The document introduces the concept of gamestorming, which uses elements of games to engage groups in creative thinking. It discusses the key elements of games that can be utilized, including game space, boundaries, rules for interaction, artifacts and goals. It then provides examples of different types of games and strategies that can be used for gamestorming, such as changing up groupings and having participants sketch ideas. The document concludes by describing some specific gamestorming activities that could be used, such as dot voting to prioritize ideas and creating a magazine cover to envision future accomplishments.
Game Designing: Go with your gut..or not?
Presented by Luna Cruz Javier, Creative Director, Altitude Games at GMGC Manila
LinkedIn: https://ph.linkedin.com/in/lunacruz
Game Designing: Go with your gut..or not?
Presented by Luna Cruz Javier, Creative Director, Altitude Games at GMGC Manila
LinkedIn: https://ph.linkedin.com/in/lunacruz
Maximizing Value of Game-Based SolutionsSharon Boller
Focus on Learning Conference 2017 slides for session on implementation planning for gamified and game-based learning solutions. Session explores what it takes to ensure good ROI for using game-based learning solutions
Lessons from the Trenches of Learning Game DesignSharon Boller
Interest in learning games and gamificaton of learning is high. But how do you do a good job of designing great learning games? This session walks you through six "lessons" learned from designing digital learning games.
A Primer On Play: How to use Games for Learning and ResultsSharon Boller
Discover the power games have to produce learning and business results. View the latest research and case studies on game-based learning and gamification. See a demo of Knowledge Guru, a game engine your team can use to quickly build your own games.
Digital Learning Game Design: Lessons from the TrenchesSharon Boller
Learning games - and gamification of learning - are hot trends. What does it REALLY take to produce a learning game, and how do you produce a good one? This presentation outlines 6 lessons learned with links to games that offer examples for the lessons learned.
Not WHEN Games but WHICH Learning GamesSharon Boller
L&D people think games are useful in a subset of situations. This session showcases numerous games to show how vast the landscape of learning games can be - from games involving only people to tabletop games to asynchronous digital games
Mastering Prototyping: How to Quickly Playtest Your Game Ideas | Ron RejwanJessica Tams
Delivered at Casual Connect Tel Aviv 2016. For many developers game creation is a process initiated and implemented based on feelings and instincts. Jelly Button games believes there is a way to validate your instincts by playtesting your game at early stages. We will discuss the reasons for game prototyping, how prototyping is executed, and best practices for effective prototyping.
Software design as a cooperative game with EventStormingAlberto Brandolini
You got the stickies and the paper roll, and possibly already run a large Big Picture workshop to highlight where the problem is. Now you're in a room with business, software and UX experts hungry for a solution.
How do you make the magic happen?
In this talk, we'll explore some strategies about how to deliver with collaborative modeling, and how to narrow the gap between stickies and working code.
Maximizing Value of Game-Based SolutionsSharon Boller
Focus on Learning Conference 2017 slides for session on implementation planning for gamified and game-based learning solutions. Session explores what it takes to ensure good ROI for using game-based learning solutions
Lessons from the Trenches of Learning Game DesignSharon Boller
Interest in learning games and gamificaton of learning is high. But how do you do a good job of designing great learning games? This session walks you through six "lessons" learned from designing digital learning games.
A Primer On Play: How to use Games for Learning and ResultsSharon Boller
Discover the power games have to produce learning and business results. View the latest research and case studies on game-based learning and gamification. See a demo of Knowledge Guru, a game engine your team can use to quickly build your own games.
Digital Learning Game Design: Lessons from the TrenchesSharon Boller
Learning games - and gamification of learning - are hot trends. What does it REALLY take to produce a learning game, and how do you produce a good one? This presentation outlines 6 lessons learned with links to games that offer examples for the lessons learned.
Not WHEN Games but WHICH Learning GamesSharon Boller
L&D people think games are useful in a subset of situations. This session showcases numerous games to show how vast the landscape of learning games can be - from games involving only people to tabletop games to asynchronous digital games
Mastering Prototyping: How to Quickly Playtest Your Game Ideas | Ron RejwanJessica Tams
Delivered at Casual Connect Tel Aviv 2016. For many developers game creation is a process initiated and implemented based on feelings and instincts. Jelly Button games believes there is a way to validate your instincts by playtesting your game at early stages. We will discuss the reasons for game prototyping, how prototyping is executed, and best practices for effective prototyping.
Software design as a cooperative game with EventStormingAlberto Brandolini
You got the stickies and the paper roll, and possibly already run a large Big Picture workshop to highlight where the problem is. Now you're in a room with business, software and UX experts hungry for a solution.
How do you make the magic happen?
In this talk, we'll explore some strategies about how to deliver with collaborative modeling, and how to narrow the gap between stickies and working code.
Serendipity by Design - IxD S. America 13Dave Malouf
I opened up the talks section of this great conference in Recife, BR in 2013.
The talk was talking about how design can use the powerful tools of art and it's close association to non-linear creativity and associative thinking by building the space and culture of the studio environment.
Final Form Games talks about the importance of making good decisions early on in development, and how iteration, prototypes, and testing can provide you with the information you need to make the right choices.
Adam Kramarzewski is a Game Designer at Space Ape with 11 years of experience in the industry and a new book just about to be published. He gives students an unfiltered insight into the production practices, responsibilities, and challenges facing Game Designers in the modern game development scene.
DevLearn 2017 Play to Learn workshop slidesSharon Boller
Slides from 2017 DevLearn "Play to Learn" workshop that teaches learning game design to corporate instructional designers and training professionals. Presented by Sharon Boller, president of Bottom-Line Performance, in Las Vegas, NV on October 24, 2017. Includes a series of slides that feature a variety of game development tools, such as Construct2, Unity, Unreal, Game Salad, and Knowledge Guru.
Translating In-Person Experiences to Online ToolsEnthiosys Inc
A talk by Luke Hohmann for BayChI about lessons learned moving Innovation Games from in-person to online format. Lo-fi prototypes, agile development, iterating the UI, and what went unexpectedly well / less well.
Game Design as an Intro to Computer Science (Meaningful Play 2014)marksuter
Presented by Mark Suter at Michigan State University in November 2014 for the Meaningful Play Conference.
These are methods I use in my classroom to introduce computer science concepts, as well as some common syntax.
UiPath Test Automation using UiPath Test Suite series, part 4DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 4. In this session, we will cover Test Manager overview along with SAP heatmap.
The UiPath Test Manager overview with SAP heatmap webinar offers a concise yet comprehensive exploration of the role of a Test Manager within SAP environments, coupled with the utilization of heatmaps for effective testing strategies.
Participants will gain insights into the responsibilities, challenges, and best practices associated with test management in SAP projects. Additionally, the webinar delves into the significance of heatmaps as a visual aid for identifying testing priorities, areas of risk, and resource allocation within SAP landscapes. Through this session, attendees can expect to enhance their understanding of test management principles while learning practical approaches to optimize testing processes in SAP environments using heatmap visualization techniques
What will you get from this session?
1. Insights into SAP testing best practices
2. Heatmap utilization for testing
3. Optimization of testing processes
4. Demo
Topics covered:
Execution from the test manager
Orchestrator execution result
Defect reporting
SAP heatmap example with demo
Speaker:
Deepak Rai, Automation Practice Lead, Boundaryless Group and UiPath MVP
Neuro-symbolic is not enough, we need neuro-*semantic*Frank van Harmelen
Neuro-symbolic (NeSy) AI is on the rise. However, simply machine learning on just any symbolic structure is not sufficient to really harvest the gains of NeSy. These will only be gained when the symbolic structures have an actual semantics. I give an operational definition of semantics as “predictable inference”.
All of this illustrated with link prediction over knowledge graphs, but the argument is general.
Dev Dives: Train smarter, not harder – active learning and UiPath LLMs for do...UiPathCommunity
💥 Speed, accuracy, and scaling – discover the superpowers of GenAI in action with UiPath Document Understanding and Communications Mining™:
See how to accelerate model training and optimize model performance with active learning
Learn about the latest enhancements to out-of-the-box document processing – with little to no training required
Get an exclusive demo of the new family of UiPath LLMs – GenAI models specialized for processing different types of documents and messages
This is a hands-on session specifically designed for automation developers and AI enthusiasts seeking to enhance their knowledge in leveraging the latest intelligent document processing capabilities offered by UiPath.
Speakers:
👨🏫 Andras Palfi, Senior Product Manager, UiPath
👩🏫 Lenka Dulovicova, Product Program Manager, UiPath
Transcript: Selling digital books in 2024: Insights from industry leaders - T...BookNet Canada
The publishing industry has been selling digital audiobooks and ebooks for over a decade and has found its groove. What’s changed? What has stayed the same? Where do we go from here? Join a group of leading sales peers from across the industry for a conversation about the lessons learned since the popularization of digital books, best practices, digital book supply chain management, and more.
Link to video recording: https://bnctechforum.ca/sessions/selling-digital-books-in-2024-insights-from-industry-leaders/
Presented by BookNet Canada on May 28, 2024, with support from the Department of Canadian Heritage.
Connector Corner: Automate dynamic content and events by pushing a buttonDianaGray10
Here is something new! In our next Connector Corner webinar, we will demonstrate how you can use a single workflow to:
Create a campaign using Mailchimp with merge tags/fields
Send an interactive Slack channel message (using buttons)
Have the message received by managers and peers along with a test email for review
But there’s more:
In a second workflow supporting the same use case, you’ll see:
Your campaign sent to target colleagues for approval
If the “Approve” button is clicked, a Jira/Zendesk ticket is created for the marketing design team
But—if the “Reject” button is pushed, colleagues will be alerted via Slack message
Join us to learn more about this new, human-in-the-loop capability, brought to you by Integration Service connectors.
And...
Speakers:
Akshay Agnihotri, Product Manager
Charlie Greenberg, Host
GDG Cloud Southlake #33: Boule & Rebala: Effective AppSec in SDLC using Deplo...James Anderson
Effective Application Security in Software Delivery lifecycle using Deployment Firewall and DBOM
The modern software delivery process (or the CI/CD process) includes many tools, distributed teams, open-source code, and cloud platforms. Constant focus on speed to release software to market, along with the traditional slow and manual security checks has caused gaps in continuous security as an important piece in the software supply chain. Today organizations feel more susceptible to external and internal cyber threats due to the vast attack surface in their applications supply chain and the lack of end-to-end governance and risk management.
The software team must secure its software delivery process to avoid vulnerability and security breaches. This needs to be achieved with existing tool chains and without extensive rework of the delivery processes. This talk will present strategies and techniques for providing visibility into the true risk of the existing vulnerabilities, preventing the introduction of security issues in the software, resolving vulnerabilities in production environments quickly, and capturing the deployment bill of materials (DBOM).
Speakers:
Bob Boule
Robert Boule is a technology enthusiast with PASSION for technology and making things work along with a knack for helping others understand how things work. He comes with around 20 years of solution engineering experience in application security, software continuous delivery, and SaaS platforms. He is known for his dynamic presentations in CI/CD and application security integrated in software delivery lifecycle.
Gopinath Rebala
Gopinath Rebala is the CTO of OpsMx, where he has overall responsibility for the machine learning and data processing architectures for Secure Software Delivery. Gopi also has a strong connection with our customers, leading design and architecture for strategic implementations. Gopi is a frequent speaker and well-known leader in continuous delivery and integrating security into software delivery.
Securing your Kubernetes cluster_ a step-by-step guide to success !KatiaHIMEUR1
Today, after several years of existence, an extremely active community and an ultra-dynamic ecosystem, Kubernetes has established itself as the de facto standard in container orchestration. Thanks to a wide range of managed services, it has never been so easy to set up a ready-to-use Kubernetes cluster.
However, this ease of use means that the subject of security in Kubernetes is often left for later, or even neglected. This exposes companies to significant risks.
In this talk, I'll show you step-by-step how to secure your Kubernetes cluster for greater peace of mind and reliability.
UiPath Test Automation using UiPath Test Suite series, part 3DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 3. In this session, we will cover desktop automation along with UI automation.
Topics covered:
UI automation Introduction,
UI automation Sample
Desktop automation flow
Pradeep Chinnala, Senior Consultant Automation Developer @WonderBotz and UiPath MVP
Deepak Rai, Automation Practice Lead, Boundaryless Group and UiPath MVP
7. Physical Skills and Efficiencies Creative Skills and Efficiencies Brute Force 100 + Years of research and information 1000s years of research and information ~30 years of research and information
8. Gamestorming is a way to engage groups of people in creative thinking
9.
10. Elements of a game Game space Boundaries Rules for interaction Artifacts Goal
11. Elements of a game Game space Create an alternate world Everybody must agree to enter that world Can move people out of the comfort zone
12. Elements of a game Boundaries Space – people can enter and exit the game space Time – a beginning and an end
13. Elements of a game Rules for interaction Constrains the play Focuses the creativity
14. Elements of a game Artifacts Provide a shared understanding of what happened Sketches, diagrams, post-it notes
15. Elements of a game Goal How we know when the game is over
26. Future Friendly Design What it is: Future Friendly is a concept that acknowledges and embraces the unpredictability of future devices that may carry our designs. The Problem: How do we adjust our existing design approaches and workflows to account for devices that haven't even been thought of yet?
27. User Friendly Enterprise Software What it is: Commercial off the shelf enterprise software is notorious for being difficult to use. The Problem: What causes seemingly popular software packages to have such a terrible user experience? If you were brought in to lead a redesign of enterprise software title, how would you approach it?
The human race has gone through a few phases in it’s history.Ag society lasted a few thousand yearsWe learned how to be really efficient in growing stuff
Hundreds of yearsWe learned how to be really efficient in making physical stuff
A few decadesWe are getting really good at making information?
Not sure if it is the rises to the level of “the assembly line” or “crop rotation”, but it is a good start.
Sketches don’t have to be prettyIt isn’t the sketch itself that is valuable. It is the conversation and interaction that results from the distributed cognition.
Our approach to web design has historically been driven by the relatively consistent screen size of desktop computers. Now that the device explosion has begun, the diversity of screen sizes and aspect ratios is constantly expanding.We typically sketch, wireframe or prototype to a specific screen size. Do we need to wireframe every breakpoint?Is this another reason why we all need to be front-end coders?
Much like the universe, the speed at which technology expands is continually increasing. Today we view the web on desktop, tablets and phones.What will our web content/functionality appear on 5, 10, 20 years from now? How do we:Acknowledge and embrace unpredictabilityThink and act in a future friendly wayEncourage others to do the same
Yet, the big names in the enterprise software continue to dominate the market and sell product that frustrate company employees on a daily basis.
Get the group to think expansively around the ideal future state for the problem.This is done by creating the front cover of an industry magazine doing a story about the great accomplishments of your project.Break the attendees into groups of 3-4 people - NAME TAGS - 1-2-3-4-5"Cover" tells the BIG story of their success"Headlines" convey the substance of the cover story"Sidebars" reveal interesting facets of the covert story."Quotes" can be from anyone as long as they're related to the story"Brainstorm" is for documenting initial ideas for the cover story"Images" sketches of supporting contentAttendees can either select a scribe, or write things on sticky notes individually during group discussion."Imagine the best-case scenario for the solution to the problem and take it one step further. Pretend that the sky is the limit. No reality checks. Even the laws of physics do not apply. Pie in the sky is key to this exercise. Groups have 20 minutes to to fill in the chart. The first five minutes, each individual should quietly fill out sticky notes. Then, the group has 15 minutes to come up with their magazine cover.Then, each team has 3 minutes to share their chart. During this time, the moderator and other participant should look for goals and themes that will be used in the next exercise.
Narrow the topic down to two words.Distribute stack of index cards and markers to all participants.3 minutes: Generate a pool of aspectsThink about the characteristics of the topic at hand. Write down as many of them as you can on separate index cards. One thought, one card.Think in terms of nouns and verbs when thinking about the subject.This is brainstorming, so no filtering, no right or wrong answers, no idea is too silly.Go for as many ideas as possible.Pool all of the cards from all of the groups into a single pile.12 Minutes: Develop ConceptsDivide into groups of three - NAME TAGS - A-B-C-D-E-FEach team draws three cards from the poolFrom these concept cards, the groups have 12 minutes to develop concepts to present back to the groupTeam can create rough sketches, bullets or stickies (but encourage sketching).Use these sketches to present a 3 minute concept back to the group3 Minutes: make presentationDuring the presentation of concepts back to the group, each team can reveal the cards they drew and how the cards influenced their thinking. Key is - a hard 3 minutes. After all teams have presented, the entire group can reflect on what was uncovered.
Start: What are things that you need to start doing.Stop: What are you currently doing that you need to stop doingContinue: What are you doing now that works and you can continue doing