Google App Inventor allows users to create Android apps visually using a drag-and-drop interface without coding by dragging components onto a screen and connecting them with programming blocks, while its limitations include being less useful for experienced programmers and complex apps but it is designed for non-programmers, students, and quick prototyping of apps.
The document summarizes the media technologies used during the construction, research, planning and evaluation stages of a coursework project. It describes using internet search engines like Google for research, YouTube to view and share videos, and Facebook to advertise content and contact artists. Software like Movie Studio Platinum, Photoshop and Prezi were used for video editing, photo editing and presentations. Hardware included cameras, lighting equipment, and computers. Evaluation methods involved blogs, presentations, audio and video recordings.
Teens will like building your personal exclusive householdDavid Max
This document discusses different software options for designing virtual properties. It recommends choosing a video game if you want to design a unique property and have interactions with other players. The game The Sims allows for customizing a virtual home and interacting with simulated people. Alternatively, home design software provides a more realistic design experience without social interactions but offers more customization options for the virtual property. The document suggests this free home design software is easy to use for creating the virtual home you want.
The document describes the hardware and software used to create a music magazine. The key hardware included a camera, iMac, SD card, studio strobes, backdrop, soft boxes, and flash trigger used to take professional quality photos for the magazine. Adobe Photoshop and Wordpress.com were the main software used - Photoshop to edit photos and design magazine pages, and Wordpress to publish the magazine online and track improvements over time.
Pre-production is an important phase to prepare for a project before production begins. This document provides examples of pre-production tasks for a video game, including a music and sound effects list, style sheets exploring visual elements, layout plans, and a production schedule. It emphasizes creating schedules, contingency plans, and exploring design options to ensure smooth production.
The document discusses the various technologies used during the process of constructing a supernatural horror film called "The Remembering". Technologies used included Blogger for research and planning, Google to research the genre and films, Celtx for writing and formatting the script, a Canon 700D camera and Zoom H1 sound recorder for filming, Corel Video Studio and Freesound for adding effects, and Adobe Premiere Pro for editing. These technologies helped make the film accurate to the genre, professionally produced it according to the script and vision, and added elements to make it scary.
The document lists various equipment and digital tools used for a student film project. A camera, video camera, blackberry, tripod, laptop, USB drive, Final Cut Pro, Prezzi, and Photoshop were used to capture footage and images, edit videos, store and transport files, and design promotional materials. Websites like Bubbl, SlideShare, YouTube, Twitter, Facebook, Blogger, Google, Scribd, and SoundCloud were utilized for brainstorming, presentations, publishing content, research, and gathering audio. Microsoft programs such as PowerPoint and Word were also employed to create documents and presentations.
This document summarizes the technologies used during the pre-production, production, and post-production phases of creating a title sequence. In pre-production, Blogger and Pinterest were used to organize research and find inspiration. Prezi was used to present research in an engaging format. A professional film camera and tripod were used during production to capture high quality footage. Final Cut Pro software was used in post-production to edit footage, add effects, and create a polished title sequence on an Apple Mac, which also facilitated file management. Fonts were found using 101 Fonts for the theme.
The Mac computers contained software like iPhoto and Final Cut Pro that were essential tools for completing the film project. iPhoto was used to get audience feedback on blog posts and the opening, and Final Cut Pro was used to store unfinished footage and edit the project. The portable LED lights were very effective for filming in the dark interior of the house, allowing them to maintain a dark and ominous feel while lighting the subject. The lights were easy to use and helped compensate for the darkness. Prezi and SlideShare were effective methods for sharing evaluation points and construction posts, and Blogger made it convenient to upload presentations and collect all posts and information in one place.
The document summarizes the media technologies used during the construction, research, planning and evaluation stages of a coursework project. It describes using internet search engines like Google for research, YouTube to view and share videos, and Facebook to advertise content and contact artists. Software like Movie Studio Platinum, Photoshop and Prezi were used for video editing, photo editing and presentations. Hardware included cameras, lighting equipment, and computers. Evaluation methods involved blogs, presentations, audio and video recordings.
Teens will like building your personal exclusive householdDavid Max
This document discusses different software options for designing virtual properties. It recommends choosing a video game if you want to design a unique property and have interactions with other players. The game The Sims allows for customizing a virtual home and interacting with simulated people. Alternatively, home design software provides a more realistic design experience without social interactions but offers more customization options for the virtual property. The document suggests this free home design software is easy to use for creating the virtual home you want.
The document describes the hardware and software used to create a music magazine. The key hardware included a camera, iMac, SD card, studio strobes, backdrop, soft boxes, and flash trigger used to take professional quality photos for the magazine. Adobe Photoshop and Wordpress.com were the main software used - Photoshop to edit photos and design magazine pages, and Wordpress to publish the magazine online and track improvements over time.
Pre-production is an important phase to prepare for a project before production begins. This document provides examples of pre-production tasks for a video game, including a music and sound effects list, style sheets exploring visual elements, layout plans, and a production schedule. It emphasizes creating schedules, contingency plans, and exploring design options to ensure smooth production.
The document discusses the various technologies used during the process of constructing a supernatural horror film called "The Remembering". Technologies used included Blogger for research and planning, Google to research the genre and films, Celtx for writing and formatting the script, a Canon 700D camera and Zoom H1 sound recorder for filming, Corel Video Studio and Freesound for adding effects, and Adobe Premiere Pro for editing. These technologies helped make the film accurate to the genre, professionally produced it according to the script and vision, and added elements to make it scary.
The document lists various equipment and digital tools used for a student film project. A camera, video camera, blackberry, tripod, laptop, USB drive, Final Cut Pro, Prezzi, and Photoshop were used to capture footage and images, edit videos, store and transport files, and design promotional materials. Websites like Bubbl, SlideShare, YouTube, Twitter, Facebook, Blogger, Google, Scribd, and SoundCloud were utilized for brainstorming, presentations, publishing content, research, and gathering audio. Microsoft programs such as PowerPoint and Word were also employed to create documents and presentations.
This document summarizes the technologies used during the pre-production, production, and post-production phases of creating a title sequence. In pre-production, Blogger and Pinterest were used to organize research and find inspiration. Prezi was used to present research in an engaging format. A professional film camera and tripod were used during production to capture high quality footage. Final Cut Pro software was used in post-production to edit footage, add effects, and create a polished title sequence on an Apple Mac, which also facilitated file management. Fonts were found using 101 Fonts for the theme.
The Mac computers contained software like iPhoto and Final Cut Pro that were essential tools for completing the film project. iPhoto was used to get audience feedback on blog posts and the opening, and Final Cut Pro was used to store unfinished footage and edit the project. The portable LED lights were very effective for filming in the dark interior of the house, allowing them to maintain a dark and ominous feel while lighting the subject. The lights were easy to use and helped compensate for the darkness. Prezi and SlideShare were effective methods for sharing evaluation points and construction posts, and Blogger made it convenient to upload presentations and collect all posts and information in one place.
The Mac computers contained essential software like iPhoto and Final Cut Pro that allowed the filmmakers to complete their project. They used iPhoto to get audience feedback and identify effective elements of thriller openings. The Macs also enabled them to store unfinished project footage. The portable LED lights were effective for filming in the dark interior house and allowed them to maintain a dark, ominous feel while keeping the subject and objects visible. They used the LEDs for key and fill lighting when filming close-ups. The lights were easy to use. Prezi, SlideShare, and Blogger proved convenient for sharing evaluation points and construction posts, and collating all information in one place.
The student used various new media technologies throughout the production process of their music video. Premiere Pro was used for planning, research, editing, and adding effects like color filters and lighting options. Photoshop was used to edit photos for the digipak and magazine advert by adding effects like desaturation and simulated smoke. A Samsung camera was used for close-ups instead of a DSLR, and was mounted on a tripod to reduce shaking. YouTube provided inspiration by allowing the student to analyze other indie music videos. The finished video was uploaded to YouTube and linked on their Tumblr blog, which was used to share research, planning, and the final project.
Final Cut Pro X was the most important technology used throughout the planning, construction, and evaluation stages. It was used to edit focus group footage and recce footage, add effects and transitions, change color correction, layer sound and record voiceovers. Motion was used for graphics and ident creation, using particle generators and font effects to create interesting opening titles. Blogger allowed planning and research to be posted online to receive feedback and to see classmates' work for further feedback and idea sharing.
Most of the research for the documentary was conducted online and through services like Netflix. Planning included creating a schedule and storyboard. Final Cut Express was used to edit footage, though exporting was sometimes problematic. InDesign allowed professional magazine layout but had a steep learning curve. Garageband was too simple for the radio trailer. Hardware like video cameras, microphones, and headphones were also needed.
The document discusses editing, sound, camera, and social media use for a film project. It summarizes that Final Cut Express was used for editing to import clips, trim unwanted portions, and adjust audio levels. Freesound.org provided free sound effects and music without copyright issues. A Sony HD 1000 camera improved video quality over their preliminary camera and was easy to use professionally. YouTube was already familiar for uploading final projects, while Facebook gathered feedback from friends and a survey and Blogger organized research, though Tumblr was also previously used.
Evaluation question 4 how did you use new media technologies in the constru...Schoolstuff861
The document discusses how various media technologies were used at different stages of creating a music video project. YouTube and Survey Monkey were used for initial research to analyze other music videos, audience demographics, and survey target audiences. Planning involved using Final Cut Express to storyboard animatics and Blogger to document the evolving plans. Construction utilized Final Cut Express for video editing, Live Type for text effects, and Photoshop for additional graphics. Evaluation reviewed the project using Prezi for animated presentations and Sliderocket to share PowerPoint decks online.
The document discusses the various technologies used to create a film project, including:
- A Panasonic HD900 camera with better definition and focus varying preferences that allowed varied shot choices.
- Tripods and other equipment to keep the camera steady for shots like panning and tilting. A low tripod was used for an opening pan shot.
- Lighting, including fill lights, back lights, and key lights, to create desired shadows and mimic weather conditions.
- Adobe Premiere Elements for editing shots, sound, adding effects, and creating a logo animation.
- Garageband to create copyright-free music to set tone without being dictated by pre-existing music.
Rhian Quammie used various new media technologies at different stages of creating a teaser trailer. Prezi was used to pitch the initial idea and present audience feedback. YouTube provided inspiration from other trailers during research. IMDB provided film information for planning. Pinterest created a mood board for filming references. A Canon camera captured footage. Final Cut Pro edited the trailer. QuickTime recorded animated titles. Google Docs shared script writing. A microphone recorded voiceovers. Photoshop designed ancillary texts. Free Music Archive provided royalty-free music. Dropbox shared group files. Survey Monkey collected audience feedback data.
This document lists equipment used for a music video project including a camera, mobile phone, tripod, and computer software. Makeup, lights, and a background were used to enhance photoshoots. Photos and footage were edited using Photoshop and iMovie and shared online using YouTube, Blogger, and SlideShare. Various equipment like a tripod, lights, and reflector helped produce high quality photos and video footage.
When planning, researching, constructing, and evaluating their documentary, the student used several media technologies. They used Microsoft Word to plan ideas and create questionnaires. They conducted online research using websites and YouTube. Footage was recorded using a Sony camera and edited in Adobe Premiere, which was used to add effects, transitions, and create an advertisement. Photoshop was used to design graphics and posters. Evaluation involved PowerPoint, Word, and collecting audience feedback using an iPhone. Blogger published all work.
The document discusses how various new media technologies were used at different stages of planning and creating a film trailer project.
In the planning stages, the internet was used for research by analyzing successful trailers and finding appropriate music and sounds. Survey Monkey was also used to gather audience feedback.
Blogger was used to upload and organize all research and planning in one place. Prezi helped collect initial ideas creatively. SlideShare was used to upload presentations when Blogger couldn't support PowerPoint.
Photoshop tools like cropping, brightness/contrast, duplicate layers, and lasso were used to manipulate images for the poster and magazine cover.
Video equipment like microphones, cameras, lights, and
The document discusses the various technologies and tools used during the construction, research, planning, and evaluation stages of a project. During construction, Canon DSLR cameras were used for photography and Photoshop was used to edit images for the digipak and poster. For research, the internet (Google), social media sites, and DSLR cameras were used. Planning involved using Paint Tool Sai, a Wacom tablet, and Sony Vegas to create a storyboard and animatic. Evaluation used iMacs, Photo Booth, Final Cut Pro, YouTube, and PowerPoint.
What have you learnt about technologies from theAbbiePotter
The document discusses technologies used to create a media product, including iMac, Blogger, and Prezi. It describes how iMovie software on the iMac was used to add effects, titles, sound, and edit video clips. Blogger allowed planning and research to be presented but posts cannot be reordered easily. Prezi enables zooming and layout of presentations in any way, and allows multiple people to collaborate. Overall, creating the media product helped develop skills and knowledge of these technologies.
The document describes the process the author took to create an animation project based on an anime. They altered an image using lighting effects in Photoshop, and created 22 frames to turn the still images into an animation using Photoshop's timeline feature. They then imported the animation into Premiere Pro to add music and sound effects from the source anime. The final video turned out as they hoped, making it feel like watching someone play a game. However, some images came out blurry due to image resolution issues. The author included parts of an anime episode to make the process easier.
6. production reflection interactive (2)greenj1123
Jake created a pixel art animation in Photoshop by drawing characters, weapons, and a background using templates. He then animated the scene frame by frame in Photoshop before importing the footage and downloaded music into Premiere to edit. After editing the clips together with music, Jake rendered and exported the final video file.
Martha Robb used various technologies to research and create her creative critical reflection project on film title sequences. She analyzed title sequences on websites like Art of the Title and YouTube to understand techniques. She also watched films on Netflix like Stranger Things and Taken to analyze their openings and gather ideas. Martha conducted research on Scoop-It and Pinterest and used Google Forms to gather audience feedback. She filmed her project using a Canon camera and edited it with Final Cut Pro. Martha documented her process through blogging and used tools like Google Maps, Word, and Photoshop to plan, organize and design materials for her project.
How did you use media technologies in the construction and research, planning...ellievigors
The document discusses the group's use of various media technologies in creating their film trailer project. They used their iPhones to communicate plans, share ideas and photos, and take notes that were saved in case paper copies were lost. They learned how to use Final Cut, Motion, GarageBand, Audiotool, and LiveType. Motion was used to add lighting effects and animate shapes for the opening titles. GarageBand allowed them to create background music. Final Cut enabled editing footage together. LiveType was initially used for titles but another program produced better results. Communication via smartphones and learning various software programs helped improve their filmmaking skills.
The document summarizes the various technologies used by the author throughout their coursework. This includes using the internet for research, Wikipedia for genre definitions, YouTube to analyze music videos, Microsoft Word for note-taking, a phone to take photos as evidence, and WordPress as their blog site. Editing software like Adobe Premiere Elements was used to edit a music video. Various websites were utilized to present work creatively, such as Makebeliefscomix for comic strips and Prezi for presentations. Photoshop and Quark were used to design ancillary tasks like a digipak and poster. The author concludes that this wide range of technologies allowed them to create high quality, professional work appealing to their target audience
This document provides instructions for making your own app using the MIT App Inventor platform. It directs users to go to the App Inventor website and sign in with their Google ID to access the app building tools. Once signed in, users are ready to begin building their first app. As an example, it mentions the "Hello Purr" app project available on the App Inventor site to get started.
The document summarizes an App Inventor Summit held by CSEV, a center for virtual education. It discusses CSEV and its work in mobile learning and entrepreneurship. A key focus is the unX platform, which offers free MOOCs to the Latin American community, including a popular course on app development using App Inventor. Feedback from users of this course is presented, noting technical issues with the platform and requests for expanded device and data support.
App Inventor is a program that allows users to build Android apps using a web browser. It provides two main interfaces - the Designer for selecting and arranging app components, and the Blocks Editor for programming the app's behavior visually by snapping blocks together. Users can test apps as they build them on a connected phone or emulator. App Inventor supports building many types of apps from simple games to more complex apps using phone features and services. Programming in App Inventor is intended to be approachable for non-professionals through its visual block-based programming.
This document lists the names of various products and services developed by Google. It includes things like Google's BigTable data storage system, Google Shopping product search service, Google Analytics web analytics tool, Google App Engine web application hosting platform, Google Chrome web browser, Google Docs online office suite, Google Maps API, Google Talk instant messaging, and several other software and online services.
The Mac computers contained essential software like iPhoto and Final Cut Pro that allowed the filmmakers to complete their project. They used iPhoto to get audience feedback and identify effective elements of thriller openings. The Macs also enabled them to store unfinished project footage. The portable LED lights were effective for filming in the dark interior house and allowed them to maintain a dark, ominous feel while keeping the subject and objects visible. They used the LEDs for key and fill lighting when filming close-ups. The lights were easy to use. Prezi, SlideShare, and Blogger proved convenient for sharing evaluation points and construction posts, and collating all information in one place.
The student used various new media technologies throughout the production process of their music video. Premiere Pro was used for planning, research, editing, and adding effects like color filters and lighting options. Photoshop was used to edit photos for the digipak and magazine advert by adding effects like desaturation and simulated smoke. A Samsung camera was used for close-ups instead of a DSLR, and was mounted on a tripod to reduce shaking. YouTube provided inspiration by allowing the student to analyze other indie music videos. The finished video was uploaded to YouTube and linked on their Tumblr blog, which was used to share research, planning, and the final project.
Final Cut Pro X was the most important technology used throughout the planning, construction, and evaluation stages. It was used to edit focus group footage and recce footage, add effects and transitions, change color correction, layer sound and record voiceovers. Motion was used for graphics and ident creation, using particle generators and font effects to create interesting opening titles. Blogger allowed planning and research to be posted online to receive feedback and to see classmates' work for further feedback and idea sharing.
Most of the research for the documentary was conducted online and through services like Netflix. Planning included creating a schedule and storyboard. Final Cut Express was used to edit footage, though exporting was sometimes problematic. InDesign allowed professional magazine layout but had a steep learning curve. Garageband was too simple for the radio trailer. Hardware like video cameras, microphones, and headphones were also needed.
The document discusses editing, sound, camera, and social media use for a film project. It summarizes that Final Cut Express was used for editing to import clips, trim unwanted portions, and adjust audio levels. Freesound.org provided free sound effects and music without copyright issues. A Sony HD 1000 camera improved video quality over their preliminary camera and was easy to use professionally. YouTube was already familiar for uploading final projects, while Facebook gathered feedback from friends and a survey and Blogger organized research, though Tumblr was also previously used.
Evaluation question 4 how did you use new media technologies in the constru...Schoolstuff861
The document discusses how various media technologies were used at different stages of creating a music video project. YouTube and Survey Monkey were used for initial research to analyze other music videos, audience demographics, and survey target audiences. Planning involved using Final Cut Express to storyboard animatics and Blogger to document the evolving plans. Construction utilized Final Cut Express for video editing, Live Type for text effects, and Photoshop for additional graphics. Evaluation reviewed the project using Prezi for animated presentations and Sliderocket to share PowerPoint decks online.
The document discusses the various technologies used to create a film project, including:
- A Panasonic HD900 camera with better definition and focus varying preferences that allowed varied shot choices.
- Tripods and other equipment to keep the camera steady for shots like panning and tilting. A low tripod was used for an opening pan shot.
- Lighting, including fill lights, back lights, and key lights, to create desired shadows and mimic weather conditions.
- Adobe Premiere Elements for editing shots, sound, adding effects, and creating a logo animation.
- Garageband to create copyright-free music to set tone without being dictated by pre-existing music.
Rhian Quammie used various new media technologies at different stages of creating a teaser trailer. Prezi was used to pitch the initial idea and present audience feedback. YouTube provided inspiration from other trailers during research. IMDB provided film information for planning. Pinterest created a mood board for filming references. A Canon camera captured footage. Final Cut Pro edited the trailer. QuickTime recorded animated titles. Google Docs shared script writing. A microphone recorded voiceovers. Photoshop designed ancillary texts. Free Music Archive provided royalty-free music. Dropbox shared group files. Survey Monkey collected audience feedback data.
This document lists equipment used for a music video project including a camera, mobile phone, tripod, and computer software. Makeup, lights, and a background were used to enhance photoshoots. Photos and footage were edited using Photoshop and iMovie and shared online using YouTube, Blogger, and SlideShare. Various equipment like a tripod, lights, and reflector helped produce high quality photos and video footage.
When planning, researching, constructing, and evaluating their documentary, the student used several media technologies. They used Microsoft Word to plan ideas and create questionnaires. They conducted online research using websites and YouTube. Footage was recorded using a Sony camera and edited in Adobe Premiere, which was used to add effects, transitions, and create an advertisement. Photoshop was used to design graphics and posters. Evaluation involved PowerPoint, Word, and collecting audience feedback using an iPhone. Blogger published all work.
The document discusses how various new media technologies were used at different stages of planning and creating a film trailer project.
In the planning stages, the internet was used for research by analyzing successful trailers and finding appropriate music and sounds. Survey Monkey was also used to gather audience feedback.
Blogger was used to upload and organize all research and planning in one place. Prezi helped collect initial ideas creatively. SlideShare was used to upload presentations when Blogger couldn't support PowerPoint.
Photoshop tools like cropping, brightness/contrast, duplicate layers, and lasso were used to manipulate images for the poster and magazine cover.
Video equipment like microphones, cameras, lights, and
The document discusses the various technologies and tools used during the construction, research, planning, and evaluation stages of a project. During construction, Canon DSLR cameras were used for photography and Photoshop was used to edit images for the digipak and poster. For research, the internet (Google), social media sites, and DSLR cameras were used. Planning involved using Paint Tool Sai, a Wacom tablet, and Sony Vegas to create a storyboard and animatic. Evaluation used iMacs, Photo Booth, Final Cut Pro, YouTube, and PowerPoint.
What have you learnt about technologies from theAbbiePotter
The document discusses technologies used to create a media product, including iMac, Blogger, and Prezi. It describes how iMovie software on the iMac was used to add effects, titles, sound, and edit video clips. Blogger allowed planning and research to be presented but posts cannot be reordered easily. Prezi enables zooming and layout of presentations in any way, and allows multiple people to collaborate. Overall, creating the media product helped develop skills and knowledge of these technologies.
The document describes the process the author took to create an animation project based on an anime. They altered an image using lighting effects in Photoshop, and created 22 frames to turn the still images into an animation using Photoshop's timeline feature. They then imported the animation into Premiere Pro to add music and sound effects from the source anime. The final video turned out as they hoped, making it feel like watching someone play a game. However, some images came out blurry due to image resolution issues. The author included parts of an anime episode to make the process easier.
6. production reflection interactive (2)greenj1123
Jake created a pixel art animation in Photoshop by drawing characters, weapons, and a background using templates. He then animated the scene frame by frame in Photoshop before importing the footage and downloaded music into Premiere to edit. After editing the clips together with music, Jake rendered and exported the final video file.
Martha Robb used various technologies to research and create her creative critical reflection project on film title sequences. She analyzed title sequences on websites like Art of the Title and YouTube to understand techniques. She also watched films on Netflix like Stranger Things and Taken to analyze their openings and gather ideas. Martha conducted research on Scoop-It and Pinterest and used Google Forms to gather audience feedback. She filmed her project using a Canon camera and edited it with Final Cut Pro. Martha documented her process through blogging and used tools like Google Maps, Word, and Photoshop to plan, organize and design materials for her project.
How did you use media technologies in the construction and research, planning...ellievigors
The document discusses the group's use of various media technologies in creating their film trailer project. They used their iPhones to communicate plans, share ideas and photos, and take notes that were saved in case paper copies were lost. They learned how to use Final Cut, Motion, GarageBand, Audiotool, and LiveType. Motion was used to add lighting effects and animate shapes for the opening titles. GarageBand allowed them to create background music. Final Cut enabled editing footage together. LiveType was initially used for titles but another program produced better results. Communication via smartphones and learning various software programs helped improve their filmmaking skills.
The document summarizes the various technologies used by the author throughout their coursework. This includes using the internet for research, Wikipedia for genre definitions, YouTube to analyze music videos, Microsoft Word for note-taking, a phone to take photos as evidence, and WordPress as their blog site. Editing software like Adobe Premiere Elements was used to edit a music video. Various websites were utilized to present work creatively, such as Makebeliefscomix for comic strips and Prezi for presentations. Photoshop and Quark were used to design ancillary tasks like a digipak and poster. The author concludes that this wide range of technologies allowed them to create high quality, professional work appealing to their target audience
This document provides instructions for making your own app using the MIT App Inventor platform. It directs users to go to the App Inventor website and sign in with their Google ID to access the app building tools. Once signed in, users are ready to begin building their first app. As an example, it mentions the "Hello Purr" app project available on the App Inventor site to get started.
The document summarizes an App Inventor Summit held by CSEV, a center for virtual education. It discusses CSEV and its work in mobile learning and entrepreneurship. A key focus is the unX platform, which offers free MOOCs to the Latin American community, including a popular course on app development using App Inventor. Feedback from users of this course is presented, noting technical issues with the platform and requests for expanded device and data support.
App Inventor is a program that allows users to build Android apps using a web browser. It provides two main interfaces - the Designer for selecting and arranging app components, and the Blocks Editor for programming the app's behavior visually by snapping blocks together. Users can test apps as they build them on a connected phone or emulator. App Inventor supports building many types of apps from simple games to more complex apps using phone features and services. Programming in App Inventor is intended to be approachable for non-professionals through its visual block-based programming.
This document lists the names of various products and services developed by Google. It includes things like Google's BigTable data storage system, Google Shopping product search service, Google Analytics web analytics tool, Google App Engine web application hosting platform, Google Chrome web browser, Google Docs online office suite, Google Maps API, Google Talk instant messaging, and several other software and online services.
App Inventor is Google's new tool for easily building Android apps without advanced coding skills. It uses a browser-based visual interface to design apps and a blocks-based editor to add program logic through a drag-and-drop interface. Current limitations include only supporting single screen apps, no file input/output or custom components, and inability to directly publish apps to markets.
This document contains links to various websites about mobile application development and programming. The links reference photo sharing sites showing mobile apps, Japanese technology news articles, and resources for the App Inventor platform - including its main website, setup instructions, and a discussion group in Japanese. Overall, the document provides a collection of external references relating to mobile applications and programming.
Mobile Computing with App Inventor in Middle and High SchoolYu-Chang Hsu
This document summarizes a panel discussion on using the App Inventor platform to teach mobile app development in middle school and high school. It describes App Inventor's block-based programming interface and discusses various initiatives for teaching App Inventor, including online workshops and camps. Benefits included making computer science concepts relevant and allowing students to be creative. Examples are provided of apps students created, such as music players and games.
As humans, we never fail to think that we are highly intelligent beings, and that we are mentally superior than any other creatures found on Earth.
Well, that...... may be true.
However, we can be equally stupid and dumb too.
Worse still, we don't even realize it - in terms of how we can make erroneous judgments, decisions and choices, based on how our mind processes and filters information, as well as how our belief system works.
As intriguing and exciting this topic is to me, I find it difficult to illustrate the concepts involve, and that took me nearly 6 months to complete this work. (The Planning Fallacy in play?!) Throughout writing this deck, I've made a total of 8 major revisions before coming to this final piece.
I hope you'll find this deck both interesting and useful!
How to Use Social Media to Influence the WorldSean Si
Here's the deck to my talk for the 23rd ASA Congress which was at The Grand Ballroom of Marriott Hotel. It was an awesome experience and I only had two points:
1) Use social media for good and
2) You have to have authority to use social media influentially.
My company: https://seo-hacker.net
I built an application and made this presentation for a class of mine. I wanted to demonstrate how easy Google App Inventor can be to use in building personal apps as well as introducing others to the world of application programing. Your comments and questions are very welcome!
The document discusses the technologies and programs the student used to create a magazine product. They gained experience using Adobe InDesign and Photoshop through their preliminary task, which improved their skills for the full product. During production, they advanced their photography, editing, and layout skills. For evaluation, the student learned to creatively present information using online tools like PowerPoint, Glogster, Pixton, and Bubbl. Overall, their skills with various technologies increased as they progressed from the preliminary task to the full magazine product.
The document provides guidance on designing user interfaces for Android apps. It recommends getting inspiration from popular apps, sketching wireframes, using design principles like consistency and simplicity, following Android design guidelines for icons, colors, typography, and more. The key messages are to create intuitive, native Android experiences; have fun with the design process; and focus on the user experience above all.
The document discusses the use of new media technologies throughout the planning, production, and evaluation stages of creating a film trailer for an A2 Media Studies course. Technologies used included a blogger site to share work, YouTube for research and sharing drafts, Mac computers for production software, Adobe Premiere and After Effects for editing, Adobe Photoshop for print work, cameras for filming, phones for communication, IMDB for research, Facebook for feedback, Celltx for script planning, and Prezi/Powtoon for presentations. Search engines supported initial research.
This document summarizes App Inventor, a visual programming tool for building Android apps without coding. It discusses the history and features of App Inventor, including that it uses a block programming language like Scratch. The document provides examples of apps that students have built with App Inventor and what types of apps can be created, such as educational, location-based, and game apps. It concludes by encouraging the reader to try App Inventor themselves and provides resources to get started.
UI-UX Practical Talking, is presentation for a session I did in the GUC & the ITI, about the meaning and the difference between The UI and the UX, the key principals about building good UX of products, focusing on mobility and mobile design.
The document discusses the various technologies used to construct a music magazine product. Blogger was used to create an online blog to upload content for the magazine, including preliminary tasks, planning, production, and evaluation. Photoshop was used extensively for image editing and design work, including cutting out images, adding gradients, blurring edges, and special effects. YouTube provided tutorials for masthead design and a way to upload evaluation videos. SoundCloud, Audacity, and Windows Movie Maker were used for audio/video recording and editing. SurveyMonkey created a survey to understand the target audience.
Creating great Unity games for Windows 10 - Part 1Jiri Danihelka
Unity is a game engine that supports creating 2D and 3D games across many platforms. It uses a scene-based workflow where games are composed of multiple scenes. GameObjects are the basic elements in a scene and have components that define their properties and behaviors. Common components include renderers, audio sources, scripts, and physics components. Unity supports C# and JavaScript for scripting and has an asset store for additional content. It outputs code for multiple platforms through compilation.
The student used various media technologies throughout the different stages of their media production project:
1) During research, they used Google Chrome, Google, YouTube, their mobile phone, laptop, and the school iMac to research their genre and planning techniques.
2) Planning involved using Blogger, MSN, Gmail, Paint.net, Word, and a Wacom tablet to design materials and communicate.
3) Construction saw the use of Premiere Pro, Audacity, a digital recorder, SD card, and camera to capture and edit footage, audio, and stills.
4) Evaluation was aided by Excel, PowerPoint, SlideShare, and a microphone to analyze results
The document provides questions for a student to answer regarding the digital technology skills they learned and used during their AS and A2 courses. It asks the student to describe the software and hardware used for tasks like image manipulation, desktop publishing, blogging, video editing, and more. The student is asked to reflect on how their skills developed between AS and A2 when creating different media products like magazines and music videos.
Lewis used various hardware and software throughout the construction, research, planning and evaluation of his project. For hardware, he used a DSLR camera to take photos and video, a tripod to keep shots steady, and a microphone to record high quality audio. He researched techniques like bokeh and ensured multiple angles were captured. A computer was used for research, planning and editing in programs like Photoshop and Premiere Pro. Storage was facilitated through a large memory card and card reader. Communication occurred via mobile phone. Online platforms like Blogger, Google, YouTube and Slideshare supported research, planning, feedback and showcasing work. Adobe software like Premiere Pro, Photoshop and After Effects were
Rapid Prototyping 2015: Its a Mad Mad WorldMarti Gold
Given at BigDesign 2015. Discussing the benefits of rapid prototyping, the stress of selecting a prototyping tool, and an overview of available apps for desktop and mobile.
Klaudia Demczuk learned various technologies through constructing her magazine product. She used an SD card to transfer photos between her Nikon camera and computer. Photoshop allowed her to edit photos for professional quality in her magazine. Her Mac computer and software like Word, PowerPoint, and InDesign helped her produce, layout, and organize her magazine content. Her WordPress blog helped display her magazine's development process. Overall, she gained skills in using hardware, software, and multimedia tools to create her magazine.
The document discusses the various media technologies and software used at different stages of creating a movie project. Apple Mac software like Final Cut Pro, Photoshop, PowerPoint and Excel were used for editing videos, designing posters, creating presentations and analyzing research data. Websites like Google, YouTube and IMDb provided research materials. Equipment such as DSLR cameras, microphones, tripods and smartphones helped with filming, sound recording, scheduling and sharing files. Both hardware and software were essential to the planning, production and evaluation of the media project.
The document discusses the technologies used to create a product and what was learned from using each one. Photoshop was used to make text and designs stand out more on pages. Blogger allowed categorizing posts, including slides and surveys, and learning HTML embedding. Dafont expanded options for fonts. Survey Monkey, PowerPoint and Excel helped with research collection and presentation. A digital camera, USB cable and computer were essential for photo editing and transferring files. While most software choices increased quality, basic alternatives could have worked with sacrifices to professionalism and audience engagement. Both benefits and limitations of technology reliance were discussed.
The document discusses the various hardware, software, and online tools used at different stages of creating a music video project. It describes using DSLR cameras, computers, smartphones, a graphics tablet, video editing software like Final Cut Pro and Windows Movie Maker, photo editing software like Photoshop, presentation software like Prezi, and various websites like Google, YouTube, Blogger, Facebook, and SoundCloud for research, planning, production, and evaluation. New technologies allowed for efficient organization, communication, editing, and sharing of content throughout the project.
This presentation covers assistive technology and the SETT method to make decisions about specific devices that will be appropriate for an individual with a disability based on their needs, environment, and specific tasks to be completed.
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The document provides an overview of prototyping accessibility for a workshop presentation. It includes instructions for group exercises to prototype user interface elements and develop personas. It also covers various accessibility topics like disability types, user experience models, technical accessibility standards around text alternatives, typography, links, color contrast, labeling fields, document structure, and keyboard/screen reader support. The goal is to educate attendees on inclusive design practices through hands-on exercises and discussions.
Sean Doel learned about various hardware and software technologies from constructing a music magazine. The hardware included an Apple Mac computer, keyboard, mouse, Nikon D3100 camera, and SD memory card/reader. Sean found the Mac interface difficult to adjust to initially but became more proficient over time. Photoshop and InDesign were the main software used for photo editing and page layout. Microsoft Word and PowerPoint were also utilized for planning, writing articles, and reviewing the project.
2. Intro
• What is Google App Inventor?
• Who can use it?
• What are its limitations?
• What does it do?
• How do I use it?
3. What is Google App Inventor?
• Create Android Applications
• Intuitive
• I’m not just saying that. It really is :)
• Browser Based
• Access and work from any computer
• Programming like playing with Legos
• Very powerful with some creative thought
4. Who can use it?
• Anybody!!
• Specifically for:
• Non-programmers
• Introductory programming students
• Someone who wants to quickly put feet to an app idea
• Making an app for personal use
5. What are the limitations?
• Not very useful for:
• Experienced programmers
• Other than quick “mock-ups”
• Mass distribution for applications
• Extremely Advanced Applications
6. What does it do?
• WYSIWIG App Creator
• Drag and Drop components to places on a
screen
• Programming blocks have set functions to
choose from
• Uses real programming terms
7. How do I use it?
• Plan! Plan! Plan!
• Planning is vital to the development of your application.
• Have a good idea of what the end goal of your application
is going to do
• Be prepared to change details, but stay the course for your
original end goal.
• You may want to look up tutorials and examples to get
some ideas. This is helpful in the “programming” part.
• My example:
• Original Plan: Build an application that uses “Poll
Everywhere” to work as a classroom polling
device.
9. How do I use it?
• Sign up for Google App Inventor
• This just takes a minute :)
• Go to: http://appinventor.googlelabs.com/about/
• You can use your Google or Gmail Account
• Set up your computer
• http://appinventor.googlelabs.com/learn/setup/
• You’ll have to download some setup things before the Java
Blocks Editor will work
10. How do I use it?
App
components
Component
Properties
App
components
Phone Uploaded
Screen Media
11. How do I use it?
• Determine the components you need and
drag them onto the screen.
• Buttons, labels, text fields, etc.
• My example:
• I needed 4 Labels, 4 Text fields, 3 buttons, 2 layout fields, 1
texting component, and 1 sound object
• Give them meaningful names and adjust each one’s
properties
12. How do I use it?
Text-fields
App
components
Buttons
Labels
13. How do I use it?
Give Adjust the
Meaningful properties
Names
14. How do I use it?
• Upload any extra media
• Sounds, pictures, etc.
• My Example
• I uploaded 3 picture backgrounds, 1 main background, and
1 sound
16. How do I use it?
• Open Blocks Editor
• Here’s the most difficult part, but still not as bad as learning
a programming language.
• You need to determine what functions should be used
» This is where tutorials and explanations are very helpful
» Use help docs, community resources
• My Example
• Each button refers to a:
» A sound event
» A color change for the status
» A phone number and a message to send
» A “send text message” function
17. How do I use it?
Used
Available functions
Functions
18. How do I use it?
Play sound
Change
When you status color
click the
button it Text field
does properties
everything (send to, and
inside what to send)
Now send the
message
It works like a puzzle.. Just put the
pieces together where they fit
19. How do I use it?
• Test out your application and see what your
application looks like by connecting your
phone or running the “emulator”
• When its finished, package your application to
run on your phone, save it to your computer,
or download it by scanning a QR code.
• QR download is only available for you to use
20. How do I use it?
Connected to my
phone via USB
An Emulator to use if you don’t have an
android phone or just can’t plug it in
21. More Resources
• “About” App Inventor
• http://appinventor.googlelabs.com/about/
• Learn more about Google App Inventor
• http://appinventor.googlelabs.com/learn/
• App Inventor Forums
• http://appinventor.googlelabs.com/forum/
• Other slideshare presentations
• http://www.slideshare.net/mattbrauchler/app-inventor-for-
android-6023579#
• http://www.slideshare.net/MarcoForte1/app-inventor
22. Have fun!
I realize that all of this stuff is free (App Inventor, Poll Everywhere) and my idea
isn’t revolutionary, but if you’d like to use this or need any help with it, please
contact me first. I’ll be glad to help in anyway that I possibly can. Thanks!
mt
william.trest@usm.edu
Editor's Notes
Hello!My name is Michael Trest. I’m an Instructional Technology Ph.D. student at the University of Southern Mississippi. Today I’m going to be talking about Google App Inventor.
I want to talk about what App Inventor is, who can use it, what its limitations are, what it does, and how you can use it. I’m also going to be showing you an application that I made to demonstrate how app inventor could be used.
So, what is Google App Inventor?It is a way to make Applications for Android phones and tablets. Now before you block me out and think that this is only for “techy” people, please listen. This program is very intuitive and user friendly. You don’t need to purchase any software or download some huge file (just a little one and its free). You can work totally in your browser of choice. I used Google Chrome and Mozilla Firefox and the program worked flawlessly. The “programming” part works like legos or putting a puzzle together, but don’t be fooled. This program can create some very complex applications. You just have to use your imagination and get in to play.
Like I said before, this program is to be used by anyone interested in creating an Android application. This program is most suited for 1) non-programmers or beginners, 2) High-school and introductory programming students (and their teachers), 3) Someone who doesn’t want to spend a great deal of time creating an application to see if it will work and 4) people who just want to make an application for personal use
This program is probably not the best one for people who are 1) experienced programmers, 2) Very large scale projects 3) applications that you want to distribute on the Google Application Marketplace or Amazon Appstore 4) very veryvery complex Applications. This tool will best be utilized by teachers and students as well as application enthusiasts.
App inventor is mostly a “what you see is what you get” creator in which you drag the different parts or components of your application from a preset library to the “screen”. The “programming” part acts like a puzzle where you take blocks and fit them together. It is really that simple.
The most important part of this whole process is the planning process. You can’t build an app if you don’t know what you want to do with it or what you want it to do. Research whats out there, think about some things you’d like to use your phone for, come up with a plan. The details of your project may change once you come up with better ideas or experience limitations, but your overall goal will probably not change very much. Something that is very important is to look up what others have done. If this is your first project or you don’t know much about programming (like me), then you may even have to see what the program can do and walk step by step through some of the tutorials in order to be able to make it through the project.
My app used my phone as a classroom polling device. The students would press a, b, or c to correspond to a poll on polleverwhere.com. The application sends responses in the form of text messages, but the students simply have to press the right button instead of texting the long numbers every time.
You first have to sign up for a Google account. You’ll also need to set up your computer to run the java blocks editor. This is a pretty small download and only takes a minute. After you do these two steps you’re ready to start making your app.
This is the app inventor WYSIWIG screen
Choose what components you will need for your application to work and drag them onto the screen. Then change the names of the components to something meaningful so that you can easily “program” them
This is my app and the different components
This is the properties panel for one of the buttons and the list of names
Upload any media. (pictures, backgrounds, sounds, etc.)
This is the media panel
Ok now for the programming. Don’t Panic :) The tutorials are extremely helpful in this part. Look at the names, the libraries, and the functions and after a little while they really begin to make sense what they are for.
The left panel is where all of the available functions are. The right side is all of the functions that I used.
Here is what each of the components do
You can test (debug) your application at anytime by connecting to your phone or by running an emulator. Once your application is finished, you can download it to your phone, download to your computer (for other App Inventor users to use), or package for a QR code that you can use on any phone, but it has to be linked to your Google inventor account.
Here are some of the resources that I used to make this presentation. I relied heavily upon some of the tutorials. I had an idea of what I wanted to do and I just changed the pieces of the tutorial that weren’t relevant to my project
I hope that you enjoy app inventor as much as I have. Please let me know if you have any questions or comments. I don’t hold any copyrights to any of this stuff nor do I claim any originality for app inventor or polleverywhere. I do think my app idea is pretty cool so I’d appreciate it if you didn’t rip it off :). ThanksMichael