1. The document proposes a mobile game application called Heritage GameMobile to help educate youth about cultural heritage by making it an engaging and fun learning experience. 2. The application aims to address issues like lack of knowledge about heritage value and poor awareness of cultural importance among youth aged 12 to 25, who are seen as key to achieving 2030 sustainable development goals. 3. The document outlines the philosophy, problem identification, idea selection process, business model, sample app features, and distribution analysis for the Heritage GameMobile application concept.