The report analyzes the global wireless gaming industry, detailing market segmentation by product types, including messaging, browser/web-based, and downloadable gaming. It includes forecasts from 2010 to 2018, profiles of 90 companies, and discusses key trends and challenges within various regional markets, particularly focusing on mobile gaming growth driven by smartphone proliferation and user habits. The report presents data derived from primary and secondary research, offering comprehensive analytics for major markets such as the US, Japan, and Europe.