SlideShare a Scribd company logo
1 of 61
Download to read offline
2 December 2005
Next Generation User Interfaces
Gesture-based Interaction
Prof. Beat Signer
Department of Computer Science
Vrije Universiteit Brussel
http://www.beatsigner.com
Beat Signer - Department of Computer Science - bsigner@vub.ac.be 2November 14, 2016
Gesture-based Interaction
Microsoft Kinect, skeleton tracking Minority Report, glove-based tracking
Ninteno Wii, accelerator-based tracking American sign language
Beat Signer - Department of Computer Science - bsigner@vub.ac.be 3November 14, 2016
What is a Gesture?
 A motion of the limbs or body to express or help to
express thought or to emphasise speech
 The act of moving the limbs or body as an expression of
thought or emphasis
 A succession of postures
Beat Signer - Department of Computer Science - bsigner@vub.ac.be 4November 14, 2016
Formal Gesture Definition
A gesture is a form of non-verbal communication or non-
vocal communication in which visible bodily actions
communicate particular messages, either in place of, or in
conjunction with, speech. Gestures include movement of
the hands, face, or other parts of the body. Gestures differ
from physical non-verbal communication that does not
communicate specific messages, such as purely
expressive displays, proxemics, or displays of joint
attention.
A. Kendon, Gesture: Visible Action as Utterance, Cambridge University Press, 2004
Beat Signer - Department of Computer Science - bsigner@vub.ac.be 5November 14, 2016
Gesture Types
 Gestures can be classified into three types of
gestures according to their function (Buxton, 2011)
 semiotic gestures
- used to communicate meaningful information (e.g. thumbs up)
 ergotic gestures
- used to manipulate the physical world and create artefacts
 epistemic gestures
- used to learn from the environment through tactile or haptic exploration
 Since we are interested in human-computer interaction,
we will focus on semiotic gestures
Beat Signer - Department of Computer Science - bsigner@vub.ac.be 6November 14, 2016
Semiotic Gestures
 Semiotic gestures can be further classified into
 symbolic gestures (emblems)
- culture-specific gestures with single meaning (e.g. "OK" gesture)
- only symbolic gestures can be interpreted without contextual information
 deictic gestures
- pointing gesture (e.g. Bolt's "put-that-there")
 iconic gestures
- used to convey information about the size, shape or orientation of
the object of discourse (e.g. "the plane flew like this")
 pantomimic gestures
- showing the use of movement of some invisible tool or object in the speaker’s
hand (e.g. "I turned the steering wheel hard to the left")
Beat Signer - Department of Computer Science - bsigner@vub.ac.be 7November 14, 2016
Taxonomy of Hand/Arm Gestures
Beat Signer - Department of Computer Science - bsigner@vub.ac.be 8November 14, 2016
Taxonomy of Hand/Arm Gestures …
 Gestures vs. unintentional movements
 unintentional movement does not convey meaningful information
 Communicative vs. manipulative gestures
 manipulative (ergotic) gestures are used to act on objects in an
environment (e.g. move or rotate an object)
 communicative (semiotic) gestures have an inherent
communicational purpose
 Acts are gestures that are directly related to the
interpretation of the movement itself
 imitating some actions
- mimetic (pantomimic) gestures
 pointing acts ("put-that-there")
- deictic gestures
Beat Signer - Department of Computer Science - bsigner@vub.ac.be 9November 14, 2016
Taxonomy of Hand/Arm Gestures …
 Symbols are gestures that have a linguistic role
 symbolise some referential action (e.g. circular motion of the
index finger to reference to a wheel)
 used as modalisers, typically linked with speech ("Look at that
wing!" and a modalising gesture showing the wing vibrating)
Beat Signer - Department of Computer Science - bsigner@vub.ac.be 10November 14, 2016
Gesture Recognition Devices
 Wired gloves
 Accelerometers
 Camcorders and webcams
 Skeleton tracking
 Electromyography (EMG)
 Single and multi-touch surfaces
 see lecture on Interactive Tabletops and Surfaces
 Digital pens
 …
Beat Signer - Department of Computer Science - bsigner@vub.ac.be 11November 14, 2016
Wired Gloves
 Wired glove (also data-
glove or cyberglove) to
retrieve the position of
the hand and fingers
 magnetic sensors or inertial
tracking sensors to capture
the movements of the glove
 May provide haptic feedback which is
useful for virtual reality applications
 In many application domains wired gloves are more and
more replaced by camera-based gesture recognition
Power Glove for Nintendo, Mattel, 1989
Beat Signer - Department of Computer Science - bsigner@vub.ac.be 12November 14, 2016
Accelerometers
 Accelerometers measure the proper acceleration
of a device in one direction
 use three accelerometers to measure the acceleration in all three
dimensions
 note that the gravity g is also measured
 Accelerometers are relatively cheap components which
are present in many consumer electronic devices
 smartphones
- screen orientation (landscape or portrait)
 laptops
- active hard-drive protection in case of drops
 cameras and camcorders
- image stabilisation
Beat Signer - Department of Computer Science - bsigner@vub.ac.be 13November 14, 2016
Accelerometers …
 gaming devices (e.g. Nintendo Wii Remote)
- note that the pointing with a Wii Remote is not recognised through
the accelerometer but via an infrared camera in the head of the Wii Remote
 Accelerometers can be used to recognise dynamic
gestures but not for the recognition of postures
 record the 3-dimensional input data, pre-process and vectorise it
 apply pattern recognition techniques on the vectorised data
 Typical recognition techniques
 dynamic time warping (DTW)
 neural networks
 Hidden Markov Models (HMM)
 All these techniques require some training data
Beat Signer - Department of Computer Science - bsigner@vub.ac.be 14November 14, 2016
Camcorders and Webcams
 Standard camcorders and webcams can be
used to record gestures which are then recognised
based on computer vision techniques
 Advantages
 relatively inexpensive hardware
 large range of use cases
- fingers, hands, body, head
- single user or multiple users
 Disadvantages
 we first have to detect the body or body part before the
recognition process can start
 difficult to retrieve depth (3D) information
Beat Signer - Department of Computer Science - bsigner@vub.ac.be 15November 14, 2016
Vision-based Hand Gesture Example
 Hand gesture detection
based on multicolour
gloves
 developed at MIT
 Colour pattern designed to
simplify the pose
estimation problem
 Nearest-neighbour
approach to recognise
the pose
 database consisting of
100’000 gestures
Wang and Popović, 2009
Beat Signer - Department of Computer Science - bsigner@vub.ac.be 16November 14, 2016
Video: Colour Glove Hand Tracking
Beat Signer - Department of Computer Science - bsigner@vub.ac.be 17November 14, 2016
Skeleton Tracking
 So-called range cameras provide a
3D representation of the space in front of them
 before 2010 these cameras were quite expensive
 Since 2010 the Microsoft Kinect sensor offers
full-body gesture recognition for ~150€
 infrared laser projector coupled with an infrared camera and a
"classic" RGB camera
 multi-array microphone
 infrared camera captures the depth of the scene
 skeleton tracking through fusion of depth data and RGB frames
 Two SDKs are available for the Kinect
 OpenNI and the Microsoft Kinect SDK
Beat Signer - Department of Computer Science - bsigner@vub.ac.be 18November 14, 2016
Video: Kinect Depth Sensor
Beat Signer - Department of Computer Science - bsigner@vub.ac.be 19November 14, 2016
Electromyography (EMG)
 MYO electromyography
bracelet
 93 grams
 ARM Cortex M4 processor
 haptic feedback
 Bluetooth 4.0
 three-axis gyroscope
 three-axis accelerometer
 three-axis magnetometer
 Potential applications
 gesture-based remote control
 handwriting recognition or sign language translation
 …
Beat Signer - Department of Computer Science - bsigner@vub.ac.be 20November 14, 2016
Video: Myo Wearable Gesture Control
Beat Signer - Department of Computer Science - bsigner@vub.ac.be 21November 14, 2016
Gesture Recognition Algorithms
 Three broad families of algorithms
 template-based algorithms
- Rubine
- Dynamic Time Warping (DTW)
- $1 recogniser / $N recogniser
 machine learning-based algorithms
- Hidden Markov Models (HMM)
- neural networks
 rule-based approaches
- LADDER
 Some approaches mix these families to keep the
strengths of each
 e.g. Mudra
Beat Signer - Department of Computer Science - bsigner@vub.ac.be 22November 14, 2016
Gesture Vocabularies
 Choosing a good gesture vocabulary is not an easy task!
 Common pitfalls
 gestures might be hard to perform
 gestures might be hard to remember
 a user’s arm might begin to feel fatigue ("gorilla arm")
 The human body has degrees of freedom and limitations
that have to be taken into account and can be exploited
Beat Signer - Department of Computer Science - bsigner@vub.ac.be 23November 14, 2016
Defining the Right Gesture Vocabulary
 Use the foundations of interaction design
 Observe the users to explore gestures that make sense
 Gestures should be
 easy to perform and remember
 intuitive
 metaphorically and iconically logical towards functionality
 ergonomic and not physically stressing when used often
 Implemented gestures can be evaluated against
 semantic interpretation
 intuitivity and usability
 learning and memory rate
 stress
Beat Signer - Department of Computer Science - bsigner@vub.ac.be 24November 14, 2016
Defining the Right Gesture Vocabulary …
 From a technical point the following things might be
considered
 different gestures should not look too similar
- better recognition results
 gesture set size
- a large number of gestures is harder to recognise
 Reuse of gestures
 same semantics for different applications
 application-specific gestures
Beat Signer - Department of Computer Science - bsigner@vub.ac.be 25November 14, 2016
Shape Writing Techniques
 Input technique for virtual keyboards
on touchscreens
 e.g. mobile phones or tablets
 No longer type individual characters
but perform a single-stroke gesture
over the characters of a word
 Gestures are automatically mapped
to specific words
 e.g. SwiftKey uses a neural network which
learns and adapts its prediction over time
 Single-handed text input
 for larger screens the keyboard might float
Beat Signer - Department of Computer Science - bsigner@vub.ac.be 26November 14, 2016
"Fat Finger" Problem
 "Fat finger" problem is based on
two issues
 finger makes contact with a relatively
large screen area but only single
touch point is used by the system
- e.g. centre
 users cannot see the currently
computed touch point (occluded
by finger) and might therefore miss their target
 Solutions
 make elements larger or provide feedback during interaction
 adjust the touch point (based on user perception)
 use iceberg targets technique
 …
[http://podlipensky.com/2011/01/mobile-usability-sliders/]
Beat Signer - Department of Computer Science - bsigner@vub.ac.be 27November 14, 2016
Sign Language
 American Sign Language (ASL) has gestures for the
alphabet as well as for the representation of concepts
and objects
Beat Signer - Department of Computer Science - bsigner@vub.ac.be 28November 14, 2016
Video: Kinect Sign Language Translator
Beat Signer - Department of Computer Science - bsigner@vub.ac.be 29November 14, 2016
Standard Single and Multi-Touch Gestures
Touch Gesture Reference Guide
Beat Signer - Department of Computer Science - bsigner@vub.ac.be 30November 14, 2016
Graffiti Gestures (Palm OS)
 Single-stroke gestures
 Have to learn new
alphabet
Beat Signer - Department of Computer Science - bsigner@vub.ac.be 31November 14, 2016
Microsoft Application Gestures
scratch-out erase content
triangle insert
square action item
star action item
check check-off
curlicue cut
double-curlicue copy
circle application-specific
double-circle paste
left-semicircle undo
right-semicircle redo
caret past/insert
inverted-caret insert
chevron-left application-specific
chevron-right application-specific
arrow-up application-specific
Beat Signer - Department of Computer Science - bsigner@vub.ac.be 32November 14, 2016
Customised Gestures
Beat Signer - Department of Computer Science - bsigner@vub.ac.be 33November 14, 2016
Pen-based Gesture Recognition
 Offline recognition algorithms
 static image
 Online recognition algorithms
 spatio-temporal representation
 Recognition methods
 statistical classification, neural networks, …
 Supported gesture types
 single-stroke or multi-stroke
Beat Signer - Department of Computer Science - bsigner@vub.ac.be 34November 14, 2016
iGesture Framework
 iGesture Workbench
 create/test gesture sets and
algorithms
 Different modalities
 digital pen, tablet PC,
mouse, Wii remote, …
 multimodal gestures
 Open Source
 http://www.igesture.org
Beat Signer - Department of Computer Science - bsigner@vub.ac.be 35November 14, 2016
Rubine Algorithm, 1991
 Statistical classification algorithm for single stroke
gestures (training / classification)
 A gesture G is represented as vector of P sample points
 Feature vector f extracted from G
   iiiiP tyxsssG ,,with,,... 10  
 Ffff ,...1
Beat Signer - Department of Computer Science - bsigner@vub.ac.be 36November 14, 2016
Rubine Features
 Original Rubine algorithm defines 13 features
 f1: cosine of the initial angle
 f2: sine of the initial angle
 f3: length of the bounding box diagonal
 f4: angle of the bounding box diagonal
 f5: distance between the first and last point
 f6: cosine of the angle between the first and last point
 f7: sine of the angle between the first and the last point
 f8: total gesture length
 f9: total angle traversed
 f10: the sum of the absolute angle at each gesture point
 f11: the sum of the squared value of these angles
 f12: maximum speed (squared)
 f13: duration of the gesture
Beat Signer - Department of Computer Science - bsigner@vub.ac.be 37November 14, 2016
Rubine Features ...
   
5
01
6
2
01
2
015
minmax
minmax
4
2
minmax
2
minmax3
2
02
2
02
02
2
2
02
2
02
02
1
)(
cos
arctan
)()(
)()(
)(
sin
)()(
)(
cos
f
xx
f
yyxxf
xx
yy
f
yyxxf
yyxx
yy
f
yyxx
xx
f
P
PP


















Beat Signer - Department of Computer Science - bsigner@vub.ac.be 38November 14, 2016
Rubine Features …
 
0113
2
222
0
121
2
2
11
2
1
10
2
1
9
11
11
2
0
22
8
11
5
01
7
maxLet
arctanLet
Let
sin
ttf
t
yx
fttt
fff
yxxx
yxyx
yxf
yyyxxx
f
yy
f
P
i
ii
P
i
iii
P
ii
i
P
i
i
P
i
i
iiii
iiii
i
P
i
ii
iiiiii
P

































Beat Signer - Department of Computer Science - bsigner@vub.ac.be 39November 14, 2016
Rubine Training / Classification
 Training phase
 Recognition / classification phase
Optimal
Classifier
 Fccc www ˆ0ˆˆ ,...,gesture samples
for class c


F
i
iiccc fwwv
1
ˆ0ˆˆ
Beat Signer - Department of Computer Science - bsigner@vub.ac.be 40November 14, 2016
Evaluation Grafitti Letters (1)
E-Rubine Rubine SiGrid
334
52
4
0.865
0.988
0.923
280
107
3
0.724
0.989
0.836
273
114
3
0.705
0.989
0.824
Correct
F-Measure
Recall
Error
Reject
Precision
Number of gesture classes: 26
Training: 15 examples for each gesture class (collected by 1 person)
Test Samples: 390 (collected by 3 persons)
Beat Signer - Department of Computer Science - bsigner@vub.ac.be 41November 14, 2016
Evaluation MS Application Gestures
E-Rubine Rubine SiGrid
196
4
0
0.980
1.000
0.990
178
19
3
0.904
0.983
0.942
145
32
23
0.819
0.863
0.840
Correct
F-Measure
Recall
Error
Reject
Precision
Number of gesture classes: 40
Training: 15 examples for each gesture class (collected by 1 person)
Test Samples: 200 (collected by 1 person)
Beat Signer - Department of Computer Science - bsigner@vub.ac.be 42November 14, 2016
iGesture Architecture Overview
Common Data Structures
Management
Console
Evaluation
Tools
Recogniser
Beat Signer - Department of Computer Science - bsigner@vub.ac.be 43November 14, 2016
iGesture Test Bench Tab
Beat Signer - Department of Computer Science - bsigner@vub.ac.be 44November 14, 2016
iGesture Admin Tab
Beat Signer - Department of Computer Science - bsigner@vub.ac.be 45November 14, 2016
iGesture Test Data Tab
Beat Signer - Department of Computer Science - bsigner@vub.ac.be 46November 14, 2016
Evaluation Tools
Beat Signer - Department of Computer Science - bsigner@vub.ac.be 47November 14, 2016
Gesture Spotting / Segmentation
 Always-on mid-air interfaces like the Microsoft Kinect do
not offer an explicit start and end point of a gesture
 How do we know when a gesture starts?
 use another modality (e.g. pressing a button or voice command)
- not a very natural interaction
 try to continuously spot potential gestures
 We introduced a new gesture spotting
approach based on a human-readable
representation of automatically
inferred spatio-temporal constraints
 potential gestures handed over to a
gesture recogniser
Hoste et al., 2013
Beat Signer - Department of Computer Science - bsigner@vub.ac.be 48November 14, 2016
Mudra
 Fusion across different levels of abstraction
 via fact base
 Interactions defined via declarative rule-based language
 Rapid prototyping
 simple integration of new input devices
 integration of external gesture recognisers
Hoste et al., 2011
Beat Signer - Department of Computer Science - bsigner@vub.ac.be 49November 14, 2016
Challenges and Opportunities
 Various (declarative)
domain-specific lan-
guages have been pro-
posed over the last few
years
 Challenges
 gesture segmentation
 scalability in terms of
complexity
 how to deal with uncertainty
 …
Beat Signer - Department of Computer Science - bsigner@vub.ac.be 50November 14, 2016
A Step Backward In Usability
 Usability tests of existing
gestural interfaces revealed a
number of problems
 lack of established guidelines for
gestural control
 misguided insistence of companies
to ignore established conventions
 developers’ ignorance of the long
history and many findings of HCI research
- unleashing untested and unproven creative efforts upon the unwitting public
 Several fundamental principles of interaction design are
disappearing from designers’ toolkits
 weird design guidelines by Apple, Google and Microsoft
Jacob NielsenDon Norman
Beat Signer - Department of Computer Science - bsigner@vub.ac.be 51November 14, 2016
A Step Backward In Usability …
 Visibility
 non-existent signifiers
- swipe right across and unopened email (iPhone) or press and hold on an
unopened email (Android) to open a dialogue
 misleading signifiers
- some permanent standard buttons (e.g. menu) which do not work for all
applications (Android)
 Feedback
 back button does not only work within an application but moves to
the "activity stack" and might lead to "leaving" the application
without any warning
- forced application exit is not good in terms of usability
Beat Signer - Department of Computer Science - bsigner@vub.ac.be 52November 14, 2016
A Step Backward In Usability …
 Consistency and Standards
 operating system developers have their own interface guidelines
 proprietary standards make life more difficult for users
- touching an image might enlarge it, unlock it so that it can be moved, hyperlink
from it, etc.
- flipping screens up, down, left or right with different meanings
 consistency of gestures between applications on the same
operating system is often also not guaranteed
 Discoverability
 while possible actions could be explored via the GUI, this is no
longer the case for gestural commands
Beat Signer - Department of Computer Science - bsigner@vub.ac.be 53November 14, 2016
A Step Backward In Usability …
 Scalability
 gestures that work well for small screens might fail on
large ones and vice versa
 Reliability
 gestures are invisible and users might not know that there was an
accidental activation
 users might lose their sense of controlling the system and the
user experience might feel random
 Lack of undo
 often difficult to recover from accidental selections
Beat Signer - Department of Computer Science - bsigner@vub.ac.be 54November 14, 2016
Homework
 Read the following paper that is available
on PointCarré (papers/Norman 2010)
 D.A. Norman and J. Nielsen, Gestural Interfaces: A Step
Backward In Usability, interactions, 17(5), September 2010
Beat Signer - Department of Computer Science - bsigner@vub.ac.be 55November 14, 2016
References
 Brave NUI World: Designing Natural User
Interfaces for Touch and Gesture, Daniel Wigdor
and Dennis Wixon, Morgan Kaufmann (1st edition),
April 27, 2011, ISBN-13: 978-0123822314
 D.A. Norman and J. Nielsen, Gestural Interfaces: A Step
Backward In Usability, interactions, 17(5), September
2010
 http://dx.doi.org/10.1145/1836216.1836228
 A. Kendon, Gesture: Visible Action as Utterance,
Cambridge University Press, 2004
Beat Signer - Department of Computer Science - bsigner@vub.ac.be 56November 14, 2016
References …
 Power Glove Video
 https://www.youtube.com/watch?v=3g8JiGjRQNE
 R.Y. Wang and J. Popović, Real-Time Hand-
Tracking With a Color Glove, Proceedings of SIGGRAPH
2009, 36th International Conference and Exhibition of
Computer Graphics and Interactive Techniques, New
Orleans, USA, August 2009
 http://dx.doi.org/10.1145/1576246.1531369
 Real-Time Hand-Tracking With a Color Glove Video
 https://www.youtube.com/watch?v=kK0BQjItqgw
 How the Kinect Depth Sensor Works Video
 https://www.youtube.com/watch?v=uq9SEJxZiUg
Beat Signer - Department of Computer Science - bsigner@vub.ac.be 57November 14, 2016
References …
 Myo Wearable Gesture Control Video
 https://www.youtube.com/watch?v=oWu9TFJjHaM
 Kinect Sign Language Translator Video
 https://www.youtube.com/watch?v=HnkQyUo3134
 iGesture Gesture Recognition Framework
 http://www.igesture.org
 B. Signer, U. Kurmann and M.C. Norrie, iGesture: A
General Gesture Recognition Framework, Proceedings
of ICDAR 2007, 9th International Conference on
Document Analysis and Recognition, Curitiba, Brazil,
September 2007
 http://beatsigner.com/publications/signer_ICDAR2007.pdf
Beat Signer - Department of Computer Science - bsigner@vub.ac.be 58November 14, 2016
References …
 D. Rubine, Specifying Gestures by Example,
Proceedings of SIGGRAPH 1991, International
Conference on Computer Graphics and Interactive
Techniques, Las Vegas, USA, July 1991
 https://doi.org/10.1145/122718.122753
 L. Hoste, B. De Rooms and B. Signer,
Declarative Gesture Spotting Using Inferred and Refined
Control Points, Proceedings of ICPRAM 2013, Interna-
tional Conference on Pattern Recognition, Barcelona,
Spain, February 2013
 http://beatsigner.com/publications/hoste_ICPRAM2013.pdf
Beat Signer - Department of Computer Science - bsigner@vub.ac.be 59November 14, 2016
References …
 L. Hoste, B. Dumas and B. Signer, Mudra:
A Unified Multimodal Interaction Framework, Proceed-
ings of ICMI 2011, 13th International Conference on
Multimodal Interaction, Alicante, Spain, November 2011
 http://beatsigner.com/publications/hoste_ICMI2011.pdf
 L. Hoste and B. Signer, Criteria, Challenges
and Opportunities for Gesture Programming Languages,
Proceedings of EGMI 2014, 1st International Workshop
on Engineering Gestures for Multimodal Interfaces,
Rome, Italy, June, 2014
 http://beatsigner.com/publications/hoste_EGMI2014.pdf
Beat Signer - Department of Computer Science - bsigner@vub.ac.be 60November 14, 2016
References …
 B. Buxton, Gesture Based Interaction, Draft,
August 2011
 http://www.billbuxton.com/input14.Gesture.pdf
 Touch Gesture Reference Guide
 http://static.lukew.com/TouchGestureGuide.pdf
2 December 2005
Next Lecture
Tangible, Embedded and Embodied Interaction

More Related Content

What's hot

Multimodal Interaction - Lecture 05 - Next Generation User Interfaces (401816...
Multimodal Interaction - Lecture 05 - Next Generation User Interfaces (401816...Multimodal Interaction - Lecture 05 - Next Generation User Interfaces (401816...
Multimodal Interaction - Lecture 05 - Next Generation User Interfaces (401816...Beat Signer
 
Cross-Media Information Spaces and Architectures (CISA)
Cross-Media Information Spaces and Architectures (CISA)Cross-Media Information Spaces and Architectures (CISA)
Cross-Media Information Spaces and Architectures (CISA)Beat Signer
 
Cross-Media Information Spaces and Architectures (CISA)
Cross-Media Information Spaces and Architectures (CISA)Cross-Media Information Spaces and Architectures (CISA)
Cross-Media Information Spaces and Architectures (CISA)Beat Signer
 
Requirements Analysis, Prototyping and Evaluation - Lecture 03 - Next Generat...
Requirements Analysis, Prototyping and Evaluation - Lecture 03 - Next Generat...Requirements Analysis, Prototyping and Evaluation - Lecture 03 - Next Generat...
Requirements Analysis, Prototyping and Evaluation - Lecture 03 - Next Generat...Beat Signer
 
Information Architectures - Lecture 04 - Next Generation User Interfaces (401...
Information Architectures - Lecture 04 - Next Generation User Interfaces (401...Information Architectures - Lecture 04 - Next Generation User Interfaces (401...
Information Architectures - Lecture 04 - Next Generation User Interfaces (401...Beat Signer
 
Paper-Digital User Interfaces - Applications, Frameworks and Future Challenges
Paper-Digital User Interfaces - Applications, Frameworks and Future ChallengesPaper-Digital User Interfaces - Applications, Frameworks and Future Challenges
Paper-Digital User Interfaces - Applications, Frameworks and Future ChallengesBeat Signer
 
Introduction - Lecture 1 - Advanced Topics in Information Systems (4016792ENR)
Introduction - Lecture 1 - Advanced Topics in Information Systems (4016792ENR)Introduction - Lecture 1 - Advanced Topics in Information Systems (4016792ENR)
Introduction - Lecture 1 - Advanced Topics in Information Systems (4016792ENR)Beat Signer
 
Cross-Media Information Systems - Quo Vadis?
Cross-Media Information Systems - Quo Vadis?Cross-Media Information Systems - Quo Vadis?
Cross-Media Information Systems - Quo Vadis?Beat Signer
 
Introduction - Lecture 1 - Advanced Topics in Information Systems (4016792ENR)
Introduction - Lecture 1 - Advanced Topics in Information Systems (4016792ENR)Introduction - Lecture 1 - Advanced Topics in Information Systems (4016792ENR)
Introduction - Lecture 1 - Advanced Topics in Information Systems (4016792ENR)Beat Signer
 
Requirements Analysis, Prototyping and Evaluation - Lecture 03 - Next Generat...
Requirements Analysis, Prototyping and Evaluation - Lecture 03 - Next Generat...Requirements Analysis, Prototyping and Evaluation - Lecture 03 - Next Generat...
Requirements Analysis, Prototyping and Evaluation - Lecture 03 - Next Generat...Beat Signer
 
Introducing Tangible Holograms for Data Physicalisation and Big Data Exploration
Introducing Tangible Holograms for Data Physicalisation and Big Data ExplorationIntroducing Tangible Holograms for Data Physicalisation and Big Data Exploration
Introducing Tangible Holograms for Data Physicalisation and Big Data ExplorationBeat Signer
 
Information Architectures - Lecture 04 - Next Generation User Interfaces (401...
Information Architectures - Lecture 04 - Next Generation User Interfaces (401...Information Architectures - Lecture 04 - Next Generation User Interfaces (401...
Information Architectures - Lecture 04 - Next Generation User Interfaces (401...Beat Signer
 
The Future of Computers and the Internet - Mens en computer in 2030?
The Future of Computers and the Internet - Mens en computer in 2030?The Future of Computers and the Internet - Mens en computer in 2030?
The Future of Computers and the Internet - Mens en computer in 2030?Beat Signer
 
Interactive Paper: Past, Present and Future
Interactive Paper: Past, Present and FutureInteractive Paper: Past, Present and Future
Interactive Paper: Past, Present and FutureBeat Signer
 
Introduction - Lecture 1 - Next Generation User Interfaces (4018166FNR)
Introduction - Lecture 1 - Next Generation User Interfaces (4018166FNR)Introduction - Lecture 1 - Next Generation User Interfaces (4018166FNR)
Introduction - Lecture 1 - Next Generation User Interfaces (4018166FNR)Beat Signer
 
Pen-based Interaction - Lecture 6 - Next Generation User Interfaces (4018166FNR)
Pen-based Interaction - Lecture 6 - Next Generation User Interfaces (4018166FNR)Pen-based Interaction - Lecture 6 - Next Generation User Interfaces (4018166FNR)
Pen-based Interaction - Lecture 6 - Next Generation User Interfaces (4018166FNR)Beat Signer
 
From PaperPoint to MindXpres - Towards Enhanced Presentation Tools
From PaperPoint to MindXpres - Towards Enhanced Presentation ToolsFrom PaperPoint to MindXpres - Towards Enhanced Presentation Tools
From PaperPoint to MindXpres - Towards Enhanced Presentation ToolsBeat Signer
 
Introduction - Web Technologies (1019888BNR)
Introduction - Web Technologies (1019888BNR)Introduction - Web Technologies (1019888BNR)
Introduction - Web Technologies (1019888BNR)Beat Signer
 
Towards a Framework for Dynamic Data Physicalisation
Towards a Framework for Dynamic Data PhysicalisationTowards a Framework for Dynamic Data Physicalisation
Towards a Framework for Dynamic Data PhysicalisationBeat Signer
 
Introduction - Lecture 1 - Advanced Topics in Information Systems (WE-DINF-15...
Introduction - Lecture 1 - Advanced Topics in Information Systems (WE-DINF-15...Introduction - Lecture 1 - Advanced Topics in Information Systems (WE-DINF-15...
Introduction - Lecture 1 - Advanced Topics in Information Systems (WE-DINF-15...Beat Signer
 

What's hot (20)

Multimodal Interaction - Lecture 05 - Next Generation User Interfaces (401816...
Multimodal Interaction - Lecture 05 - Next Generation User Interfaces (401816...Multimodal Interaction - Lecture 05 - Next Generation User Interfaces (401816...
Multimodal Interaction - Lecture 05 - Next Generation User Interfaces (401816...
 
Cross-Media Information Spaces and Architectures (CISA)
Cross-Media Information Spaces and Architectures (CISA)Cross-Media Information Spaces and Architectures (CISA)
Cross-Media Information Spaces and Architectures (CISA)
 
Cross-Media Information Spaces and Architectures (CISA)
Cross-Media Information Spaces and Architectures (CISA)Cross-Media Information Spaces and Architectures (CISA)
Cross-Media Information Spaces and Architectures (CISA)
 
Requirements Analysis, Prototyping and Evaluation - Lecture 03 - Next Generat...
Requirements Analysis, Prototyping and Evaluation - Lecture 03 - Next Generat...Requirements Analysis, Prototyping and Evaluation - Lecture 03 - Next Generat...
Requirements Analysis, Prototyping and Evaluation - Lecture 03 - Next Generat...
 
Information Architectures - Lecture 04 - Next Generation User Interfaces (401...
Information Architectures - Lecture 04 - Next Generation User Interfaces (401...Information Architectures - Lecture 04 - Next Generation User Interfaces (401...
Information Architectures - Lecture 04 - Next Generation User Interfaces (401...
 
Paper-Digital User Interfaces - Applications, Frameworks and Future Challenges
Paper-Digital User Interfaces - Applications, Frameworks and Future ChallengesPaper-Digital User Interfaces - Applications, Frameworks and Future Challenges
Paper-Digital User Interfaces - Applications, Frameworks and Future Challenges
 
Introduction - Lecture 1 - Advanced Topics in Information Systems (4016792ENR)
Introduction - Lecture 1 - Advanced Topics in Information Systems (4016792ENR)Introduction - Lecture 1 - Advanced Topics in Information Systems (4016792ENR)
Introduction - Lecture 1 - Advanced Topics in Information Systems (4016792ENR)
 
Cross-Media Information Systems - Quo Vadis?
Cross-Media Information Systems - Quo Vadis?Cross-Media Information Systems - Quo Vadis?
Cross-Media Information Systems - Quo Vadis?
 
Introduction - Lecture 1 - Advanced Topics in Information Systems (4016792ENR)
Introduction - Lecture 1 - Advanced Topics in Information Systems (4016792ENR)Introduction - Lecture 1 - Advanced Topics in Information Systems (4016792ENR)
Introduction - Lecture 1 - Advanced Topics in Information Systems (4016792ENR)
 
Requirements Analysis, Prototyping and Evaluation - Lecture 03 - Next Generat...
Requirements Analysis, Prototyping and Evaluation - Lecture 03 - Next Generat...Requirements Analysis, Prototyping and Evaluation - Lecture 03 - Next Generat...
Requirements Analysis, Prototyping and Evaluation - Lecture 03 - Next Generat...
 
Introducing Tangible Holograms for Data Physicalisation and Big Data Exploration
Introducing Tangible Holograms for Data Physicalisation and Big Data ExplorationIntroducing Tangible Holograms for Data Physicalisation and Big Data Exploration
Introducing Tangible Holograms for Data Physicalisation and Big Data Exploration
 
Information Architectures - Lecture 04 - Next Generation User Interfaces (401...
Information Architectures - Lecture 04 - Next Generation User Interfaces (401...Information Architectures - Lecture 04 - Next Generation User Interfaces (401...
Information Architectures - Lecture 04 - Next Generation User Interfaces (401...
 
The Future of Computers and the Internet - Mens en computer in 2030?
The Future of Computers and the Internet - Mens en computer in 2030?The Future of Computers and the Internet - Mens en computer in 2030?
The Future of Computers and the Internet - Mens en computer in 2030?
 
Interactive Paper: Past, Present and Future
Interactive Paper: Past, Present and FutureInteractive Paper: Past, Present and Future
Interactive Paper: Past, Present and Future
 
Introduction - Lecture 1 - Next Generation User Interfaces (4018166FNR)
Introduction - Lecture 1 - Next Generation User Interfaces (4018166FNR)Introduction - Lecture 1 - Next Generation User Interfaces (4018166FNR)
Introduction - Lecture 1 - Next Generation User Interfaces (4018166FNR)
 
Pen-based Interaction - Lecture 6 - Next Generation User Interfaces (4018166FNR)
Pen-based Interaction - Lecture 6 - Next Generation User Interfaces (4018166FNR)Pen-based Interaction - Lecture 6 - Next Generation User Interfaces (4018166FNR)
Pen-based Interaction - Lecture 6 - Next Generation User Interfaces (4018166FNR)
 
From PaperPoint to MindXpres - Towards Enhanced Presentation Tools
From PaperPoint to MindXpres - Towards Enhanced Presentation ToolsFrom PaperPoint to MindXpres - Towards Enhanced Presentation Tools
From PaperPoint to MindXpres - Towards Enhanced Presentation Tools
 
Introduction - Web Technologies (1019888BNR)
Introduction - Web Technologies (1019888BNR)Introduction - Web Technologies (1019888BNR)
Introduction - Web Technologies (1019888BNR)
 
Towards a Framework for Dynamic Data Physicalisation
Towards a Framework for Dynamic Data PhysicalisationTowards a Framework for Dynamic Data Physicalisation
Towards a Framework for Dynamic Data Physicalisation
 
Introduction - Lecture 1 - Advanced Topics in Information Systems (WE-DINF-15...
Introduction - Lecture 1 - Advanced Topics in Information Systems (WE-DINF-15...Introduction - Lecture 1 - Advanced Topics in Information Systems (WE-DINF-15...
Introduction - Lecture 1 - Advanced Topics in Information Systems (WE-DINF-15...
 

Viewers also liked

Security, Privacy and Trust - Web Technologies (1019888BNR)
Security, Privacy and Trust - Web Technologies (1019888BNR)Security, Privacy and Trust - Web Technologies (1019888BNR)
Security, Privacy and Trust - Web Technologies (1019888BNR)Beat Signer
 
XML and Related Technologies - Web Technologies (1019888BNR)
XML and Related Technologies - Web Technologies (1019888BNR)XML and Related Technologies - Web Technologies (1019888BNR)
XML and Related Technologies - Web Technologies (1019888BNR)Beat Signer
 
CSS3 and Responsive Web Design - Web Technologies (1019888BNR)
CSS3 and Responsive Web Design - Web Technologies (1019888BNR)CSS3 and Responsive Web Design - Web Technologies (1019888BNR)
CSS3 and Responsive Web Design - Web Technologies (1019888BNR)Beat Signer
 
Semantic Web and Web 3.0 - Web Technologies (1019888BNR)
Semantic Web and Web 3.0 - Web Technologies (1019888BNR)Semantic Web and Web 3.0 - Web Technologies (1019888BNR)
Semantic Web and Web 3.0 - Web Technologies (1019888BNR)Beat Signer
 
Web 2.0 Patterns and Technologies - Web Technologies (1019888BNR)
Web 2.0 Patterns and Technologies - Web Technologies (1019888BNR)Web 2.0 Patterns and Technologies - Web Technologies (1019888BNR)
Web 2.0 Patterns and Technologies - Web Technologies (1019888BNR)Beat Signer
 
Web Search and SEO - Web Technologies (1019888BNR)
Web Search and SEO - Web Technologies (1019888BNR)Web Search and SEO - Web Technologies (1019888BNR)
Web Search and SEO - Web Technologies (1019888BNR)Beat Signer
 
Advanced SQL - Lecture 6 - Introduction to Databases (1007156ANR)
Advanced SQL - Lecture 6 - Introduction to Databases (1007156ANR)Advanced SQL - Lecture 6 - Introduction to Databases (1007156ANR)
Advanced SQL - Lecture 6 - Introduction to Databases (1007156ANR)Beat Signer
 
Structured Query Language (SQL) - Lecture 5 - Introduction to Databases (1007...
Structured Query Language (SQL) - Lecture 5 - Introduction to Databases (1007...Structured Query Language (SQL) - Lecture 5 - Introduction to Databases (1007...
Structured Query Language (SQL) - Lecture 5 - Introduction to Databases (1007...Beat Signer
 
The Top Skills That Can Get You Hired in 2017
The Top Skills That Can Get You Hired in 2017The Top Skills That Can Get You Hired in 2017
The Top Skills That Can Get You Hired in 2017LinkedIn
 

Viewers also liked (9)

Security, Privacy and Trust - Web Technologies (1019888BNR)
Security, Privacy and Trust - Web Technologies (1019888BNR)Security, Privacy and Trust - Web Technologies (1019888BNR)
Security, Privacy and Trust - Web Technologies (1019888BNR)
 
XML and Related Technologies - Web Technologies (1019888BNR)
XML and Related Technologies - Web Technologies (1019888BNR)XML and Related Technologies - Web Technologies (1019888BNR)
XML and Related Technologies - Web Technologies (1019888BNR)
 
CSS3 and Responsive Web Design - Web Technologies (1019888BNR)
CSS3 and Responsive Web Design - Web Technologies (1019888BNR)CSS3 and Responsive Web Design - Web Technologies (1019888BNR)
CSS3 and Responsive Web Design - Web Technologies (1019888BNR)
 
Semantic Web and Web 3.0 - Web Technologies (1019888BNR)
Semantic Web and Web 3.0 - Web Technologies (1019888BNR)Semantic Web and Web 3.0 - Web Technologies (1019888BNR)
Semantic Web and Web 3.0 - Web Technologies (1019888BNR)
 
Web 2.0 Patterns and Technologies - Web Technologies (1019888BNR)
Web 2.0 Patterns and Technologies - Web Technologies (1019888BNR)Web 2.0 Patterns and Technologies - Web Technologies (1019888BNR)
Web 2.0 Patterns and Technologies - Web Technologies (1019888BNR)
 
Web Search and SEO - Web Technologies (1019888BNR)
Web Search and SEO - Web Technologies (1019888BNR)Web Search and SEO - Web Technologies (1019888BNR)
Web Search and SEO - Web Technologies (1019888BNR)
 
Advanced SQL - Lecture 6 - Introduction to Databases (1007156ANR)
Advanced SQL - Lecture 6 - Introduction to Databases (1007156ANR)Advanced SQL - Lecture 6 - Introduction to Databases (1007156ANR)
Advanced SQL - Lecture 6 - Introduction to Databases (1007156ANR)
 
Structured Query Language (SQL) - Lecture 5 - Introduction to Databases (1007...
Structured Query Language (SQL) - Lecture 5 - Introduction to Databases (1007...Structured Query Language (SQL) - Lecture 5 - Introduction to Databases (1007...
Structured Query Language (SQL) - Lecture 5 - Introduction to Databases (1007...
 
The Top Skills That Can Get You Hired in 2017
The Top Skills That Can Get You Hired in 2017The Top Skills That Can Get You Hired in 2017
The Top Skills That Can Get You Hired in 2017
 

Similar to Gesture-based Interaction - Lecture 08 - Next Generation User Interfaces (4018166FNR)

Gesture recognition
Gesture recognitionGesture recognition
Gesture recognitionMariya Khan
 
ppt of gesture recognition
ppt of gesture recognitionppt of gesture recognition
ppt of gesture recognitionAayush Agrawal
 
TASK Sixth Sensor Technology.pptx
TASK Sixth Sensor Technology.pptxTASK Sixth Sensor Technology.pptx
TASK Sixth Sensor Technology.pptxssuser1ecccc
 
VR Age is rapidly approaching
VR Age is rapidly approachingVR Age is rapidly approaching
VR Age is rapidly approachingStefano Lanfranco
 
Introduction to Motion Tracking to Dance
Introduction to Motion Tracking to  DanceIntroduction to Motion Tracking to  Dance
Introduction to Motion Tracking to DanceMarlon Solano
 
Gesture Technology
Gesture TechnologyGesture Technology
Gesture TechnologyBugRaptors
 
Current Trends and Future of Media and Information.pptx
Current Trends and Future of Media and Information.pptxCurrent Trends and Future of Media and Information.pptx
Current Trends and Future of Media and Information.pptxMarissa Ramos
 
The sixth sense technology seminar
The sixth sense technology seminarThe sixth sense technology seminar
The sixth sense technology seminarRam
 
The sixth sense technology complete ppt
The sixth sense technology complete pptThe sixth sense technology complete ppt
The sixth sense technology complete pptatinav242
 
The sixth sense technology seminar
The sixth sense technology seminar The sixth sense technology seminar
The sixth sense technology seminar Ram
 
6th Sense Project by Pranav Mistry
6th Sense Project by Pranav Mistry6th Sense Project by Pranav Mistry
6th Sense Project by Pranav Mistryrrrattlingrajeev
 
From Interaction to Understanding
From Interaction to UnderstandingFrom Interaction to Understanding
From Interaction to UnderstandingMark Billinghurst
 
PPT of 6th sense tech. Jagdeep Singh Sidhu
PPT of 6th sense tech. Jagdeep Singh SidhuPPT of 6th sense tech. Jagdeep Singh Sidhu
PPT of 6th sense tech. Jagdeep Singh Sidhujagdeepsidhu
 
The Mysterious Disappearance of the Button
The Mysterious Disappearance of the ButtonThe Mysterious Disappearance of the Button
The Mysterious Disappearance of the ButtonBart De Waele
 

Similar to Gesture-based Interaction - Lecture 08 - Next Generation User Interfaces (4018166FNR) (20)

Gesture recognition
Gesture recognitionGesture recognition
Gesture recognition
 
gesture-recognition
gesture-recognitiongesture-recognition
gesture-recognition
 
ppt of gesture recognition
ppt of gesture recognitionppt of gesture recognition
ppt of gesture recognition
 
TASK Sixth Sensor Technology.pptx
TASK Sixth Sensor Technology.pptxTASK Sixth Sensor Technology.pptx
TASK Sixth Sensor Technology.pptx
 
Sixthsense
SixthsenseSixthsense
Sixthsense
 
VR Age is rapidly approaching
VR Age is rapidly approachingVR Age is rapidly approaching
VR Age is rapidly approaching
 
Gesture recognition
Gesture recognitionGesture recognition
Gesture recognition
 
Introduction to Motion Tracking to Dance
Introduction to Motion Tracking to  DanceIntroduction to Motion Tracking to  Dance
Introduction to Motion Tracking to Dance
 
Gesture Technology
Gesture TechnologyGesture Technology
Gesture Technology
 
Current Trends and Future of Media and Information.pptx
Current Trends and Future of Media and Information.pptxCurrent Trends and Future of Media and Information.pptx
Current Trends and Future of Media and Information.pptx
 
Sixth sense
Sixth senseSixth sense
Sixth sense
 
Sixth sense
Sixth senseSixth sense
Sixth sense
 
The sixth sense technology seminar
The sixth sense technology seminarThe sixth sense technology seminar
The sixth sense technology seminar
 
The sixth sense technology complete ppt
The sixth sense technology complete pptThe sixth sense technology complete ppt
The sixth sense technology complete ppt
 
The sixth sense technology seminar
The sixth sense technology seminar The sixth sense technology seminar
The sixth sense technology seminar
 
6th sense slide
6th sense slide6th sense slide
6th sense slide
 
6th Sense Project by Pranav Mistry
6th Sense Project by Pranav Mistry6th Sense Project by Pranav Mistry
6th Sense Project by Pranav Mistry
 
From Interaction to Understanding
From Interaction to UnderstandingFrom Interaction to Understanding
From Interaction to Understanding
 
PPT of 6th sense tech. Jagdeep Singh Sidhu
PPT of 6th sense tech. Jagdeep Singh SidhuPPT of 6th sense tech. Jagdeep Singh Sidhu
PPT of 6th sense tech. Jagdeep Singh Sidhu
 
The Mysterious Disappearance of the Button
The Mysterious Disappearance of the ButtonThe Mysterious Disappearance of the Button
The Mysterious Disappearance of the Button
 

More from Beat Signer

Introduction - Lecture 1 - Human-Computer Interaction (1023841ANR)
Introduction - Lecture 1 - Human-Computer Interaction (1023841ANR)Introduction - Lecture 1 - Human-Computer Interaction (1023841ANR)
Introduction - Lecture 1 - Human-Computer Interaction (1023841ANR)Beat Signer
 
Indoor Positioning Using the OpenHPS Framework
Indoor Positioning Using the OpenHPS FrameworkIndoor Positioning Using the OpenHPS Framework
Indoor Positioning Using the OpenHPS FrameworkBeat Signer
 
Personalised Learning Environments Based on Knowledge Graphs and the Zone of ...
Personalised Learning Environments Based on Knowledge Graphs and the Zone of ...Personalised Learning Environments Based on Knowledge Graphs and the Zone of ...
Personalised Learning Environments Based on Knowledge Graphs and the Zone of ...Beat Signer
 
Cross-Media Technologies and Applications - Future Directions for Personal In...
Cross-Media Technologies and Applications - Future Directions for Personal In...Cross-Media Technologies and Applications - Future Directions for Personal In...
Cross-Media Technologies and Applications - Future Directions for Personal In...Beat Signer
 
Bridging the Gap: Managing and Interacting with Information Across Media Boun...
Bridging the Gap: Managing and Interacting with Information Across Media Boun...Bridging the Gap: Managing and Interacting with Information Across Media Boun...
Bridging the Gap: Managing and Interacting with Information Across Media Boun...Beat Signer
 
Codeschool in a Box: A Low-Barrier Approach to Packaging Programming Curricula
Codeschool in a Box: A Low-Barrier Approach to Packaging Programming CurriculaCodeschool in a Box: A Low-Barrier Approach to Packaging Programming Curricula
Codeschool in a Box: A Low-Barrier Approach to Packaging Programming CurriculaBeat Signer
 
The RSL Hypermedia Metamodel and Its Application in Cross-Media Solutions
The RSL Hypermedia Metamodel and Its Application in Cross-Media Solutions The RSL Hypermedia Metamodel and Its Application in Cross-Media Solutions
The RSL Hypermedia Metamodel and Its Application in Cross-Media Solutions Beat Signer
 
Case Studies and Course Review - Lecture 12 - Information Visualisation (4019...
Case Studies and Course Review - Lecture 12 - Information Visualisation (4019...Case Studies and Course Review - Lecture 12 - Information Visualisation (4019...
Case Studies and Course Review - Lecture 12 - Information Visualisation (4019...Beat Signer
 
Dashboards - Lecture 11 - Information Visualisation (4019538FNR)
Dashboards - Lecture 11 - Information Visualisation (4019538FNR)Dashboards - Lecture 11 - Information Visualisation (4019538FNR)
Dashboards - Lecture 11 - Information Visualisation (4019538FNR)Beat Signer
 
Interaction - Lecture 10 - Information Visualisation (4019538FNR)
Interaction - Lecture 10 - Information Visualisation (4019538FNR)Interaction - Lecture 10 - Information Visualisation (4019538FNR)
Interaction - Lecture 10 - Information Visualisation (4019538FNR)Beat Signer
 
View Manipulation and Reduction - Lecture 9 - Information Visualisation (4019...
View Manipulation and Reduction - Lecture 9 - Information Visualisation (4019...View Manipulation and Reduction - Lecture 9 - Information Visualisation (4019...
View Manipulation and Reduction - Lecture 9 - Information Visualisation (4019...Beat Signer
 
Visualisation Techniques - Lecture 8 - Information Visualisation (4019538FNR)
Visualisation Techniques - Lecture 8 - Information Visualisation (4019538FNR)Visualisation Techniques - Lecture 8 - Information Visualisation (4019538FNR)
Visualisation Techniques - Lecture 8 - Information Visualisation (4019538FNR)Beat Signer
 
Design Guidelines and Principles - Lecture 7 - Information Visualisation (401...
Design Guidelines and Principles - Lecture 7 - Information Visualisation (401...Design Guidelines and Principles - Lecture 7 - Information Visualisation (401...
Design Guidelines and Principles - Lecture 7 - Information Visualisation (401...Beat Signer
 
Data Processing and Visualisation Frameworks - Lecture 6 - Information Visual...
Data Processing and Visualisation Frameworks - Lecture 6 - Information Visual...Data Processing and Visualisation Frameworks - Lecture 6 - Information Visual...
Data Processing and Visualisation Frameworks - Lecture 6 - Information Visual...Beat Signer
 
Data Presentation - Lecture 5 - Information Visualisation (4019538FNR)
Data Presentation - Lecture 5 - Information Visualisation (4019538FNR)Data Presentation - Lecture 5 - Information Visualisation (4019538FNR)
Data Presentation - Lecture 5 - Information Visualisation (4019538FNR)Beat Signer
 
Analysis and Validation - Lecture 4 - Information Visualisation (4019538FNR)
Analysis and Validation - Lecture 4 - Information Visualisation (4019538FNR)Analysis and Validation - Lecture 4 - Information Visualisation (4019538FNR)
Analysis and Validation - Lecture 4 - Information Visualisation (4019538FNR)Beat Signer
 
Data Representation - Lecture 3 - Information Visualisation (4019538FNR)
Data Representation - Lecture 3 - Information Visualisation (4019538FNR)Data Representation - Lecture 3 - Information Visualisation (4019538FNR)
Data Representation - Lecture 3 - Information Visualisation (4019538FNR)Beat Signer
 
Human Perception and Colour Theory - Lecture 2 - Information Visualisation (4...
Human Perception and Colour Theory - Lecture 2 - Information Visualisation (4...Human Perception and Colour Theory - Lecture 2 - Information Visualisation (4...
Human Perception and Colour Theory - Lecture 2 - Information Visualisation (4...Beat Signer
 
Introduction - Lecture 1 - Information Visualisation (4019538FNR)
Introduction - Lecture 1 - Information Visualisation (4019538FNR)Introduction - Lecture 1 - Information Visualisation (4019538FNR)
Introduction - Lecture 1 - Information Visualisation (4019538FNR)Beat Signer
 
Cross-Media Document Linking and Navigation
Cross-Media Document Linking and NavigationCross-Media Document Linking and Navigation
Cross-Media Document Linking and NavigationBeat Signer
 

More from Beat Signer (20)

Introduction - Lecture 1 - Human-Computer Interaction (1023841ANR)
Introduction - Lecture 1 - Human-Computer Interaction (1023841ANR)Introduction - Lecture 1 - Human-Computer Interaction (1023841ANR)
Introduction - Lecture 1 - Human-Computer Interaction (1023841ANR)
 
Indoor Positioning Using the OpenHPS Framework
Indoor Positioning Using the OpenHPS FrameworkIndoor Positioning Using the OpenHPS Framework
Indoor Positioning Using the OpenHPS Framework
 
Personalised Learning Environments Based on Knowledge Graphs and the Zone of ...
Personalised Learning Environments Based on Knowledge Graphs and the Zone of ...Personalised Learning Environments Based on Knowledge Graphs and the Zone of ...
Personalised Learning Environments Based on Knowledge Graphs and the Zone of ...
 
Cross-Media Technologies and Applications - Future Directions for Personal In...
Cross-Media Technologies and Applications - Future Directions for Personal In...Cross-Media Technologies and Applications - Future Directions for Personal In...
Cross-Media Technologies and Applications - Future Directions for Personal In...
 
Bridging the Gap: Managing and Interacting with Information Across Media Boun...
Bridging the Gap: Managing and Interacting with Information Across Media Boun...Bridging the Gap: Managing and Interacting with Information Across Media Boun...
Bridging the Gap: Managing and Interacting with Information Across Media Boun...
 
Codeschool in a Box: A Low-Barrier Approach to Packaging Programming Curricula
Codeschool in a Box: A Low-Barrier Approach to Packaging Programming CurriculaCodeschool in a Box: A Low-Barrier Approach to Packaging Programming Curricula
Codeschool in a Box: A Low-Barrier Approach to Packaging Programming Curricula
 
The RSL Hypermedia Metamodel and Its Application in Cross-Media Solutions
The RSL Hypermedia Metamodel and Its Application in Cross-Media Solutions The RSL Hypermedia Metamodel and Its Application in Cross-Media Solutions
The RSL Hypermedia Metamodel and Its Application in Cross-Media Solutions
 
Case Studies and Course Review - Lecture 12 - Information Visualisation (4019...
Case Studies and Course Review - Lecture 12 - Information Visualisation (4019...Case Studies and Course Review - Lecture 12 - Information Visualisation (4019...
Case Studies and Course Review - Lecture 12 - Information Visualisation (4019...
 
Dashboards - Lecture 11 - Information Visualisation (4019538FNR)
Dashboards - Lecture 11 - Information Visualisation (4019538FNR)Dashboards - Lecture 11 - Information Visualisation (4019538FNR)
Dashboards - Lecture 11 - Information Visualisation (4019538FNR)
 
Interaction - Lecture 10 - Information Visualisation (4019538FNR)
Interaction - Lecture 10 - Information Visualisation (4019538FNR)Interaction - Lecture 10 - Information Visualisation (4019538FNR)
Interaction - Lecture 10 - Information Visualisation (4019538FNR)
 
View Manipulation and Reduction - Lecture 9 - Information Visualisation (4019...
View Manipulation and Reduction - Lecture 9 - Information Visualisation (4019...View Manipulation and Reduction - Lecture 9 - Information Visualisation (4019...
View Manipulation and Reduction - Lecture 9 - Information Visualisation (4019...
 
Visualisation Techniques - Lecture 8 - Information Visualisation (4019538FNR)
Visualisation Techniques - Lecture 8 - Information Visualisation (4019538FNR)Visualisation Techniques - Lecture 8 - Information Visualisation (4019538FNR)
Visualisation Techniques - Lecture 8 - Information Visualisation (4019538FNR)
 
Design Guidelines and Principles - Lecture 7 - Information Visualisation (401...
Design Guidelines and Principles - Lecture 7 - Information Visualisation (401...Design Guidelines and Principles - Lecture 7 - Information Visualisation (401...
Design Guidelines and Principles - Lecture 7 - Information Visualisation (401...
 
Data Processing and Visualisation Frameworks - Lecture 6 - Information Visual...
Data Processing and Visualisation Frameworks - Lecture 6 - Information Visual...Data Processing and Visualisation Frameworks - Lecture 6 - Information Visual...
Data Processing and Visualisation Frameworks - Lecture 6 - Information Visual...
 
Data Presentation - Lecture 5 - Information Visualisation (4019538FNR)
Data Presentation - Lecture 5 - Information Visualisation (4019538FNR)Data Presentation - Lecture 5 - Information Visualisation (4019538FNR)
Data Presentation - Lecture 5 - Information Visualisation (4019538FNR)
 
Analysis and Validation - Lecture 4 - Information Visualisation (4019538FNR)
Analysis and Validation - Lecture 4 - Information Visualisation (4019538FNR)Analysis and Validation - Lecture 4 - Information Visualisation (4019538FNR)
Analysis and Validation - Lecture 4 - Information Visualisation (4019538FNR)
 
Data Representation - Lecture 3 - Information Visualisation (4019538FNR)
Data Representation - Lecture 3 - Information Visualisation (4019538FNR)Data Representation - Lecture 3 - Information Visualisation (4019538FNR)
Data Representation - Lecture 3 - Information Visualisation (4019538FNR)
 
Human Perception and Colour Theory - Lecture 2 - Information Visualisation (4...
Human Perception and Colour Theory - Lecture 2 - Information Visualisation (4...Human Perception and Colour Theory - Lecture 2 - Information Visualisation (4...
Human Perception and Colour Theory - Lecture 2 - Information Visualisation (4...
 
Introduction - Lecture 1 - Information Visualisation (4019538FNR)
Introduction - Lecture 1 - Information Visualisation (4019538FNR)Introduction - Lecture 1 - Information Visualisation (4019538FNR)
Introduction - Lecture 1 - Information Visualisation (4019538FNR)
 
Cross-Media Document Linking and Navigation
Cross-Media Document Linking and NavigationCross-Media Document Linking and Navigation
Cross-Media Document Linking and Navigation
 

Recently uploaded

Computed Fields and api Depends in the Odoo 17
Computed Fields and api Depends in the Odoo 17Computed Fields and api Depends in the Odoo 17
Computed Fields and api Depends in the Odoo 17Celine George
 
call girls in Kamla Market (DELHI) 🔝 >༒9953330565🔝 genuine Escort Service 🔝✔️✔️
call girls in Kamla Market (DELHI) 🔝 >༒9953330565🔝 genuine Escort Service 🔝✔️✔️call girls in Kamla Market (DELHI) 🔝 >༒9953330565🔝 genuine Escort Service 🔝✔️✔️
call girls in Kamla Market (DELHI) 🔝 >༒9953330565🔝 genuine Escort Service 🔝✔️✔️9953056974 Low Rate Call Girls In Saket, Delhi NCR
 
Full Stack Web Development Course for Beginners
Full Stack Web Development Course  for BeginnersFull Stack Web Development Course  for Beginners
Full Stack Web Development Course for BeginnersSabitha Banu
 
Employee wellbeing at the workplace.pptx
Employee wellbeing at the workplace.pptxEmployee wellbeing at the workplace.pptx
Employee wellbeing at the workplace.pptxNirmalaLoungPoorunde1
 
How to Make a Pirate ship Primary Education.pptx
How to Make a Pirate ship Primary Education.pptxHow to Make a Pirate ship Primary Education.pptx
How to Make a Pirate ship Primary Education.pptxmanuelaromero2013
 
AmericanHighSchoolsprezentacijaoskolama.
AmericanHighSchoolsprezentacijaoskolama.AmericanHighSchoolsprezentacijaoskolama.
AmericanHighSchoolsprezentacijaoskolama.arsicmarija21
 
Final demo Grade 9 for demo Plan dessert.pptx
Final demo Grade 9 for demo Plan dessert.pptxFinal demo Grade 9 for demo Plan dessert.pptx
Final demo Grade 9 for demo Plan dessert.pptxAvyJaneVismanos
 
Pharmacognosy Flower 3. Compositae 2023.pdf
Pharmacognosy Flower 3. Compositae 2023.pdfPharmacognosy Flower 3. Compositae 2023.pdf
Pharmacognosy Flower 3. Compositae 2023.pdfMahmoud M. Sallam
 
Roles & Responsibilities in Pharmacovigilance
Roles & Responsibilities in PharmacovigilanceRoles & Responsibilities in Pharmacovigilance
Roles & Responsibilities in PharmacovigilanceSamikshaHamane
 
Introduction to AI in Higher Education_draft.pptx
Introduction to AI in Higher Education_draft.pptxIntroduction to AI in Higher Education_draft.pptx
Introduction to AI in Higher Education_draft.pptxpboyjonauth
 
Alper Gobel In Media Res Media Component
Alper Gobel In Media Res Media ComponentAlper Gobel In Media Res Media Component
Alper Gobel In Media Res Media ComponentInMediaRes1
 
Meghan Sutherland In Media Res Media Component
Meghan Sutherland In Media Res Media ComponentMeghan Sutherland In Media Res Media Component
Meghan Sutherland In Media Res Media ComponentInMediaRes1
 
Painted Grey Ware.pptx, PGW Culture of India
Painted Grey Ware.pptx, PGW Culture of IndiaPainted Grey Ware.pptx, PGW Culture of India
Painted Grey Ware.pptx, PGW Culture of IndiaVirag Sontakke
 
Historical philosophical, theoretical, and legal foundations of special and i...
Historical philosophical, theoretical, and legal foundations of special and i...Historical philosophical, theoretical, and legal foundations of special and i...
Historical philosophical, theoretical, and legal foundations of special and i...jaredbarbolino94
 
ECONOMIC CONTEXT - PAPER 1 Q3: NEWSPAPERS.pptx
ECONOMIC CONTEXT - PAPER 1 Q3: NEWSPAPERS.pptxECONOMIC CONTEXT - PAPER 1 Q3: NEWSPAPERS.pptx
ECONOMIC CONTEXT - PAPER 1 Q3: NEWSPAPERS.pptxiammrhaywood
 
ENGLISH 7_Q4_LESSON 2_ Employing a Variety of Strategies for Effective Interp...
ENGLISH 7_Q4_LESSON 2_ Employing a Variety of Strategies for Effective Interp...ENGLISH 7_Q4_LESSON 2_ Employing a Variety of Strategies for Effective Interp...
ENGLISH 7_Q4_LESSON 2_ Employing a Variety of Strategies for Effective Interp...JhezDiaz1
 
DATA STRUCTURE AND ALGORITHM for beginners
DATA STRUCTURE AND ALGORITHM for beginnersDATA STRUCTURE AND ALGORITHM for beginners
DATA STRUCTURE AND ALGORITHM for beginnersSabitha Banu
 
ECONOMIC CONTEXT - LONG FORM TV DRAMA - PPT
ECONOMIC CONTEXT - LONG FORM TV DRAMA - PPTECONOMIC CONTEXT - LONG FORM TV DRAMA - PPT
ECONOMIC CONTEXT - LONG FORM TV DRAMA - PPTiammrhaywood
 

Recently uploaded (20)

Computed Fields and api Depends in the Odoo 17
Computed Fields and api Depends in the Odoo 17Computed Fields and api Depends in the Odoo 17
Computed Fields and api Depends in the Odoo 17
 
call girls in Kamla Market (DELHI) 🔝 >༒9953330565🔝 genuine Escort Service 🔝✔️✔️
call girls in Kamla Market (DELHI) 🔝 >༒9953330565🔝 genuine Escort Service 🔝✔️✔️call girls in Kamla Market (DELHI) 🔝 >༒9953330565🔝 genuine Escort Service 🔝✔️✔️
call girls in Kamla Market (DELHI) 🔝 >༒9953330565🔝 genuine Escort Service 🔝✔️✔️
 
Model Call Girl in Bikash Puri Delhi reach out to us at 🔝9953056974🔝
Model Call Girl in Bikash Puri  Delhi reach out to us at 🔝9953056974🔝Model Call Girl in Bikash Puri  Delhi reach out to us at 🔝9953056974🔝
Model Call Girl in Bikash Puri Delhi reach out to us at 🔝9953056974🔝
 
Full Stack Web Development Course for Beginners
Full Stack Web Development Course  for BeginnersFull Stack Web Development Course  for Beginners
Full Stack Web Development Course for Beginners
 
Employee wellbeing at the workplace.pptx
Employee wellbeing at the workplace.pptxEmployee wellbeing at the workplace.pptx
Employee wellbeing at the workplace.pptx
 
How to Make a Pirate ship Primary Education.pptx
How to Make a Pirate ship Primary Education.pptxHow to Make a Pirate ship Primary Education.pptx
How to Make a Pirate ship Primary Education.pptx
 
9953330565 Low Rate Call Girls In Rohini Delhi NCR
9953330565 Low Rate Call Girls In Rohini  Delhi NCR9953330565 Low Rate Call Girls In Rohini  Delhi NCR
9953330565 Low Rate Call Girls In Rohini Delhi NCR
 
AmericanHighSchoolsprezentacijaoskolama.
AmericanHighSchoolsprezentacijaoskolama.AmericanHighSchoolsprezentacijaoskolama.
AmericanHighSchoolsprezentacijaoskolama.
 
Final demo Grade 9 for demo Plan dessert.pptx
Final demo Grade 9 for demo Plan dessert.pptxFinal demo Grade 9 for demo Plan dessert.pptx
Final demo Grade 9 for demo Plan dessert.pptx
 
Pharmacognosy Flower 3. Compositae 2023.pdf
Pharmacognosy Flower 3. Compositae 2023.pdfPharmacognosy Flower 3. Compositae 2023.pdf
Pharmacognosy Flower 3. Compositae 2023.pdf
 
Roles & Responsibilities in Pharmacovigilance
Roles & Responsibilities in PharmacovigilanceRoles & Responsibilities in Pharmacovigilance
Roles & Responsibilities in Pharmacovigilance
 
Introduction to AI in Higher Education_draft.pptx
Introduction to AI in Higher Education_draft.pptxIntroduction to AI in Higher Education_draft.pptx
Introduction to AI in Higher Education_draft.pptx
 
Alper Gobel In Media Res Media Component
Alper Gobel In Media Res Media ComponentAlper Gobel In Media Res Media Component
Alper Gobel In Media Res Media Component
 
Meghan Sutherland In Media Res Media Component
Meghan Sutherland In Media Res Media ComponentMeghan Sutherland In Media Res Media Component
Meghan Sutherland In Media Res Media Component
 
Painted Grey Ware.pptx, PGW Culture of India
Painted Grey Ware.pptx, PGW Culture of IndiaPainted Grey Ware.pptx, PGW Culture of India
Painted Grey Ware.pptx, PGW Culture of India
 
Historical philosophical, theoretical, and legal foundations of special and i...
Historical philosophical, theoretical, and legal foundations of special and i...Historical philosophical, theoretical, and legal foundations of special and i...
Historical philosophical, theoretical, and legal foundations of special and i...
 
ECONOMIC CONTEXT - PAPER 1 Q3: NEWSPAPERS.pptx
ECONOMIC CONTEXT - PAPER 1 Q3: NEWSPAPERS.pptxECONOMIC CONTEXT - PAPER 1 Q3: NEWSPAPERS.pptx
ECONOMIC CONTEXT - PAPER 1 Q3: NEWSPAPERS.pptx
 
ENGLISH 7_Q4_LESSON 2_ Employing a Variety of Strategies for Effective Interp...
ENGLISH 7_Q4_LESSON 2_ Employing a Variety of Strategies for Effective Interp...ENGLISH 7_Q4_LESSON 2_ Employing a Variety of Strategies for Effective Interp...
ENGLISH 7_Q4_LESSON 2_ Employing a Variety of Strategies for Effective Interp...
 
DATA STRUCTURE AND ALGORITHM for beginners
DATA STRUCTURE AND ALGORITHM for beginnersDATA STRUCTURE AND ALGORITHM for beginners
DATA STRUCTURE AND ALGORITHM for beginners
 
ECONOMIC CONTEXT - LONG FORM TV DRAMA - PPT
ECONOMIC CONTEXT - LONG FORM TV DRAMA - PPTECONOMIC CONTEXT - LONG FORM TV DRAMA - PPT
ECONOMIC CONTEXT - LONG FORM TV DRAMA - PPT
 

Gesture-based Interaction - Lecture 08 - Next Generation User Interfaces (4018166FNR)

  • 1. 2 December 2005 Next Generation User Interfaces Gesture-based Interaction Prof. Beat Signer Department of Computer Science Vrije Universiteit Brussel http://www.beatsigner.com
  • 2. Beat Signer - Department of Computer Science - bsigner@vub.ac.be 2November 14, 2016 Gesture-based Interaction Microsoft Kinect, skeleton tracking Minority Report, glove-based tracking Ninteno Wii, accelerator-based tracking American sign language
  • 3. Beat Signer - Department of Computer Science - bsigner@vub.ac.be 3November 14, 2016 What is a Gesture?  A motion of the limbs or body to express or help to express thought or to emphasise speech  The act of moving the limbs or body as an expression of thought or emphasis  A succession of postures
  • 4. Beat Signer - Department of Computer Science - bsigner@vub.ac.be 4November 14, 2016 Formal Gesture Definition A gesture is a form of non-verbal communication or non- vocal communication in which visible bodily actions communicate particular messages, either in place of, or in conjunction with, speech. Gestures include movement of the hands, face, or other parts of the body. Gestures differ from physical non-verbal communication that does not communicate specific messages, such as purely expressive displays, proxemics, or displays of joint attention. A. Kendon, Gesture: Visible Action as Utterance, Cambridge University Press, 2004
  • 5. Beat Signer - Department of Computer Science - bsigner@vub.ac.be 5November 14, 2016 Gesture Types  Gestures can be classified into three types of gestures according to their function (Buxton, 2011)  semiotic gestures - used to communicate meaningful information (e.g. thumbs up)  ergotic gestures - used to manipulate the physical world and create artefacts  epistemic gestures - used to learn from the environment through tactile or haptic exploration  Since we are interested in human-computer interaction, we will focus on semiotic gestures
  • 6. Beat Signer - Department of Computer Science - bsigner@vub.ac.be 6November 14, 2016 Semiotic Gestures  Semiotic gestures can be further classified into  symbolic gestures (emblems) - culture-specific gestures with single meaning (e.g. "OK" gesture) - only symbolic gestures can be interpreted without contextual information  deictic gestures - pointing gesture (e.g. Bolt's "put-that-there")  iconic gestures - used to convey information about the size, shape or orientation of the object of discourse (e.g. "the plane flew like this")  pantomimic gestures - showing the use of movement of some invisible tool or object in the speaker’s hand (e.g. "I turned the steering wheel hard to the left")
  • 7. Beat Signer - Department of Computer Science - bsigner@vub.ac.be 7November 14, 2016 Taxonomy of Hand/Arm Gestures
  • 8. Beat Signer - Department of Computer Science - bsigner@vub.ac.be 8November 14, 2016 Taxonomy of Hand/Arm Gestures …  Gestures vs. unintentional movements  unintentional movement does not convey meaningful information  Communicative vs. manipulative gestures  manipulative (ergotic) gestures are used to act on objects in an environment (e.g. move or rotate an object)  communicative (semiotic) gestures have an inherent communicational purpose  Acts are gestures that are directly related to the interpretation of the movement itself  imitating some actions - mimetic (pantomimic) gestures  pointing acts ("put-that-there") - deictic gestures
  • 9. Beat Signer - Department of Computer Science - bsigner@vub.ac.be 9November 14, 2016 Taxonomy of Hand/Arm Gestures …  Symbols are gestures that have a linguistic role  symbolise some referential action (e.g. circular motion of the index finger to reference to a wheel)  used as modalisers, typically linked with speech ("Look at that wing!" and a modalising gesture showing the wing vibrating)
  • 10. Beat Signer - Department of Computer Science - bsigner@vub.ac.be 10November 14, 2016 Gesture Recognition Devices  Wired gloves  Accelerometers  Camcorders and webcams  Skeleton tracking  Electromyography (EMG)  Single and multi-touch surfaces  see lecture on Interactive Tabletops and Surfaces  Digital pens  …
  • 11. Beat Signer - Department of Computer Science - bsigner@vub.ac.be 11November 14, 2016 Wired Gloves  Wired glove (also data- glove or cyberglove) to retrieve the position of the hand and fingers  magnetic sensors or inertial tracking sensors to capture the movements of the glove  May provide haptic feedback which is useful for virtual reality applications  In many application domains wired gloves are more and more replaced by camera-based gesture recognition Power Glove for Nintendo, Mattel, 1989
  • 12. Beat Signer - Department of Computer Science - bsigner@vub.ac.be 12November 14, 2016 Accelerometers  Accelerometers measure the proper acceleration of a device in one direction  use three accelerometers to measure the acceleration in all three dimensions  note that the gravity g is also measured  Accelerometers are relatively cheap components which are present in many consumer electronic devices  smartphones - screen orientation (landscape or portrait)  laptops - active hard-drive protection in case of drops  cameras and camcorders - image stabilisation
  • 13. Beat Signer - Department of Computer Science - bsigner@vub.ac.be 13November 14, 2016 Accelerometers …  gaming devices (e.g. Nintendo Wii Remote) - note that the pointing with a Wii Remote is not recognised through the accelerometer but via an infrared camera in the head of the Wii Remote  Accelerometers can be used to recognise dynamic gestures but not for the recognition of postures  record the 3-dimensional input data, pre-process and vectorise it  apply pattern recognition techniques on the vectorised data  Typical recognition techniques  dynamic time warping (DTW)  neural networks  Hidden Markov Models (HMM)  All these techniques require some training data
  • 14. Beat Signer - Department of Computer Science - bsigner@vub.ac.be 14November 14, 2016 Camcorders and Webcams  Standard camcorders and webcams can be used to record gestures which are then recognised based on computer vision techniques  Advantages  relatively inexpensive hardware  large range of use cases - fingers, hands, body, head - single user or multiple users  Disadvantages  we first have to detect the body or body part before the recognition process can start  difficult to retrieve depth (3D) information
  • 15. Beat Signer - Department of Computer Science - bsigner@vub.ac.be 15November 14, 2016 Vision-based Hand Gesture Example  Hand gesture detection based on multicolour gloves  developed at MIT  Colour pattern designed to simplify the pose estimation problem  Nearest-neighbour approach to recognise the pose  database consisting of 100’000 gestures Wang and Popović, 2009
  • 16. Beat Signer - Department of Computer Science - bsigner@vub.ac.be 16November 14, 2016 Video: Colour Glove Hand Tracking
  • 17. Beat Signer - Department of Computer Science - bsigner@vub.ac.be 17November 14, 2016 Skeleton Tracking  So-called range cameras provide a 3D representation of the space in front of them  before 2010 these cameras were quite expensive  Since 2010 the Microsoft Kinect sensor offers full-body gesture recognition for ~150€  infrared laser projector coupled with an infrared camera and a "classic" RGB camera  multi-array microphone  infrared camera captures the depth of the scene  skeleton tracking through fusion of depth data and RGB frames  Two SDKs are available for the Kinect  OpenNI and the Microsoft Kinect SDK
  • 18. Beat Signer - Department of Computer Science - bsigner@vub.ac.be 18November 14, 2016 Video: Kinect Depth Sensor
  • 19. Beat Signer - Department of Computer Science - bsigner@vub.ac.be 19November 14, 2016 Electromyography (EMG)  MYO electromyography bracelet  93 grams  ARM Cortex M4 processor  haptic feedback  Bluetooth 4.0  three-axis gyroscope  three-axis accelerometer  three-axis magnetometer  Potential applications  gesture-based remote control  handwriting recognition or sign language translation  …
  • 20. Beat Signer - Department of Computer Science - bsigner@vub.ac.be 20November 14, 2016 Video: Myo Wearable Gesture Control
  • 21. Beat Signer - Department of Computer Science - bsigner@vub.ac.be 21November 14, 2016 Gesture Recognition Algorithms  Three broad families of algorithms  template-based algorithms - Rubine - Dynamic Time Warping (DTW) - $1 recogniser / $N recogniser  machine learning-based algorithms - Hidden Markov Models (HMM) - neural networks  rule-based approaches - LADDER  Some approaches mix these families to keep the strengths of each  e.g. Mudra
  • 22. Beat Signer - Department of Computer Science - bsigner@vub.ac.be 22November 14, 2016 Gesture Vocabularies  Choosing a good gesture vocabulary is not an easy task!  Common pitfalls  gestures might be hard to perform  gestures might be hard to remember  a user’s arm might begin to feel fatigue ("gorilla arm")  The human body has degrees of freedom and limitations that have to be taken into account and can be exploited
  • 23. Beat Signer - Department of Computer Science - bsigner@vub.ac.be 23November 14, 2016 Defining the Right Gesture Vocabulary  Use the foundations of interaction design  Observe the users to explore gestures that make sense  Gestures should be  easy to perform and remember  intuitive  metaphorically and iconically logical towards functionality  ergonomic and not physically stressing when used often  Implemented gestures can be evaluated against  semantic interpretation  intuitivity and usability  learning and memory rate  stress
  • 24. Beat Signer - Department of Computer Science - bsigner@vub.ac.be 24November 14, 2016 Defining the Right Gesture Vocabulary …  From a technical point the following things might be considered  different gestures should not look too similar - better recognition results  gesture set size - a large number of gestures is harder to recognise  Reuse of gestures  same semantics for different applications  application-specific gestures
  • 25. Beat Signer - Department of Computer Science - bsigner@vub.ac.be 25November 14, 2016 Shape Writing Techniques  Input technique for virtual keyboards on touchscreens  e.g. mobile phones or tablets  No longer type individual characters but perform a single-stroke gesture over the characters of a word  Gestures are automatically mapped to specific words  e.g. SwiftKey uses a neural network which learns and adapts its prediction over time  Single-handed text input  for larger screens the keyboard might float
  • 26. Beat Signer - Department of Computer Science - bsigner@vub.ac.be 26November 14, 2016 "Fat Finger" Problem  "Fat finger" problem is based on two issues  finger makes contact with a relatively large screen area but only single touch point is used by the system - e.g. centre  users cannot see the currently computed touch point (occluded by finger) and might therefore miss their target  Solutions  make elements larger or provide feedback during interaction  adjust the touch point (based on user perception)  use iceberg targets technique  … [http://podlipensky.com/2011/01/mobile-usability-sliders/]
  • 27. Beat Signer - Department of Computer Science - bsigner@vub.ac.be 27November 14, 2016 Sign Language  American Sign Language (ASL) has gestures for the alphabet as well as for the representation of concepts and objects
  • 28. Beat Signer - Department of Computer Science - bsigner@vub.ac.be 28November 14, 2016 Video: Kinect Sign Language Translator
  • 29. Beat Signer - Department of Computer Science - bsigner@vub.ac.be 29November 14, 2016 Standard Single and Multi-Touch Gestures Touch Gesture Reference Guide
  • 30. Beat Signer - Department of Computer Science - bsigner@vub.ac.be 30November 14, 2016 Graffiti Gestures (Palm OS)  Single-stroke gestures  Have to learn new alphabet
  • 31. Beat Signer - Department of Computer Science - bsigner@vub.ac.be 31November 14, 2016 Microsoft Application Gestures scratch-out erase content triangle insert square action item star action item check check-off curlicue cut double-curlicue copy circle application-specific double-circle paste left-semicircle undo right-semicircle redo caret past/insert inverted-caret insert chevron-left application-specific chevron-right application-specific arrow-up application-specific
  • 32. Beat Signer - Department of Computer Science - bsigner@vub.ac.be 32November 14, 2016 Customised Gestures
  • 33. Beat Signer - Department of Computer Science - bsigner@vub.ac.be 33November 14, 2016 Pen-based Gesture Recognition  Offline recognition algorithms  static image  Online recognition algorithms  spatio-temporal representation  Recognition methods  statistical classification, neural networks, …  Supported gesture types  single-stroke or multi-stroke
  • 34. Beat Signer - Department of Computer Science - bsigner@vub.ac.be 34November 14, 2016 iGesture Framework  iGesture Workbench  create/test gesture sets and algorithms  Different modalities  digital pen, tablet PC, mouse, Wii remote, …  multimodal gestures  Open Source  http://www.igesture.org
  • 35. Beat Signer - Department of Computer Science - bsigner@vub.ac.be 35November 14, 2016 Rubine Algorithm, 1991  Statistical classification algorithm for single stroke gestures (training / classification)  A gesture G is represented as vector of P sample points  Feature vector f extracted from G    iiiiP tyxsssG ,,with,,... 10    Ffff ,...1
  • 36. Beat Signer - Department of Computer Science - bsigner@vub.ac.be 36November 14, 2016 Rubine Features  Original Rubine algorithm defines 13 features  f1: cosine of the initial angle  f2: sine of the initial angle  f3: length of the bounding box diagonal  f4: angle of the bounding box diagonal  f5: distance between the first and last point  f6: cosine of the angle between the first and last point  f7: sine of the angle between the first and the last point  f8: total gesture length  f9: total angle traversed  f10: the sum of the absolute angle at each gesture point  f11: the sum of the squared value of these angles  f12: maximum speed (squared)  f13: duration of the gesture
  • 37. Beat Signer - Department of Computer Science - bsigner@vub.ac.be 37November 14, 2016 Rubine Features ...     5 01 6 2 01 2 015 minmax minmax 4 2 minmax 2 minmax3 2 02 2 02 02 2 2 02 2 02 02 1 )( cos arctan )()( )()( )( sin )()( )( cos f xx f yyxxf xx yy f yyxxf yyxx yy f yyxx xx f P PP                  
  • 38. Beat Signer - Department of Computer Science - bsigner@vub.ac.be 38November 14, 2016 Rubine Features …   0113 2 222 0 121 2 2 11 2 1 10 2 1 9 11 11 2 0 22 8 11 5 01 7 maxLet arctanLet Let sin ttf t yx fttt fff yxxx yxyx yxf yyyxxx f yy f P i ii P i iii P ii i P i i P i i iiii iiii i P i ii iiiiii P                                 
  • 39. Beat Signer - Department of Computer Science - bsigner@vub.ac.be 39November 14, 2016 Rubine Training / Classification  Training phase  Recognition / classification phase Optimal Classifier  Fccc www ˆ0ˆˆ ,...,gesture samples for class c   F i iiccc fwwv 1 ˆ0ˆˆ
  • 40. Beat Signer - Department of Computer Science - bsigner@vub.ac.be 40November 14, 2016 Evaluation Grafitti Letters (1) E-Rubine Rubine SiGrid 334 52 4 0.865 0.988 0.923 280 107 3 0.724 0.989 0.836 273 114 3 0.705 0.989 0.824 Correct F-Measure Recall Error Reject Precision Number of gesture classes: 26 Training: 15 examples for each gesture class (collected by 1 person) Test Samples: 390 (collected by 3 persons)
  • 41. Beat Signer - Department of Computer Science - bsigner@vub.ac.be 41November 14, 2016 Evaluation MS Application Gestures E-Rubine Rubine SiGrid 196 4 0 0.980 1.000 0.990 178 19 3 0.904 0.983 0.942 145 32 23 0.819 0.863 0.840 Correct F-Measure Recall Error Reject Precision Number of gesture classes: 40 Training: 15 examples for each gesture class (collected by 1 person) Test Samples: 200 (collected by 1 person)
  • 42. Beat Signer - Department of Computer Science - bsigner@vub.ac.be 42November 14, 2016 iGesture Architecture Overview Common Data Structures Management Console Evaluation Tools Recogniser
  • 43. Beat Signer - Department of Computer Science - bsigner@vub.ac.be 43November 14, 2016 iGesture Test Bench Tab
  • 44. Beat Signer - Department of Computer Science - bsigner@vub.ac.be 44November 14, 2016 iGesture Admin Tab
  • 45. Beat Signer - Department of Computer Science - bsigner@vub.ac.be 45November 14, 2016 iGesture Test Data Tab
  • 46. Beat Signer - Department of Computer Science - bsigner@vub.ac.be 46November 14, 2016 Evaluation Tools
  • 47. Beat Signer - Department of Computer Science - bsigner@vub.ac.be 47November 14, 2016 Gesture Spotting / Segmentation  Always-on mid-air interfaces like the Microsoft Kinect do not offer an explicit start and end point of a gesture  How do we know when a gesture starts?  use another modality (e.g. pressing a button or voice command) - not a very natural interaction  try to continuously spot potential gestures  We introduced a new gesture spotting approach based on a human-readable representation of automatically inferred spatio-temporal constraints  potential gestures handed over to a gesture recogniser Hoste et al., 2013
  • 48. Beat Signer - Department of Computer Science - bsigner@vub.ac.be 48November 14, 2016 Mudra  Fusion across different levels of abstraction  via fact base  Interactions defined via declarative rule-based language  Rapid prototyping  simple integration of new input devices  integration of external gesture recognisers Hoste et al., 2011
  • 49. Beat Signer - Department of Computer Science - bsigner@vub.ac.be 49November 14, 2016 Challenges and Opportunities  Various (declarative) domain-specific lan- guages have been pro- posed over the last few years  Challenges  gesture segmentation  scalability in terms of complexity  how to deal with uncertainty  …
  • 50. Beat Signer - Department of Computer Science - bsigner@vub.ac.be 50November 14, 2016 A Step Backward In Usability  Usability tests of existing gestural interfaces revealed a number of problems  lack of established guidelines for gestural control  misguided insistence of companies to ignore established conventions  developers’ ignorance of the long history and many findings of HCI research - unleashing untested and unproven creative efforts upon the unwitting public  Several fundamental principles of interaction design are disappearing from designers’ toolkits  weird design guidelines by Apple, Google and Microsoft Jacob NielsenDon Norman
  • 51. Beat Signer - Department of Computer Science - bsigner@vub.ac.be 51November 14, 2016 A Step Backward In Usability …  Visibility  non-existent signifiers - swipe right across and unopened email (iPhone) or press and hold on an unopened email (Android) to open a dialogue  misleading signifiers - some permanent standard buttons (e.g. menu) which do not work for all applications (Android)  Feedback  back button does not only work within an application but moves to the "activity stack" and might lead to "leaving" the application without any warning - forced application exit is not good in terms of usability
  • 52. Beat Signer - Department of Computer Science - bsigner@vub.ac.be 52November 14, 2016 A Step Backward In Usability …  Consistency and Standards  operating system developers have their own interface guidelines  proprietary standards make life more difficult for users - touching an image might enlarge it, unlock it so that it can be moved, hyperlink from it, etc. - flipping screens up, down, left or right with different meanings  consistency of gestures between applications on the same operating system is often also not guaranteed  Discoverability  while possible actions could be explored via the GUI, this is no longer the case for gestural commands
  • 53. Beat Signer - Department of Computer Science - bsigner@vub.ac.be 53November 14, 2016 A Step Backward In Usability …  Scalability  gestures that work well for small screens might fail on large ones and vice versa  Reliability  gestures are invisible and users might not know that there was an accidental activation  users might lose their sense of controlling the system and the user experience might feel random  Lack of undo  often difficult to recover from accidental selections
  • 54. Beat Signer - Department of Computer Science - bsigner@vub.ac.be 54November 14, 2016 Homework  Read the following paper that is available on PointCarré (papers/Norman 2010)  D.A. Norman and J. Nielsen, Gestural Interfaces: A Step Backward In Usability, interactions, 17(5), September 2010
  • 55. Beat Signer - Department of Computer Science - bsigner@vub.ac.be 55November 14, 2016 References  Brave NUI World: Designing Natural User Interfaces for Touch and Gesture, Daniel Wigdor and Dennis Wixon, Morgan Kaufmann (1st edition), April 27, 2011, ISBN-13: 978-0123822314  D.A. Norman and J. Nielsen, Gestural Interfaces: A Step Backward In Usability, interactions, 17(5), September 2010  http://dx.doi.org/10.1145/1836216.1836228  A. Kendon, Gesture: Visible Action as Utterance, Cambridge University Press, 2004
  • 56. Beat Signer - Department of Computer Science - bsigner@vub.ac.be 56November 14, 2016 References …  Power Glove Video  https://www.youtube.com/watch?v=3g8JiGjRQNE  R.Y. Wang and J. Popović, Real-Time Hand- Tracking With a Color Glove, Proceedings of SIGGRAPH 2009, 36th International Conference and Exhibition of Computer Graphics and Interactive Techniques, New Orleans, USA, August 2009  http://dx.doi.org/10.1145/1576246.1531369  Real-Time Hand-Tracking With a Color Glove Video  https://www.youtube.com/watch?v=kK0BQjItqgw  How the Kinect Depth Sensor Works Video  https://www.youtube.com/watch?v=uq9SEJxZiUg
  • 57. Beat Signer - Department of Computer Science - bsigner@vub.ac.be 57November 14, 2016 References …  Myo Wearable Gesture Control Video  https://www.youtube.com/watch?v=oWu9TFJjHaM  Kinect Sign Language Translator Video  https://www.youtube.com/watch?v=HnkQyUo3134  iGesture Gesture Recognition Framework  http://www.igesture.org  B. Signer, U. Kurmann and M.C. Norrie, iGesture: A General Gesture Recognition Framework, Proceedings of ICDAR 2007, 9th International Conference on Document Analysis and Recognition, Curitiba, Brazil, September 2007  http://beatsigner.com/publications/signer_ICDAR2007.pdf
  • 58. Beat Signer - Department of Computer Science - bsigner@vub.ac.be 58November 14, 2016 References …  D. Rubine, Specifying Gestures by Example, Proceedings of SIGGRAPH 1991, International Conference on Computer Graphics and Interactive Techniques, Las Vegas, USA, July 1991  https://doi.org/10.1145/122718.122753  L. Hoste, B. De Rooms and B. Signer, Declarative Gesture Spotting Using Inferred and Refined Control Points, Proceedings of ICPRAM 2013, Interna- tional Conference on Pattern Recognition, Barcelona, Spain, February 2013  http://beatsigner.com/publications/hoste_ICPRAM2013.pdf
  • 59. Beat Signer - Department of Computer Science - bsigner@vub.ac.be 59November 14, 2016 References …  L. Hoste, B. Dumas and B. Signer, Mudra: A Unified Multimodal Interaction Framework, Proceed- ings of ICMI 2011, 13th International Conference on Multimodal Interaction, Alicante, Spain, November 2011  http://beatsigner.com/publications/hoste_ICMI2011.pdf  L. Hoste and B. Signer, Criteria, Challenges and Opportunities for Gesture Programming Languages, Proceedings of EGMI 2014, 1st International Workshop on Engineering Gestures for Multimodal Interfaces, Rome, Italy, June, 2014  http://beatsigner.com/publications/hoste_EGMI2014.pdf
  • 60. Beat Signer - Department of Computer Science - bsigner@vub.ac.be 60November 14, 2016 References …  B. Buxton, Gesture Based Interaction, Draft, August 2011  http://www.billbuxton.com/input14.Gesture.pdf  Touch Gesture Reference Guide  http://static.lukew.com/TouchGestureGuide.pdf
  • 61. 2 December 2005 Next Lecture Tangible, Embedded and Embodied Interaction