DECISION MATRIX FOR GAMES THAT TEACH

                      Buzzword      Correct     Diagram        E-mail   Flash    Idea   Jeopardy/   Multiple   Scavenger   What is   Triples    Word    Word     What
  EVALUATION           Bingo        Order          It          Game     Cards*   Map    Who         Choice       Hunt       the                Jumble   Search   Am I?
   CRITERIA                                                                             Wants to                           Truth?
                                                                                        be a…?

RETENTION                              X            X                     X                 X          X                     X         X                  X       X

RECOGNITION               X            X            X                     X                 X          X          X          X         X         X        X       X

REVIEW                                 X            X             X       X       X         X          X          X          X         X         X        X       X

REFLECTION                X            X            X                             X                               X                              X

EMBED NEW                 X            X                          X       X       X         X                     X                    X                  X       X
CONCEPTS

EASE OF SET-UP-           X            X            X             X       X       X                    X                     X         X         X        X       X
INSTRUCTOR

EASE OF USE-              X            X            X             X       X                            X                     X         X         X        X       X
LEARNER

MAINTENANCE -                                                     X                                               X
HIGH

MAINTENANCE -             X            X            X                     X       X         X          X                     X         X         X        X       X
LOW

AUDIENCE SIZE -           X                                       X       X       X         X          X          X          X         X         X        X       X
LARGE

AUDIENCE SIZE -           X            X            X             X       X       X         X          X          X          X         X         X        X       X
SMALL

TECHNOLOGY                             X                          X                                    X          X
REQUIREMENTS -
HIGH

TECHNOLOGY                X            X            X                     X       X         X                                X         X         X        X       X
REQUIREMENTS -
LOW

          * Includes the game 'Trivia' since it is a recognition game
INTERPRETING THE DECISION MATRIX FOR GAMES THAT TEACH
   The decision matrix is designed to provide you with some insight regarding the most effective use of each of the games mentioned. It merely reflects our
                     perceptions of their effectiveness based on our experience and is not intended to convey any theoretical foundation.

CRITERIA                                                   DEFINITION
RETENTION                The degree to which the game helps learners retain/remember key learning points.

RECOGNITION              The degree to which the game helps learners access previously learned material(s) when required.

REVIEW                   The usefulness of the game as a tool to help learners review learning materials in preparation for summative evaluation.

REFLECTION               The degree to which the game fosters a deeper, more personalized level of thought as it relates to the key concept being addressed.

EMBED NEW
CONCEPTS                 The usefulness of the game as a tool to help students learn new concepts related to the main learning topic.

EASE OF SET-UP:          How easy is it for an instructor to create the game? This assumes that the instructor has a basic understanding of technology and/or a
INSTRUCTOR               technical support person to assist in full deployment, where applicable.

EASE OF USE:             How easy is it for the learner to access the game, understand its application, and interact with, based on the instructions. This assumes
LEARNER                  the learner has a baseline understanding of technology and e-learning applications.

MAINTENANCE:             Once the game is posted on-line or made available as hard copy, does it require additional upkeep and/or instructor interaction?
HIGH

MAINTENANCE:             Once the game is posted on-line or made available as hard copy, little upkeep is required.
LOW

AUDIENCE SIZE:           The game works effectively with a large audience.
LARGE

AUDIENCE SIZE:           The game is most conducive for smaller audiences.
SMALL

TECHNOLOGY               Set-up and maintenance of the game requires assistance from a technical support person or extensive upkeep by instructor who
REQUIREMENTS:            has a high degree of proficiency with the necessary technology applications (for example, PowerPoint, Blackboard).
HIGH

TECHNOLOGY               Requires very little in the way of technology support. Can be quickly created and deployed and may not require technology at all.
REQUIREMENTS:
LOW

DEVELOPED BY: Diana Mungai, The Melian Group, LLC and Dianne Jones, University of Wisconsin-Whitewater

Games Matrix

  • 1.
    DECISION MATRIX FORGAMES THAT TEACH Buzzword Correct Diagram E-mail Flash Idea Jeopardy/ Multiple Scavenger What is Triples Word Word What EVALUATION Bingo Order It Game Cards* Map Who Choice Hunt the Jumble Search Am I? CRITERIA Wants to Truth? be a…? RETENTION X X X X X X X X X RECOGNITION X X X X X X X X X X X X REVIEW X X X X X X X X X X X X X REFLECTION X X X X X X EMBED NEW X X X X X X X X X X CONCEPTS EASE OF SET-UP- X X X X X X X X X X X X INSTRUCTOR EASE OF USE- X X X X X X X X X X X LEARNER MAINTENANCE - X X HIGH MAINTENANCE - X X X X X X X X X X X X LOW AUDIENCE SIZE - X X X X X X X X X X X X LARGE AUDIENCE SIZE - X X X X X X X X X X X X X X SMALL TECHNOLOGY X X X X REQUIREMENTS - HIGH TECHNOLOGY X X X X X X X X X X X REQUIREMENTS - LOW * Includes the game 'Trivia' since it is a recognition game
  • 2.
    INTERPRETING THE DECISIONMATRIX FOR GAMES THAT TEACH The decision matrix is designed to provide you with some insight regarding the most effective use of each of the games mentioned. It merely reflects our perceptions of their effectiveness based on our experience and is not intended to convey any theoretical foundation. CRITERIA DEFINITION RETENTION The degree to which the game helps learners retain/remember key learning points. RECOGNITION The degree to which the game helps learners access previously learned material(s) when required. REVIEW The usefulness of the game as a tool to help learners review learning materials in preparation for summative evaluation. REFLECTION The degree to which the game fosters a deeper, more personalized level of thought as it relates to the key concept being addressed. EMBED NEW CONCEPTS The usefulness of the game as a tool to help students learn new concepts related to the main learning topic. EASE OF SET-UP: How easy is it for an instructor to create the game? This assumes that the instructor has a basic understanding of technology and/or a INSTRUCTOR technical support person to assist in full deployment, where applicable. EASE OF USE: How easy is it for the learner to access the game, understand its application, and interact with, based on the instructions. This assumes LEARNER the learner has a baseline understanding of technology and e-learning applications. MAINTENANCE: Once the game is posted on-line or made available as hard copy, does it require additional upkeep and/or instructor interaction? HIGH MAINTENANCE: Once the game is posted on-line or made available as hard copy, little upkeep is required. LOW AUDIENCE SIZE: The game works effectively with a large audience. LARGE AUDIENCE SIZE: The game is most conducive for smaller audiences. SMALL TECHNOLOGY Set-up and maintenance of the game requires assistance from a technical support person or extensive upkeep by instructor who REQUIREMENTS: has a high degree of proficiency with the necessary technology applications (for example, PowerPoint, Blackboard). HIGH TECHNOLOGY Requires very little in the way of technology support. Can be quickly created and deployed and may not require technology at all. REQUIREMENTS: LOW DEVELOPED BY: Diana Mungai, The Melian Group, LLC and Dianne Jones, University of Wisconsin-Whitewater