This document discusses using gamification to promote lifelong personal development among youth. It proposes developing a game where players take on different character roles and earn points by completing real-world learning tasks like reading information online and answering quizzes. The goal is to stimulate youth to develop skills like time management, entrepreneurship, and leadership through an engaging virtual experience that connects them with others and shows alternatives to their current situations. Gamifying learning in this way could help schools develop students and motivate continued self-improvement among diverse groups of youth.