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Why Stories in Games Suck
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New Stories for New Platforms

Stories in PC and console games are nothing new, but handheld and mobile gaming platforms are more likely to test your reflexes than your emotional intelligence. Adrian Hon examines how we might bring extended stories to these new platforms, who will make these games and how they will be funded, while exploring how player-generated stories can gain wider appeal on the new gaming platforms of today and tomorrow.

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New Stories for New Platforms

  1. 1. New Stories for New Platforms Adrian Hon @adrianhon Six to Start
  2. 2. Why do stories in games suck?
  3. 3. Do stories in almostevery game suck?
  4. 4. Yes!
  5. 5. “It wouldn’t be a stretch to saythat, were this a film, some ofthe ‘performances’ would beOscar-worthy.” Gamespy
  6. 6. “A Scorsese-quality narrative” Eurogamer
  7. 7. “But I long ago lost count of thenumber of videogames Ive playedwhose in-game economies, storylinesand character motivations madeabsolutely no sense.” IGN on Resident Evil 5
  8. 8. 9/10
  9. 9. “All [the characters] could have beendrawn from any shooter of the last fiveyears... The script certainly doesnt helpmuch, since most of it seems to consistof people barking "F*** dis shit!" and"Go! Go!" over and over.” Eurogamer on Killzone 2
  10. 10. 9/10
  11. 11. “Other than featuring the voice of JackBauer, the story is mostly forgettable...” Game Informer on Call of Duty 5
  12. 12. 8.8/10
  13. 13. Games with bad stories still sell fine
  14. 14. Interactivity?
  15. 15. Risk &Distribution, Funding, Tools
  16. 16. Funding
  17. 17. Zombies, Run! Trailer zombiesrungame.co m
  18. 18. Designer / Developer / Writer
  19. 19. Tools
  20. 20. Distribution + Funding + Tools =Crazy Awesome
  21. 21. Stories are important
  22. 22. adrian@sixtostart.com @adrianhon Six to Start

Stories in PC and console games are nothing new, but handheld and mobile gaming platforms are more likely to test your reflexes than your emotional intelligence. Adrian Hon examines how we might bring extended stories to these new platforms, who will make these games and how they will be funded, while exploring how player-generated stories can gain wider appeal on the new gaming platforms of today and tomorrow.

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