Track 1 - New Technologies in Health Education and Research
Authors: Pablo Ruisoto, Alberto Bellido, Javier Ruiz, Juan A. Juanes and Silvia L. Vaca
https://www.youtube.com/watch?v=GEKj2FUwVWI&list=PLboNOuyyzZ84QLeQL6RhwDMAH0id2tc4d&index=6
This document provides an overview of key components in an air conditioning system. It discusses how refrigerant is compressed by the compressor and flows through the condenser, thermal expansion valve, evaporator, and back to the compressor to complete the cooling cycle. It also describes the functions of the accumulator or receiver-drier in trapping moisture and debris and storing excess refrigerant liquid. The main differences between the accumulator and receiver-drier are their size and placement within an orifice tube versus expansion valve air conditioning system.
Peter van der Merwe's curriculum vitae provides information about his personal details, education history, employment history, and personal interests. He holds a Bachelor of Arts degree in Social Sciences from the University of Stellenbosch. His work experience includes positions as a waiter, bartender, payroll clerk, and bartender again. In his personal time, he enjoys reading, exercise, spending time with animals, music, and recently took an interest in yachting while working in France.
This document discusses leadership styles and Home Depot's leadership. It defines leadership as a relationship where one person influences others. There are three main leadership styles - autocratic, democratic, and free reign - that fall on a continuum from telling to joining subordinates. The document then examines Home Depot's leadership styles, which range from country club to middle of the road. It identifies strengths like increased commitment but also weaknesses such as unsatisfied customers. In conclusion, it recommends a more participative leadership style over authoritative approaches and focusing on long term goals and local markets.
Track 1 - New Technologies in Health Education and Research
Authors: Miguel G. Domínguez, Cristina Hernández, Pablo Ruisoto, Juan A. Juanes, Alberto Prats and Tomás Hernández
https://www.youtube.com/watch?v=M-Z-yvqSoMA&list=PLboNOuyyzZ84QLeQL6RhwDMAH0id2tc4d&index=4
The document discusses the Humanities and Social Science (HUMSS) strand. HUMSS includes academic disciplines that study aspects of human culture and society, such as the relationships between individuals. The HUMSS strand is designed to equip students with knowledge and skills required for degrees in fields like humanities, education, and social sciences. It covers topics such as world religions, creative writing, and Philippine politics and governance. The strand also prepares students for bachelor's degrees and careers that apply social science skills and enhance communication abilities, critical thinking, and understanding of ideas that have shaped civilizations.
This document provides an overview of key components in an air conditioning system. It discusses how refrigerant is compressed by the compressor and flows through the condenser, thermal expansion valve, evaporator, and back to the compressor to complete the cooling cycle. It also describes the functions of the accumulator or receiver-drier in trapping moisture and debris and storing excess refrigerant liquid. The main differences between the accumulator and receiver-drier are their size and placement within an orifice tube versus expansion valve air conditioning system.
Peter van der Merwe's curriculum vitae provides information about his personal details, education history, employment history, and personal interests. He holds a Bachelor of Arts degree in Social Sciences from the University of Stellenbosch. His work experience includes positions as a waiter, bartender, payroll clerk, and bartender again. In his personal time, he enjoys reading, exercise, spending time with animals, music, and recently took an interest in yachting while working in France.
This document discusses leadership styles and Home Depot's leadership. It defines leadership as a relationship where one person influences others. There are three main leadership styles - autocratic, democratic, and free reign - that fall on a continuum from telling to joining subordinates. The document then examines Home Depot's leadership styles, which range from country club to middle of the road. It identifies strengths like increased commitment but also weaknesses such as unsatisfied customers. In conclusion, it recommends a more participative leadership style over authoritative approaches and focusing on long term goals and local markets.
Track 1 - New Technologies in Health Education and Research
Authors: Miguel G. Domínguez, Cristina Hernández, Pablo Ruisoto, Juan A. Juanes, Alberto Prats and Tomás Hernández
https://www.youtube.com/watch?v=M-Z-yvqSoMA&list=PLboNOuyyzZ84QLeQL6RhwDMAH0id2tc4d&index=4
The document discusses the Humanities and Social Science (HUMSS) strand. HUMSS includes academic disciplines that study aspects of human culture and society, such as the relationships between individuals. The HUMSS strand is designed to equip students with knowledge and skills required for degrees in fields like humanities, education, and social sciences. It covers topics such as world religions, creative writing, and Philippine politics and governance. The strand also prepares students for bachelor's degrees and careers that apply social science skills and enhance communication abilities, critical thinking, and understanding of ideas that have shaped civilizations.
The Art Of Performance Tuning - with presenter notes!Jonathan Ross
A somewhat more verbose version of https://www.slideshare.net/JonathanRoss74/the-art-of-performance-tuning.
Presented at JavaOne 2017 [CON4027], this presentation takes a practical, hands-on look at Java performance tuning. It discusses methodology (spoiler: it’s the scientific method) and how to apply it to Java SE systems (on any budget). Exploring concrete examples with tools such as the Oracle Java Mission Control feature of Oracle Java SE Advanced, VisualVM, YourKit, and JMH, the presentation focuses on ways of measuring performance, how to interpret data, ways of eliminating bottlenecks, and even how to avoid future performance regressions.
Counterfactual Learning for RecommendationOlivier Jeunen
Slides for our presentation at the REVEAL workshop for RecSys '19 in Copenhagen and a Data Science Leuven Meetup, titled "Counterfactual Learning for Recommendation".
- The document is a summary of a meeting about deep learning using Python. It includes an agenda of topics to be covered such as basic neural network concepts, cross entropy, convolutional neural networks, and trying Keras.
- It also provides information about a Slack team created for further discussion and questions, and encourages participation. Prerequisites and explanations of key concepts like neurons and convolution are also summarized.
Building machine learning systems remains something of an art, from gathering and transforming the right data to selecting and finetuning the most fitting modeling techniques. If we want to make machine learning more accessible and foster skilfull use, we need novel ways to share and reuse findings, and streamline online collaboration. OpenML is an open science platform for machine learning, allowing anyone to easily share data sets, code, and experiments, and collaborate with people all over the world to build better models. It shows, for any known data set, which are the best models, who built them, and how to reproduce and reuse them in different ways. It is readily integrated into several machine learning environments, so that you can share results with the touch of a button or a line of code. As such, it enables large-scale, real-time collaboration, allowing anyone to explore, build on, and contribute to the combined knowledge of the field. Ultimately, this provides a wealth of information for a novel, data-driven approach to machine learning, where we learn from millions of previous experiments to either assist people while analyzing data (e.g., which modeling techniques will likely work well and why), or automate the process altogether.
Exploratory testing is a systematic approach that involves designing and executing tests to learn about a system in parallel. It relies on rigorous analysis techniques and testing heuristics to discover risks. The tester dynamically adapts their approach based on insights from previous experiments to inform future tests. Exploratory testing emphasizes self-directed learning and improving testing skills over time.
The document describes research into optimizing thread schedule alignments to expose interference bug patterns. It aims to maximize interference probability between threads using optimization algorithms like stochastic hill climbing and simulated annealing. Several synthetic and real-world multithreaded programs are tested with different search space dimensions. Results show the optimization algorithms, particularly simulated annealing, can find interference bugs faster than random testing as the search space increases in size.
The document proposes an approach to optimize thread scheduling alignments to expose interference bugs. It evaluates random, stochastic hill climbing, and simulated annealing algorithms on synthetic and real-world multithreaded programs. Simulated annealing marginally outperforms stochastic hill climbing in larger search spaces at maximizing interference probability. Varying the search space dimension impacts algorithm performance.
Smooth running: ensure your systems training projects run without a hitchBrightwave Group
This practical example-packed session covers everything learning teams need to consider ahead of, and during, a systems project of any shape or size. Presented by Brightwave's Head of Production Rachel Sefton-Smith, the session covers:
• Gaining buy-in from the right internal stakeholders and teams
• Agreeing UAT environment early on
• Planning roll-out and training implementation
• Compiling a realistic schedule
• Planning and getting ahead - even if the system isn’t quite there
• Dealing with timescale challenges
This presentation was delivered by Rachel Sefton-Smith on Wednesday 28th January at Learning Technologies 2015.
AI and ML Skills for the Testing World TutorialTariq King
Software continues to revolutionize the world, impacting nearly every aspect of our work, family, and personal life. Artificial intelligence (AI) and machine learning (ML) are playing key roles in this revolution through improvements in search results, recommendations, forecasts, and other predictions. AI and ML technologies are being used in platforms for digital assistants, home entertainment, medical diagnosis, customer support, and autonomous vehicles. Testing practitioners are recognizing the potential for advances in AI and ML to be leveraged for automated testing—an area that still requires significant manual effort. Tariq King and Jason Arbon introduce you to the world of AI for software testing. Learn the fundamentals behind autonomous and intelligent agents, ML approaches including Bayesian networks, decision tree learning, neural networks, and reinforcement learning. Discover how to apply these techniques to common testing tasks such as identifying testable features, generating test flows, and detecting erroneous states.
An introduction on how machine learning can assist you in finding, how much is enough to test. Covering the risk formula, and references to how to assess impact, and calculate probabilities across a complex domain.
Jay Yagnik at AI Frontiers : A History Lesson on AIAI Frontiers
We have reached a remarkable point in history with the evolution of AI, from applying this technology to incredible use cases in healthcare, to addressing the world's biggest humanitarian and environmental issues. Our ability to learn task-specific functions for vision, language, sequence and control tasks is getting better at a rapid pace. This talk will survey some of the current advances in AI, compare AI to other fields that have historically developed over time, and calibrate where we are in the relative advancement timeline. We will also speculate about the next inflection points and capabilities that AI can offer down the road, and look at how those might intersect with other emergent fields, e.g. Quantum computing.
This presentation will introduce you to programming languages that support different programming paradigms and to give you the knowledge of basic concepts and techniques that will allow them to differentiate between various programming paradigms.
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This document discusses Extreme Programming (XP) practices for software development teams. It begins by introducing Paweł Lipiński and his background in software development. It then discusses several key XP practices in more detail, including having short iterations of less than 4 weeks, testing features at the end of each iteration, prioritizing work based on business value, maintaining burn down charts, and having no project managers disrupting the team. Further sections provide more context on practices like test-driven development, pair programming, collective code ownership, continuous integration, refactoring, and having a 40-hour work week. The document emphasizes that XP is about creating fun, high-quality, efficient teams through these agile practices.
Naive Bayes is a simple classification technique based on Bayes' theorem that assumes independence between predictors. It works well for large datasets and is easy to build. Some key points:
- It calculates the probability of class membership based on prior probabilities of classes and predictors.
- It is commonly used for text classification like spam filtering due to its speed and accuracy.
- Variants include Gaussian, Multinomial, and Bernoulli Naive Bayes for different data types.
- Limitations include its assumptions of independence and inability to tune parameters, but it remains a popular first approach for classification problems.
How PVS-Studio does the bug search: methods and technologiesPVS-Studio
PVS-Studio is a static code analyzer, that searches for errors and vulnerabilities in programs written in C, C++ and C#. In this article, I am going to uncover the technologies that we use in PVS-Studio analyzer. In addition to the general theoretical information, I will show practical examples of how certain technology allows the detection of bugs.
Presented at 3|SHARE's EVOLVE'15 - The Adobe Experience Manager Community Summit on Monday August 17th, 2015 at the Hard Rock Hotel in San Diego, CA. http://evolve.3sharecorp.com
This document discusses two approaches to automating tests for Unity games: the Puppetry driver framework and image recognition using OpenCV.
The Puppetry driver allows writing tests by finding and interacting with game objects, but requires knowledge of Unity-specific concepts. Image recognition finds elements by screenshotting and template matching, handling different resolutions and states, but lacks capabilities to directly check game state.
Both approaches are debated in a fictional debate format comparing their speed, stability, maintenance, entry threshold, and abilities for new tests, layout testing, and more. While the Puppetry driver is faster to set up initially, image recognition requires learning appium but may scale better for complex games.
Track 4. New publishing and scientific communication ways: Electronic edition, Information metrics and digital educational resources
Authors: Antonio Jose Rodrigues Neto, Maria Manuel Borges and Licinio Roque
This study analyzes the use of social networks like Facebook and Twitter by two major Spanish radio stations, Cadena SER and COPE, to promote their on-demand programming content. The study uses quantitative methods to analyze the number of followers and level of interaction for selected radio programs on each network's social media accounts. The results show that Twitter tends to have more impact than Facebook. The most followed COPE programs are about football on Facebook and cycling on Twitter, while the most followed SER programs are about football on Facebook and basketball on Twitter. In general, radio programs' use of social networks is heterogeneous, but social media can be a useful promotional tool, though not all programs maximize this potential.
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Presented at JavaOne 2017 [CON4027], this presentation takes a practical, hands-on look at Java performance tuning. It discusses methodology (spoiler: it’s the scientific method) and how to apply it to Java SE systems (on any budget). Exploring concrete examples with tools such as the Oracle Java Mission Control feature of Oracle Java SE Advanced, VisualVM, YourKit, and JMH, the presentation focuses on ways of measuring performance, how to interpret data, ways of eliminating bottlenecks, and even how to avoid future performance regressions.
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Slides for our presentation at the REVEAL workshop for RecSys '19 in Copenhagen and a Data Science Leuven Meetup, titled "Counterfactual Learning for Recommendation".
- The document is a summary of a meeting about deep learning using Python. It includes an agenda of topics to be covered such as basic neural network concepts, cross entropy, convolutional neural networks, and trying Keras.
- It also provides information about a Slack team created for further discussion and questions, and encourages participation. Prerequisites and explanations of key concepts like neurons and convolution are also summarized.
Building machine learning systems remains something of an art, from gathering and transforming the right data to selecting and finetuning the most fitting modeling techniques. If we want to make machine learning more accessible and foster skilfull use, we need novel ways to share and reuse findings, and streamline online collaboration. OpenML is an open science platform for machine learning, allowing anyone to easily share data sets, code, and experiments, and collaborate with people all over the world to build better models. It shows, for any known data set, which are the best models, who built them, and how to reproduce and reuse them in different ways. It is readily integrated into several machine learning environments, so that you can share results with the touch of a button or a line of code. As such, it enables large-scale, real-time collaboration, allowing anyone to explore, build on, and contribute to the combined knowledge of the field. Ultimately, this provides a wealth of information for a novel, data-driven approach to machine learning, where we learn from millions of previous experiments to either assist people while analyzing data (e.g., which modeling techniques will likely work well and why), or automate the process altogether.
Exploratory testing is a systematic approach that involves designing and executing tests to learn about a system in parallel. It relies on rigorous analysis techniques and testing heuristics to discover risks. The tester dynamically adapts their approach based on insights from previous experiments to inform future tests. Exploratory testing emphasizes self-directed learning and improving testing skills over time.
The document describes research into optimizing thread schedule alignments to expose interference bug patterns. It aims to maximize interference probability between threads using optimization algorithms like stochastic hill climbing and simulated annealing. Several synthetic and real-world multithreaded programs are tested with different search space dimensions. Results show the optimization algorithms, particularly simulated annealing, can find interference bugs faster than random testing as the search space increases in size.
The document proposes an approach to optimize thread scheduling alignments to expose interference bugs. It evaluates random, stochastic hill climbing, and simulated annealing algorithms on synthetic and real-world multithreaded programs. Simulated annealing marginally outperforms stochastic hill climbing in larger search spaces at maximizing interference probability. Varying the search space dimension impacts algorithm performance.
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This practical example-packed session covers everything learning teams need to consider ahead of, and during, a systems project of any shape or size. Presented by Brightwave's Head of Production Rachel Sefton-Smith, the session covers:
• Gaining buy-in from the right internal stakeholders and teams
• Agreeing UAT environment early on
• Planning roll-out and training implementation
• Compiling a realistic schedule
• Planning and getting ahead - even if the system isn’t quite there
• Dealing with timescale challenges
This presentation was delivered by Rachel Sefton-Smith on Wednesday 28th January at Learning Technologies 2015.
AI and ML Skills for the Testing World TutorialTariq King
Software continues to revolutionize the world, impacting nearly every aspect of our work, family, and personal life. Artificial intelligence (AI) and machine learning (ML) are playing key roles in this revolution through improvements in search results, recommendations, forecasts, and other predictions. AI and ML technologies are being used in platforms for digital assistants, home entertainment, medical diagnosis, customer support, and autonomous vehicles. Testing practitioners are recognizing the potential for advances in AI and ML to be leveraged for automated testing—an area that still requires significant manual effort. Tariq King and Jason Arbon introduce you to the world of AI for software testing. Learn the fundamentals behind autonomous and intelligent agents, ML approaches including Bayesian networks, decision tree learning, neural networks, and reinforcement learning. Discover how to apply these techniques to common testing tasks such as identifying testable features, generating test flows, and detecting erroneous states.
An introduction on how machine learning can assist you in finding, how much is enough to test. Covering the risk formula, and references to how to assess impact, and calculate probabilities across a complex domain.
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We have reached a remarkable point in history with the evolution of AI, from applying this technology to incredible use cases in healthcare, to addressing the world's biggest humanitarian and environmental issues. Our ability to learn task-specific functions for vision, language, sequence and control tasks is getting better at a rapid pace. This talk will survey some of the current advances in AI, compare AI to other fields that have historically developed over time, and calibrate where we are in the relative advancement timeline. We will also speculate about the next inflection points and capabilities that AI can offer down the road, and look at how those might intersect with other emergent fields, e.g. Quantum computing.
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This document discusses Extreme Programming (XP) practices for software development teams. It begins by introducing Paweł Lipiński and his background in software development. It then discusses several key XP practices in more detail, including having short iterations of less than 4 weeks, testing features at the end of each iteration, prioritizing work based on business value, maintaining burn down charts, and having no project managers disrupting the team. Further sections provide more context on practices like test-driven development, pair programming, collective code ownership, continuous integration, refactoring, and having a 40-hour work week. The document emphasizes that XP is about creating fun, high-quality, efficient teams through these agile practices.
Naive Bayes is a simple classification technique based on Bayes' theorem that assumes independence between predictors. It works well for large datasets and is easy to build. Some key points:
- It calculates the probability of class membership based on prior probabilities of classes and predictors.
- It is commonly used for text classification like spam filtering due to its speed and accuracy.
- Variants include Gaussian, Multinomial, and Bernoulli Naive Bayes for different data types.
- Limitations include its assumptions of independence and inability to tune parameters, but it remains a popular first approach for classification problems.
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The Puppetry driver allows writing tests by finding and interacting with game objects, but requires knowledge of Unity-specific concepts. Image recognition finds elements by screenshotting and template matching, handling different resolutions and states, but lacks capabilities to directly check game state.
Both approaches are debated in a fictional debate format comparing their speed, stability, maintenance, entry threshold, and abilities for new tests, layout testing, and more. While the Puppetry driver is faster to set up initially, image recognition requires learning appium but may scale better for complex games.
Track 4. New publishing and scientific communication ways: Electronic edition, Information metrics and digital educational resources
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https://youtu.be/4T87QwwQSgQ
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https://youtu.be/e1etRHqIjCo
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https://youtu.be/W6oAObExar8
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Chapter wise All Notes of First year Basic Civil Engineering
Syllabus
Chapter-1
Introduction to objective, scope and outcome the subject
Chapter 2
Introduction: Scope and Specialization of Civil Engineering, Role of civil Engineer in Society, Impact of infrastructural development on economy of country.
Chapter 3
Surveying: Object Principles & Types of Surveying; Site Plans, Plans & Maps; Scales & Unit of different Measurements.
Linear Measurements: Instruments used. Linear Measurement by Tape, Ranging out Survey Lines and overcoming Obstructions; Measurements on sloping ground; Tape corrections, conventional symbols. Angular Measurements: Instruments used; Introduction to Compass Surveying, Bearings and Longitude & Latitude of a Line, Introduction to total station.
Levelling: Instrument used Object of levelling, Methods of levelling in brief, and Contour maps.
Chapter 4
Buildings: Selection of site for Buildings, Layout of Building Plan, Types of buildings, Plinth area, carpet area, floor space index, Introduction to building byelaws, concept of sun light & ventilation. Components of Buildings & their functions, Basic concept of R.C.C., Introduction to types of foundation
Chapter 5
Transportation: Introduction to Transportation Engineering; Traffic and Road Safety: Types and Characteristics of Various Modes of Transportation; Various Road Traffic Signs, Causes of Accidents and Road Safety Measures.
Chapter 6
Environmental Engineering: Environmental Pollution, Environmental Acts and Regulations, Functional Concepts of Ecology, Basics of Species, Biodiversity, Ecosystem, Hydrological Cycle; Chemical Cycles: Carbon, Nitrogen & Phosphorus; Energy Flow in Ecosystems.
Water Pollution: Water Quality standards, Introduction to Treatment & Disposal of Waste Water. Reuse and Saving of Water, Rain Water Harvesting. Solid Waste Management: Classification of Solid Waste, Collection, Transportation and Disposal of Solid. Recycling of Solid Waste: Energy Recovery, Sanitary Landfill, On-Site Sanitation. Air & Noise Pollution: Primary and Secondary air pollutants, Harmful effects of Air Pollution, Control of Air Pollution. . Noise Pollution Harmful Effects of noise pollution, control of noise pollution, Global warming & Climate Change, Ozone depletion, Greenhouse effect
Text Books:
1. Palancharmy, Basic Civil Engineering, McGraw Hill publishers.
2. Satheesh Gopi, Basic Civil Engineering, Pearson Publishers.
3. Ketki Rangwala Dalal, Essentials of Civil Engineering, Charotar Publishing House.
4. BCP, Surveying volume 1
it describes the bony anatomy including the femoral head , acetabulum, labrum . also discusses the capsule , ligaments . muscle that act on the hip joint and the range of motion are outlined. factors affecting hip joint stability and weight transmission through the joint are summarized.
Graphical Experiment Builder Applications for Neuroscientists
1. Graphical Experiment Builder Applications
for Neuroscientists
Pablo Ruisoto, PhD, Alberto Bellido, BA, Javier Ruiz, PhD, Juan A. Juanes, PhD, Silvia Vaca, PhD
Porto, October 7th, 2015
2. Background
Building and running experiments is a complex and frequent task for
psychologists and neuroscientists.
- Focus on the study of human responses to stimuli
- Requieres control settings and measurements of both accuracy and
response time
5. Aim
To compare two of the main graphical application packages for building and
running experiments, from the perspective of a new user with no previous
knowledge
PROPIETARY VS OPENSOURCE
CODING VS POINT & CLICK
WIN, MAC, LINUX ONLY VS CROSS-PLATFORM
PsychoPy
OpenSesame
18. Conclusions
OpenSesame PsychoPy
Forms by Point & Click by Coding
Timeline display Order (tree display) True timeline
Spatial Stimuli display Yes (skethpad) No
Reaction time
registration
Yes Yes
Accuracy registration Yes Yes (by xlsx matrix)
Demos Yes Yes
Support Yes Yes
Eye tracker Yes Yes
Response boxes Yes Yes
Scripts python python
Bugs debug window error code
19. Conclusions
OpenSesame PsychoPy
Forms by Point & Click by Coding
Visual timing accuracy + (by milisec) ++ (by frames)
Timeline display Order (tree display) True timeline
Spatial Stimuli display Yes (skethpad) No
Reaction time
registration
Yes Yes
Accuracy registration Yes Yes (by xlsx matrix)
Demos Yes Yes
Support Yes Yes
Eye tracker Yes Yes
Response boxes Yes Yes
Scripts python python
Bugs debug window error code
20. Conclusions
OpenSesame PsychoPy
Forms by Point & Click by Coding
Timeline display Order (tree display) True timeline
Spatial Stimuli display Yes (skethpad) No
Reaction time
registration
Yes Yes
Accuracy registration Yes Yes (by xlsx matrix)
Demos Yes Yes
Support Yes Yes
Eye tracker Yes Yes
Response boxes Yes Yes
Scripts python python
Bugs debug window error code
21. Conclusions
OpenSesame PsychoPy
Forms by Point & Click by Coding
Timeline display Order (tree display) True timeline
Spatial Stimuli display Yes (skethpad) No
Reaction time
registration
Yes Yes
Accuracy registration Yes Yes (by xlsx matrix)
Demos Yes Yes
Support Yes Yes
Eye tracker Yes Yes
Response boxes Yes Yes
Scripts python python
Bugs debug window error code
22. Graphical Experiment Builder Applications
for Neuroscientists
Pablo Ruisoto, PhD, Alberto Bellido, BA, Javier Ruiz, PhD, Juan A. Juanes, PhD, Silvia Vaca, PhD
Porto, October 7th, 2015
23. Borton, J.K.S., Oakes, M.A., Van Wyk, M.E., Zink, T.A. 2007. Using PsyScope to conduct IAT
experiments on Macintosh computers. Behavior Research Methods, 39(4), 789-796.
Peirce, J.W. 2007. PsychoPy - Psychophysics software in Python. J Neurosci Methods, 162(1-2), 8-13.
doi: 10.1016/j.jneumeth.2006.11.017
Peirce, J.W. 2009. Generating stimuli for neuroscience using PsychoPy. Front Neuroinform, 2(2). doi:
10.3389/neuro.11.010.2008
Mathôt, S., Schreij, D., & Theeuwes, J. 2012. OpenSesame: An open-source, graphical experiment
builder for the social sciences. Behavior Research Methods, 44(2), 314-324. doi:10.3758/s13428-011-
0168-7
References