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Fetc 2014 video game design with industry certification

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High school and middle school video game design classes are enhanced using industry certifications in Microsoft Office, Adobe Creative Suite, AutoDesk and Microsoft ITA.

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Fetc 2014 video game design with industry certification

  1. 1. Edmodo Code: CS9916 January 31, 2014 @ 1:00 in room S230B Video Game Design: Integrating Common Core and Industry Certifications D. Michael Ploor, MBA National Board Certified Teacher Hillsborough County, Florida
  2. 2. Who is this Character?
  3. 3. Character Elements
  4. 4. Why Change? Insanity: doing the same thing over and over again and expecting different results. Attributed to: Albert Einstein
  5. 5. CHANGE – Teacher response New Challenges – job security – new training  Teacher Responsibility – observations – documentation – student apathy  Budget Cuts – doing more with less – pay cuts and freezes – class size (2 min/student)  Digital Supplies – online textbooks 
  6. 6. CHANGE – Industry response New Standards – focus on innovation (i3 Grant) – STEM – career academies (reverse engineering employment)  Student Performance – standardized tests – industry certifications – AP Exams  Student technology – Public speaking – wireless devices – social networking – digital learners 
  7. 7. http://techland.time.com/2013/12/09/president-obama-celebrities-come-out-to-promote-computer-
  8. 8. National Defense 140 attacks per second on government secure networks. (2009)  "The attacks coming out of China are not only continuing, they are accelerating," says Alan Paller, director of research at informationsecurity training group SANS Institute in Washington, DC. 
  9. 9. st 21 Inspire Learning Century Engage students in activities that teach.  Embed core subjects into these activities.  Let them invent.  Let them create.  Let them compete. 
  10. 10. 2010-2011 NLC TOPICS FUTURE BUSINESS LEADERS OF AMERICA 2011 NLC Orlando COMPUTER GAME & SIMULATION PROGRAMMING You will develop an entertaining simulation/game that will show traveling by highway starting in Chicago, Illinois to the FBLA 2011 National Leadership Conference in Orlando, Florida. Along the way, billboards will display multiple choice questions related to financial literacy. The player must choose the correct lane with the right answer to get more fuel for the trip. http://www.fbla-pbl.org/web/page/589/sectionid/587/pagelevel/2/fbla.asp
  11. 11. Video Game Design Participants (three teams per state) develop an E-rated game that focuses on the subject of their choice. The game should be interesting, exciting, visually appealing and intellectually challenging. The game should have high artistic, educational, and social value. A working, interactive game will be submitted on a DVD for evaluation. Electronic Gaming Participants [one team (of at least two participants) per chapter, one entry per team] develop an E-rated game that focuses on the subject of their choice. The game should be interesting, exciting, visually appealing and intellectually challenging. A working, interactive game is submitted for evaluation. http://www.tsaweb.org/Competitions
  12. 12. 3-D Visualization and Animation The world of 3D is rapidly expanding, and career opportunities exist in a wide range of fields – including architecture, games, product and industrial design, civil engineering, and film and television animation. This contest allows students to step into a real world 3D production environment where creative output must be accomplished within specific timeframes, resources and design constraints. This is a two-person team event and includes a preliminary written exam. Contestants must produce high quality images and an animated short subject using 3D computerized images. Students are evaluated on their technical knowledge, production skills and creative abilities – including visual development and storyboarding. They will also have the opportunity to interface with and get feedback from high-profile judges with successful careers in 3D visualization and animation. http://skillsusa.org/compete/contests.shtml
  13. 13. http://www.stemchallenge.org/Default.aspx
  14. 14. Math, Science, Social Science, Language Arts, and Reading are in the Core classes.
  15. 15. Electives and CTE grow from the core and provide the rich, sweet and flavored application of the core.
  16. 16. Employers do not even see the core. They want to take a bite out of the education that is flavored with experience and application.
  17. 17. We spend 80% of our time feeding our students the core when employers just want the fruit.
  18. 18. Math Other STEM Elective Digital Design Color, Contrast, Elements of Art, Principles of Design Social Science Environmental Design, Cultural Symbolism and Semiotics Geometry, Trigonometry, Probability, Fractions and Graphing English Platform Game Design Character development, symbolism, storyboards Science Gravity, Force, Friction, Physics and Ballistics
  19. 19. Industry Certification Lessons C.O.R.E Common Occupational Readiness Essentials Word 2010 PowerPoint 2010 Word Pro 2010 Outlook 2010 Excel 2010 Expert Certifications Excel Pro 2010 Adobe Certifications Photoshop Flash Dreamweaver
  20. 20. Microsoft Technology Associate MTA Game Developer MTA Mobile App Developer NEW
  21. 21. Autodesk Certified User ACU for 3DS Max ACU for Maya
  22. 22. MOS Certifications
  23. 23. Adobe Certifications
  24. 24. NYC Public Schools Lower drop-out rates NYC CTE – 4x Lower Increased post-secondary enrollment 92% Perceived CTE program value driving demand Thomas A. Edison CTE High School, 600 openings, 10,000 applicants
  25. 25. Rural Texas Schools High pass-rate expectations Exceptional community involvement World class measureable results
  26. 26. Rural Texas Schools • Rural School District: – Jacksonville, TX - Population 14,800 • High Expectations: – 71% pass rate year after year • World Class Results: – US Champion two years running
  27. 27. Compelling Metrics in Florida Performance Indicator Non-CAPE CAPE, No Certification CAPE + Certification Average grade (4.0 GPA scale) 2.53 2.60 3.03 12th graders earning diploma (Graduating) 66.5% 76.7% 94.0% At least one college-level course 17.7% 19.0% 30.5% 2007-08 graduates enrolling in postsecondary in fall 2008 67.2% 57.9% 70.2% 2007-08 graduates employed in fall 2008 48.4% 45.5% 58.0% Chronically absent 15.5% 12.3% 11.6% At least on disciplinary action 21.6% 21.2% 10.0% Dropout rate 2.4% 1.4% 0.1%
  28. 28. Successful CTE Programs “This is what career and tech education should look like, if it’s not connected to business and industry and postsecondary education, if it doesn’t lead to some of these skill certificates, it shouldn’t be here.” Betsy Brand American Youth Policy Forum A Non-Profit Research Group in Washington
  29. 29. Are we making students dependent? Are we teaching the test? Can students perform at a workforce ready level? Challenge students Do not make them dependent on your help! Prepare them as life long learners How do we do this?????
  30. 30. 4G Classroom 4G is a new educational model to provide project based learning models into frequent use. Develops work place ready skills •Goal •Gather •Go •Glory
  31. 31. 4G Classroom Goal • Objectives • End Product • What you are expected to be able to do. • Were will students be when finished
  32. 32. 4G Classroom Gather • Required materials • Skills • Knowledge • Training (reading, modeling, guided practice, etc.)
  33. 33. 4G Classroom Go • Get to work • Creating the end product • Manage and support the process – not the people. (independent practice, team project, application and synthesis level activity)
  34. 34. 4G Classroom Glory • Assessment • Presentation • Certification (celebrate success, track success, establish self assessment skills, inspire to outperform, etc.)
  35. 35. Successfully Motivating Classroom Audience 1. Set Goals a. 80% of classroom total or more Goal
  36. 36. Successfully Motivating Classroom Audience 1. Set Goals a. 80% of classroom total or more 2. Display Goals a. Make it visible Goal
  37. 37. Successfully Motivating Classroom Audience 1. Set Goals a. 80% of classroom total or more 2. Display Goals a. Make it visible 3. Measure it a. Allow for change Goal
  38. 38. Successfully Motivating Classroom Audience 1. Set Goals a. 80% of classroom total or more 2. Display Goals a. Make it visible 3. Measure it a. Allow for change 4. Make it personal a. Have students sign it b. Display certificates Goal
  39. 39. Successfully Motivating Classroom Audience 1. Set Goals a. 80% of classroom total or more 2. Display Goals a. Make it visible 3. Measure it a. Allow for change 4. Make it personal a. Have students sign it b. Display certificates 5. Show VALUE a. Not just a grade b. TJ Maxx Employment Application c. College Applications d. Success stories Goal
  40. 40. Successfully Motivating Classroom Audience 1. Set Goals a. 80% of classroom total or more 2. Display Goals a. Make it visible 3. Measure it a. Allow for change 4. Make it personal a. Have students sign it b. Display certificates 5. Show VALUE a. Not just a grade b. TJ Maxx Employment Application c. College Applications d. Success stories 6. Reward a. Hat Day b. Mancakes!!! c. Sundaes d. Administration Support Goal
  41. 41. Successfully Motivating Classroom Audience Make it FUN Teach Content – CORE Guides Integrate Student Interest Build from one success to another Animations Character Development Drawing Games Creating - - not just doing! Let the Bears forage on their own! Student becomes unteachable - independent
  42. 42. Integrating Office Technology •PowerPoint Games (Quiz show and Maze) •Microsoft Word Asset construction (2D and 3D; Design Documents) •Microsoft Excel Games (Crossword ,Tic-Tac-Toe, Battleship) •Microsoft Paint or Open Office Draw •Microsoft Clip Art •Microsoft Sound Editor or Audacity •Create Presentations, Brochures, Letters, Charts using Office products for marketing
  43. 43. Activity 3-4:Physical Dexterity Puzzle Objective: Students will be able to construct a simple puzzle game. Students will demonstrate hyperlink and mouse over game features. Students will use a variety of tools to build games. Students will understand the benefits of a physical dexterity training game. Situation: The Really, Really Cool Game Company needs to create a few puzzle games to teach users how to correctly use a stylus (digital pen) on a handheld organizer. Your team will create a prototype sample puzzle to test the concept of a hand-eye coordination training game. Each team member will create a different maze concept.
  44. 44. Click START to begin. Follow the maze to get the cheese. Avoid touching the red or the cats.
  45. 45. Please Try Again
  46. 46. Winner !
  47. 47. More Examples Battleship Array Programming Vector Drawing
  48. 48. Crop coin image to edge. Change line color to match coin. Rotate to 3D.
  49. 49. The Games Factory 2 •FREE to schools •Object oriented programming •Foundation for Visual Basic or C++ •Simple interface •Step by step directions •Builds as an executable file •Build games as FLASH web pages •Include MochiMedia ad service (built in feature) to get paid for your Free-2-play games. •Post to your school website •Builds to iPhone and iPad •www.clickteam.com
  50. 50. Pivot •Freeware •Animation basics •Simulate a 3D environment in a 2D plane •Search for pivot stickfigure animator
  51. 51. Animation Basics • • • • • • • Pivot Software Free download Let’s Play (Pivot demonstration) Active animation student example 1 Active animation student example 2 Student example with depth 3D Animation with Blender
  52. 52. Pivot Perspective Student Project
  53. 53. Blender •Freeware •New User Interface •3D modeling and animation •Built in Game Engine •Python scripting language available •www.blender.org
  54. 54. 3D Graphics Rendering and Animation
  55. 55. 3D Graphics with Lip Sync
  56. 56. Engine 001 •Visual programming modules •Easy to use •Rapid design •RPG •Action Games •Artificial Intelligence
  57. 57. Visual Basic Programming •Freeware •Easy to learn and use •Use – Visual Pinball – to create game quickly
  58. 58. Use to recruit students
  59. 59. Download and Play games from your school’s website
  60. 60. Insanity  Insanity: doing the same thing over and over again and expecting different results. Read more: http://www.brainyquote.com/quotes/quot es/a/alberteins133991.html#ixzz1KgH3j •Do not dumb down. q4T •Make the learning process simpler and more effective •Reverse engineer from desired outcome •Scaffold learning to achieve objectives
  61. 61. Integrated STEM
  62. 62. BEST Practices Daily Bellwork to give students daily reading review and application of concepts/terms
  63. 63. Integrated Reading Strategies Anticipation Guides to give Purpose for Reading Think About It Activities to apply reading
  64. 64. Pre-Test and Post-Test Mobile Device or Online
  65. 65. Step by Step Directions
  66. 66. Integrated Cooperative Strategies Directions Understanding Structure Team Roles
  67. 67. Learning Objective Defined
  68. 68. Educational Objectives with “Real World” Situations Free Help Card Real Job Roles
  69. 69. Eliminate IDK.
  70. 70. Learning Enhanced with “Error Inclusion” Directions Unlike other curriculum, I find value in errors. Without putting errors in the directions, students never learn how to problem solve for the solutions. That is why common errors are left in place, tested and then explained how to fix. Next time the students encounters a similar error, they will have tools to fix the problem and not rely on you to help.
  71. 71. Common Core Integrated
  72. 72. CTSO Event Prep and Portfolio Building
  73. 73. www.g-w.com/video-game-design

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