www.beslasalle.nl - (+31)367 67 0550 - info@beslasalle.nl
Fantasy   Story
                  Entered Sector…

                  The Media Dome
                   Methodology
Research and Concept, Scripting, Audience analysis and User Experience (Usability),
                                Game Design and Creativity,
                     necessary Tecnologies, Content, plus Management



             Students & advisors “make things happen”
       We are project-based  students learn soft skills
            Students are exposed to Agile Management
                                            Techniques
      They implement research trends related to Serious
                              Games and Gamification




Your Score is: 3
• Providing content for the gadgets that a
                       company already owns…
                   •   Imaginative and creative solutions for
                       existing platforms
                   •   People are no longer isolated  groups with
                       advisors and real clients to work with
                   •   All profiles involved (as in real industries) 
                       producer, developer, designer, artist, UX
                       specialist…
                   •   The project covers a real need
                   •   Students “well-shaped” for the industry +
                       real immersion within “a purely real
                       experience” with an incredible learning curb
                   •   Our projects are not only concepts but
                       products


Your Score is: 4
Challenge   Discovery
                        Entered Sector…

                        About the Director
About the director
      Oscar García Pañella
      @kokopus_dark




Your Score is: 6
Oscar’s Best Friends
From an absolutely
Rigorous,
Scientific
& Academic Perspective
Sensation   Immersion


                              Entered Sector…

                        What we do at the Media Dome
Our students
                   learn by discovery




Your Score is: 9
Our students
   play and develop
engagement patterns for
     any discipline
And our students
                    create real concepts and
                        products for real
Your Score is: 11          companies
   Habitals teaches youngsters smoking prevention
   Inside Habitals you can select from a “good” or “bad” avatar
    and compete against them
   It is implemented within Facebook and you can experience it!
    https://apps.facebook.com/habitals/
   It was developed for the Sant Joan de Deu Hospital:
    http://www.hsjdbcn.org/
   It won the university prize at the international Cure4Kids
    Global eHealth Challenge organized by Saint Jude Hospital
    (2011-2012):
    http://www.cure4kids.org/wordpress/challenge/winners/
Your Score is: 13
   Rehabtimals allows patients to recover from knee surgery by
         doing physical therapy via games
        The recovery experience evolves and becomes memorable
         and enjoyable
        Mini games (exercises) for the patient
        A back office tool for health care professionals
        The back office tool receives data directly from graphs, video
         streaming, skeleton animation, etc.
        Information is directly transmitted to the medical office
        It was developed by our students for a real company:
         http://labsid.com/
        A video can be found here: http://vimeo.com/25589063
Your Score is: 14
Your Score is: 15
Your Score is: 16
Your Score is: 17
Your Score is: 18
   Teaches children healthy eating habits
        Children can interact with a character via keyboard or a fancy and
         inexpensive glove which emits infrared light
        The glove allows kids to interact with a Wiimote that acts as a camera
         which receives light and interprets the hand movements/gestures
        Glooveth is based on the Crayon 3D platform that can be found here:
         http://www.etc.cmu.edu/projects/crayon-3d/
        Glooveth won the silver prize at the international Cure4Kids Gobal
         eHealth Challenge organized by Saint Jude Hospital (2009-2010):
         http://www.cure4kids.org/wordpress/challenge/2009-2010-winners/
        A video can be found here:
         http://www.youtube.com/watch?v=KCtRaZvp3B0


Your Score is: 20
Your Score is: 21
Your Score is: 22
Social   Expression
                         Entered Sector…

                      New Creation Pipelines
                       for New Customers
Your Score is: 25
Your Score is: 26
Research shows that gamers take risks, are attentive to details,
  continuously problem solve, are adaptable, and acquire new experiences
  in a limited amount of time.




Your Score is: 27
Players like interesting choices that allow them to control situations




Your Score is: 28
Story


                     Game
                                        Technology
                    Mechanics


                           Aesthetics

Your Score is: 29
We Human
Beings …               Shouldn’t we motivate
                       them with…
…love…
                       Points
Good stories
                       Guilds
Feeding the senses
                       New Content
Deep fantasies
                       Badges
The suspension of                              Story
disbelief              Leader Boards
                                               Technology   “Learning
To be challenged       Avatars
                                               Aesthetics
                                                            By
Communities and        Levels & Maps                        Discovery”
friends                                        Mechanics
                       Characters
The discovery of new
pleasures              Cooperation

To freely express      Healthy Competition
ourselves
                       …
Badges & Rewards
       are important…
…but we also take into account…
The fact that our customers

    …CAN DO IT
    …ARE EAGER TO TAKE INTERESTING
    DECISIONS BY THEMSELVES
    …LOVE BEING CONNECTED TO “HIGHER” VALUES
Your Score is: 32
Entered Sector…

Come and “play”
   with us!
www.beslasalle.nl - (+31)367 67 0550 - info@beslasalle.nl
Nintendo
        Gamification for Education
        Gaming is Good for You
        La Salle
        Our partners at the Media Dome
        …and to all of our prior students and professors!




TOTAL Score is: 35

Shortcourseseriousgamesalmere2013v3 130121033427-phpapp02

  • 1.
    www.beslasalle.nl - (+31)36767 0550 - info@beslasalle.nl
  • 2.
    Fantasy Story Entered Sector… The Media Dome Methodology
  • 3.
    Research and Concept,Scripting, Audience analysis and User Experience (Usability), Game Design and Creativity, necessary Tecnologies, Content, plus Management Students & advisors “make things happen” We are project-based  students learn soft skills Students are exposed to Agile Management Techniques They implement research trends related to Serious Games and Gamification Your Score is: 3
  • 4.
    • Providing contentfor the gadgets that a company already owns… • Imaginative and creative solutions for existing platforms • People are no longer isolated  groups with advisors and real clients to work with • All profiles involved (as in real industries)  producer, developer, designer, artist, UX specialist… • The project covers a real need • Students “well-shaped” for the industry + real immersion within “a purely real experience” with an incredible learning curb • Our projects are not only concepts but products Your Score is: 4
  • 5.
    Challenge Discovery Entered Sector… About the Director
  • 6.
    About the director Oscar García Pañella @kokopus_dark Your Score is: 6
  • 7.
    Oscar’s Best Friends Froman absolutely Rigorous, Scientific & Academic Perspective
  • 8.
    Sensation Immersion Entered Sector… What we do at the Media Dome
  • 9.
    Our students learn by discovery Your Score is: 9
  • 10.
    Our students play and develop engagement patterns for any discipline
  • 11.
    And our students create real concepts and products for real Your Score is: 11 companies
  • 12.
    Habitals teaches youngsters smoking prevention  Inside Habitals you can select from a “good” or “bad” avatar and compete against them  It is implemented within Facebook and you can experience it! https://apps.facebook.com/habitals/  It was developed for the Sant Joan de Deu Hospital: http://www.hsjdbcn.org/  It won the university prize at the international Cure4Kids Global eHealth Challenge organized by Saint Jude Hospital (2011-2012): http://www.cure4kids.org/wordpress/challenge/winners/
  • 13.
  • 14.
    Rehabtimals allows patients to recover from knee surgery by doing physical therapy via games  The recovery experience evolves and becomes memorable and enjoyable  Mini games (exercises) for the patient  A back office tool for health care professionals  The back office tool receives data directly from graphs, video streaming, skeleton animation, etc.  Information is directly transmitted to the medical office  It was developed by our students for a real company: http://labsid.com/  A video can be found here: http://vimeo.com/25589063 Your Score is: 14
  • 15.
  • 16.
  • 17.
  • 18.
  • 20.
    Teaches children healthy eating habits  Children can interact with a character via keyboard or a fancy and inexpensive glove which emits infrared light  The glove allows kids to interact with a Wiimote that acts as a camera which receives light and interprets the hand movements/gestures  Glooveth is based on the Crayon 3D platform that can be found here: http://www.etc.cmu.edu/projects/crayon-3d/  Glooveth won the silver prize at the international Cure4Kids Gobal eHealth Challenge organized by Saint Jude Hospital (2009-2010): http://www.cure4kids.org/wordpress/challenge/2009-2010-winners/  A video can be found here: http://www.youtube.com/watch?v=KCtRaZvp3B0 Your Score is: 20
  • 21.
  • 22.
  • 24.
    Social Expression Entered Sector… New Creation Pipelines for New Customers
  • 25.
  • 26.
  • 27.
    Research shows thatgamers take risks, are attentive to details, continuously problem solve, are adaptable, and acquire new experiences in a limited amount of time. Your Score is: 27
  • 28.
    Players like interestingchoices that allow them to control situations Your Score is: 28
  • 29.
    Story Game Technology Mechanics Aesthetics Your Score is: 29
  • 30.
    We Human Beings … Shouldn’t we motivate them with… …love… Points Good stories Guilds Feeding the senses New Content Deep fantasies Badges The suspension of Story disbelief Leader Boards Technology “Learning To be challenged Avatars Aesthetics By Communities and Levels & Maps Discovery” friends Mechanics Characters The discovery of new pleasures Cooperation To freely express Healthy Competition ourselves …
  • 31.
    Badges & Rewards are important… …but we also take into account…
  • 32.
    The fact thatour customers …CAN DO IT …ARE EAGER TO TAKE INTERESTING DECISIONS BY THEMSELVES …LOVE BEING CONNECTED TO “HIGHER” VALUES Your Score is: 32
  • 33.
    Entered Sector… Come and“play” with us!
  • 34.
    www.beslasalle.nl - (+31)36767 0550 - info@beslasalle.nl
  • 35.
    Nintendo Gamification for Education Gaming is Good for You La Salle Our partners at the Media Dome …and to all of our prior students and professors! TOTAL Score is: 35