The document discusses algorithms for influence maximization (IM) in hypergraphs, which model higher-order interactions important for fields like marketing and social systems. Three main algorithms are proposed: SmartProps, HC (hill climbing), and ES (evolutionary strategies), with variations that utilize node properties and game-theoretic measures for improved performance. The proposed methods consistently outperform baseline approaches in simulations conducted on eight datasets, highlighting the significance of game-theoretic centrality in IM problems on hypergraphs.