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GSIG 2012 Pre-Conference
                                  “It’s More Than Just A Game: Best Practices In
                                  Video Game Research Design and Methodology”
                                  24 May 2012, Phoenix, AZ, USA @

  Scholarly interest in video games has grown almost as
  fast as popular interest in the medium itself. Yet, the
                                                                      Session 1 [12:15 to 13:45]
  study of video games - be it experimental or critical -             Data Acquisition: Best Practices
  brings with it a nuanced set of challenges, as the                  for Understanding Players,
  medium often finds itself somewhere between video                   Their Motives, and Their
  (analogous to television and film) and game (analogous              Experiences
  to logic puzzles or sports competition). This issue of
  definition is not trivial, as it speaks to larger
                                                                               Jeroen Jansz (Erasmus U)
  methodological concerns when attempting to
  understand both how video games are played and how                Leonard Reinecke (U of Mannheim)
  game play affects us at the cognitive, affective, and
  behavioral levels.                                                     John Sherry (Michigan State U)
                                                                      Gerald Voorhees (Oregon State U)
                                    Following our
                                    sessions, we will host                         Dmitri Williams (USC)
                                    breakout sessions
                                    with senior scholars!

                                                                    Session 2 [14:00 to 15:30]
  “Our goal is to provide all                                     Constructing a Game: Better
          attendees with an
   opportunity to reflect on                                         Research Through Better
and plan future video game                                                    Stimulus Design
    research with similarly-
     interested colleagues.”
                                                             Ashish Amresh (Arizona State U)
                                                             James Gee (Arizona State U)
                                                             Sven Jockel (U of Erfurt)
                                                             Wei Peng (Michigan State U)
                                                             Bonnie Nardi (UC-Irvine)


GSIG Pre-Conference
proudly sponsored by:
Game Studies Interest Group
2012 Pre-Conference Sponsors




                                  Joint sponsorship with Department of Communication and
                            Department of Telecommunication, Information Studies, & Media




     GSIG 2012 Pre-Conference
        “It’s More Than Just A Game: Best Practices In
        Video Game Research Design and Methodology”
        24 May 2012, Phoenix, AZ, USA @

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Game Studies Interest Group 2012 Pre-Conference

  • 1. GSIG 2012 Pre-Conference “It’s More Than Just A Game: Best Practices In Video Game Research Design and Methodology” 24 May 2012, Phoenix, AZ, USA @ Scholarly interest in video games has grown almost as fast as popular interest in the medium itself. Yet, the Session 1 [12:15 to 13:45] study of video games - be it experimental or critical - Data Acquisition: Best Practices brings with it a nuanced set of challenges, as the for Understanding Players, medium often finds itself somewhere between video Their Motives, and Their (analogous to television and film) and game (analogous Experiences to logic puzzles or sports competition). This issue of definition is not trivial, as it speaks to larger Jeroen Jansz (Erasmus U) methodological concerns when attempting to understand both how video games are played and how Leonard Reinecke (U of Mannheim) game play affects us at the cognitive, affective, and behavioral levels. John Sherry (Michigan State U) Gerald Voorhees (Oregon State U) Following our sessions, we will host Dmitri Williams (USC) breakout sessions with senior scholars! Session 2 [14:00 to 15:30] “Our goal is to provide all Constructing a Game: Better attendees with an opportunity to reflect on Research Through Better and plan future video game Stimulus Design research with similarly- interested colleagues.” Ashish Amresh (Arizona State U) James Gee (Arizona State U) Sven Jockel (U of Erfurt) Wei Peng (Michigan State U) Bonnie Nardi (UC-Irvine) GSIG Pre-Conference proudly sponsored by:
  • 2. Game Studies Interest Group 2012 Pre-Conference Sponsors Joint sponsorship with Department of Communication and Department of Telecommunication, Information Studies, & Media GSIG 2012 Pre-Conference “It’s More Than Just A Game: Best Practices In Video Game Research Design and Methodology” 24 May 2012, Phoenix, AZ, USA @