Game Grad School

Rachel Cassinat
DIY Health Intervention
NTR 598
October 30th, 2013
Why did I do what I did?
•
•
•
•
•

I like to-do lists
...but moreover, I love crossing things off of them
Lately, feeling very “stuck”
Left me feeling unaccomplished
Shifted my productivity

– Low priority items to feel more in control
– All of it left in an unhealthy relationship with my health-related
program...and myself

• I knew this was what I wanted to change
– Hyper-journaling validated this

• Overall goal: Feel more accomplished towards my degree, and
increase my productivity
Gaming Grad School/Attack your Day
• About the same time I was feeling “stuck”, I read
– Gaming Grad School by Katy Meyers

• Grad student by week, video gamer by weekend

“Perhaps the problem with graduate school, like the problem in
many bad video games, are the mechanics...If we look at the
game mechanics that make games successful, we can approach
grad school in a way that might make it easier on us, and also
more fun.”

– Attack your Day (Before it Attacks You) by Mark Woods
• Not time management, but activity management

“When we choose instant-reward activities at the expense of valueadded activities, our productivity goes down and very often some
self-esteem with it.”

• I knew I wanted to incorporate them into reaching my goals
What does my game look like?
•
•

I have turned my graduate school experience a game
One that makes me feel more accomplished, but one that has elements
increasing my productivity so that that sense of accomplishment is
genuine and legitimate

– Define levels
– Long and short term goals
– Set up a reward system
– Color-code
How did I measure this?
• Productivity

– Level of actual productivity during a given day
– End of day, daily
– Count how many items had to move to the next day’s to do list
because either...
• Didn’t do the amount of it that I planned and needed to do that day;
or
• Didn’t even touch it

• Achievement

– Perceived closeness to degree
– End of day, daily
– Scale of 1-5
What I learned...
• Games are fun
• Grad school is easier if you have fun
• Making grad school a game has made
graduate school easier for me

The end

Game Grad School: DIY_Cassinat

  • 1.
    Game Grad School RachelCassinat DIY Health Intervention NTR 598 October 30th, 2013
  • 2.
    Why did Ido what I did? • • • • • I like to-do lists ...but moreover, I love crossing things off of them Lately, feeling very “stuck” Left me feeling unaccomplished Shifted my productivity – Low priority items to feel more in control – All of it left in an unhealthy relationship with my health-related program...and myself • I knew this was what I wanted to change – Hyper-journaling validated this • Overall goal: Feel more accomplished towards my degree, and increase my productivity
  • 3.
    Gaming Grad School/Attackyour Day • About the same time I was feeling “stuck”, I read – Gaming Grad School by Katy Meyers • Grad student by week, video gamer by weekend “Perhaps the problem with graduate school, like the problem in many bad video games, are the mechanics...If we look at the game mechanics that make games successful, we can approach grad school in a way that might make it easier on us, and also more fun.” – Attack your Day (Before it Attacks You) by Mark Woods • Not time management, but activity management “When we choose instant-reward activities at the expense of valueadded activities, our productivity goes down and very often some self-esteem with it.” • I knew I wanted to incorporate them into reaching my goals
  • 4.
    What does mygame look like? • • I have turned my graduate school experience a game One that makes me feel more accomplished, but one that has elements increasing my productivity so that that sense of accomplishment is genuine and legitimate – Define levels – Long and short term goals – Set up a reward system – Color-code
  • 5.
    How did Imeasure this? • Productivity – Level of actual productivity during a given day – End of day, daily – Count how many items had to move to the next day’s to do list because either... • Didn’t do the amount of it that I planned and needed to do that day; or • Didn’t even touch it • Achievement – Perceived closeness to degree – End of day, daily – Scale of 1-5
  • 7.
    What I learned... •Games are fun • Grad school is easier if you have fun • Making grad school a game has made graduate school easier for me The end