per year in the UK, while 62% of journalists in the US are male compared to 37% female; robots have begun filing some match reports, while traditional journalism careers face risks such as imprisonment - in 2016, 259 journalists were imprisoned worldwide, with 81 in Turkey and 31 in China. Journalism degrees are recommended for entry into the field, while common career paths include writing for newspapers, television, or online platforms.
Sports journalists earn an average of 37,000 pounds per year in the UK, while 62% of journalists in the US are male compared to 37% female; robots are increasingly able to file match reports, with one South Korean robot filing 380 Premier League reports in seconds; journalists face risks, with 259 imprisoned globally in 2016 and 87 killed at the peak in 2007 and 2012.
Shopping in the new normal the commerce & conversation playbookFAS
The document discusses trends in online shopping and commerce during the COVID-19 pandemic. It notes that 86% of Twitter users in Southeast Asia have purchased a product online in the past month, and online shoppers on Twitter are discussing purchases and sharing information. The pandemic has accelerated shifts to online shopping and the use of technologies like livestreaming and artificial intelligence in commerce.
Young adult males aged 18-34 spend a significant amount of time online, averaging over 12 hours per week. They are drawn to activities like sports, games, social networks, and adult content. While they value relationships and family, they also enjoy independent online activities. Effective marketing approaches engage them through interactive content, videos, and platforms they frequent like Twitter and YouTube. Their diverse online behaviors require a widespread presence rather than focusing on any one site.
This document provides an overview of social media usage statistics in Nigeria. It shows that:
- BBM users have a high number of contacts, with half participating in groups. WhatsApp, SMS and Facebook Messenger are commonly used.
- Activities like email, web browsing, and social media are done by nearly all on their mobile devices.
- Users are more likely to be male, under 35, living in large cities, and to have at least a university degree. Household sizes average over 5 people.
This marketing campaign by Pizza Hut aims to position itself as the top choice for digital pizza orders. The target market is millennials, who are heavy social media and mobile users. The campaign will use various social media platforms like Facebook, Twitter, Snapchat, and Instagram to promote deals and discounts. Paid advertising will also be used on these channels as well as YouTube, Hulu, Pandora and Spotify. The goal is to drive more online and mobile orders to capture the two billion dollar digital ordering opportunity and reach 75% of orders online/mobile by the end of 2015.
South Korea is a top 10 market for cross-border ecommerce based on its strong economy, widespread internet and mobile access, and high credit card usage. Koreans are very tech-savvy and responsive to online deals, driving viral sharing of discounts. While familiar with U.S. brands, language remains a barrier, so translated content is important. Consumer behavior is evolving as savvy Koreans learn to leverage overseas shopping, parcel forwarding, and reselling to find lower prices on goods.
The internet has become integral to our daily lives for research, communication, and entertainment. Over half the world's population now has internet access, with 81% access in developed countries. People use a variety of digital devices like smartphones, tablets, and computers to access the internet. They conduct online research through websites, search engines, and social media. Consumers also do a significant amount of online shopping, buying from websites, apps and stores worldwide using many different devices. Marketers must understand changing online behaviors like the rise of mobile video viewing to effectively reach digital audiences.
Sports journalists earn an average of 37,000 pounds per year in the UK, while 62% of journalists in the US are male compared to 37% female; robots have begun filing some match reports, while traditional journalism careers face risks such as imprisonment - in 2016, 259 journalists were imprisoned worldwide, with 81 in Turkey and 31 in China. Journalism degrees are recommended for entry into the field, while common career paths include writing for newspapers, television, or online platforms.
Sports journalists earn an average of 37,000 pounds per year in the UK, while 62% of journalists in the US are male compared to 37% female; robots are increasingly able to file match reports, with one South Korean robot filing 380 Premier League reports in seconds; journalists face risks, with 259 imprisoned globally in 2016 and 87 killed at the peak in 2007 and 2012.
Shopping in the new normal the commerce & conversation playbookFAS
The document discusses trends in online shopping and commerce during the COVID-19 pandemic. It notes that 86% of Twitter users in Southeast Asia have purchased a product online in the past month, and online shoppers on Twitter are discussing purchases and sharing information. The pandemic has accelerated shifts to online shopping and the use of technologies like livestreaming and artificial intelligence in commerce.
Young adult males aged 18-34 spend a significant amount of time online, averaging over 12 hours per week. They are drawn to activities like sports, games, social networks, and adult content. While they value relationships and family, they also enjoy independent online activities. Effective marketing approaches engage them through interactive content, videos, and platforms they frequent like Twitter and YouTube. Their diverse online behaviors require a widespread presence rather than focusing on any one site.
Mobile users are leaping forward in Vietnam, with lesser cities and rural users expected to leapfrog the PC journey. While internet usage among youth is saturated, mobile adoption is expected to significantly grow among those aged 35 and older, changing the online journey. As consumers spend more time online at home competing with or complementing TV, advertising needs to follow consumer eyeballs online where 9 in 10 rely on the internet for news over entertainment. However, trust remains a barrier to online purchasing.
- The survey found that over half of Chinese mobile gamers play for more than an hour per day, with the most popular times being during lunch breaks and in the evening.
- Puzzle games and MOBAs were the most popular genres among female and male gamers respectively.
- Most gamers spend less than $6 per month on mobile games and prefer free-to-play games with in-app purchases over paid or ad-funded options.
- Chinese gamers highly value interacting with others and discovering new games through app store rankings more than influencer recommendations.
Understanding indian consumers the digital opportunity - india week 2015 finPeter Kabel
How India has changed through digital and which opportunities for companies are coming out of this development. Presentation held hat Hamburg Chamber of Commerce in the India Week 2015
Why india is hot, hot, hot - the development of the digital ecosystem - India...Peter Kabel
India is developing to one of the most dynamic digital ecosystems. Already today numbers are impressive - and it is just the beginning. Smart phones and e-commerce are among the driving forces.
Did you know that mobile messenger apps such as WhatsApp & LINE are projected to account for 75 percent of all mobile messaging traffic, ahead of SMS or mobile email in 2018? 'The Rise of Asia's Mobile Messengers' our report with Jana mobile offers insight on how to engage with the New Connected Consumer - who are accessing internet via mobile & account for over 40 per cent of the world's internet users.
Some of the key topics covered by this report
Why should CMOs care about mobile messengers?
What do you need to know about mobile messengers?
What does it mean for brands?
Key Takeaways and;
The Future of Mobile Messengers
To learn more about how your brand can stay relevant with the evolving connected consumer, connect with us @msl_group
Get up to date with all the digital trends in India with this comprehensive 60 page book from Google India. An absolute must for anyone in the marketing industry. Strongly recommended for all others.
EvolutionOfDigitalMarketing: how consumers use technology and its impact on our lives
The document discusses how digital technology and internet usage has evolved over time. It provides statistics that show mobile internet usage and online video consumption increasing globally each year. The future of digital marketing is shaped by emerging technologies like AI, VR and the shift to online services. Businesses must understand evolving consumer trends in technology usage to effectively reach online audiences.
This Blue Paper discusses going beyond traditional demographic segmentation to better understand the behaviors, buying patterns and desires of consumers.
This document provides a summary of key insights from "The State of Mobile in Rural Vietnam Report 2018/2019". It finds that nearly 70% of Vietnam's population lives in rural areas, where smartphones are widely used to access the internet, with 68% of rural residents owning smartphones. Rural users spend much of their daily internet time on chat apps. The report also examines internet habits of different demographic groups in rural Vietnam like mothers and millennials, and how platforms like YouTube and Google Search are used. It provides implications for marketers to understand and target rural Vietnamese audiences effectively.
6 trends of China social media and consumer insights Vincent lee
The document discusses trends in social media usage in China and characteristics of Chinese consumers and netizens. Some key points include:
- China has the largest online population in the world with over 400 million using QQ and 100 million using social networks.
- Chinese netizens are highly engaged with social media and brands have direct access to communicate with nearly half the population.
- Chinese consumers are increasingly sophisticated and demand quality as well as brand values and styles. Younger consumers see relationships with brands as partnerships and forms of self-expression.
- Consumers get information from multiple sources but are also actively engaged with online communities and trusted brands on social media.
Harnessing Social and Mobile to Court the Digital ConsumerCognizant
1) The document discusses how social media and mobile devices have changed consumer behavior and expectations. Consumers now research products, share opinions, and make purchases across multiple digital channels.
2) A study of 1450 consumers found that they use smartphones and social media extensively in their purchase journeys, from discovery to post-purchase. Nearly half use social media to research products and listen to other consumers' experiences.
3) Brands must adapt to this new digital landscape by engaging consumers across social media, mobile apps, and websites. They need to provide an integrated online and in-store shopping experience to meet evolving consumer demands.
With one billion internet users now in Asia Pacific, marketers need to get local and personal. The Asia Digital Marketing Association (ADMA) is a non-profit organization that represents digital marketing players in the region. ADMA provides networking opportunities, industry insights, and professional development resources to help members grow their digital marketing skills and knowledge. Membership gives companies access to events, research, and a directory to find partners and talent.
2019 is setting up to be a very interesting year, full of competing challenges and opportunities.
There are serious warning signs about the global economy and numerous geopolitical challenges in play. The PRC government is also increasing its control and censorship activities. In the past two weeks alone, search engine Bing has been blocked (and unblocked) and big censorship moves have been made within Chinese platforms to remove sensitive content. “Daigou” activity (hand carried imports) is also under increased scrutiny.
Despite this, the opportunities in China are still large and brands continue to increase digital & social media budgets. Social and digital continue to be seen as the most cost efficient marketing channels.
While China still represents a big growth opportunity for all brands, it is also a market where big gains are increasingly going to larger brands. In 2018, data from analysts showed that only 10% of all accounts on Tmall were profitable. The costs of winning in China are rising quickly. Brands need to be more measured and focus on fewer, higher quality efforts.
Marketing to China is also becoming a global challenge. Brands need to support their China-specific marketing with new strategies at HQ level, in order to reach PRC nationals across borders.
With this set of circumstances in place for 2019, there are several key trends for brands to look out for; (1)China marketing should be global, (2)measurement of brand/digital performance is critical, (3)quality in branding and content matter more, (4)social selling is a massive, emerging opportunity, and (5)the rules of retail are being reshaped rapidly.
***
For more context on China social, check out our previous years' reports:
https://www.slideshare.net/cbaker19/social-media-insights-2018
https://www.slideshare.net/cbaker19/social-media-trends-2017
https://www.slideshare.net/cbaker19/2016-chinas-social-media-trend-report
On Wednesday 3rd March 2021, Chief Strategy Officer Mobbie Nazir and Global Head of Research & Insight Paul Greenwood took attendees through the Digital 2021 report.
To read the full report, head over to wearesocial.com/digital-2021
Watch the webinar recording here: https://youtu.be/l9g2KOZ0kjg
To learn more about how to apply the takeaways from this presentation to your brand, get in touch with enquiries@wearesocial.net.
The document discusses the evolution of social networking and the social networking site hi5. It details hi5's growth from 2003 to over 60 million monthly users worldwide. Hi5 localized for Spanish speakers and is now the top social site in Peru. It has expanded beyond communication to add social entertainment like games and videos. The business model includes advertising, direct user payments through virtual currency, and leveraging the social graph for brands.
Real Time, Real Life, Virtual World, by Oisin LunnyLike Minds
The document provides an overview of Habbo Hotel, a virtual world for teenagers. It discusses Habbo's history and growth, business model, revenue sources, marketing partnerships, and key metrics around user engagement, retention and monetization. The summary focuses on Habbo's virtual world platform for social interaction, its freemium business model driven by virtual goods, and its focus on engagement marketing through user-generated content and campaigns.
The document provides research on audience interests and existing social media platforms and products that are popular among the 16-24 age demographic. It analyzes the audiences, content and features of Twitter, TikTok, Instagram, and existing TV shows and movies like Squid Game, Love Island and Spiderman: Homecoming. It also includes examples of advertisements and posters targeted at 16-24 year olds. Potential colors, fonts and logo designs are explored based on the research. A proof-of-concept Instagram profile is created to demonstrate what the final product might look like.
The document provides research on audience interests and existing products that appeal to the target demographic of 16-24 year olds. Research was conducted on various social media platforms to determine popular topics, including games, news, video, shopping, etc. Twitter data found the majority of users are aged 25-34, while TikTok users are predominantly female aged 16-24. Existing products analyzed include the TV show Squid Game and dating show Love Island, both of which appeal to 16-24 year olds. Other sections explore audience profiles, advertisements targeting this age range, logo and website design experiments. The document aims to inform the creation of a new product for 16-24 year olds.
The document provides research on audience interests and existing social media platforms and products that are popular among the 16-24 age demographic. It analyzes the audiences, content and features of Twitter, TikTok, Instagram, and existing TV shows and movies like Squid Game, Love Island and Spiderman: Homecoming. It also includes examples of advertisements and posters targeted at 16-24 year olds. Potential colors, fonts and logo designs are explored based on the research. A proof-of-concept Instagram profile is created to demonstrate what the final product might look like.
The document provides research on audience interests and existing social media platforms and products that are popular among the 16-24 age demographic. It analyzes the audiences, content topics, and design features of Twitter, TikTok, Instagram, Squid Game, Love Island, and Spider-Man to understand what resonates with the target age group. Colour schemes, fonts, logos, and a proof of concept Instagram profile are developed based on the research. A mood board is also created with ideas for including social media links, events calendar, and forum discussions on the planned website.
The document provides a summary of recent digital trends seen across brands and consumers. It outlines trends around the #EndSARS movement in Nigeria and brands that supported or stayed silent on the issue. Top hashtags on Twitter around mental health awareness and an Italian reality TV show are mentioned. New social features from Netflix, Facebook, Instagram and LinkedIn are summarized. Trending marketing campaigns from Burger King, Mountain Dew and OPPO mobile are highlighted.
Mobile users are leaping forward in Vietnam, with lesser cities and rural users expected to leapfrog the PC journey. While internet usage among youth is saturated, mobile adoption is expected to significantly grow among those aged 35 and older, changing the online journey. As consumers spend more time online at home competing with or complementing TV, advertising needs to follow consumer eyeballs online where 9 in 10 rely on the internet for news over entertainment. However, trust remains a barrier to online purchasing.
- The survey found that over half of Chinese mobile gamers play for more than an hour per day, with the most popular times being during lunch breaks and in the evening.
- Puzzle games and MOBAs were the most popular genres among female and male gamers respectively.
- Most gamers spend less than $6 per month on mobile games and prefer free-to-play games with in-app purchases over paid or ad-funded options.
- Chinese gamers highly value interacting with others and discovering new games through app store rankings more than influencer recommendations.
Understanding indian consumers the digital opportunity - india week 2015 finPeter Kabel
How India has changed through digital and which opportunities for companies are coming out of this development. Presentation held hat Hamburg Chamber of Commerce in the India Week 2015
Why india is hot, hot, hot - the development of the digital ecosystem - India...Peter Kabel
India is developing to one of the most dynamic digital ecosystems. Already today numbers are impressive - and it is just the beginning. Smart phones and e-commerce are among the driving forces.
Did you know that mobile messenger apps such as WhatsApp & LINE are projected to account for 75 percent of all mobile messaging traffic, ahead of SMS or mobile email in 2018? 'The Rise of Asia's Mobile Messengers' our report with Jana mobile offers insight on how to engage with the New Connected Consumer - who are accessing internet via mobile & account for over 40 per cent of the world's internet users.
Some of the key topics covered by this report
Why should CMOs care about mobile messengers?
What do you need to know about mobile messengers?
What does it mean for brands?
Key Takeaways and;
The Future of Mobile Messengers
To learn more about how your brand can stay relevant with the evolving connected consumer, connect with us @msl_group
Get up to date with all the digital trends in India with this comprehensive 60 page book from Google India. An absolute must for anyone in the marketing industry. Strongly recommended for all others.
EvolutionOfDigitalMarketing: how consumers use technology and its impact on our lives
The document discusses how digital technology and internet usage has evolved over time. It provides statistics that show mobile internet usage and online video consumption increasing globally each year. The future of digital marketing is shaped by emerging technologies like AI, VR and the shift to online services. Businesses must understand evolving consumer trends in technology usage to effectively reach online audiences.
This Blue Paper discusses going beyond traditional demographic segmentation to better understand the behaviors, buying patterns and desires of consumers.
This document provides a summary of key insights from "The State of Mobile in Rural Vietnam Report 2018/2019". It finds that nearly 70% of Vietnam's population lives in rural areas, where smartphones are widely used to access the internet, with 68% of rural residents owning smartphones. Rural users spend much of their daily internet time on chat apps. The report also examines internet habits of different demographic groups in rural Vietnam like mothers and millennials, and how platforms like YouTube and Google Search are used. It provides implications for marketers to understand and target rural Vietnamese audiences effectively.
6 trends of China social media and consumer insights Vincent lee
The document discusses trends in social media usage in China and characteristics of Chinese consumers and netizens. Some key points include:
- China has the largest online population in the world with over 400 million using QQ and 100 million using social networks.
- Chinese netizens are highly engaged with social media and brands have direct access to communicate with nearly half the population.
- Chinese consumers are increasingly sophisticated and demand quality as well as brand values and styles. Younger consumers see relationships with brands as partnerships and forms of self-expression.
- Consumers get information from multiple sources but are also actively engaged with online communities and trusted brands on social media.
Harnessing Social and Mobile to Court the Digital ConsumerCognizant
1) The document discusses how social media and mobile devices have changed consumer behavior and expectations. Consumers now research products, share opinions, and make purchases across multiple digital channels.
2) A study of 1450 consumers found that they use smartphones and social media extensively in their purchase journeys, from discovery to post-purchase. Nearly half use social media to research products and listen to other consumers' experiences.
3) Brands must adapt to this new digital landscape by engaging consumers across social media, mobile apps, and websites. They need to provide an integrated online and in-store shopping experience to meet evolving consumer demands.
With one billion internet users now in Asia Pacific, marketers need to get local and personal. The Asia Digital Marketing Association (ADMA) is a non-profit organization that represents digital marketing players in the region. ADMA provides networking opportunities, industry insights, and professional development resources to help members grow their digital marketing skills and knowledge. Membership gives companies access to events, research, and a directory to find partners and talent.
2019 is setting up to be a very interesting year, full of competing challenges and opportunities.
There are serious warning signs about the global economy and numerous geopolitical challenges in play. The PRC government is also increasing its control and censorship activities. In the past two weeks alone, search engine Bing has been blocked (and unblocked) and big censorship moves have been made within Chinese platforms to remove sensitive content. “Daigou” activity (hand carried imports) is also under increased scrutiny.
Despite this, the opportunities in China are still large and brands continue to increase digital & social media budgets. Social and digital continue to be seen as the most cost efficient marketing channels.
While China still represents a big growth opportunity for all brands, it is also a market where big gains are increasingly going to larger brands. In 2018, data from analysts showed that only 10% of all accounts on Tmall were profitable. The costs of winning in China are rising quickly. Brands need to be more measured and focus on fewer, higher quality efforts.
Marketing to China is also becoming a global challenge. Brands need to support their China-specific marketing with new strategies at HQ level, in order to reach PRC nationals across borders.
With this set of circumstances in place for 2019, there are several key trends for brands to look out for; (1)China marketing should be global, (2)measurement of brand/digital performance is critical, (3)quality in branding and content matter more, (4)social selling is a massive, emerging opportunity, and (5)the rules of retail are being reshaped rapidly.
***
For more context on China social, check out our previous years' reports:
https://www.slideshare.net/cbaker19/social-media-insights-2018
https://www.slideshare.net/cbaker19/social-media-trends-2017
https://www.slideshare.net/cbaker19/2016-chinas-social-media-trend-report
On Wednesday 3rd March 2021, Chief Strategy Officer Mobbie Nazir and Global Head of Research & Insight Paul Greenwood took attendees through the Digital 2021 report.
To read the full report, head over to wearesocial.com/digital-2021
Watch the webinar recording here: https://youtu.be/l9g2KOZ0kjg
To learn more about how to apply the takeaways from this presentation to your brand, get in touch with enquiries@wearesocial.net.
The document discusses the evolution of social networking and the social networking site hi5. It details hi5's growth from 2003 to over 60 million monthly users worldwide. Hi5 localized for Spanish speakers and is now the top social site in Peru. It has expanded beyond communication to add social entertainment like games and videos. The business model includes advertising, direct user payments through virtual currency, and leveraging the social graph for brands.
Real Time, Real Life, Virtual World, by Oisin LunnyLike Minds
The document provides an overview of Habbo Hotel, a virtual world for teenagers. It discusses Habbo's history and growth, business model, revenue sources, marketing partnerships, and key metrics around user engagement, retention and monetization. The summary focuses on Habbo's virtual world platform for social interaction, its freemium business model driven by virtual goods, and its focus on engagement marketing through user-generated content and campaigns.
The document provides research on audience interests and existing social media platforms and products that are popular among the 16-24 age demographic. It analyzes the audiences, content and features of Twitter, TikTok, Instagram, and existing TV shows and movies like Squid Game, Love Island and Spiderman: Homecoming. It also includes examples of advertisements and posters targeted at 16-24 year olds. Potential colors, fonts and logo designs are explored based on the research. A proof-of-concept Instagram profile is created to demonstrate what the final product might look like.
The document provides research on audience interests and existing products that appeal to the target demographic of 16-24 year olds. Research was conducted on various social media platforms to determine popular topics, including games, news, video, shopping, etc. Twitter data found the majority of users are aged 25-34, while TikTok users are predominantly female aged 16-24. Existing products analyzed include the TV show Squid Game and dating show Love Island, both of which appeal to 16-24 year olds. Other sections explore audience profiles, advertisements targeting this age range, logo and website design experiments. The document aims to inform the creation of a new product for 16-24 year olds.
The document provides research on audience interests and existing social media platforms and products that are popular among the 16-24 age demographic. It analyzes the audiences, content and features of Twitter, TikTok, Instagram, and existing TV shows and movies like Squid Game, Love Island and Spiderman: Homecoming. It also includes examples of advertisements and posters targeted at 16-24 year olds. Potential colors, fonts and logo designs are explored based on the research. A proof-of-concept Instagram profile is created to demonstrate what the final product might look like.
The document provides research on audience interests and existing social media platforms and products that are popular among the 16-24 age demographic. It analyzes the audiences, content topics, and design features of Twitter, TikTok, Instagram, Squid Game, Love Island, and Spider-Man to understand what resonates with the target age group. Colour schemes, fonts, logos, and a proof of concept Instagram profile are developed based on the research. A mood board is also created with ideas for including social media links, events calendar, and forum discussions on the planned website.
The document provides a summary of recent digital trends seen across brands and consumers. It outlines trends around the #EndSARS movement in Nigeria and brands that supported or stayed silent on the issue. Top hashtags on Twitter around mental health awareness and an Italian reality TV show are mentioned. New social features from Netflix, Facebook, Instagram and LinkedIn are summarized. Trending marketing campaigns from Burger King, Mountain Dew and OPPO mobile are highlighted.
This document provides an overview of leveraging social media for communication strategies. It discusses (1) the objectives of understanding social media, its power, and how it can be used, (2) how social media differs from the old internet by finding users rather than users searching, (3) how almost everyone uses social media driven by interests like comedy, music, and movies, (4) examples of how industries like film, fashion, music, entertainment, food, and gaming leverage social media, and (5) the key components of an effective communication strategy including defining objectives, creating engaging content, choosing appropriate platforms, and measuring results.
RTC Restaurants India Ltd wanted to promote their party venues for New Year's Eve 2010. They hired Cloud 9 Media to run a social media campaign on Facebook. Cloud 9 created a brand messenger character and event group to share information and send invites. They reached over 400,000 people and got over 70 confirmed guests in 15 days. The document discusses why Facebook is effective for promotions, India's online user demographics, and how Cloud 9's social media services can provide a good return on investment for promotions.
8 Digital Trends That Will Change Everything - March 2010Josh Martin
Josh Martin presented on 8 digital trends that will change everything:
1. Facebook continues growing with 400M users and becoming more integrated with e-commerce.
2. Lifestreaming allows users to aggregate all online activities into a single stream and brands must find ways to engage within these personal streams.
3. Location-based apps like Foursquare allow users to check-in to locations and open opportunities for location-based marketing.
4. Visual search technologies will improve search beyond text and allow discovery through images.
5. Social games like FarmVille engage millions of users and create marketing opportunities within the games.
6. Augmented reality uses mobile devices to overlay digital content on the real world and
Welcome to the first episode of Digital Trends.
Find out the latest digital trends that both brands and consumers are currently engaging.
Here is the layout,
* #EndSARS #SARSMUSTEND
* Topical Trends
* Tech Trends
* Social Media Marketing Trends
Leaders in Sports Presentation 2014 - Digital, Social and SponsorshipDarko Mili
The document summarizes presentations from a Leaders 2014 Summit, including topics like pushing boundaries in the North American sports market, digital consumption trends, fan engagement, and commercial opportunities in digital sports media. Key points discussed include using data to better understand fans, the importance of video and social media, engaging fans both at and outside the stadium, and opportunities to generate revenue through followers' data and tailored digital experiences.
ADI Media & Entertainment Generations Report -- 2017Adobe
Adobe’s latest Media and Entertainment Generations Report for 2017 is based on aggregated and anonymized consumer data from U.S. National News and Media and Entertainment websites. This report draws on 10+ billion website visits since January 2015, over 1 million social mentions, and findings from the 2017 U.S. Media and Entertainment survey which focused on consumer’s habits and behaviors related to the media industry.
COMPUTER 10: Lesson 3 - A World of EntertainmentJessica De Vera
A World of Entertainment
The Internet has revolutionized entertainment, offering a wide range of content such as television, movies, and games, allowing users to connect with the world and enjoy entertainment at their own homes, transforming the way we entertain ourselves.
Mini Brands for Holiday 2020 by Team Six Ad Co. (spr. 2020 final project)Shokolatte Tachikawa
Final presentation for MKT9785 Digital Marketing Strategy at Zicklin School of Business Baruch College - Spring 2020
Research on seasonal trend, heavy-up strategy and recent social media priority models i.e. TikTok, Instagram, Facebook, and more.
Wikibrands Wikisports ..and other things that engage fansSean Moffitt
This document discusses the future of social business and customer engagement. It argues that brands must focus on socialness, authenticity, and being customer-driven in order to succeed. It provides several examples of brands that exemplify these principles, such as Nike's focus on customer values and lifestyles. The document also outlines key factors for building successful online communities, such as having clear focus, rules, incentives, and community management. Overall, it advocates for an approach where brands treat customers as fans and partners through social media engagement and content creation.
Freshworks Rethinks NoSQL for Rapid Scaling & Cost-EfficiencyScyllaDB
Freshworks creates AI-boosted business software that helps employees work more efficiently and effectively. Managing data across multiple RDBMS and NoSQL databases was already a challenge at their current scale. To prepare for 10X growth, they knew it was time to rethink their database strategy. Learn how they architected a solution that would simplify scaling while keeping costs under control.
Digital Banking in the Cloud: How Citizens Bank Unlocked Their MainframePrecisely
Inconsistent user experience and siloed data, high costs, and changing customer expectations – Citizens Bank was experiencing these challenges while it was attempting to deliver a superior digital banking experience for its clients. Its core banking applications run on the mainframe and Citizens was using legacy utilities to get the critical mainframe data to feed customer-facing channels, like call centers, web, and mobile. Ultimately, this led to higher operating costs (MIPS), delayed response times, and longer time to market.
Ever-changing customer expectations demand more modern digital experiences, and the bank needed to find a solution that could provide real-time data to its customer channels with low latency and operating costs. Join this session to learn how Citizens is leveraging Precisely to replicate mainframe data to its customer channels and deliver on their “modern digital bank” experiences.
Generating privacy-protected synthetic data using Secludy and MilvusZilliz
During this demo, the founders of Secludy will demonstrate how their system utilizes Milvus to store and manipulate embeddings for generating privacy-protected synthetic data. Their approach not only maintains the confidentiality of the original data but also enhances the utility and scalability of LLMs under privacy constraints. Attendees, including machine learning engineers, data scientists, and data managers, will witness first-hand how Secludy's integration with Milvus empowers organizations to harness the power of LLMs securely and efficiently.
Skybuffer SAM4U tool for SAP license adoptionTatiana Kojar
Manage and optimize your license adoption and consumption with SAM4U, an SAP free customer software asset management tool.
SAM4U, an SAP complimentary software asset management tool for customers, delivers a detailed and well-structured overview of license inventory and usage with a user-friendly interface. We offer a hosted, cost-effective, and performance-optimized SAM4U setup in the Skybuffer Cloud environment. You retain ownership of the system and data, while we manage the ABAP 7.58 infrastructure, ensuring fixed Total Cost of Ownership (TCO) and exceptional services through the SAP Fiori interface.
What is an RPA CoE? Session 1 – CoE VisionDianaGray10
In the first session, we will review the organization's vision and how this has an impact on the COE Structure.
Topics covered:
• The role of a steering committee
• How do the organization’s priorities determine CoE Structure?
Speaker:
Chris Bolin, Senior Intelligent Automation Architect Anika Systems
5th LF Energy Power Grid Model Meet-up SlidesDanBrown980551
5th Power Grid Model Meet-up
It is with great pleasure that we extend to you an invitation to the 5th Power Grid Model Meet-up, scheduled for 6th June 2024. This event will adopt a hybrid format, allowing participants to join us either through an online Mircosoft Teams session or in person at TU/e located at Den Dolech 2, Eindhoven, Netherlands. The meet-up will be hosted by Eindhoven University of Technology (TU/e), a research university specializing in engineering science & technology.
Power Grid Model
The global energy transition is placing new and unprecedented demands on Distribution System Operators (DSOs). Alongside upgrades to grid capacity, processes such as digitization, capacity optimization, and congestion management are becoming vital for delivering reliable services.
Power Grid Model is an open source project from Linux Foundation Energy and provides a calculation engine that is increasingly essential for DSOs. It offers a standards-based foundation enabling real-time power systems analysis, simulations of electrical power grids, and sophisticated what-if analysis. In addition, it enables in-depth studies and analysis of the electrical power grid’s behavior and performance. This comprehensive model incorporates essential factors such as power generation capacity, electrical losses, voltage levels, power flows, and system stability.
Power Grid Model is currently being applied in a wide variety of use cases, including grid planning, expansion, reliability, and congestion studies. It can also help in analyzing the impact of renewable energy integration, assessing the effects of disturbances or faults, and developing strategies for grid control and optimization.
What to expect
For the upcoming meetup we are organizing, we have an exciting lineup of activities planned:
-Insightful presentations covering two practical applications of the Power Grid Model.
-An update on the latest advancements in Power Grid -Model technology during the first and second quarters of 2024.
-An interactive brainstorming session to discuss and propose new feature requests.
-An opportunity to connect with fellow Power Grid Model enthusiasts and users.
"Frontline Battles with DDoS: Best practices and Lessons Learned", Igor IvaniukFwdays
At this talk we will discuss DDoS protection tools and best practices, discuss network architectures and what AWS has to offer. Also, we will look into one of the largest DDoS attacks on Ukrainian infrastructure that happened in February 2022. We'll see, what techniques helped to keep the web resources available for Ukrainians and how AWS improved DDoS protection for all customers based on Ukraine experience
Ivanti’s Patch Tuesday breakdown goes beyond patching your applications and brings you the intelligence and guidance needed to prioritize where to focus your attention first. Catch early analysis on our Ivanti blog, then join industry expert Chris Goettl for the Patch Tuesday Webinar Event. There we’ll do a deep dive into each of the bulletins and give guidance on the risks associated with the newly-identified vulnerabilities.
Connector Corner: Seamlessly power UiPath Apps, GenAI with prebuilt connectorsDianaGray10
Join us to learn how UiPath Apps can directly and easily interact with prebuilt connectors via Integration Service--including Salesforce, ServiceNow, Open GenAI, and more.
The best part is you can achieve this without building a custom workflow! Say goodbye to the hassle of using separate automations to call APIs. By seamlessly integrating within App Studio, you can now easily streamline your workflow, while gaining direct access to our Connector Catalog of popular applications.
We’ll discuss and demo the benefits of UiPath Apps and connectors including:
Creating a compelling user experience for any software, without the limitations of APIs.
Accelerating the app creation process, saving time and effort
Enjoying high-performance CRUD (create, read, update, delete) operations, for
seamless data management.
Speakers:
Russell Alfeche, Technology Leader, RPA at qBotic and UiPath MVP
Charlie Greenberg, host
Northern Engraving | Nameplate Manufacturing Process - 2024Northern Engraving
Manufacturing custom quality metal nameplates and badges involves several standard operations. Processes include sheet prep, lithography, screening, coating, punch press and inspection. All decoration is completed in the flat sheet with adhesive and tooling operations following. The possibilities for creating unique durable nameplates are endless. How will you create your brand identity? We can help!
HCL Notes and Domino License Cost Reduction in the World of DLAUpanagenda
Webinar Recording: https://www.panagenda.com/webinars/hcl-notes-and-domino-license-cost-reduction-in-the-world-of-dlau/
The introduction of DLAU and the CCB & CCX licensing model caused quite a stir in the HCL community. As a Notes and Domino customer, you may have faced challenges with unexpected user counts and license costs. You probably have questions on how this new licensing approach works and how to benefit from it. Most importantly, you likely have budget constraints and want to save money where possible. Don’t worry, we can help with all of this!
We’ll show you how to fix common misconfigurations that cause higher-than-expected user counts, and how to identify accounts which you can deactivate to save money. There are also frequent patterns that can cause unnecessary cost, like using a person document instead of a mail-in for shared mailboxes. We’ll provide examples and solutions for those as well. And naturally we’ll explain the new licensing model.
Join HCL Ambassador Marc Thomas in this webinar with a special guest appearance from Franz Walder. It will give you the tools and know-how to stay on top of what is going on with Domino licensing. You will be able lower your cost through an optimized configuration and keep it low going forward.
These topics will be covered
- Reducing license cost by finding and fixing misconfigurations and superfluous accounts
- How do CCB and CCX licenses really work?
- Understanding the DLAU tool and how to best utilize it
- Tips for common problem areas, like team mailboxes, functional/test users, etc
- Practical examples and best practices to implement right away
Introduction of Cybersecurity with OSS at Code Europe 2024Hiroshi SHIBATA
I develop the Ruby programming language, RubyGems, and Bundler, which are package managers for Ruby. Today, I will introduce how to enhance the security of your application using open-source software (OSS) examples from Ruby and RubyGems.
The first topic is CVE (Common Vulnerabilities and Exposures). I have published CVEs many times. But what exactly is a CVE? I'll provide a basic understanding of CVEs and explain how to detect and handle vulnerabilities in OSS.
Next, let's discuss package managers. Package managers play a critical role in the OSS ecosystem. I'll explain how to manage library dependencies in your application.
I'll share insights into how the Ruby and RubyGems core team works to keep our ecosystem safe. By the end of this talk, you'll have a better understanding of how to safeguard your code.
[OReilly Superstream] Occupy the Space: A grassroots guide to engineering (an...Jason Yip
The typical problem in product engineering is not bad strategy, so much as “no strategy”. This leads to confusion, lack of motivation, and incoherent action. The next time you look for a strategy and find an empty space, instead of waiting for it to be filled, I will show you how to fill it in yourself. If you’re wrong, it forces a correction. If you’re right, it helps create focus. I’ll share how I’ve approached this in the past, both what works and lessons for what didn’t work so well.
Discover top-tier mobile app development services, offering innovative solutions for iOS and Android. Enhance your business with custom, user-friendly mobile applications.
For the full video of this presentation, please visit: https://www.edge-ai-vision.com/2024/06/how-axelera-ai-uses-digital-compute-in-memory-to-deliver-fast-and-energy-efficient-computer-vision-a-presentation-from-axelera-ai/
Bram Verhoef, Head of Machine Learning at Axelera AI, presents the “How Axelera AI Uses Digital Compute-in-memory to Deliver Fast and Energy-efficient Computer Vision” tutorial at the May 2024 Embedded Vision Summit.
As artificial intelligence inference transitions from cloud environments to edge locations, computer vision applications achieve heightened responsiveness, reliability and privacy. This migration, however, introduces the challenge of operating within the stringent confines of resource constraints typical at the edge, including small form factors, low energy budgets and diminished memory and computational capacities. Axelera AI addresses these challenges through an innovative approach of performing digital computations within memory itself. This technique facilitates the realization of high-performance, energy-efficient and cost-effective computer vision capabilities at the thin and thick edge, extending the frontier of what is achievable with current technologies.
In this presentation, Verhoef unveils his company’s pioneering chip technology and demonstrates its capacity to deliver exceptional frames-per-second performance across a range of standard computer vision networks typical of applications in security, surveillance and the industrial sector. This shows that advanced computer vision can be accessible and efficient, even at the very edge of our technological ecosystem.
Dandelion Hashtable: beyond billion requests per second on a commodity serverAntonios Katsarakis
This slide deck presents DLHT, a concurrent in-memory hashtable. Despite efforts to optimize hashtables, that go as far as sacrificing core functionality, state-of-the-art designs still incur multiple memory accesses per request and block request processing in three cases. First, most hashtables block while waiting for data to be retrieved from memory. Second, open-addressing designs, which represent the current state-of-the-art, either cannot free index slots on deletes or must block all requests to do so. Third, index resizes block every request until all objects are copied to the new index. Defying folklore wisdom, DLHT forgoes open-addressing and adopts a fully-featured and memory-aware closed-addressing design based on bounded cache-line-chaining. This design offers lock-free index operations and deletes that free slots instantly, (2) completes most requests with a single memory access, (3) utilizes software prefetching to hide memory latencies, and (4) employs a novel non-blocking and parallel resizing. In a commodity server and a memory-resident workload, DLHT surpasses 1.6B requests per second and provides 3.5x (12x) the throughput of the state-of-the-art closed-addressing (open-addressing) resizable hashtable on Gets (Deletes).
11. Hi5 yesterday Hi5 is a social networking website. The company was founded in 2003 by Ramu Yalamanchi who is also the current CEO. As of January 2009, Hi5 claimed to have over 60 million active members.
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16. Hi5 launched Hi5 Games in 2009, adding casual games like sports, arcade, strategy and cards to its roster of social entertainment initiatives catered to some 60 million unique monthly users.
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19. The Market Social networking continued to grow strongly in India this past year, with several of the top global brands carving out a more prominent position. The sites that have the right blend of having both a strong brand and cultural relevance will be best positioned for future growth Top Social Networking Sites in India by Unique Visitors December 2008 vs. December 2007 Total India – Age 15+, Home/Work Locations* Source: comScore World Metrix Total Unique Visitors (000) Dec-07 Dec-08 % Change Total Internet : Total Audience 26,240 32,099 22 Social Networking 12,795 19,369 51 Orkut 7,123 12,869 81 Facebook.com 1,619 4,044 150 Bharatstudent.com 1,736 3,269 88 hi5.com 714 2,012 182 ibibo.Com 1,970 990 -50 MySpace Sites 352 741 110 LinkedIn.com 293 513 75 PerfSpot.com 2,106 433 -79 BIGADDA.com 515 385 -25 Fropper.com 256 248 -3