This document discusses literature for digital ages, including graphic novels, manga, anime, and comics. It defines various terms and formats. The document explores how graphic novels can promote literacy by developing skills like critical thinking, visual literacy, language arts, and addressing different learning styles. Examples are provided of how graphic novels incorporate elements of traditional literature like characters, plot, dialogue, and setting. Benefits discussed include appealing to reluctant readers, supporting English language learners, and developing strong reading comprehension. The document concludes by suggesting graphic novels can be an excellent bridge to more advanced texts and get kids to continue reading for fun.