FLASH AND AIR IN EDUCATION

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Mini-talk for Hawaii Flash Camp.

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FLASH AND AIR IN EDUCATION

  1. 1. FLASH AND AIR INEDUCATION April 10th 2013 Hawaii Flash User Group Joseph Labrecque
  2. 2. JOSEPH LABRECQUE Senior Interactive Software Engineer | Adjunct Faculty University of Denver Proprietor | Owner Fractured Vision Media, LLC Adobe Community Professional Adobe Education Leader Adobe Certified Expert Adobe Certified Educator Adobe Influencer Author Packt Publishing | O’Reilly Media | video2brain | Adobe Press | Peachpit Artist An Early Morning Letter, Displaced | shivervein
  3. 3. WHAT WE’LL COVER…• The current role and engineering focus• Some real-world examples in education• Adobe gaming initiatives
  4. 4. THE ROLE OFFLASH PLAYER& AIR
  5. 5. PREMIUM VIDEO• True streaming• Digital Rights Mgmt.• Great workflow• Wide support• Browsers are lacking• Project Primetime
  6. 6. GAMING• Flash Player: Game Console of the Web• AIR: iOS, Android, BB10• Stage3D• GPU-Accelerated• Historical• Flash C++ Compiler
  7. 7. ADOBE SAYS…“Adobe is fully focused on creating a robust businessaround gaming.”“This focus does not mean that existing content will nolonger run, or that Flash cannot be used for contentother than gaming and premium video.”“Adobe believes that Flash is the game console for theweb providing a foundation that allows gamedevelopers to deliver rich games and experiences moreeasily to more people than any other platform.”
  8. 8. GENERAL WEB?• HTML/CSS/JS• Edge Animate• CreateJS• Flash Player is no longer needed for basic interactivity.
  9. 9. ADVANCED UTILITIES?• Web content that is: – Too difficult with standards – Too advanced for standards – Project resources lacking• There are still many advanced use cases for Flash Player on the web – though this has narrowed.
  10. 10. REAL-WORLDEDUCATIONEXAMPLES
  11. 11. COURSEMEDIA
  12. 12. PROJECTION SYSTEMS
  13. 13. MOBILE
  14. 14. VIDEO STREAMING
  15. 15. WIDGETS / UTILITIES
  16. 16. GAMING?• Game development is a great way to teach computer science and programming skills.• A lot of the problems solved in gaming can be applied to other applications.• “Gamification”
  17. 17. ADOBEGAMINGINITIATIVES
  18. 18. FLASH PROFESSIONAL• Export Starling Texture Atlases from MovieClips• Create entire levels for Citrus Game Engine• Animation and asset production to ANY platform
  19. 19. FLASH BUILDER• Version 4.7• Includes ASC 2.0• Works with Apache Flex 4.9• Works with Adobe Scout(no more design view)
  20. 20. ADOBE SCOUT• Next-generation profiling tool• Works with Flash Player and AIR• Detailed Telemetry• Mobile profiling• Release profiling
  21. 21. STARLING• 2D Engine built upon Stage3D• Sponsored by Adobe• API mimics Display List• Example: Angry Birds Friends
  22. 22. FEATHERS• UI Components built atop Starling• Sponsored by Adobe• Fully skinnable• Components include – Button, List, Slider, Text, Toggle, Tab Bar, Callout, more – Robust Layout system
  23. 23. AWAY3D• 3D Engine built upon Stage3D• Mature, community driven• Managed by The Away Foundation• Sponsored by Adobe• AwayPhysics
  24. 24. CLOSING
  25. 25. RESOURCES• Runtimes Roadmap: http://adobe.com/go/flashplayer_roadmap• Adobe Gaming: http://gaming.adobe.com/• Starling: http://starling-framework.org/• Feathers: http://feathersui.com/• Away3D: http://away3d.com/• Citrus Game Engine: http://citrusengine.com/• One Game a Month: http://onegameamonth.com/
  26. 26. THANK YOU Get in touch… Twitter: @JosephLabrecque Email: Joseph.Labrecque@du.edu Web: http://JosephLabrecque.com/
  27. 27. Join us at Adobe MAX 2013May 4-8, 2013 Using Edge Animate to Create aLos Angeles Convention Center Reusable Component Setand Nokia Theatre L.A. LIVE Monday 3:30 PM - 511BJoin us at MAX for three days of fresh inspiration, Register now at max.adobe.com.connection, and hands-on training. Plus, receive acomplimentary annual membership to Adobe®Creative Cloud™.
  28. 28. Community Compilation CDDownload for free: http://fracturedvisionmedia.com/FVM008/

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