This report summarizes the analyst's thesis on the emergence of multi-channel games-as-a-service and ubiquitous games accessed through cloud computing. Some key points:
- The report estimates the worldwide video game market will grow at a 7% CAGR to $54 billion by 2014, with shifting platform shares away from consoles towards online and mobile games.
- Emerging business models like free-to-play, virtual goods, subscriptions, and hybrid models are expected to complement the shift from games as products to games as services. Virtual goods revenues are projected to reach $20 billion by 2014.
- Social and mobile games are forecasted to be the fastest growing segments, at 35% and