This document outlines a research roadmap for bridging the gap between multi-agent systems (MAS) and game engines (GE). It finds that while GEs excel at modeling environments, they provide weak support for agency and sociality as conceptualized in MAS. The roadmap proposes a "mirror worlds" approach where GEs represent environments and MAS handle autonomy and social interaction. A case study applies this by implementing the dining philosophers problem in Unity3D, with agents, chairs and a table modeled as game objects that coordinate through messaging. The roadmap concludes that pursuing GE-based MAS infrastructure could integrate the technologies' strengths while avoiding forcing either to handle responsibilities it is not meant for.