This document discusses hacking games using Cheat Engine by scanning and editing memory values. It describes basic techniques like speed hacking by editing static and dynamic variables. More advanced techniques covered include memory dissection of the player structure containing coordinates, health, and weapons data to allow teleportation, aimbots, or flying. It also discusses code injection and function tracing in Ollydbg to enable complex actions through single variable edits. The document is intended as an introduction to hacking games using Cheat Engine memory scanning and editing.