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Realtime 3D on the web - a toy or a useful tool?

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Slides from my presentation at the FlashForum Konference 2009 in Cologne. 3D on the web has nnever become a success and in my session, I highlighted some possible reasons as well as why Flash changes this. I also tried to draw up some rules for what constitutes "good use of 3D on the web". The slides don't give away all I said, but you'll get the idea.

Published in: Business, Technology
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Realtime 3D on the web - a toy or a useful tool?

  1. 1. Realtime 3D on the web a toy or a useful tool? twitter.com/jenschr Jens Christian Brynildsen flashgamer.com jensa@flashgamer.com Friday, May 22, 2009
  2. 2. Realtime 3D on the web a toy or a useful tool? twitter.com/jenschr Jens Christian Brynildsen flashgamer.com jensa@flashgamer.com Friday, May 22, 2009
  3. 3. What are we talking about? Realtime vs Pre Rendered Friday, May 22, 2009
  4. 4. 3D on the web A little history Friday, May 22, 2009
  5. 5. 1994 VRML Friday, May 22, 2009
  6. 6. 1999 Java3D Web Start (1, 2) Friday, May 22, 2009
  7. 7. 1999 Java3D Web Start (1, 2) Friday, May 22, 2009
  8. 8. 1999 Java3D Web Start (1, 2) Friday, May 22, 2009
  9. 9. 2001 Shockwave 3D Friday, May 22, 2009
  10. 10. 2005 Unity 3D Friday, May 22, 2009
  11. 11. 2005 3D in Flash Friday, May 22, 2009
  12. 12. Last week Google O3D Friday, May 22, 2009
  13. 13. No success on the web Why? Friday, May 22, 2009
  14. 14. The problems Friday, May 22, 2009
  15. 15. The problems 1. Poor distribution Friday, May 22, 2009
  16. 16. The problems 1. Poor distribution 2. Difficult installation Friday, May 22, 2009
  17. 17. The problems 1. Poor distribution 2. Difficult installation 3. Difficult authoring Friday, May 22, 2009
  18. 18. The problems 1. Poor distribution 2. Difficult installation 3. Difficult authoring 4. Poor use Friday, May 22, 2009
  19. 19. Flash can solve this! But it can’t make it a success by itself Friday, May 22, 2009
  20. 20. Flash solves 3 out of 4 1. 98% distribution 2. Simple, standardized installation procedure 3. AS3 is a mature, but relatively simple language 4. We still need to solve the “good use” issue! Friday, May 22, 2009
  21. 21. What is “Good Use”? Good Use is subjective Friday, May 22, 2009
  22. 22. Rule #1 Never use 3D “because it’s 3D” Friday, May 22, 2009
  23. 23. 3D because it’s 3D Komodomedia - http://www.komodomedia.co.uk/2008/ Friday, May 22, 2009
  24. 24. 3D because it’s 3D EcodaZoo - http://ecodazoo.com Friday, May 22, 2009
  25. 25. Rule #2 Build better experiences with 3D, not worse Friday, May 22, 2009
  26. 26. Build better experiences ExitReality - http://www.exitreality.com Friday, May 22, 2009
  27. 27. Build better experiences Cooliris - http://www.cooliris.com Friday, May 22, 2009
  28. 28. Build better experiences Cooliris - http://www.cooliris.com Friday, May 22, 2009
  29. 29. Rule #3 Don’t mimic 2D, use the third dimension Friday, May 22, 2009
  30. 30. Easier to explain in 3D Education Friday, May 22, 2009
  31. 31. Make 2D more exciting Information graphics Friday, May 22, 2009
  32. 32. Better illustration Sales tool Friday, May 22, 2009
  33. 33. Exploring the real world Panorama viewer Friday, May 22, 2009
  34. 34. Realtime modeling Ramp Generator Friday, May 22, 2009
  35. 35. What 3D offers over 2D • A way to freely explore • A way to hide and reveal something • New ways to tell a story • The experience of a room, not just a flat stage Friday, May 22, 2009
  36. 36. Three rules for 3D on the web #1 Never use 3D “because it’s 3D”! #2 Build better experiences, not worse #3 Don’t mimic 2D, use the third dimension Friday, May 22, 2009
  37. 37. 3D in the Flash Player Friday, May 22, 2009
  38. 38. Flash can only do 2D We must extend it to go to the third dimension Friday, May 22, 2009
  39. 39. What is a 3D engine? • A set of Actionscript classes that extend the Flash Players capabilities • Can be used for more than one thing • Reusable • Extendable • Rich on features Friday, May 22, 2009
  40. 40. Sandy 3D Sandy3D - http://www.flashsandy.org Friday, May 22, 2009
  41. 41. Papervision3D Papervision3D - http://blog.papervision3d.org Friday, May 22, 2009
  42. 42. Away3D Away3D - http://www.away3d.com Friday, May 22, 2009
  43. 43. Alternativa Platform Alternativa3D - http://alternativaplatform.com/en/ Friday, May 22, 2009
  44. 44. Other engines • WireEngine3D • Wick3D • ND3D • FreeSpin 3D • Five 3D (vector-based) • Project3D • Sophie 3D • Silverback3D • DirectFlex • Ambiera CopperCube • Sharikura 3D • Electric 3D • Haxe3D Friday, May 22, 2009
  45. 45. Personal projects • Mr. Doob (Voxel engine) • NewX3D • Minority • Flash3D • Yağız Gürgül • ... and many more Friday, May 22, 2009
  46. 46. Flash 3D is past the “Toy” stage But there are some snags... Friday, May 22, 2009
  47. 47. Disadvantages of Flash 3D • No hardware support • No shadows • Simple models with few polygons • No dedicated IDE / Software for authoring ... but this is only the second generation of Flash 3D! Friday, May 22, 2009
  48. 48. Is Flash lighting the way for future media? quot;Right now Flash is rendering in high-end 2D, equivalent to games like Diablo (from 1997),quot; says Mr Koster. quot;There are a few 3D engines out there - Papervision, Alternativa and Away3D - and they are developing rapidly. They are surprisingly good and are all built on top of Flash.quot; Raph Koster, creator of Ultima Online From http://www.bbc.co.uk/blogs/technology/2009/02/flash.html Friday, May 22, 2009
  49. 49. It’s not about the technology It’s what you do with it Friday, May 22, 2009
  50. 50. Looking ahead • 3D in Flash is already usable for many purposes • We’ve come a long way in a very short time. From Toy to Tool in just 3 years is good! • The Flash Player will get hardware accelerated 3D and we will have the tools to use it • Flash will validate 3D on the web, just as it has done for Video and Rich Internet Applications • People are not fascinated by technology, but rather the possibilities it offers Friday, May 22, 2009
  51. 51. Pushing the limits Away3D Feature demos Friday, May 22, 2009
  52. 52. Getting started with Flash 3D Friday, May 22, 2009
  53. 53. Away3D resources Away3D documentation http://away3d.com/livedocs/ Developers group http://groups.google.com/group/away3d-dev Away3D http://away3d.com/ Flashmagazine tutorials http://www.flashmagazine.com/Tutorials/category/away3d/ Tartiflop tutorials http://blog.tartiflop.com/first-steps-in-away3d/ Advanced modeling tutorials http://blog.closier.nl/ Advanced text http://www.lidev.com.ar/?cat=3 Friday, May 22, 2009
  54. 54. Questions twitter.com/jenschr Jens Christian Brynildsen flashgamer.com jensa@flashgamer.com Friday, May 22, 2009

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